using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Drawing;
using SCJMapper_V2.Properties;
namespace SCJMapper_V2
{
///
/// Maintains the action tree and its GUI representation, the TreeView
/// - the TreeView is managed primary in memory (Master Tree) and copied to the GUI tree via the Filter functions
///
class ActionTree
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
public ActionMapsCls ActionMaps { get; set; } // the Action Maps and Actions
private TreeView m_MasterTree = new TreeView( ); // the master TreeView (mem only)
private TreeView m_ctrl = null; // the TreeView in the GUI - injected from GUI via Ctrl property
public TreeView Ctrl
{
get { return m_ctrl; }
set
{
m_ctrl = value;
// copy props needed
m_MasterTree.Font = m_ctrl.Font;
m_MasterTree.ImageList = m_ctrl.ImageList;
}
}
///
/// maintains the change status (gets reset by reloading the complete tree)
///
public Boolean Dirty { get; set; }
///
/// Blend (insert jsx_reserved") into undmapped items
///
public Boolean BlendUnmapped { get; set; }
///
/// a comma separated list of actionmaps to ignore
///
public String IgnoreMaps { get; set; }
private String m_Filter = ""; // the tree content filter
///
/// ctor
///
public ActionTree( Boolean blendUnmapped )
{
BlendUnmapped = blendUnmapped;
IgnoreMaps = ""; // nothing to ignore
}
///
/// Copy return the complete ActionTree while reassigning JsN
///
/// The JsN reassign list
/// The ActionTree Copy with reassigned input
public ActionTree ReassignJsN( Dictionary newJsList )
{
ActionTree nTree = new ActionTree( BlendUnmapped );
// full copy from 'this'
nTree.m_MasterTree = this.m_MasterTree;
nTree.m_ctrl = this.m_ctrl;
nTree.IgnoreMaps = this.IgnoreMaps;
nTree.m_Filter = this.m_Filter;
nTree.ActionMaps = this.ActionMaps.ReassignJsN( newJsList );
nTree.Dirty = true;
return nTree;
}
///
/// Instantiates a copy of the node - copies only the needed properties
///
/// A source node
/// A new TreeNode
private TreeNode TNCopy( TreeNode srcNode )
{
if ( srcNode == null ) return null;
TreeNode nn = new TreeNode( );
nn.Name = srcNode.Name;
nn.Text = srcNode.Text;
nn.BackColor = srcNode.BackColor;
nn.ForeColor = srcNode.ForeColor;
nn.NodeFont = srcNode.NodeFont;
nn.ImageKey = srcNode.ImageKey;
return nn;
}
///
/// Apply the filter to the GUI TreeView
///
private void ApplyFilter( )
{
log.Debug( "ApplyFilter - Entry" );
TreeNode topNode = null; // allow to backup the view - will carry the first node items
Ctrl.BeginUpdate( );
Ctrl.Nodes.Clear( ); // start over
// traverse the master tree and build the GUI tree from it
foreach ( TreeNode tn in m_MasterTree.Nodes ) {
TreeNode tnMap = TNCopy( tn ); Ctrl.Nodes.Add( tnMap ); // copy level 0 nodes
if ( topNode == null ) topNode = tnMap;
// have to search nodes of nodes
Boolean allHidden = true;
foreach ( TreeNode stn in tn.Nodes ) {
if ( ( stn.Tag != null ) && ( ( Boolean )stn.Tag == true ) ) {
; // don't create it i.e hide it - though you cannot hide TreeViewNodes at all...
}
else {
TreeNode tnAction = TNCopy( stn ); tnMap.Nodes.Add( tnAction ); // copy level 1 nodes
allHidden = false;
}
}
// make it tidier..
if ( allHidden ) tnMap.Collapse( );
else tnMap.Expand( );
}
if ( topNode != null ) Ctrl.TopNode = topNode; // set view to topnode
Ctrl.EndUpdate( ); // enable GUI update
}
///
/// Filters the master tree - only Actions (level 1) and not actionmaps (level 0)
/// - Tag gets Bool hidden=true if not to be shown
///
private void FilterTree( )
{
Boolean hidden = !String.IsNullOrEmpty( m_Filter ); // hide only if there is a find string
foreach ( TreeNode tn in m_MasterTree.Nodes ) {
// have to search nodes of nodes
foreach ( TreeNode stn in tn.Nodes ) {
if ( !stn.Text.Contains( m_Filter ) ) stn.Tag = hidden;
else stn.Tag = null;
}
}
ApplyFilter( ); // to the GUI tree
}
///
/// Filters entries with given criteria
///
/// The text snip to filter
public void FilterTree( String filter )
{
m_Filter = filter;
FilterTree( );
}
///
/// Load Mappings into the ActionList and create the Master TreeView
///
/// The name of the profile to load (w/o extension)
/// True if default mappings should be carried on
public void LoadTree( String defaultProfileName, Boolean applyDefaults )
{
log.Debug( "LoadTree - Entry" );
TreeNode tn = null;
TreeNode[] cnl = { };
TreeNode cn = null;
TreeNode topNode = null;
ActionCls ac = null;
ActionMapCls acm = null;
ActionMaps = new ActionMapsCls( );
m_MasterTree.Nodes.Clear( );
// read the action items into the TreeView
DProfileReader dpReader = new DProfileReader( ); // we may read a profile
TextReader txReader = null;
dpReader.fromXML( SCDefaultProfile.DefaultProfile( defaultProfileName + ".xml" ) );
if ( dpReader.ValidContent ) {
txReader = new StringReader( dpReader.CSVMap );
}
using ( TextReader sr = txReader ) {
String buf = sr.ReadLine( );
while ( !String.IsNullOrEmpty( buf ) ) {
String[] elem = buf.Split( new char[] { ';', ',', ' ' } );
if ( elem.Length > 1 ) {
if ( !IgnoreMaps.Contains( "," + elem[0] + "," ) ) {
// must have 2 elements min
Array.Resize( ref cnl, 0 );
acm = new ActionMapCls( ); acm.name = elem[0]; // get actionmap name
// process items
for ( int ei=1; ei < elem.Length; ei += 2 ) { // step 2 - action;defaultBinding come in pairs
if ( !String.IsNullOrEmpty( elem[ei] ) ) {
String action = elem[ei].Substring( 1 );
String defBinding = elem[ei + 1].Substring( 0 );
cn = new TreeNode( action ); cn.Name = elem[ei]; cn.BackColor = Color.White; // name with the key it to find it..
String devID = elem[ei].Substring( 0, 1 );
String device = ActionCls.DeviceFromID( devID );
cn.ImageKey = devID;
cn.BackColor = Color.White; // some stuff does not work properly...
Array.Resize( ref cnl, cnl.Length + 1 ); cnl[cnl.Length - 1] = cn;
ac = new ActionCls( ); ac.key = cn.Name; ac.name = action; ac.device = device; ac.defBinding = defBinding;
acm.Add( ac ); // add to our map
if ( applyDefaults ) {
// right now this application only works with joysticks
if ( JoystickCls.IsJoystick( ac.device ) ) {
int jNum = JoystickCls.JSNum( ac.defBinding );
if ( JoystickCls.IsJSValid( jNum ) ) {
ac.input = ac.defBinding;
cn.Text += " - " + ac.defBinding;
cn.BackColor = JoystickCls.JColor[jNum - 1]; // color list is 0 based
}
else {
if ( BlendUnmapped ) {
ac.input = JoystickCls.BlendedJsInput;
cn.Text += " - " + JoystickCls.BlendedJsInput;
}
}
}
}
else {
// init empty
if ( JoystickCls.IsJoystick( ac.device ) && BlendUnmapped ) {
ac.input = JoystickCls.BlendedJsInput;
cn.Text += " - " + JoystickCls.BlendedJsInput;
}
}
}
}//for
tn = new TreeNode( acm.name, cnl ); tn.Name = acm.name; // name it to find it..
tn.ImageIndex = 0; tn.NodeFont = new Font( m_MasterTree.Font, FontStyle.Bold );
m_MasterTree.BackColor = Color.White; // fix for defect TreeView (cut off bold text)
m_MasterTree.Nodes.Add( tn ); // add to control
if ( topNode == null ) topNode = tn; // once to keep the start of list
ActionMaps.Add( acm ); // add to our map
}//not ignored
}// if valid line
buf = sr.ReadLine( );
}//while
}
// fix for defect TreeView (cut off bold text at last element -despite the BackColor fix) add another and delete it
tn = new TreeNode( "DUMMY" ); tn.Name = "DUMMY";
tn.ImageIndex = 0; tn.NodeFont = new Font( m_MasterTree.Font, FontStyle.Bold );
m_MasterTree.BackColor = m_MasterTree.BackColor; // fix for defect TreeView (cut off bold text)
m_MasterTree.Nodes.Add( tn ); // add to control
m_MasterTree.Nodes.RemoveByKey( "DUMMY" );
// fix for defect TreeView (cut off bold text)
txReader = null;
Dirty = false;
// finally apply the filter and make it visible
FilterTree( );
}
// input is like js1_button3
///
/// Apply an update the the treenode
/// First apply to the GUI tree where the selection happend then copy it over to master tree
///
/// The new Text property
public void UpdateSelectedItem( String input )
{
log.Debug( "UpdateSelectedItem - Entry" );
if ( Ctrl.SelectedNode == null ) return;
// Apply the input to the ActionTree
ActionCls ac = null;
ActionMapCls ACM = ActionMaps.Find( delegate( ActionMapCls acm ) { return acm.name == Ctrl.SelectedNode.Parent.Name; } );
if ( ACM != null ) {
ac = ACM.Find( delegate( ActionCls _AC ) { return _AC.key == Ctrl.SelectedNode.Name; } );
if ( ac != null ) {
if ( String.IsNullOrEmpty( input ) ) {
// unmapped
if ( JoystickCls.IsJoystick( ac.device ) && BlendUnmapped ) ac.input = JoystickCls.BlendedJsInput;
else ac.input = "";
}
else {
// mapped
ac.input = input;
}
Dirty = true;
}
else {
log.Error( "UpdateSelectedItem - Action Not found in tree" );
return; // ERROR - Action Not found in tree
}
}
// applies only to ActionNodes
if ( Ctrl.SelectedNode.Level == 1 ) {
String[] elements = Ctrl.SelectedNode.Text.Split( );
if ( String.IsNullOrEmpty( input ) ) {
// unmapped
if ( JoystickCls.IsJoystick( ac.device ) && BlendUnmapped ) Ctrl.SelectedNode.Text = elements[0] + " - " + JoystickCls.BlendedJsInput;
else Ctrl.SelectedNode.Text = elements[0];
Ctrl.SelectedNode.BackColor = Color.White;
}
else {
// mapped
Ctrl.SelectedNode.Text = elements[0] + " - " + input;
int jNum = JoystickCls.JSNum( input );
Ctrl.SelectedNode.BackColor = JoystickCls.JColor[jNum - 1]; // color list is 0 based
}
// copy to master node
TreeNode[] masterNode = m_MasterTree.Nodes.Find( Ctrl.SelectedNode.Name, true ); // find the same node in master
if ( masterNode.Length == 0 ) throw new IndexOutOfRangeException( "ActionTree ERROR - cannot find synched node in master" ); // OUT OF SYNC
masterNode[0].Text = Ctrl.SelectedNode.Text;
masterNode[0].BackColor = Ctrl.SelectedNode.BackColor;
}
}
///
/// Loads the mappings back into the treeview control
/// Note: this takes a while as the list grows...
///
public void ReloadCtrl( )
{
log.Debug( "ReloadCtrl - Entry" );
foreach ( ActionMapCls acm in ActionMaps ) {
if ( IgnoreMaps.Contains( "," + acm.name + "," ) ) break; // next
try {
TreeNode amTn = m_MasterTree.Nodes[acm.name]; // get the map node
// find the item to reload into the treeview
foreach ( ActionCls ac in acm ) {
try {
TreeNode tnl = amTn.Nodes[ac.key];
String[] elements = tnl.Text.Split( );
if ( String.IsNullOrEmpty( ac.input ) || ( ac.input == JoystickCls.BlendedJsInput ) ) {
// grabed input is not mapped
if ( JoystickCls.IsJoystick( ac.device ) && BlendUnmapped ) {
ac.input = JoystickCls.BlendedJsInput;
tnl.Text = elements[0] + " - " + JoystickCls.BlendedJsInput;
}
else {
ac.input = "";
tnl.Text = elements[0];
}
tnl.BackColor = Color.White;
}
else {
// mapped
int jNum = JoystickCls.JSNum( ac.input );
tnl.Text = elements[0] + " - " + ac.input;
tnl.BackColor = JoystickCls.JColor[jNum - 1]; // color list is 0 based
}
}
catch {
; // key not found
}
}
}
catch {
; // map key not found ??
}
}
// finally apply the filter and make it visible
FilterTree( );
}
///
/// Find a control that contains the string and mark it
/// this method is applied to the GUI TreeView only
///
/// The string to find
public void FindCtrl( String ctrl )
{
log.Debug( "FindCtrl - Entry" );
Boolean found = false;
foreach ( TreeNode tn in Ctrl.Nodes ) {
// have to search nodes of nodes
foreach ( TreeNode stn in tn.Nodes ) {
if ( stn.Text.Contains( ctrl ) ) {
Ctrl.SelectedNode = stn;
Ctrl.SelectedNode.EnsureVisible( );
found = true;
break;
}
}
if ( found ) break; // exit all loops
}
}
///
/// Reports a summary list of the mapped items
///
///
public String ReportActions( )
{
log.Debug( "FindCtrl - ReportActions" );
String repList = "";
// JS assignments
if ( !String.IsNullOrEmpty( ActionMaps.js1 ) ) repList += String.Format( "** js1 = {0}\n", ActionMaps.js1 );
if ( !String.IsNullOrEmpty( ActionMaps.js2 ) ) repList += String.Format( "** js2 = {0}\n", ActionMaps.js2 );
if ( !String.IsNullOrEmpty( ActionMaps.js3 ) ) repList += String.Format( "** js3 = {0}\n", ActionMaps.js3 );
if ( !String.IsNullOrEmpty( ActionMaps.js4 ) ) repList += String.Format( "** js4 = {0}\n", ActionMaps.js4 );
// now the mapped actions
repList += String.Format( "\n" );
foreach ( ActionMapCls acm in ActionMaps ) {
String rep = String.Format( "*** {0}\n", acm.name );
repList += rep;
foreach ( ActionCls ac in acm ) {
if ( !String.IsNullOrEmpty( ac.input ) && !( ac.input == JoystickCls.BlendedJsInput ) ) {
rep = String.Format( " {0} - {1} - ({2})\n", ac.name.PadRight( 35 ), ac.input.PadRight( 20 ), ac.device );
repList += rep;
}
}
repList += String.Format( "\n" );
}
return repList;
}
}
}