Commit Graph

9 Commits

Author SHA1 Message Date
bm98
3c7a628795 V 2.35 - BETA Build 69 (ready to test)
- add - provide CIG asset texts/translations for actions and maps
  (use Settings to choose - for now only French and German are in but have no translations
   for English not all have a proper text - may not be used in the game ??)
- add - tooltips for profile action names in treeview (enable in Settings)
- add - mouse tuning items (curve, expo, invert)
- improvement - cache CIG assets into the app/Storage folder, reads from p4k file only if those are updated
- fix - window should always be visible on startup now
- internal cleanup - to many to list
2018-01-04 00:05:35 +01:00
bm98
158349474b V 2.35 - BETA Build 69 (first save only)
- add - provide CIG asset texts for actions and maps
  (use Settings to choose - for now only French and German are in but have no translations
   for English not all have a proper text - may not be used in the game ??)
- improvement - cache CIG assets into the app/Storage folder, reads from p4k file only if those are updated
- internal cleanup - to many to list
2018-01-02 01:45:49 +01:00
bm98
d2d1aa1664 V 2.34 - BETA Build 68
- improvement - complete rework of XML defaultProfile/mapping parsing
2017-12-26 13:53:55 +01:00
bm98
9696eb1752 V 2.33 - Build 67 BETA
- update for SC 3.0.0 Alpha public
- fix - finding SC game folder - may work automatically for 3.0 Alpha else define it in Settings
- add - get the defaultProfile.xml from LIVE\data.p4k file if possible (real game assets)
- improvement - caching def profile once it is read from disk
- removed - old SC path and folder locators (SCJM does not longer work with pre 3.0 game)
- removed - reference to Iconic.Zip DLL (replaced with Zstd)
- update - defaultProfile.xml as last resort from PTU 3.0-695052 (Dec 18, build)

- move and re-group devices etc.
2017-12-24 00:22:30 +01:00
bm98
23649da891 Build 62 - first iteration - saved to GIT
- add Strafe Tuning
- get Tuning closer to CIG implementation
- remove Sensitivity
- add Saturation instead
- update flight model to support the above
- lot's of refacturing in that process
- add three 3D scenes
2016-12-30 02:04:21 +01:00
bm98
29ebc857fe V2.18 Build51 2.nd push for preRelease
fixed #36 Ctrl key works now
fix - keyboard command formatting
ActivationMode handling finished
user ActivationMode change indication in mapping tree
partial internal cleanup
doc update
2016-01-03 00:15:26 +01:00
bm98
e209baced6 fixed bugs in deadzone handling, addbind command reading, config file read,
default mapping handling when starting the app
Created 2.11 Build 44 BETA
2015-01-14 00:04:04 +01:00
bm98
3272d48513 V 2.10 - Build 43 - Production
- new feature - added Action Tree context menu for Assign, Clear and Blend
- fix - issue for Js Reassignment if more than one was not yet assigned
- improvement - Right click in Action Tree selects the items (no need to select and then right click anymore)
- doc update
2015-01-04 01:56:04 +01:00
bm98
47fb23f1cf Re-design and update for AC1.0 mapping policies
Can only map to appropriate device type (mixed ones no longer supported)
Can extend an action which then uses addbind in XML (context menu)
Removed Invert per command (no longer supported)
Update options usage and syntax
Changed actionmap version to 1
Persist treeview filter checkboxes in app settings
2014-12-22 01:34:09 +01:00