using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace SCJMapper_V2 { /// /// Provide the colors used /// class MyColors { static public Color[] TabColor = { Color.LightGreen, Color.LightBlue, Color.Khaki, Color.LightSalmon, Color.Beige, Color.Yellow, Color.Plum, Color.MintCream }; static public Color GamepadColorDefault = Color.Pink; // will be changed on init (else we see pink..) static public Color[] MapColor = ( System.Drawing.Color[] )TabColor.Clone( ); static public Color GamepadColor = GamepadColorDefault; static public Color KeyboardColor = Color.Lavender; static public Color BlendedColor = Color.LightGray; static public Color UnassignedColor = Color.White; static public Color DirtyColor = Color.Tomato; static public Color SuccessColor = Color.GreenYellow; static public Color ValidColor = Color.White; static public Color InvalidColor = Color.Tomato; static public Color ErrorColor = Color.Gold; static public Color ProfileColor = Color.DarkKhaki; static public Color MappingColor = Color.DarkSeaGreen; static public void Reset( ) { MapColor = ( System.Drawing.Color[] )TabColor.Clone( ); GamepadColor = GamepadColorDefault; } } }