SCJMapper-V2/Properties/Resources.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
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// Runtime Version:4.0.30319.18444
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//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SCJMapper_V2.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SCJMapper_V2.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Cassini_Logo2_s {
get {
object obj = ResourceManager.GetObject("Cassini_Logo2_s", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
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/// Looks up a localized string similar to &lt;profile version=&quot;0&quot;&gt;
/// &lt;platforms&gt;
/// &lt;PC keyboard=&quot;1&quot; xboxpad=&quot;1&quot; ps3pad=&quot;1&quot; joystick=&quot;1&quot; /&gt;
/// &lt;Xbox keyboard=&quot;1&quot; xboxpad=&quot;1&quot; ps3pad=&quot;0&quot; /&gt;
/// &lt;PS3 keyboard=&quot;1&quot; xboxpad=&quot;0&quot; ps3pad=&quot;1&quot; /&gt;
/// &lt;/platforms&gt;
///
/// &lt;actiongroup action=&quot;v_attack1&quot;&gt;
/// &lt;action name=&quot;v_attack1_group1&quot; /&gt;
/// &lt;action name=&quot;v_attack1_group2&quot; /&gt;
/// &lt;action name=&quot;v_attack1_group3&quot; /&gt;
/// &lt;/actiongroup&gt;
///
/// &lt;actionmap name=&quot;debug&quot; version=&quot;22&quot;&gt;
/// &lt;!-- debug keys - move to debug when we can switch devmode--&gt;
/// &lt;action name=&quot;flymode&quot; onPres [rest of string was truncated]&quot;;.
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/// </summary>
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internal static string defaultProfile {
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get {
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return ResourceManager.GetString("defaultProfile", resourceCulture);
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}
}
}
}