using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace SCJMapper_V2 { partial class FormSettings : Form { private readonly AppSettings m_owner = null; // owner class - access to settings public Boolean Canceled { get; set; } public String PasteString { get; set; } // used to copy, paste JS commands /// /// ctor - gets the owning class instance /// /// public FormSettings( AppSettings owner ) { InitializeComponent( ); m_owner = owner; } private void FormSettings_Load( object sender, EventArgs e ) { chkLbActionMaps.Items.Clear( ); for ( int i = 0; i < ActionMapsCls.ActionMaps.Length; i++ ) { chkLbActionMaps.Items.Add( ActionMapsCls.ActionMaps[i] ); } LoadSettings( ); } // Save from app settings into actuals private void LoadSettings( ) { // SC path txSCPath.Text = m_owner.UserSCPath; cbxUsePath.Checked = m_owner.UserSCPathUsed; //Ignore Buttons txJS1.Text = m_owner.IgnoreJS1; txJS2.Text = m_owner.IgnoreJS2; txJS3.Text = m_owner.IgnoreJS3; txJS4.Text = m_owner.IgnoreJS4; txJS5.Text = m_owner.IgnoreJS5; txJS6.Text = m_owner.IgnoreJS6; txJS7.Text = m_owner.IgnoreJS7; txJS8.Text = m_owner.IgnoreJS8; // Ignore actionmaps for ( int i = 0; i < chkLbActionMaps.Items.Count; i++ ) { if ( m_owner.IgnoreActionmaps.Contains( "," + chkLbActionMaps.Items[i].ToString( ) + "," ) ) { chkLbActionMaps.SetItemChecked( i, true ); } } // DetectGamepad cbxDetectGamepad.Checked = m_owner.DetectGamepad; // Use PTU cbxPTU.Checked = m_owner.UsePTU; } // Save the current settings private void SaveSettings( ) { // SC path m_owner.UserSCPath = txSCPath.Text; m_owner.UserSCPathUsed = cbxUsePath.Checked; //Ignore Buttons m_owner.IgnoreJS1 = txJS1.Text; m_owner.IgnoreJS2 = txJS2.Text; m_owner.IgnoreJS3 = txJS3.Text; m_owner.IgnoreJS4 = txJS4.Text; m_owner.IgnoreJS5 = txJS5.Text; m_owner.IgnoreJS6 = txJS6.Text; m_owner.IgnoreJS7 = txJS7.Text; m_owner.IgnoreJS8 = txJS8.Text; // Ignore actionmaps String ignore = ","; for ( int i = 0; i < chkLbActionMaps.Items.Count; i++ ) { if ( chkLbActionMaps.GetItemChecked( i ) ) { ignore += chkLbActionMaps.Items[i].ToString( ) + ","; } } m_owner.IgnoreActionmaps = ignore; // DetectGamepad if ( m_owner.DetectGamepad != cbxDetectGamepad.Checked ) { MessageBox.Show( "Changing the Gamepad option needs a restart of the application !!", "Settings Notification", MessageBoxButtons.OK, MessageBoxIcon.Information ); } m_owner.DetectGamepad = cbxDetectGamepad.Checked; // Use PTU if ( m_owner.UsePTU != cbxPTU.Checked ) { MessageBox.Show( "Changing to / from PTU folders needs a restart of the application !!", "Settings Notification", MessageBoxButtons.OK, MessageBoxIcon.Information ); } m_owner.UsePTU = cbxPTU.Checked; m_owner.Save( ); } private void btDone_Click( object sender, EventArgs e ) { SaveSettings( ); Canceled = false; this.Hide( ); } private void btCancel_Click( object sender, EventArgs e ) { LoadSettings( ); Canceled = true; this.Hide( ); } // allow only numbers, blanks and del private bool nonNumberEntered = false; private void txJS1_KeyDown( object sender, KeyEventArgs e ) { nonNumberEntered = false; // Determine whether the keystroke is a number from the top of the keyboard. if ( e.KeyCode < Keys.D0 || e.KeyCode > Keys.D9 ) { if ( e.KeyCode < Keys.NumPad0 || e.KeyCode > Keys.NumPad9 ) { if ( e.KeyCode != Keys.Back ) { if ( e.KeyCode != Keys.Space ) { nonNumberEntered = true; } } } } //If shift key was pressed, it's not a number. if ( Control.ModifierKeys == Keys.Shift ) { nonNumberEntered = true; } } private void txJS1_KeyPress( object sender, KeyPressEventArgs e ) { if ( nonNumberEntered == true ) { // Stop the character from being entered into the control since it is non-numerical. e.Handled = true; } } private void FormSettings_FormClosing( object sender, FormClosingEventArgs e ) { SaveSettings( ); if ( e.CloseReason == CloseReason.UserClosing ) { e.Cancel = true; this.Hide( ); } } private void btChooseSCDir_Click( object sender, EventArgs e ) { if ( fbDlg.ShowDialog( this ) == System.Windows.Forms.DialogResult.OK ) { txSCPath.Text = fbDlg.SelectedPath; } } private void label1_Click( object sender, EventArgs e ) { } } }