SCJMapper-V2/SC/SCDefaultProfile.cs
bm98 f60c49ccc8 V 2.24 - BETA Build 58
- fix - some trouble in SC path finding #44
2016-05-31 20:56:48 +02:00

168 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Ionic.Zip;
using System.IO;
using SCJMapper_V2.CryXMLlib;
namespace SCJMapper_V2.SC
{
/// <summary>
/// Finds and returns the DefaultProfile from SC GameData.pak
/// it is located in GameData.pak \Libs\Config
/// </summary>
class SCDefaultProfile
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
/// <summary>
/// Ref to the used defaultProfile to inform the user about it.
/// </summary>
public static String UsedDefProfile = "n.a.";
/// <summary>
/// Returns a list of files found that match 'defaultProfile*.xml'
/// 20151220BM: return only the single defaultProfile name
/// </summary>
/// <returns>A list of filenames - can be empty</returns>
static public String DefaultProfileName
{
get { return "defaultProfile.xml"; }
}
/// <summary>
/// Returns the sought default profile as string from various locations
/// SC Alpha 2.2: Have to find the new one in E:\G\StarCitizen\StarCitizen\Public\Data\DataXML.pak (contains the binary XML now)
/// </summary>
/// <param name="defaultProfileName">The filename of the profile to be extracted </param>
/// <returns>A string containing the file contents</returns>
static public String DefaultProfile( String defaultProfileName )
{
log.Debug( "DefaultProfile - Entry" );
String retVal = "";
// first choice a defaultProfile.xml in the app dir distributed with the application ??? to be deleted ???
if ( File.Exists( SCPath.DefaultProfileName ) ) {
using ( StreamReader sr = new StreamReader( SCPath.DefaultProfileName ) ) {
retVal = sr.ReadToEnd( );
UsedDefProfile = "AppDirectory defaultProfile";
log.InfoFormat( "- Use {0}", UsedDefProfile );
return retVal; // EXIT
}
}
// second try to get the SC defaultProfile from the DataXML.pak
retVal = ExtractDefaultBinProfile( defaultProfileName );
if ( !String.IsNullOrEmpty( retVal ) ) {
UsedDefProfile = "DataXML defaultProfile";
log.InfoFormat( "- Use {0}", UsedDefProfile );
return retVal; // EXIT
}
// third try to get the SC defaultProfile from the GameData.pak
retVal = ExtractDefaultProfile( defaultProfileName );
if ( !String.IsNullOrEmpty( retVal ) ) {
UsedDefProfile = "GamePack defaultProfile";
log.InfoFormat( "- Use {0}", UsedDefProfile );
return retVal; // EXIT
}
// last resort is the built in one
retVal = SCJMapper_V2.Properties.Resources.defaultProfile;
UsedDefProfile = "App Resource defaultProfile";
log.InfoFormat( "- Use {0}", UsedDefProfile );
return retVal; // EXIT
}
/// <summary>
/// Zip Extracts the file to a string
/// SC Alpha 2.2: Have to find the new one in E:\G\StarCitizen\StarCitizen\Public\Data\DataXML.pak (contains the binary XML now)
/// </summary>
static private String ExtractDefaultBinProfile( String defaultProfileName )
{
log.Debug( "ExtractDefaultBinProfile - Entry" );
String retVal = "";
if ( File.Exists( SCPath.SCDataXML_pak ) ) {
using ( ZipFile zip = ZipFile.Read( SCPath.SCDataXML_pak ) ) {
zip.CaseSensitiveRetrieval = false;
try {
ICollection<ZipEntry> gdpak = zip.SelectEntries( "name = " + "'" + defaultProfileName + "'", SCPath.DefaultProfilePath_rel );
if ( gdpak != null ) {
try {
MemoryStream mst = new MemoryStream( );
gdpak.FirstOrDefault( ).Extract( mst );
// use the binary XML reader
CryXmlNodeRef ROOT = null;
CryXmlBinReader.EResult readResult = CryXmlBinReader.EResult.Error;
CryXmlBinReader cbr = new CryXmlBinReader( );
ROOT = cbr.LoadFromBuffer( mst.ToArray( ), out readResult );
if ( readResult == CryXmlBinReader.EResult.Success ) {
XmlTree tree = new XmlTree( );
tree.BuildXML( ROOT );
retVal = tree.XML_string;
}
else {
log.ErrorFormat( " Error in CryXmlBinReader: {0}", cbr.GetErrorDescription() );
retVal = ""; // clear any remanents
}
}
catch {
retVal = ""; // clear any remanents
}
}
}
catch ( Exception ex ) {
log.Error( " Unexpected ", ex );
}
}
}
return retVal;
}
/// <summary>
/// Zip Extracts the file to a string
/// </summary>
static private String ExtractDefaultProfile( String defaultProfileName )
{
log.Debug( "ExtractDefaultProfile - Entry" );
String retVal = "";
if ( File.Exists( SCPath.SCGameData_pak ) ) {
using ( ZipFile zip = ZipFile.Read( SCPath.SCGameData_pak ) ) {
zip.CaseSensitiveRetrieval = false;
try {
ICollection<ZipEntry> gdpak = zip.SelectEntries( "name = " + "'" + defaultProfileName + "'", SCPath.DefaultProfilePath_rel );
if ( gdpak != null ) {
try {
MemoryStream mst = new MemoryStream( );
gdpak.FirstOrDefault( ).Extract( mst );
UTF8Encoding unc = new UTF8Encoding( );
retVal = unc.GetString( mst.ToArray( ) );
}
catch {
retVal = ""; // clear any remanents
}
}
}
catch ( Exception ex ) {
log.Error( " Unexpected", ex );
}
}
}
return retVal;
}
}
}