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SCJMapper-V2/SC/SCPath.cs

257 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using Microsoft.Win32;
namespace SCJMapper_V2
{
/// <summary>
/// Find the SC pathes and folders
/// </summary>
class SCPath
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
private static readonly AppSettings appSettings = new AppSettings( );
/// <summary>
/// Try to locate the launcher under "App Paths"
/// </summary>
static private String SCLauncherFile1
{
get
{
log.Debug( "SCLauncherFile1 - Entry" );
String scLauncher = ( String )Registry.GetValue( @"HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\App Paths\StarCitizen Launcher.exe", "", null );
if ( scLauncher != null ) {
log.Info( "SCLauncherFile1 - Found HKLM - AppPath - Launcher.exe" );
if ( File.Exists( scLauncher ) ) {
return scLauncher;
}
else {
log.WarnFormat( "SCLauncherFile1 - file does not exist: {0}", scLauncher );
return "";
}
}
log.Warn( "SCLauncherFile1 - did not found HKLM - AppPath - Launcher.exe" );
return "";
}
}
/// <summary>
/// Try to locate the launcher under "Uninstall"
/// </summary>
static private String SCLauncherFile2
{
get
{
log.Debug( "SCLauncherFile2 - Entry" );
String scLauncher = ( String )Registry.GetValue( @"HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\StarCitizen", "DisplayIcon", null );
if ( scLauncher != null ) {
log.Info( "SCLauncherFile2 - Found HKLM - Uninstall - StarCitizen" );
if ( File.Exists( scLauncher ) ) {
return scLauncher;
}
else {
log.WarnFormat( "SCLauncherFile2 - file does not exist: {0}", scLauncher );
return "";
}
}
log.Warn( "SCLauncherFile2 - did not found HKLM - Uninstall - StarCitizen" );
return "";
}
}
/// <summary>
/// Try to locate the launcher under "Uninstall"
/// </summary>
static private String SCLauncherFile3
{
get
{
log.Debug( "SCLauncherFile3 - Entry" );
String scLauncher = ( String )Registry.GetValue( @"HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Cloud Imperium Games\StarCitizen Launcher.exe", "", null );
if ( scLauncher != null ) {
log.Info( "SCLauncherFile3 - Found HKLM - CIG - Launcher.exe" );
if ( File.Exists( scLauncher ) ) {
return scLauncher;
}
else {
log.WarnFormat( "SCLauncherFile3 - file does not exist: {0}", scLauncher );
return "";
}
}
log.Warn( "SCLauncherFile3 - did not found HKLM - CIG - Launcher.exe" );
return "";
}
}
/// <summary>
/// Returns the base SC install path from something like "E:\G\StarCitizen\Launcher\StarCitizenLauncher.exe"
/// </summary>
static private String SCBasePath
{
get
{
log.Debug( "SCBasePath - Entry" );
appSettings.Reload( ); // local instance - reload as it might be changed outside
String scp = "";
if ( appSettings.UserSCPathUsed ) {
// User has priority
scp = appSettings.UserSCPath;
if ( !Directory.Exists( scp ) ) {
log.WarnFormat( "SCBasePath - user defined folder does not exist: {0}", scp );
return ""; // sorry path does not exist
}
}
else {
// start the registry search
scp = SCLauncherFile1;
if ( String.IsNullOrEmpty( scp ) ) {
scp = SCLauncherFile2;
if ( String.IsNullOrEmpty( scp ) ) {
scp = SCLauncherFile3;
if ( String.IsNullOrEmpty( scp ) ) {
log.Warn( "SCBasePath - cannot find any valid SC path" );
return ""; // sorry did not found a thing..
}
}
}
// found the launcher.exe file - path adjust
scp = Path.GetDirectoryName( scp ); // "E:\G\StarCitizen\Launcher"
scp = Path.GetDirectoryName( scp ); // "E:\G\StarCitizen"
}
return scp;
}
}
/// <summary>
/// Returns the SC installation path or ""
/// </summary>
static public String SCInstallPath
{
get
{
log.Debug( "SCInstallPath - Entry" );
return SCBasePath;
}
}
/// <summary>
/// Returns the SC ClientData path e.g. "E:\G\StarCitizen\CitizenClient\Data"
/// </summary>
static public String SCClientDataPath
{
get
{
log.Debug( "SCClientDataPath - Entry" );
String scp = SCBasePath;
if ( String.IsNullOrEmpty( scp ) ) return ""; // no valid one can be found
//
scp = Path.Combine( scp, "CitizenClient" );
scp = Path.Combine( scp, "Data" );
if ( Directory.Exists( scp ) ) return scp;
log.WarnFormat( "SCClientDataPath - CitizenClient.Data subfolder does not exist: {0}", scp );
return "";
}
}
/// <summary>
/// Returns the SC ClientData path e.g. "E:\G\StarCitizen\CitizenClient\USER"
/// </summary>
static public String SCClientUSERPath
{
get
{
log.Debug( "SCClientUSERPath - Entry" );
String scp = SCBasePath;
if ( String.IsNullOrEmpty( scp ) ) return "";
//
scp = Path.Combine( scp, "CitizenClient" );
scp = Path.Combine( scp, "USER" );
if ( Directory.Exists( scp ) ) return scp;
log.WarnFormat( "SCClientUSERPath - CitizenClient.USER subfolder does not exist: {0}", scp );
return "";
}
}
/// <summary>
/// Returns the SC ClientData path e.g. "E:\G\StarCitizen\CitizenClient\Data\Controls\Mappings"
/// </summary>
static public String SCClientMappingPath
{
get
{
log.Debug( "SCClientMappingPath - Entry" );
String scp = SCClientDataPath;
if ( String.IsNullOrEmpty( scp ) ) return "";
//
scp = Path.Combine( scp, "Controls" );
scp = Path.Combine( scp, "Mappings" );
if ( Directory.Exists( scp ) ) return scp;
log.WarnFormat( "SCClientMappingPath - CitizenClient.Data.Controls.Mappings subfolder does not exist: {0}", scp );
return "";
}
}
/// <summary>
/// Returns the SC GameData.pak file path e.g. "E:\G\StarCitizen\CitizenClient\Data\GameData.pak"
/// </summary>
static public String SCGameData_pak
{
get
{
log.Debug( "SCGameData_pak - Entry" );
String scp = SCClientDataPath;
if ( String.IsNullOrEmpty( scp ) ) return "";
//
scp = Path.Combine( scp, "GameData.pak" );
if ( File.Exists( scp ) ) return scp;
log.WarnFormat( "SCGameData_pak - CitizenClient.Data.GameData.pak file does not exist: {0}", scp );
return "";
}
}
/// <summary>
/// Returns the relative path of DefaultProfile.xml
/// </summary>
static public String DefaultProfilePath_rel
{
get
{
log.Debug( "DefaultProfilePath_rel - Entry" );
return @"Libs\Config";
}
}
/// <summary>
/// Returns the name part of the DefaultProfile w/o extension...
/// </summary>
static public String DefaultProfileName
{
get
{
log.Debug( "DefaultProfileName - Entry" );
return @"defaultProfile";
}
}
}
}