Commit Graph

12 Commits

Author SHA1 Message Date
bm98
66f3d27771 V 2.34 - BETA Build 68
- improvement - complete rework of XML defaultProfile/mapping parsing
- add - provide CIG mappings from game assets
- update - unclutter GUI, allow more scaling
- internal cleanup - consistent type naming, others
- fix - overwritten profile actions removed in Assignment Tab
- update - doc SCJMapper_QGuide V2.34beta.pdf
2017-12-27 00:03:58 +01:00
bm98
8a7819cca8 V 2.34 - BETA Build 68
- internal cleanup - consistent type naming, others
2017-12-26 14:44:41 +01:00
bm98
d2d1aa1664 V 2.34 - BETA Build 68
- improvement - complete rework of XML defaultProfile/mapping parsing
2017-12-26 13:53:55 +01:00
bm98
9696eb1752 V 2.33 - Build 67 BETA
- update for SC 3.0.0 Alpha public
- fix - finding SC game folder - may work automatically for 3.0 Alpha else define it in Settings
- add - get the defaultProfile.xml from LIVE\data.p4k file if possible (real game assets)
- improvement - caching def profile once it is read from disk
- removed - old SC path and folder locators (SCJM does not longer work with pre 3.0 game)
- removed - reference to Iconic.Zip DLL (replaced with Zstd)
- update - defaultProfile.xml as last resort from PTU 3.0-695052 (Dec 18, build)

- move and re-group devices etc.
2017-12-24 00:22:30 +01:00
bm98
b6119f8526 V 2.32 - BETA Build 66 - quick patch for PTU 3.0
- removed PTU folders
- add defProfile location can be in USER main dir
2017-12-16 15:45:56 +01:00
bm98
fd2cacf70e SC Joystick Mapper V 2.30 - Build 64 BETA final
- improved the display of All Mappings
2017-05-19 23:16:43 +02:00
bm98
3e49e70ba9 V 2.30 - BETA Build 64 - RC upload
- improvement - mouse mappings in kbd entries in defaultProfile are collected as mouse now and allowed to map
- improvement - removed some unneeded tree scans - to speed things up
- update - doc SCJMapper_QGuide V2.30beta.pdf
2017-05-15 00:16:34 +02:00
bm98
b5580a7182 V 2.30 - BETA Build 64 - second commit
- add - addbind of Mouse input is possible for Keyboard actions - seems to work somehow in the game...
- fixes and refacturing while encountered...
2017-05-14 19:13:54 +02:00
bm98
b3f9dbbacc V 2.30 - BETA Build 64 - first commit
- add - Tab to show all mappings for the current input (Tabbed with XML other Dump items)
- add - Setting (enabled, disabled -> default) to automatically switch the new tabs - either Input or Dump
- fix - issue with user activations modes while dumping the mapping list
- fix - issue with loading a map with gamepad mappings and the gamepad is not connected
2017-05-14 00:18:55 +02:00
bm98
297e04db03 V 2.29 - BETA Build 63
- add - Calibrate gamepad thumb axes (press ABXY buttons all together and wait 2 sec - should zero all 4 axes)
- fix #56 - exception when entering Tuning
- fix - wrong gamepad action codes (xi1_xi_command instead of xi1_command)
- fix - some more issues with gamepads
- fix - options did not properly update when assigning them to another cmd or clearing the entry
- improvement - Options Dialog selection and deselection of items improved
- improvement - Tuning Dialog selection and deselection of items improved
- improvement - Dump Log: added some more interesting captures from the game log file
- improvement - Win7 / Win10 hidden text/controls with High DPI scaling issues partly resolved
2017-05-06 02:20:42 +02:00
bm98
ffe5005c2b PreRelease Build 62 saved on git
updates of dev tuning for strafe #48
improvement of control and selection #49
fix exception for multiple actionmaps #51
improvement for collapsing the treeview
added Options dialog for all items in one window
some minor fixes/refacturings on the way
2017-04-15 00:33:21 +02:00
bm98
ce5406e073 Build 62.
Complete rework of Options and DevOptions
New dialog for all possible ones
GUI improvement for Mapped Actions
Refactoring of node selection using an Event
2017-01-12 00:13:48 +01:00