//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.18444 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace SCJMapper_V2.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SCJMapper_V2.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap Cassini_Logo2_s { get { object obj = ResourceManager.GetObject("Cassini_Logo2_s", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to <profile version="0"> /// <platforms> /// <PC keyboard="1" xboxpad="1" ps3pad="1" joystick="1" /> /// <Xbox keyboard="1" xboxpad="1" ps3pad="0" /> /// <PS3 keyboard="1" xboxpad="0" ps3pad="1" /> /// </platforms> /// /// <actiongroup action="v_attack1"> /// <action name="v_attack1_group1" /> /// <action name="v_attack1_group2" /> /// <action name="v_attack1_group3" /> /// </actiongroup> /// /// <actionmap name="debug" version="22"> /// <!-- debug keys - move to debug when we can switch devmode--> /// <action name="flymode" onPres [rest of string was truncated]";. /// internal static string defaultProfile { get { return ResourceManager.GetString("defaultProfile", resourceCulture); } } } }