mirror of
https://github.com/SCToolsfactory/SCJMapper-V2.git
synced 2024-11-04 18:00:26 +00:00
297e04db03
- add - Calibrate gamepad thumb axes (press ABXY buttons all together and wait 2 sec - should zero all 4 axes) - fix #56 - exception when entering Tuning - fix - wrong gamepad action codes (xi1_xi_command instead of xi1_command) - fix - some more issues with gamepads - fix - options did not properly update when assigning them to another cmd or clearing the entry - improvement - Options Dialog selection and deselection of items improved - improvement - Tuning Dialog selection and deselection of items improved - improvement - Dump Log: added some more interesting captures from the game log file - improvement - Win7 / Win10 hidden text/controls with High DPI scaling issues partly resolved
405 lines
12 KiB
C#
405 lines
12 KiB
C#
using SCJMapper_V2.Gamepad;
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using SCJMapper_V2.Joystick;
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using System;
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using System.Collections.Generic;
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using System.Xml;
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namespace SCJMapper_V2.Options
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{
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/// <summary>
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/// set of parameters to tune the Joystick
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/// </summary>
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public class DeviceTuningParameter : ICloneable
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
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private string m_nodetext = ""; // v_pitch - js1_x
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private string m_action = ""; // v_pitch
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private string m_cmdCtrl = ""; // js1_x, js1_y, js1_rotz ...
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private string m_class = ""; // joystick OR xboxpad
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private int m_devInstanceNo = -1; // jsN - instance in XML
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string m_option = ""; // the option name (level where it applies)
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private string m_deviceName = "";
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private bool m_isStrafe = false; // default
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private bool m_expEnabled = false; // default
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private string m_exponent = "1.000";
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private bool m_ptsEnabled = false; // default
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private List<string> m_PtsIn = new List<string>( );
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private List<string> m_PtsOut = new List<string>( );
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private bool m_invertEnabled = false; // default
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private DeviceCls m_deviceRef = null; // Ref
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private DeviceOptionParameter m_deviceoptionRef = null; // will be used only while editing the Options !!
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/// <summary>
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/// Clone this object
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/// </summary>
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/// <returns>A deep Clone of this object</returns>
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public object Clone( )
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{
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var dt = (DeviceTuningParameter)this.MemberwiseClone(); // self and all value types
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// more objects to deep copy
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// --> NO cloning as this Ref will be overwritten when editing
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dt.m_deviceoptionRef = null; // just reset
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return dt;
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}
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/// <summary>
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/// Check clone against This
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/// </summary>
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/// <param name="clone"></param>
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/// <returns>True if the clone is identical but not a shallow copy</returns>
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internal bool CheckClone( DeviceTuningParameter clone )
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{
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bool ret = true;
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// object vars first
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ret &= ( this.m_nodetext == clone.m_nodetext ); // immutable string - shallow copy is OK
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ret &= ( this.m_action == clone.m_action ); // immutable string - shallow copy is OK
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ret &= ( this.m_cmdCtrl == clone.m_cmdCtrl );// immutable string - shallow copy is OK
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ret &= ( this.m_class == clone.m_class ); // immutable string - shallow copy is OK
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ret &= ( this.m_devInstanceNo == clone.m_devInstanceNo );
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ret &= ( this.m_option == clone.m_option );
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ret &= ( this.m_deviceName == clone.m_deviceName );
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ret &= ( this.m_isStrafe == clone.m_isStrafe );
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ret &= ( this.m_expEnabled == clone.m_expEnabled );
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ret &= ( this.m_exponent == clone.m_exponent );
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ret &= ( this.m_ptsEnabled == clone.m_ptsEnabled );
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ret &= ( this.m_PtsIn == clone.m_PtsIn );
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ret &= ( this.m_PtsOut == clone.m_PtsOut );
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ret &= ( this.m_invertEnabled == clone.m_invertEnabled );
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ret &= ( this.m_deviceRef == clone.m_deviceRef );
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// check m_deviceoptionRef
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// --> NO check as this is assigned and used only while editing the Options
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return ret;
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}
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public DeviceTuningParameter( string optName )
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{
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m_option = optName;
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}
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public DeviceTuningParameter( string optName, DeviceCls device )
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{
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m_option = optName;
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GameDevice = device;
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}
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#region Properties
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public DeviceCls GameDevice
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{
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get { return m_deviceRef; }
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set {
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m_deviceRef = value;
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m_class = "";
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m_devInstanceNo = -1;
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if ( m_deviceRef == null ) return; // got a null device
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m_class = m_deviceRef.DevClass;
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m_devInstanceNo = m_deviceRef.XmlInstance;
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}
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}
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public int DevInstanceNo
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{
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get { return m_devInstanceNo; }
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}
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public string DeviceName
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{
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get { return m_deviceName; }
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set { m_deviceName = value; }
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}
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public string DeviceClass
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{
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get { return m_class; }
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}
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public string OptionName
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{
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get { return m_option; }
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}
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public string NodeText
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{
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get { return m_nodetext; }
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set { m_nodetext = value; DecomposeCommand( ); }
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}
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public string CommandCtrl
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{
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get { return m_cmdCtrl; }
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set { m_cmdCtrl = value; }
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}
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public bool IsStrafeCommand
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{
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get { return m_isStrafe; }
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set { m_isStrafe = value; }
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}
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public DeviceOptionParameter DeviceoptionRef
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{
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get { return m_deviceoptionRef; }
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set {
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m_deviceoptionRef = value;
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if ( m_deviceoptionRef != null )
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m_deviceoptionRef.Action = m_action;
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}
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}
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public bool InvertUsed
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{
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get { return m_invertEnabled; }
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set { m_invertEnabled = value; }
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}
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public bool ExponentUsed
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{
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get { return m_expEnabled; }
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set { m_expEnabled = value; }
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}
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public string Exponent
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{
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get { return m_exponent; }
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set { m_exponent = value; }
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}
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public bool NonLinCurveUsed
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{
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get { return m_ptsEnabled; }
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set { m_ptsEnabled = value; }
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}
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public List<string> NonLinCurvePtsIn
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{
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get { return m_PtsIn; }
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set { m_PtsIn = value; }
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}
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public List<string> NonLinCurvePtsOut
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{
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get { return m_PtsOut; }
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set { m_PtsOut = value; }
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}
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#endregion
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/// <summary>
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/// Reset all items that will be assigned dynamically while scanning the actions
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/// - currently DeviceoptionRef, NodeText
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/// </summary>
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public void ResetDynamicItems( )
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{
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// using the public property to ensure the complete processing of the assignment
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// GameDevice = null;
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DeviceoptionRef = null;
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NodeText = "";
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}
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public void AssignDynamicItems( DeviceCls dev, DeviceOptionParameter devOptionRef, string nodeText )
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{
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// using the public property to ensure the complete processing of the assignment
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NodeText = nodeText; // must be first - the content is used later for DeviceOptionRef assignment
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GameDevice = dev;
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DeviceoptionRef = devOptionRef;
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}
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/// <summary>
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/// Derive values from a command (e.g. v_pitch - js1_x)
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/// </summary>
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private void DecomposeCommand( )
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{
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// populate from input
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// something like "v_pitch - js1_x" OR "v_pitch - xi_thumbl" OR "v_pitch - ximod+xi_thumbl+xi_mod"
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string cmd = ActionTreeNode.CommandFromNodeText( NodeText );
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m_action = ActionTreeNode.ActionFromNodeText( NodeText );
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m_cmdCtrl = "";
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if ( !string.IsNullOrWhiteSpace( cmd ) ) {
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// decomp gamepad entries - could have modifiers so check for contains...
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if ( cmd.Contains( "xi_thumblx" ) ) {
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// gamepad
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m_cmdCtrl = "xi_thumblx";
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m_deviceName = m_deviceRef.DevName;
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} else if ( cmd.Contains( "xi_thumbly" ) ) {
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// gamepad
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m_cmdCtrl = "xi_thumbly";
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m_deviceName = m_deviceRef.DevName;
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} else if ( cmd.Contains( "xi_thumbrx" ) ) {
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// gamepad
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m_cmdCtrl = "xi_thumbrx";
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m_deviceName = m_deviceRef.DevName;
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} else if ( cmd.Contains( "xi_thumbry" ) ) {
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// gamepad
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m_cmdCtrl = "xi_thumbry";
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m_deviceName = m_deviceRef.DevName;
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}
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// assume joystick
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else {
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// get parts
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m_cmdCtrl = JoystickCls.ActionFromJsCommand( cmd ); //js1_x -> x; js2_rotz -> rotz
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m_deviceName = m_deviceRef.DevName;
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}
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}
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}
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/// <summary>
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/// Rounds a string to 3 decimals (if it is a number..)
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/// </summary>
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/// <param name="valString">A value string</param>
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/// <returns>A rounded value string - or the string if not a number</returns>
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private string RoundString( string valString )
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{
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double d = 0;
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if ( ( !string.IsNullOrEmpty( valString ) ) && double.TryParse( valString, out d ) ) {
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return d.ToString( "0.000" );
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} else {
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return valString;
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}
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}
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/// <summary>
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/// Format an XML -options- node from the tuning contents
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/// </summary>
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/// <returns>The XML string or an empty string</returns>
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public string Options_toXML( )
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{
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if ( ( /*SensitivityUsed ||*/ ExponentUsed || InvertUsed || NonLinCurveUsed ) == false ) return ""; // not used
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if ( DevInstanceNo < 1 ) return ""; // no device to assign it to..
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string tmp = "";
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tmp += string.Format( "\t<options type=\"{0}\" instance=\"{1}\">\n", m_class, m_devInstanceNo.ToString( ) );
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tmp += string.Format( "\t\t<{0} ", m_option );
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if ( InvertUsed ) {
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tmp += string.Format( "invert=\"1\" " );
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}
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/*
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if ( SensitivityUsed ) {
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tmp += string.Format( "sensitivity=\"{0}\" ", Sensitivity );
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}
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*/
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if ( NonLinCurveUsed ) {
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// add exp to avoid merge of things...
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tmp += string.Format( "exponent=\"1.00\" > \n" ); // CIG get to default expo 2.something if not set to 1 here
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tmp += string.Format( "\t\t\t<nonlinearity_curve>\n" );
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tmp += string.Format( "\t\t\t\t<point in=\"{0}\" out=\"{1}\"/>\n", m_PtsIn[0], m_PtsOut[0] );
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tmp += string.Format( "\t\t\t\t<point in=\"{0}\" out=\"{1}\"/>\n", m_PtsIn[1], m_PtsOut[1] );
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tmp += string.Format( "\t\t\t\t<point in=\"{0}\" out=\"{1}\"/>\n", m_PtsIn[2], m_PtsOut[2] );
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tmp += string.Format( "\t\t\t</nonlinearity_curve>\n" );
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tmp += string.Format( "\t\t</{0}> \n", m_option );
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} else if ( ExponentUsed ) {
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// only exp used
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tmp += string.Format( "exponent=\"{0}\" /> \n", Exponent );
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} else {
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// neither exp or curve
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tmp += string.Format( " /> \n" );// nothing...
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}
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tmp += string.Format( "\t</options>\n \n" );
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return tmp;
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}
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/// <summary>
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/// Read the options from the XML
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/// can get only the 3 ones for Move Pitch, Yaw, Roll right now
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/// </summary>
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/// <param name="reader">A prepared XML reader</param>
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/// <param name="instance">the Joystick instance number</param>
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/// <returns></returns>
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public Boolean Options_fromXML( XmlReader reader, string type, int instance )
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{
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m_class = type;
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string invert = "";
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string exponent = "";
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m_option = reader.Name;
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m_devInstanceNo = instance;
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// derive from flight_move_pitch || flight_move_yaw || flight_move_roll (nothing bad should arrive here)
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string[] e = m_option.ToLowerInvariant( ).Split( new char[] { '_' } );
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if ( e.Length > 2 ) m_cmdCtrl = e[2]; // TODO - see if m_cmdCtrl is needed to be derived here
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if ( reader.HasAttributes ) {
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invert = reader["invert"];
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if ( !string.IsNullOrWhiteSpace( invert ) ) {
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InvertUsed = false;
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if ( invert == "1" ) InvertUsed = true;
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}
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/*
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sensitivity = reader["sensitivity"];
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if ( !string.IsNullOrWhiteSpace( sensitivity ) ) {
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Sensitivity = sensitivity;
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SensitivityUsed = true;
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}
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*/
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exponent = reader["exponent"];
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if ( !string.IsNullOrWhiteSpace( exponent ) ) {
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Exponent = RoundString( exponent );
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ExponentUsed = true;
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}
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}
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// we may have a nonlin curve...
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if ( !reader.IsEmptyElement ) {
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reader.Read( );
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if ( !reader.EOF ) {
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if ( reader.Name.ToLowerInvariant( ) == "nonlinearity_curve" ) {
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m_PtsIn.Clear( ); m_PtsOut.Clear( ); // reset pts
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ExponentUsed = false; // NonLin Curve takes prio
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reader.Read( );
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while ( !reader.EOF ) {
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string ptIn = "";
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string ptOut = "";
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if ( reader.Name.ToLowerInvariant( ) == "point" ) {
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if ( reader.HasAttributes ) {
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ptIn = RoundString( reader["in"] );
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ptOut = RoundString( reader["out"] );
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m_PtsIn.Add( ptIn ); m_PtsOut.Add( ptOut ); m_ptsEnabled = true;
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}
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}
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reader.Read( );
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}//while
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// sanity check - we've have to have 3 pts here - else we subst
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// add 2nd
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if ( m_PtsIn.Count < 2 ) {
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m_PtsIn.Add( "0.500" ); m_PtsOut.Add( "0.500" );
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log.Info( "Options_fromXML: got only one nonlin point, added (0.5|0.5)" );
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}
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// add 3rd
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if ( m_PtsIn.Count < 3 ) {
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m_PtsIn.Add( "0.750" ); m_PtsOut.Add( "0.750" );
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log.Info( "Options_fromXML: got only two nonlin points, added (0.75|0.75)" );
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}
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}
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}
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}
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return true;
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}
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}
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}
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