mirror of
https://github.com/SCToolsfactory/SCJMapper-V2.git
synced 2024-11-10 13:10:25 +00:00
83ae8be772
Rename Blend to Disable Doc update
455 lines
14 KiB
C#
455 lines
14 KiB
C#
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#define USE_DS_ACTIONMAPS
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml;
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using System.Windows.Forms;
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using System.IO;
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using System.Data;
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using SCJMapper_V2.SC;
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using SCJMapper_V2.Table;
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using SCJMapper_V2.Keyboard;
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using SCJMapper_V2.Mouse;
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using SCJMapper_V2.Gamepad;
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using SCJMapper_V2.Joystick;
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namespace SCJMapper_V2
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{
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/// <summary>
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/// Maintains the complete ActionMaps - something like:
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///
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/// <ActionMaps ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="sdsd" > // AC2
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/// <actionmap name="spaceship_view">
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/// <action name="v_view_cycle_fwd">
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/// <rebind device="joystick" input="js2_button2" />
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/// </action>
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/// ...
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/// </actionmap>
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/// </ActionMaps>
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/// </summary>
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class ActionMapsCls : List<ActionMapCls>
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
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#region Static Part of ActionMaps
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// actionmap names to gather (do we need them to be cofigurable ??)
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public static String[] ActionMaps = { };
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public static void LoadSupportedActionMaps( SCActionMapList aml )
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{
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// load actionmaps
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ActionMaps = aml.ActionMaps;
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}
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#endregion Static Part of ActionMaps
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private const String ACM_VERSION = "version=\"1\" optionsVersion=\"2\" rebindVersion=\"2\""; //AC2 the FIXED version
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private String version { get; set; }
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private JoystickList m_joystickList = null;
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private UICustHeader m_uiCustHeader = null;
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private Options m_options = null; // options are given per deviceClass and instance - it seems
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private Deviceoptions m_deviceOptions = null;
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private Modifiers m_modifiers = null;
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private List<CheckBox> m_invertCB = null; // Options owns and handles all Inversions
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// own additions for JS mapping - should not harm..
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private String[] m_js;
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private String[] m_GUIDs;
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/// <summary>
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/// get/set jsN assignment (use 0-based index i.e. js1 -> [0])
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/// </summary>
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public String[] jsN
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{
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get { return m_js; }
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}
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/// <summary>
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/// get/set jsN GUID assignment (use 0-based index i.e. js1GUID -> [0])
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/// </summary>
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public String[] jsNGUID
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{
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get { return m_GUIDs; }
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}
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/// <summary>
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/// Clears a read but not longer known entry
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/// </summary>
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public void Clear_jsEntry( int index )
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{
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m_js[index] = "";
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m_GUIDs[index] = "";
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}
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// provide access to Tuning items of the Options obj to the owner
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/// <summary>
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/// Returns the X-Tuning item
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/// </summary>
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public DeviceTuningParameter TuningP
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{
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get { return m_options.TuneP; }
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}
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/// <summary>
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/// Returns the Y-Tuning item
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/// </summary>
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public DeviceTuningParameter TuningY
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{
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get { return m_options.TuneY; }
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}
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/// <summary>
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/// Returns the Z-Tuning item
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/// </summary>
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public DeviceTuningParameter TuningR
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{
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get { return m_options.TuneR; }
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}
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/// <summary>
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/// Returns the X-Sensitivity item
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/// </summary>
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public DeviceDeadzoneParameter DeadzoneX
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{
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get { return m_deviceOptions.DeadzoneX; }
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}
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/// <summary>
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/// Returns the Y-Sensitivity item
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/// </summary>
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public DeviceDeadzoneParameter DeadzoneY
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{
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get { return m_deviceOptions.DeadzoneY; }
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}
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/// <summary>
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/// Returns the Z-Sensitivity item
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/// </summary>
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public DeviceDeadzoneParameter DeadzoneZ
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{
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get { return m_deviceOptions.DeadzoneZ; }
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}
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/// <summary>
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/// Returns the Options item
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/// </summary>
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public Options Options
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{
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get { return m_options; }
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}
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/// <summary>
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/// Assign the GUI Invert Checkboxes for further handling
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/// </summary>
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public List<CheckBox> InvertCheckList
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{
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set {
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m_invertCB = value;
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m_options.InvertCheckList = m_invertCB;
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}
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}
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/// <summary>
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/// Returns the assigned Modifiers
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/// </summary>
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public Modifiers Modifiers
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{
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get { return m_modifiers; }
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}
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/// <summary>
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/// ctor
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/// </summary>
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public ActionMapsCls( JoystickList jsList )
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{
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version = ACM_VERSION;
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m_joystickList = jsList; // have to save this for Reassign
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// create the Joystick assignments
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Array.Resize( ref m_js, JoystickCls.JSnum_MAX + 1 );
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Array.Resize( ref m_GUIDs, JoystickCls.JSnum_MAX + 1 );
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for ( int i = 0; i < JoystickCls.JSnum_MAX; i++ ) {
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m_js[i] = ""; m_GUIDs[i] = "";
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}
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CreateNewOptions( );
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//LoadSupportedActionMaps( ); // get them from config @@@@@@@@@
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}
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private void CreateNewOptions( )
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{
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// create options objs
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m_uiCustHeader = new UICustHeader( );
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m_options = new Options( m_joystickList );
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m_deviceOptions = new Deviceoptions( m_options );
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m_modifiers = new Modifiers( );
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}
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/// <summary>
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/// Copy return all ActionMaps while reassigning the JsN Tag
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/// </summary>
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/// <param name="newJsList">The JsN reassign list</param>
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/// <returns>The ActionMaps copy with reassigned input</returns>
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public ActionMapsCls ReassignJsN( JsReassingList newJsList )
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{
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ActionMapsCls newMaps = new ActionMapsCls( m_joystickList );
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// full copy from 'this'
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newMaps.m_uiCustHeader = this.m_uiCustHeader;
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newMaps.m_deviceOptions = this.m_deviceOptions;
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newMaps.m_options = this.m_options;
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newMaps.m_modifiers = this.m_modifiers;
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for ( int i = 0; i < JoystickCls.JSnum_MAX; i++ ) {
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newMaps.jsN[i] = this.jsN[i]; newMaps.jsNGUID[i] = this.jsNGUID[i];
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}
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foreach ( ActionMapCls am in this ) {
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newMaps.Add( am.ReassignJsN( newJsList ) );
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}
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//m_options.ReassignJsN( newJsList );
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return newMaps;
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}
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/// <summary>
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/// Merge the given Map with this Map
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/// new ones are ignored - we don't learn from XML input for the time beeing
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/// </summary>
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/// <param name="newAcm"></param>
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private void Merge( ActionMapCls newAcm )
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{
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log.Debug( "Merge - Entry" );
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// do we find an actionmap like the new one in our list ?
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ActionMapCls ACM = this.Find( delegate( ActionMapCls acm ) {
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return acm.name == newAcm.name;
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} );
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if ( ACM == null ) {
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; // this.Add( newAcm ); // no, add new
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} else {
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ACM.Merge( newAcm ); // yes, merge it
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}
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}
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#if USE_DS_ACTIONMAPS // see and (un)define on top of file to allow for editing the DataSet entities
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public void toDataSet( DS_ActionMaps dsa )
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{
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dsa.Clear( );
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if ( dsa.HasChanges( ) ) dsa.T_ActionMap.AcceptChanges( );
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int AMcount = 1;
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foreach ( ActionMapCls am in this ) {
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DS_ActionMaps.T_ActionMapRow amr = dsa.T_ActionMap.NewT_ActionMapRow();
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string amShown = DS_ActionMap.ActionMapShown(am.name, AMcount++);
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amr.ID_ActionMap = amShown;
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dsa.T_ActionMap.AddT_ActionMapRow( amr );
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foreach ( ActionCls ac in am ) {
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int ilIndex = 0;
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while ( ac.inputList.Count > ilIndex ) {
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DS_ActionMaps.T_ActionRow ar = dsa.T_Action.NewT_ActionRow();
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ar.ID_Action = DS_ActionMap.ActionID( am.name, ac.key, ac.inputList[ilIndex].NodeIndex ); // make a unique key
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ar.AddBind = ( ilIndex > 0 ); // all but the first are addbinds
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ar.REF_ActionMap = amShown;
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ar.ActionName = ac.name;
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ar.Device = ac.device;
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ar.Def_Binding = ac.defBinding;
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ar.Def_Modifier = ac.defActivationMode.Name;
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ar.Usr_Binding = ac.inputList[ilIndex].DevInput;
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ar.Usr_Modifier = ac.inputList[ilIndex].ActivationMode.Name;
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ar.Disabled = DeviceCls.IsBlendedInput( ac.inputList[ilIndex].Input );
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dsa.T_Action.AddT_ActionRow( ar );
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ilIndex++;
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}
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}// each Action
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}// each ActionMap
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// finally
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if ( dsa.HasChanges( ) )
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dsa.AcceptChanges( );
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}
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public void updateDataSet( DS_ActionMaps dsa, string actionID )
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{
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foreach ( ActionMapCls am in this ) {
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DS_ActionMaps.T_ActionMapRow amr = dsa.T_ActionMap.NewT_ActionMapRow();
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foreach ( ActionCls ac in am ) {
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int ilIndex = 0;
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while ( ac.inputList.Count > ilIndex ) {
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if ( actionID == DS_ActionMap.ActionID( am.name, ac.key, ac.inputList[ilIndex].NodeIndex ) ) {
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DS_ActionMaps.T_ActionRow ar =dsa.T_Action.FindByID_Action(actionID);
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ar.Usr_Binding = ac.inputList[ilIndex].DevInput;
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ar.Usr_Modifier = ac.inputList[ilIndex].ActivationMode.Name;
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ar.Disabled = DeviceCls.IsBlendedInput( ac.inputList[ilIndex].Input );
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ar.AcceptChanges( );
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return;
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}
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ilIndex++;
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}
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}// each Action
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}// each ActionMap
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}
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#endif
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/// <summary>
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/// Dump the ActionMaps as partial XML nicely formatted
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/// </summary>
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/// <returns>the action as XML fragment</returns>
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public String toXML( String fileName )
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{
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log.Debug( "ActionMapsCls.toXML - Entry" );
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AppSettings appSettings = new AppSettings( );
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// *** HEADER
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// handle the versioning of the actionmaps
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// AC2 do not longer support ignoreversion... enter the new fixed header
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String r = "<ActionMaps " + ACM_VERSION;
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r += String.Format( " profileName=\"{0}\" \n", fileName.Replace( SCMappings.c_MapStartsWith, "" ) ); //AC2 add profilename
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// now the devices (our addition)
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for ( int i = 0; i < JoystickCls.JSnum_MAX; i++ ) {
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if ( !String.IsNullOrEmpty( jsN[i] ) ) r += String.Format( "\tjs{0}=\"{1}\" ", i + 1, jsN[i] );
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if ( !String.IsNullOrEmpty( jsNGUID[i] ) ) r += String.Format( "js{0}G=\"{1}\" \n", i + 1, jsNGUID[i] );
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}
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// close the tag
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r += String.Format( ">\n" );
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// *** CustomisationUIHeader
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// and dump the option contents - prepare with new data
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m_uiCustHeader.ClearInstances( );
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UICustHeader.DevRec dr = new UICustHeader.DevRec( );
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dr.devType = KeyboardCls.DeviceClass; dr.instNo = 1; m_uiCustHeader.AddInstances( dr );
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dr.devType = MouseCls.DeviceClass; dr.instNo = 1; m_uiCustHeader.AddInstances( dr );
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// do we use Gamepad ??
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if ( GamepadCls.RegisteredDevices > 0 ) {
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dr.devType = GamepadCls.DeviceClass; dr.instNo = 1; m_uiCustHeader.AddInstances( dr );
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}
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// all Joysticks
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for ( int i = 0; i < JoystickCls.JSnum_MAX; i++ ) {
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if ( !String.IsNullOrEmpty( jsN[i] ) ) {
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dr.devType = JoystickCls.DeviceClass; dr.instNo = i + 1; m_uiCustHeader.AddInstances( dr );
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}
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}
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m_uiCustHeader.Label = fileName.Replace( SCMappings.c_MapStartsWith, "" ); // remove redundant part
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r += m_uiCustHeader.toXML( ) + String.Format( "\n" );
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// *** OPTIONS
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if ( m_options.Count > 0 ) r += m_options.toXML( ) + String.Format( "\n" );
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// *** DEVICE OPTIONS
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if ( m_deviceOptions.Count > 0 ) r += m_deviceOptions.toXML( ) + String.Format( "\n" );
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// *** MODIFIERS
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if ( m_modifiers.Count > 0 ) r += m_modifiers.toXML( ) + String.Format( "\n" );
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// *** ACTION MAPS
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foreach ( ActionMapCls amc in this ) {
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r += String.Format( "{0}\n", amc.toXML( ) );
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}
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r += String.Format( "</ActionMaps>\n" );
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return r;
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}
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/// <summary>
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/// Read an ActionMaps from XML - do some sanity check
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/// </summary>
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/// <param name="xml">the XML action fragment</param>
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/// <returns>True if an action was decoded</returns>
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public Boolean fromXML( String xml )
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{
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log.Debug( "ActionMapsCls.fromXML - Entry" );
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CreateNewOptions( ); // Reset those options...
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m_options.InvertCheckList = m_invertCB;
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m_options.ResetInverter( ); // have to reset when reading a new mapping
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XmlReaderSettings settings = new XmlReaderSettings( );
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settings.ConformanceLevel = ConformanceLevel.Fragment;
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settings.IgnoreWhitespace = true;
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settings.IgnoreComments = true;
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XmlReader reader = XmlReader.Create( new StringReader( xml ), settings );
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reader.Read( );
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if ( reader.Name == "ActionMaps" ) {
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if ( reader.HasAttributes ) {
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version = reader["version"];
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if ( version == "0" ) version = ACM_VERSION; // update from legacy to actual version
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// get the joystick mapping if there is one
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for ( int i = 0; i < JoystickCls.JSnum_MAX; i++ ) {
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jsN[i] = reader[String.Format( "js{0}", i + 1 )];
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jsNGUID[i] = reader[String.Format( "js{0}G", i + 1 )];
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}
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} else {
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return false;
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}
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}
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reader.Read( ); // move to next element
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// could be actionmap OR (AC 0.9) deviceoptions OR options
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while ( !reader.EOF ) { //!String.IsNullOrEmpty( x ) ) {
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if ( reader.Name.ToLowerInvariant( ) == "actionmap" ) {
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String x = reader.ReadOuterXml( );
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ActionMapCls acm = new ActionMapCls( );
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if ( acm.fromXML( x ) ) {
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this.Merge( acm ); // merge list
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}
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} else if ( reader.Name.ToLowerInvariant( ) == "customisationuiheader" ) {
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String x = reader.ReadOuterXml( );
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m_uiCustHeader.fromXML( x );
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} else if ( reader.Name.ToLowerInvariant( ) == "deviceoptions" ) {
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String x = reader.ReadOuterXml( );
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m_deviceOptions.fromXML( x );
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} else if ( reader.Name.ToLowerInvariant( ) == "options" ) {
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String x = reader.ReadOuterXml( );
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m_options.fromXML( x );
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} else if ( reader.Name.ToLowerInvariant( ) == "modifiers" ) {
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String x = reader.ReadOuterXml( );
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m_modifiers.fromXML( x );
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} else {
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reader.Read( );
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}
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}
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return true;
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}
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}
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}
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