Commit Graph

21 Commits (v2.3)

Author SHA1 Message Date
bm98 8e46f91780 - new feature #16 - allow reassignment of the jsN group
- improvement - uniquely identified devices with the same name (use GUID)
- improvement - shows jsN assignment in Joystick tab
- improvement - detection of the SC install path extended to one more Registry entry
- fix - blend unmapped works properly now
- fix #16 - manual entry of SC directory works now
- update doc
10 years ago
bm98 837c2c9e8b late fix for the new settings - need to rebuild the tree after accepting changes
doc updated with new dialog screenshot
10 years ago
bm98 d6aea16dd1 add new actionmaps (multiplayer, singleplayer, player)
add ignore actionmaps checkboxes in Settings
some GUI tweaks for > 4 joysticks
add Upgrade Settings for new versions
10 years ago
bm98 7f18ab9d26 Added Blend Unmapped (jsx_reserved) option 10 years ago
bm98 1d1a90e8f3 issue #6 add Settings to ignore buttons
also add Setting to define SC install path - in case it cannot be found
or the user wants to have it somewhere else.
10 years ago
bm98 8371532108 Add log4net instrumentation (Win 8.1 seems to make still problems)
Compiled for AnyCPU
10 years ago
bm98 26ec51d0bd issue #6 and #11; can assign throttle to any axis now, sense detection limit can be set in config file if the default 150 is inconvenient
Add  pp_rebindkey mapping to allow copy  ... and then e.g. paste into the Cry console
10 years ago
bm98 fee09048c1 issue #10 final implementation - items filtered properly (performance is even better than before...) 10 years ago
bm98 ed3672f2c3 issue #1 add save of own mappings into the SC ..\Controls\Mappings folder (for now)
Loading from own or SC provided mappings
10 years ago
bm98 0158172b99 issue #11 - added DidAxisChange2 as alternative ( also for sliders), seems to be more stable now
Reason: % relative is prone to small changes around 0 - which is likely the case with axes
10 years ago
bm98 86ab0047d6 issue #10 can apply a filter - though as one cannot hide TreeNodes this is a cheat
to hide  - but at least it allows to find things more easily
A real solution is to remove and insert nodes - but this is a topic for refactoring later...
10 years ago
bm98 c7dcc36bf4 issue #13 and partly #4 can load from specific defaults
can apply default bindings, prepared for persistence - some have been added
10 years ago
bm98 778b333ffd issue #7 add ability to load SC game default mappings (new Button)
some refactoring to allow for this
10 years ago
bm98 ee62bddf08 Cleanup the DefaultProfile capture 10 years ago
bm98 0a4213d113 issue #2 finds and extracts the defaultProfile from GameData.pak
defaults to the built in xml if the SC version cannot be found
also added some tools to deal with SC directories for later use
Adds Iconic.Zip.Reduced as NuGet package
10 years ago
standardtoaster b9f597c05c [joystickcls] input tracking 10 years ago
standardtoaster 74010c3075 [joystickcls] formatting
Visual studio automatically reformats this file for me
10 years ago
standardtoaster c87eed91ec [joystickcls] GetLastChange button diffs
Ensure that when generating changes between the last joystick state and
the current one that we actually compare button states.

This causes another bug with the joystick axis frequently becoming
selected, which will be fixed in a further commit
10 years ago
standardtoaster 0c1833451b [joystickcls] cleaned up includes 10 years ago
standardtoaster 8109a75532 [libs] SharpDX via nuget 10 years ago
bm98 32594cfca1 Initial upload of V2 10 years ago