//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace SCJMapper_V2.Properties {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SCJMapper_V2.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized resource of type System.Drawing.Bitmap.
///
internal static System.Drawing.Bitmap Cassini_Logo2_s {
get {
object obj = ResourceManager.GetObject("Cassini_Logo2_s", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// Looks up a localized string similar to <profile version="0">
/// <platforms>
/// <PC keyboard="1" xboxpad="1" ps3pad="1" joystick="1" />
/// <Xbox keyboard="1" xboxpad="1" ps3pad="0" />
/// <PS3 keyboard="1" xboxpad="0" ps3pad="1" />
/// </platforms>
///
/// <actiongroup action="v_attack1">
/// <action name="v_attack1_group1" />
/// <action name="v_attack1_group2" />
/// <action name="v_attack1_group3" />
/// </actiongroup>
///
/// <actionmap name="debug" version="22">
/// <!-- debug keys - move to debug when we can switch devmode-->
/// <action name="flymode" onPres [rest of string was truncated]";.
///
internal static string defaultProfile {
get {
return ResourceManager.GetString("defaultProfile", resourceCulture);
}
}
}
}