bm98
41088f6f53
Doc update for V2
2014-06-30 22:48:18 +02:00
bm98
1a9bbdaf4d
issue #1 save XML into the Mappings folder AND a backup copy in 'My Documents\SCJMapper"
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load from Game Mappings folder all - SC and user mappings
2014-06-30 00:04:27 +02:00
bm98
fee09048c1
issue #10 final implementation - items filtered properly (performance is even better than before...)
2014-06-29 23:24:58 +02:00
bm98
3653e63a72
issue #12 addressed - added link label to Github
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Little GUI layout improvements
2014-06-29 22:10:22 +02:00
bm98
ed3672f2c3
issue #1 add save of own mappings into the SC ..\Controls\Mappings folder (for now)
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Loading from own or SC provided mappings
2014-06-29 03:26:39 +02:00
bm98
0158172b99
issue #11 - added DidAxisChange2 as alternative ( also for sliders), seems to be more stable now
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Reason: % relative is prone to small changes around 0 - which is likely the case with axes
2014-06-29 01:40:59 +02:00
bm98
86ab0047d6
issue #10 can apply a filter - though as one cannot hide TreeNodes this is a cheat
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to hide - but at least it allows to find things more easily
A real solution is to remove and insert nodes - but this is a topic for refactoring later...
2014-06-29 01:03:44 +02:00
bm98
72d6a8c285
issue #1 can load with options to reset,default and grab immediately
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issue #2 add load mappings from SC game (Mappings folder)
redone loading of empty or default profiles
2014-06-28 23:50:07 +02:00
bm98
c7dcc36bf4
issue #13 and partly #4 can load from specific defaults
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can apply default bindings, prepared for persistence - some have been added
2014-06-28 22:31:31 +02:00
bm98
778b333ffd
issue #7 add ability to load SC game default mappings (new Button)
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some refactoring to allow for this
2014-06-28 15:59:35 +02:00
bm98
ee62bddf08
Cleanup the DefaultProfile capture
2014-06-28 15:08:26 +02:00
bm98
0a4213d113
issue #2 finds and extracts the defaultProfile from GameData.pak
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defaults to the built in xml if the SC version cannot be found
also added some tools to deal with SC directories for later use
Adds Iconic.Zip.Reduced as NuGet package
2014-06-28 01:42:48 +02:00
bm98
943c4be651
issue #5 make it sizeable
2014-06-27 23:54:57 +02:00
bm98
29c3f5359f
Still messing with suo
2014-06-26 23:55:13 +02:00
bm98
72cbcdfb76
try to remove that suo file...
2014-06-26 23:53:20 +02:00
bm98
5193e789b6
issue #3 add drop XML files on the RichTextBox (XML Window)
2014-06-26 23:49:58 +02:00
bm98
91cfe93a5c
adding VS suo files to gitignore
2014-06-26 22:15:23 +02:00
standardtoaster
5214e2838f
Merge pull request #9 from standardtoaster/master
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Misc fixes
- reindented joystickcls
- better button diffs
- nugent package for sharpdx
- better joystick axis change detection
2014-06-22 16:16:10 -07:00
standardtoaster
b9f597c05c
[joystickcls] input tracking
2014-06-22 12:00:09 -07:00
standardtoaster
74010c3075
[joystickcls] formatting
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Visual studio automatically reformats this file for me
2014-06-22 11:58:53 -07:00
standardtoaster
c87eed91ec
[joystickcls] GetLastChange button diffs
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Ensure that when generating changes between the last joystick state and
the current one that we actually compare button states.
This causes another bug with the joystick axis frequently becoming
selected, which will be fixed in a further commit
2014-06-22 11:41:36 -07:00
standardtoaster
0c1833451b
[joystickcls] cleaned up includes
2014-06-22 11:30:09 -07:00
standardtoaster
8109a75532
[libs] SharpDX via nuget
2014-06-22 11:22:32 -07:00
bm98
b165864ea1
touched VS
2014-06-22 15:08:28 +02:00
bm98
d8e230e21e
Update README.md
2014-06-22 15:07:22 +02:00
bm98
3a6edabcd7
Removed bin files
2014-06-22 14:57:28 +02:00
bm98
f658b21cc3
more gitignore
2014-06-22 14:50:06 +02:00
bm98
b592595248
add license and readme.md
2014-06-22 14:41:01 +02:00
bm98
eb710ff93f
add gitignore
2014-06-22 14:35:58 +02:00
bm98
32594cfca1
Initial upload of V2
2014-06-22 14:31:57 +02:00