mirror of
https://github.com/SCToolsfactory/SCJMapper-V2.git
synced 2024-11-04 18:00:26 +00:00
8e46f91780
- improvement - uniquely identified devices with the same name (use GUID) - improvement - shows jsN assignment in Joystick tab - improvement - detection of the SC install path extended to one more Registry entry - fix - blend unmapped works properly now - fix #16 - manual entry of SC directory works now - update doc
452 lines
16 KiB
C#
452 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Drawing;
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using SCJMapper_V2.Properties;
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namespace SCJMapper_V2
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{
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/// <summary>
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/// Maintains the action tree and its GUI representation, the TreeView
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/// - the TreeView is managed primary in memory (Master Tree) and copied to the GUI tree via the Filter functions
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/// </summary>
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class ActionTree
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
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public ActionMapsCls ActionMaps { get; set; } // the Action Maps and Actions
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private TreeView m_MasterTree = new TreeView( ); // the master TreeView (mem only)
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private TreeView m_ctrl = null; // the TreeView in the GUI - injected from GUI via Ctrl property
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public TreeView Ctrl
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{
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get { return m_ctrl; }
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set
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{
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m_ctrl = value;
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// copy props needed
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m_MasterTree.Font = m_ctrl.Font;
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m_MasterTree.ImageList = m_ctrl.ImageList;
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}
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}
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/// <summary>
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/// maintains the change status (gets reset by reloading the complete tree)
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/// </summary>
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public Boolean Dirty { get; set; }
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/// <summary>
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/// Blend (insert jsx_reserved") into undmapped items
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/// </summary>
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public Boolean BlendUnmapped { get; set; }
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/// <summary>
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/// a comma separated list of actionmaps to ignore
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/// </summary>
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public String IgnoreMaps { get; set; }
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private String m_Filter = ""; // the tree content filter
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/// <summary>
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/// ctor
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/// </summary>
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public ActionTree( Boolean blendUnmapped )
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{
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BlendUnmapped = blendUnmapped;
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IgnoreMaps = ""; // nothing to ignore
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}
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/// <summary>
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/// Copy return the complete ActionTree while reassigning JsN
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/// </summary>
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/// <param name="newJsList">The JsN reassign list</param>
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/// <returns>The ActionTree Copy with reassigned input</returns>
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public ActionTree ReassignJsN( Dictionary<int, int> newJsList )
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{
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ActionTree nTree = new ActionTree( BlendUnmapped );
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// full copy from 'this'
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nTree.m_MasterTree = this.m_MasterTree;
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nTree.m_ctrl = this.m_ctrl;
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nTree.IgnoreMaps = this.IgnoreMaps;
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nTree.m_Filter = this.m_Filter;
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nTree.ActionMaps = this.ActionMaps.ReassignJsN( newJsList );
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nTree.Dirty = true;
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return nTree;
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}
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/// <summary>
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/// Instantiates a copy of the node - copies only the needed properties
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/// </summary>
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/// <param name="srcNode">A source node</param>
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/// <returns>A new TreeNode</returns>
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private TreeNode TNCopy( TreeNode srcNode )
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{
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if ( srcNode == null ) return null;
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TreeNode nn = new TreeNode( );
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nn.Name = srcNode.Name;
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nn.Text = srcNode.Text;
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nn.BackColor = srcNode.BackColor;
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nn.ForeColor = srcNode.ForeColor;
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nn.NodeFont = srcNode.NodeFont;
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nn.ImageKey = srcNode.ImageKey;
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return nn;
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}
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/// <summary>
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/// Apply the filter to the GUI TreeView
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/// </summary>
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private void ApplyFilter( )
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{
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log.Debug( "ApplyFilter - Entry" );
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TreeNode topNode = null; // allow to backup the view - will carry the first node items
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Ctrl.BeginUpdate( );
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Ctrl.Nodes.Clear( ); // start over
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// traverse the master tree and build the GUI tree from it
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foreach ( TreeNode tn in m_MasterTree.Nodes ) {
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TreeNode tnMap = TNCopy( tn ); Ctrl.Nodes.Add( tnMap ); // copy level 0 nodes
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if ( topNode == null ) topNode = tnMap;
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// have to search nodes of nodes
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Boolean allHidden = true;
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foreach ( TreeNode stn in tn.Nodes ) {
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if ( ( stn.Tag != null ) && ( ( Boolean )stn.Tag == true ) ) {
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; // don't create it i.e hide it - though you cannot hide TreeViewNodes at all...
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}
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else {
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TreeNode tnAction = TNCopy( stn ); tnMap.Nodes.Add( tnAction ); // copy level 1 nodes
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allHidden = false;
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}
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}
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// make it tidier..
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if ( allHidden ) tnMap.Collapse( );
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else tnMap.Expand( );
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}
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if ( topNode != null ) Ctrl.TopNode = topNode; // set view to topnode
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Ctrl.EndUpdate( ); // enable GUI update
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}
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/// <summary>
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/// Filters the master tree - only Actions (level 1) and not actionmaps (level 0)
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/// - Tag gets Bool hidden=true if not to be shown
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/// </summary>
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private void FilterTree( )
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{
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Boolean hidden = !String.IsNullOrEmpty( m_Filter ); // hide only if there is a find string
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foreach ( TreeNode tn in m_MasterTree.Nodes ) {
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// have to search nodes of nodes
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foreach ( TreeNode stn in tn.Nodes ) {
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if ( !stn.Text.Contains( m_Filter ) ) stn.Tag = hidden;
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else stn.Tag = null;
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}
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}
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ApplyFilter( ); // to the GUI tree
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}
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/// <summary>
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/// Filters entries with given criteria
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/// </summary>
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/// <param name="filter">The text snip to filter</param>
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public void FilterTree( String filter )
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{
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m_Filter = filter;
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FilterTree( );
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}
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/// <summary>
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/// Load Mappings into the ActionList and create the Master TreeView
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/// </summary>
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/// <param name="defaultProfileName">The name of the profile to load (w/o extension)</param>
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/// <param name="applyDefaults">True if default mappings should be carried on</param>
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public void LoadTree( String defaultProfileName, Boolean applyDefaults )
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{
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log.Debug( "LoadTree - Entry" );
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TreeNode tn = null;
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TreeNode[] cnl = { };
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TreeNode cn = null;
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TreeNode topNode = null;
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ActionCls ac = null;
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ActionMapCls acm = null;
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ActionMaps = new ActionMapsCls( );
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m_MasterTree.Nodes.Clear( );
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// read the action items into the TreeView
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DProfileReader dpReader = new DProfileReader( ); // we may read a profile
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TextReader txReader = null;
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dpReader.fromXML( SCDefaultProfile.DefaultProfile( defaultProfileName + ".xml" ) );
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if ( dpReader.ValidContent ) {
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txReader = new StringReader( dpReader.CSVMap );
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}
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using ( TextReader sr = txReader ) {
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String buf = sr.ReadLine( );
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while ( !String.IsNullOrEmpty( buf ) ) {
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String[] elem = buf.Split( new char[] { ';', ',', ' ' } );
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if ( elem.Length > 1 ) {
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if ( !IgnoreMaps.Contains( "," + elem[0] + "," ) ) {
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// must have 2 elements min
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Array.Resize( ref cnl, 0 );
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acm = new ActionMapCls( ); acm.name = elem[0]; // get actionmap name
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// process items
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for ( int ei=1; ei < elem.Length; ei += 2 ) { // step 2 - action;defaultBinding come in pairs
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if ( !String.IsNullOrEmpty( elem[ei] ) ) {
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String action = elem[ei].Substring( 1 );
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String defBinding = elem[ei + 1].Substring( 0 );
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cn = new TreeNode( action ); cn.Name = elem[ei]; cn.BackColor = Color.White; // name with the key it to find it..
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String devID = elem[ei].Substring( 0, 1 );
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String device = ActionCls.DeviceFromID( devID );
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cn.ImageKey = devID;
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cn.BackColor = Color.White; // some stuff does not work properly...
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Array.Resize( ref cnl, cnl.Length + 1 ); cnl[cnl.Length - 1] = cn;
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ac = new ActionCls( ); ac.key = cn.Name; ac.name = action; ac.device = device; ac.defBinding = defBinding;
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acm.Add( ac ); // add to our map
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if ( applyDefaults ) {
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// right now this application only works with joysticks
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if ( JoystickCls.IsJoystick( ac.device ) ) {
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int jNum = JoystickCls.JSNum( ac.defBinding );
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if ( JoystickCls.IsJSValid( jNum ) ) {
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ac.input = ac.defBinding;
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cn.Text += " - " + ac.defBinding;
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cn.BackColor = JoystickCls.JColor[jNum - 1]; // color list is 0 based
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}
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else {
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if ( BlendUnmapped ) {
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ac.input = JoystickCls.BlendedJsInput;
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cn.Text += " - " + JoystickCls.BlendedJsInput;
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}
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}
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}
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}
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else {
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// init empty
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if ( JoystickCls.IsJoystick( ac.device ) && BlendUnmapped ) {
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ac.input = JoystickCls.BlendedJsInput;
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cn.Text += " - " + JoystickCls.BlendedJsInput;
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}
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}
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}
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}//for
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tn = new TreeNode( acm.name, cnl ); tn.Name = acm.name; // name it to find it..
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tn.ImageIndex = 0; tn.NodeFont = new Font( m_MasterTree.Font, FontStyle.Bold );
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m_MasterTree.BackColor = Color.White; // fix for defect TreeView (cut off bold text)
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m_MasterTree.Nodes.Add( tn ); // add to control
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if ( topNode == null ) topNode = tn; // once to keep the start of list
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ActionMaps.Add( acm ); // add to our map
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}//not ignored
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}// if valid line
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buf = sr.ReadLine( );
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}//while
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}
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// fix for defect TreeView (cut off bold text at last element -despite the BackColor fix) add another and delete it
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tn = new TreeNode( "DUMMY" ); tn.Name = "DUMMY";
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tn.ImageIndex = 0; tn.NodeFont = new Font( m_MasterTree.Font, FontStyle.Bold );
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m_MasterTree.BackColor = m_MasterTree.BackColor; // fix for defect TreeView (cut off bold text)
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m_MasterTree.Nodes.Add( tn ); // add to control
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m_MasterTree.Nodes.RemoveByKey( "DUMMY" );
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// fix for defect TreeView (cut off bold text)
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txReader = null;
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Dirty = false;
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// finally apply the filter and make it visible
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FilterTree( );
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}
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// input is like js1_button3
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/// <summary>
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/// Apply an update the the treenode
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/// First apply to the GUI tree where the selection happend then copy it over to master tree
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/// </summary>
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/// <param name="input">The new Text property</param>
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public void UpdateSelectedItem( String input )
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{
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log.Debug( "UpdateSelectedItem - Entry" );
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if ( Ctrl.SelectedNode == null ) return;
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// Apply the input to the ActionTree
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ActionCls ac = null;
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ActionMapCls ACM = ActionMaps.Find( delegate( ActionMapCls acm ) { return acm.name == Ctrl.SelectedNode.Parent.Name; } );
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if ( ACM != null ) {
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ac = ACM.Find( delegate( ActionCls _AC ) { return _AC.key == Ctrl.SelectedNode.Name; } );
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if ( ac != null ) {
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if ( String.IsNullOrEmpty( input ) ) {
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// unmapped
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if ( JoystickCls.IsJoystick( ac.device ) && BlendUnmapped ) ac.input = JoystickCls.BlendedJsInput;
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else ac.input = "";
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}
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else {
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// mapped
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ac.input = input;
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}
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Dirty = true;
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}
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else {
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log.Error( "UpdateSelectedItem - Action Not found in tree" );
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return; // ERROR - Action Not found in tree
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}
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}
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// applies only to ActionNodes
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if ( Ctrl.SelectedNode.Level == 1 ) {
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String[] elements = Ctrl.SelectedNode.Text.Split( );
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if ( String.IsNullOrEmpty( input ) ) {
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// unmapped
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if ( JoystickCls.IsJoystick( ac.device ) && BlendUnmapped ) Ctrl.SelectedNode.Text = elements[0] + " - " + JoystickCls.BlendedJsInput;
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else Ctrl.SelectedNode.Text = elements[0];
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Ctrl.SelectedNode.BackColor = Color.White;
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}
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else {
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// mapped
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Ctrl.SelectedNode.Text = elements[0] + " - " + input;
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int jNum = JoystickCls.JSNum( input );
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Ctrl.SelectedNode.BackColor = JoystickCls.JColor[jNum - 1]; // color list is 0 based
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}
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// copy to master node
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TreeNode[] masterNode = m_MasterTree.Nodes.Find( Ctrl.SelectedNode.Name, true ); // find the same node in master
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if ( masterNode.Length == 0 ) throw new IndexOutOfRangeException( "ActionTree ERROR - cannot find synched node in master" ); // OUT OF SYNC
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masterNode[0].Text = Ctrl.SelectedNode.Text;
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masterNode[0].BackColor = Ctrl.SelectedNode.BackColor;
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}
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}
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/// <summary>
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/// Loads the mappings back into the treeview control
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/// Note: this takes a while as the list grows...
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/// </summary>
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public void ReloadCtrl( )
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{
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log.Debug( "ReloadCtrl - Entry" );
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foreach ( ActionMapCls acm in ActionMaps ) {
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if ( IgnoreMaps.Contains( "," + acm.name + "," ) ) break; // next
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try {
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TreeNode amTn = m_MasterTree.Nodes[acm.name]; // get the map node
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// find the item to reload into the treeview
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foreach ( ActionCls ac in acm ) {
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try {
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TreeNode tnl = amTn.Nodes[ac.key];
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String[] elements = tnl.Text.Split( );
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if ( String.IsNullOrEmpty( ac.input ) || ( ac.input == JoystickCls.BlendedJsInput ) ) {
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// grabed input is not mapped
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if ( JoystickCls.IsJoystick( ac.device ) && BlendUnmapped ) {
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ac.input = JoystickCls.BlendedJsInput;
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tnl.Text = elements[0] + " - " + JoystickCls.BlendedJsInput;
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}
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else {
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ac.input = "";
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tnl.Text = elements[0];
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}
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tnl.BackColor = Color.White;
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}
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else {
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// mapped
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int jNum = JoystickCls.JSNum( ac.input );
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tnl.Text = elements[0] + " - " + ac.input;
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tnl.BackColor = JoystickCls.JColor[jNum - 1]; // color list is 0 based
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}
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}
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catch {
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; // key not found
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}
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}
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}
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catch {
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; // map key not found ??
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}
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}
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// finally apply the filter and make it visible
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FilterTree( );
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}
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/// <summary>
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/// Find a control that contains the string and mark it
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/// this method is applied to the GUI TreeView only
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/// </summary>
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/// <param name="m_MasterTree">The string to find</param>
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public void FindCtrl( String ctrl )
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{
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log.Debug( "FindCtrl - Entry" );
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Boolean found = false;
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foreach ( TreeNode tn in Ctrl.Nodes ) {
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// have to search nodes of nodes
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foreach ( TreeNode stn in tn.Nodes ) {
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if ( stn.Text.Contains( ctrl ) ) {
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Ctrl.SelectedNode = stn;
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Ctrl.SelectedNode.EnsureVisible( );
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found = true;
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break;
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}
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}
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if ( found ) break; // exit all loops
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}
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}
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/// <summary>
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/// Reports a summary list of the mapped items
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/// </summary>
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/// <returns></returns>
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public String ReportActions( )
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{
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log.Debug( "FindCtrl - ReportActions" );
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String repList = "";
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// JS assignments
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if ( !String.IsNullOrEmpty( ActionMaps.js1 ) ) repList += String.Format( "** js1 = {0}\n", ActionMaps.js1 );
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if ( !String.IsNullOrEmpty( ActionMaps.js2 ) ) repList += String.Format( "** js2 = {0}\n", ActionMaps.js2 );
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if ( !String.IsNullOrEmpty( ActionMaps.js3 ) ) repList += String.Format( "** js3 = {0}\n", ActionMaps.js3 );
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if ( !String.IsNullOrEmpty( ActionMaps.js4 ) ) repList += String.Format( "** js4 = {0}\n", ActionMaps.js4 );
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// now the mapped actions
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repList += String.Format( "\n" );
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foreach ( ActionMapCls acm in ActionMaps ) {
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String rep = String.Format( "*** {0}\n", acm.name );
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repList += rep;
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foreach ( ActionCls ac in acm ) {
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if ( !String.IsNullOrEmpty( ac.input ) && !( ac.input == JoystickCls.BlendedJsInput ) ) {
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rep = String.Format( " {0} - {1} - ({2})\n", ac.name.PadRight( 35 ), ac.input.PadRight( 20 ), ac.device );
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repList += rep;
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}
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}
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repList += String.Format( "\n" );
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}
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return repList;
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}
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}
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}
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