SCJMapper-V2/Joystick/JoystickCls.cs

339 lines
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C#
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using SharpDX;
using SharpDX.DirectInput;
using System;
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using System.Text;
using System.Windows.Forms;
namespace SCJMapper_V2
{
/// <summary>
/// Handles one JS device as DXInput device
/// In addition provide some static tools to handle JS props here in one place
/// Also owns the GUI i.e. the user control that shows all values
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/// </summary>
class JoystickCls
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{
private Joystick m_device;
private JoystickState m_state = new JoystickState();
private JoystickState m_prevState = new JoystickState();
private Control m_hwnd;
private int m_numPOVs = 0; // static counter for UpdateControls
private int m_sliderCount = 0; // static counter for UpdateControls
private String m_lastItem = "";
private UC_JoyPanel m_jPanel = null; // the GUI panel
/// <summary>
/// Returns a CryEngine compatible hat direction
/// </summary>
/// <param name="value">The Hat value</param>
/// <returns>The direction string</returns>
private String HatDir(int value)
{
// Hats have a 360deg -> 36000 value reporting
if (value == 0) return "up";
if (value == 9000) return "right";
if (value == 18000) return "down";
if (value == 27000) return "left";
return "";
}
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/// <summary>
/// Returns properly formatted jsn_ string
/// </summary>
/// <param name="jsNum">The JS number</param>
/// <returns>The formatted JS name for the CryEngine XML</returns>
static public String JSTag(int jsNum)
{
return "js" + jsNum.ToString() + "_";
}
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/// <summary>
/// Extract the JS number from a JS string
/// </summary>
/// <param name="jsTag">The JS string</param>
/// <returns>The JS number</returns>
static public int JSNum(String jsTag)
{
int retNum = 0;
if (!String.IsNullOrEmpty(jsTag))
{
int.TryParse(jsTag.Substring(2, 1), out retNum);
}
return retNum;
}
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/// <summary>
/// The povides the JS ProductName property
/// </summary>
public String DevName { get { return m_device.Properties.ProductName; } }
public int AxisCount { get { return m_device.Capabilities.AxeCount; } }
public int ButtonCount { get { return m_device.Capabilities.ButtonCount; } }
public int POVCount { get { return m_device.Capabilities.PovCount; } }
/// <summary>
/// ctor and init
/// </summary>
/// <param name="device">A DXInput device</param>
/// <param name="hwnd">The WinHandle of the main window</param>
/// <param name="panel">The respective JS panel to show the properties</param>
public JoystickCls(Joystick device, Control hwnd, UC_JoyPanel panel)
{
m_device = device;
m_hwnd = hwnd;
m_jPanel = panel;
// Set BufferSize in order to use buffered data.
m_device.Properties.BufferSize = 128;
m_jPanel.Caption = DevName;
m_jPanel.nAxis = AxisCount.ToString();
m_jPanel.nButtons = ButtonCount.ToString();
m_jPanel.nPOVs = POVCount.ToString();
// Set the data format to the c_dfDIJoystick pre-defined format.
//m_device.SetDataFormat( DeviceDataFormat.Joystick );
// Set the cooperative level for the device.
m_device.SetCooperativeLevel(m_hwnd, CooperativeLevel.Exclusive | CooperativeLevel.Foreground);
// Enumerate all the objects on the device.
foreach (DeviceObjectInstance d in m_device.GetObjects())
{
// For axes that are returned, set the DIPROP_RANGE property for the
// enumerated axis in order to scale min/max values.
if ((0 != (d.ObjectId.Flags & DeviceObjectTypeFlags.Axis)))
{
// Set the range for the axis.
m_device.Properties.Range = new InputRange(-1000, +1000);
}
// Update the controls to reflect what objects the device supports.
UpdateControls(d);
}
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}
/// <summary>
/// Shutdown device access
/// </summary>
public void FinishDX()
{
if (null != m_device)
m_device.Unacquire();
}
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/// <summary>
/// Enable the properties that are supported by the device
/// </summary>
/// <param name="d"></param>
private void UpdateControls(DeviceObjectInstance d)
{
// Set the UI to reflect what objects the joystick supports.
if (ObjectGuid.XAxis == d.ObjectType)
{
m_jPanel.Xe = true;
m_jPanel.Xname = d.Name + ":";
}
if (ObjectGuid.YAxis == d.ObjectType)
{
m_jPanel.Ye = true;
m_jPanel.Yname = d.Name + ":";
}
if (ObjectGuid.ZAxis == d.ObjectType)
{
m_jPanel.Ze = true;
m_jPanel.Zname = d.Name + ":";
}
if (ObjectGuid.RxAxis == d.ObjectType)
{
m_jPanel.Xre = true;
m_jPanel.Xrname = d.Name + ":";
}
if (ObjectGuid.RyAxis == d.ObjectType)
{
m_jPanel.Yre = true;
m_jPanel.Yrname = d.Name + ":";
}
if (ObjectGuid.RzAxis == d.ObjectType)
{
m_jPanel.Zre = true;
m_jPanel.Zrname = d.Name + ":";
}
if (ObjectGuid.Slider == d.ObjectType)
{
switch (m_sliderCount++)
{
case 0:
m_jPanel.S1e = true;
m_jPanel.S1name = d.Name + ":";
break;
case 1:
m_jPanel.S2e = true;
m_jPanel.S2name = d.Name + ":";
break;
}
}
if (ObjectGuid.PovController == d.ObjectType)
{
switch (m_numPOVs++)
{
case 0:
m_jPanel.H1e = true;
m_jPanel.H1name = d.Name + ":";
break;
case 1:
m_jPanel.H2e = true;
m_jPanel.H2name = d.Name + ":";
break;
case 2:
m_jPanel.H3e = true;
m_jPanel.H3name = d.Name + ":";
break;
case 3:
m_jPanel.H4e = true;
m_jPanel.H4name = d.Name + ":";
break;
}
}
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}
/// <summary>
/// Find the last change the user did on that device
/// </summary>
/// <returns>The last action as CryEngine compatible string</returns>
public String GetLastChange()
{
if (m_state.X != m_prevState.X) m_lastItem = "x";
if (m_state.Y != m_prevState.Y) m_lastItem = "y";
if (m_state.Z != m_prevState.Z) m_lastItem = "throttlez"; // this is not z because it usually maps the throttle
if (m_state.RotationX != m_prevState.RotationX) m_lastItem = "rotx";
if (m_state.RotationY != m_prevState.RotationY) m_lastItem = "roty";
if (m_state.RotationZ != m_prevState.RotationZ) m_lastItem = "rotz";
int[] slider = m_state.Sliders;
int[] pslider = m_prevState.Sliders;
if (slider[0] != pslider[0]) m_lastItem = "slider1";
if (slider[1] != pslider[1]) m_lastItem = "slider2";
int[] pov = m_state.PointOfViewControllers;
int[] ppov = m_prevState.PointOfViewControllers;
if (pov[0] >= 0) if (pov[0] != ppov[0]) m_lastItem = "hat1_" + HatDir(pov[0]);
if (pov[1] >= 0) if (pov[1] != ppov[1]) m_lastItem = "hat2_" + HatDir(pov[0]);
if (pov[2] >= 0) if (pov[2] != ppov[2]) m_lastItem = "hat3_" + HatDir(pov[0]);
if (pov[3] >= 0) if (pov[3] != ppov[3]) m_lastItem = "hat4_" + HatDir(pov[0]);
bool[] buttons = m_state.Buttons;
bool[] prevButtons = m_prevState.Buttons;
for (int bi = 0; bi < buttons.Length; bi++)
{
if (buttons[bi] && buttons[bi] != prevButtons[bi])
m_lastItem = "button" + (bi + 1).ToString();
}
return m_lastItem;
}
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/// <summary>
/// Show the current props in the GUI
/// </summary>
private void UpdateUI()
{
// This function updated the UI with joystick state information.
string strText = null;
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m_jPanel.X = m_state.X.ToString();
m_jPanel.Y = m_state.Y.ToString();
m_jPanel.Z = m_state.Z.ToString();
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m_jPanel.Xr = m_state.RotationX.ToString();
m_jPanel.Yr = m_state.RotationY.ToString();
m_jPanel.Zr = m_state.RotationZ.ToString();
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int[] slider = m_state.Sliders;
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m_jPanel.S1 = slider[0].ToString();
m_jPanel.S2 = slider[1].ToString();
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int[] pov = m_state.PointOfViewControllers;
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m_jPanel.H1 = pov[0].ToString();
m_jPanel.H2 = pov[1].ToString();
m_jPanel.H3 = pov[2].ToString();
m_jPanel.H4 = pov[3].ToString();
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// Fill up text with which buttons are pressed
bool[] buttons = m_state.Buttons;
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int button = 0;
foreach (bool b in buttons)
{
if (b)
strText += (button + 1).ToString("00 "); // buttons are 1 based
button++;
}
m_jPanel.Button = strText;
}
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/// <summary>
/// Collect the current data from the device
/// </summary>
public void GetData()
{
// Make sure there is a valid device.
if (null == m_device)
return;
// Poll the device for info.
try
{
m_device.Poll();
}
catch (SharpDXException e)
{
if ((e.ResultCode == ResultCode.NotAcquired) || (e.ResultCode == ResultCode.InputLost))
{
// Check to see if either the app needs to acquire the device, or
// if the app lost the device to another process.
try
{
// Acquire the device.
m_device.Acquire();
}
catch (SharpDXException)
{
// Failed to acquire the device.
// This could be because the app doesn't have focus.
return;
}
}
}
// Get the state of the device - retaining the previous state to find the lates change
m_prevState = m_state;
try { m_state = m_device.GetCurrentState(); }
// Catch any exceptions. None will be handled here,
// any device re-aquisition will be handled above.
catch (SharpDXException)
{
return;
}
UpdateUI(); // and update the GUI
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}
}
}