2014-12-22 00:34:09 +00:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Windows.Forms;
|
|
|
|
|
|
|
|
|
|
namespace SCJMapper_V2
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Our INPUT TreeNode - inherits a regular one and adds some functionality
|
|
|
|
|
///
|
|
|
|
|
/// contains the input command i.e. - js2_button3 OR ! js1_x (MODs applies at the very beginning of the string)
|
|
|
|
|
/// </summary>
|
2015-01-04 00:56:04 +00:00
|
|
|
|
class ActionTreeInputNode : ActionTreeNode
|
2014-12-22 00:34:09 +00:00
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
#region Static items
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Handle all text label composition and extraction here
|
|
|
|
|
|
|
|
|
|
public static String ComposeNodeText( String cmd )
|
|
|
|
|
{
|
|
|
|
|
if ( String.IsNullOrEmpty( cmd ) ) {
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
return cmd;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static void DecompNodeText( String nodeText, out String cmd )
|
|
|
|
|
{
|
|
|
|
|
cmd = nodeText;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Returns the command part from a node text
|
|
|
|
|
/// i.e. v_pitch - js1_x returns js1_x
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="nodeText">The node text in 'action - command' notation</param>
|
|
|
|
|
/// <returns>the command part or an empty string</returns>
|
2015-01-04 00:56:04 +00:00
|
|
|
|
public new static String CommandFromNodeText( String nodeText )
|
2014-12-22 00:34:09 +00:00
|
|
|
|
{
|
|
|
|
|
String cmd;
|
2015-01-04 00:56:04 +00:00
|
|
|
|
ActionTreeInputNode.DecompNodeText( nodeText, out cmd );
|
2014-12-22 00:34:09 +00:00
|
|
|
|
return cmd;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Object defs
|
|
|
|
|
|
|
|
|
|
// ctor
|
|
|
|
|
public ActionTreeInputNode( )
|
|
|
|
|
: base( )
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ctor
|
|
|
|
|
public ActionTreeInputNode( ActionTreeInputNode srcNode )
|
2015-01-04 00:56:04 +00:00
|
|
|
|
: base( srcNode )
|
2014-12-22 00:34:09 +00:00
|
|
|
|
{
|
|
|
|
|
if ( srcNode == null ) return;
|
2015-01-04 00:56:04 +00:00
|
|
|
|
/*
|
2014-12-22 00:34:09 +00:00
|
|
|
|
this.Name = srcNode.Name;
|
|
|
|
|
this.Text = srcNode.Text;
|
|
|
|
|
this.BackColor = srcNode.BackColor;
|
|
|
|
|
this.ForeColor = srcNode.ForeColor;
|
|
|
|
|
this.NodeFont = srcNode.NodeFont;
|
|
|
|
|
this.ImageKey = srcNode.ImageKey;
|
|
|
|
|
this.Tag = srcNode.Tag;
|
|
|
|
|
this.m_command = srcNode.m_command;
|
2015-01-04 00:56:04 +00:00
|
|
|
|
*/
|
2014-12-22 00:34:09 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ctor
|
|
|
|
|
public ActionTreeInputNode( string text )
|
2015-01-04 00:56:04 +00:00
|
|
|
|
: base ( text )
|
2014-12-22 00:34:09 +00:00
|
|
|
|
{
|
2015-01-04 00:56:04 +00:00
|
|
|
|
//this.Text = text;
|
2014-12-22 00:34:09 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ctor
|
|
|
|
|
public ActionTreeInputNode( string text, ActionTreeInputNode[] children )
|
|
|
|
|
: base( text, children )
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2015-01-04 00:56:04 +00:00
|
|
|
|
//private String m_command ="";
|
2014-12-22 00:34:09 +00:00
|
|
|
|
|
|
|
|
|
public new String Text
|
|
|
|
|
{
|
|
|
|
|
get { return base.Text; }
|
|
|
|
|
set
|
|
|
|
|
{
|
2015-01-04 00:56:04 +00:00
|
|
|
|
ActionTreeInputNode.DecompNodeText( value, out m_command );
|
2015-01-13 23:04:04 +00:00
|
|
|
|
base.Text = ActionTreeInputNode.ComposeNodeText( "$" + m_command ); // tag for the node processing
|
2014-12-22 00:34:09 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2015-01-04 00:56:04 +00:00
|
|
|
|
public new String Command
|
2014-12-22 00:34:09 +00:00
|
|
|
|
{
|
|
|
|
|
get { return m_command; }
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
m_command = value;
|
2015-01-13 23:04:04 +00:00
|
|
|
|
Text = ActionTreeInputNode.ComposeNodeText( m_command ); // compose - later it will be decomposed again
|
2014-12-22 00:34:09 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2015-01-04 00:56:04 +00:00
|
|
|
|
/*
|
2014-12-22 00:34:09 +00:00
|
|
|
|
public Boolean IsMappedAction
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
return !( String.IsNullOrEmpty( m_command )
|
|
|
|
|
|| ( m_command == JoystickCls.BlendedInput )
|
|
|
|
|
|| ( m_command == GamepadCls.BlendedInput ) );
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-01-04 00:56:04 +00:00
|
|
|
|
*/
|
2014-12-22 00:34:09 +00:00
|
|
|
|
}
|
|
|
|
|
}
|