SCJMapper-V2/OGL/FormJSCalCurve.cs

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C#
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2014-10-26 22:11:57 +00:00
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
using SCJMapper_V2.TextureLoaders;
using System.IO;
using System.Diagnostics;
using System.Windows.Forms.DataVisualization.Charting;
namespace SCJMapper_V2
{
public partial class FormJSCalCurve : Form
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
public System.Boolean Canceled { get; set; }
private bool loaded = false;
#region OGL Fields
// Shader
int VertexShaderObject, FragmentShaderObject, ProgramObject;
// Textures
const TextureUnit TMU0_Unit = TextureUnit.Texture0;
const int TMU0_UnitInteger = 0;
String TMU0_Filename = "";
uint TMU0_Handle;
TextureTarget TMU0_Target;
private String[] SBFiles = { "graphics/SB_OutThere1.dds", "graphics/Skybox.dds", "graphics/SB_Canyon.dds", "graphics/SB_Shiodome.dds", "graphics/SB_Highway.dds", "graphics/SB_BigSight.dds" };
// index into SBFiles
const int SB_OutThere1 = 0;
const int SB_Skybox = 1;
const int SB_Canyon = 2;
const int SB_Shiodome = 3;
const int SB_Highway = 4;
const int SB_BigSight = 5;
#endregion internal Fields
#region Handling Vars
// timing
private Int64 m_msElapsed = 0;
private Int64 m_ticks = 0;
private double DegPerMS = 360.0 / 3000.0;
private const Int64 m_frameTime = 25; // max Frametime msec 1/ = fps
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// location / acceleration
private RK4Integrator m_flightModel = new RK4Integrator( );
private double m_damping = 5000; // range is around 3000 .. 30000
Label[] lblIn = null;
Label[] lblOut = null;
BezierSeries m_bSeries = new BezierSeries( );
#endregion
#region Form Handling
public FormJSCalCurve( )
{
InitializeComponent( );
log.Info( "Enter FormJSCalCurve" );
// helpers
lblIn = new Label[] { null, lblIn1, lblIn2, lblIn3, null, null }; // goes with PtNo 1..
lblOut = new Label[] { null, lblOut1, lblOut2, lblOut3, lblOutSense, lblOutExponent }; // goes with PtNo 1..
// add 5 points to the chart data series ( Zero, user1..3, max)
for ( int i=0; i < 5; i++ ) {
m_bSeries.BezierPoints.Add( new DataPoint( 0, 0 ) );
}
m_bSeries.ChartType = SeriesChartType.Line;
m_bSeries.Name = "Curve";
chart1.Series[0] = m_bSeries;
// Create the Marker Series
chart1.Series.Add( "Marker" );
chart1.Series[1].ChartType = SeriesChartType.Point;
chart1.Series[1].MarkerColor = Color.Orange;
chart1.Series[1].MarkerStyle = MarkerStyle.Circle;
chart1.Series[1].Points.AddXY( 0, 0 );
chart1.Series[1].Points.AddXY( 0.25, 0.25 );
chart1.Series[1].Points.AddXY( 0.5, 0.5 );
chart1.Series[1].Points.AddXY( 0.75, 0.75 );
chart1.Series[1].Points.AddXY( 1.0, 1.0 );
TMU0_Filename = SBFiles[SB_OutThere1]; // initial sky
Canceled = true;
}
private void FormJSCalCurve_Load( object sender, EventArgs e )
{
rbHornet.Checked = true;
// chain of triggers to maintain and format entries with default events...
rbY.Checked = false;
//back to default
rbY.Checked = true;
rbPtSense.Checked = false; // trigger value change..
rbPtSense.Checked = true; // default
}
private void FormJSCalCurve_FormClosing( object sender, FormClosingEventArgs e )
{
if ( loaded ) {
YawUpdateTuning( );
PitchUpdateTuning( );
RollUpdateTuning( );
Application.Idle -= Application_Idle;
GL.DeleteProgram( ProgramObject );
GL.DeleteTexture( TMU0_Handle );
}
}
#endregion
#region YAW - Interaction
private DeviceTuningParameter m_Ytuning = new DeviceTuningParameter( );
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// live values
private DeviceCls m_Ydev = null;
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private String m_liveYawCommand ="";
private float m_liveYdeadzone = 0.0f;
private float m_liveYsense = 1.0f;
private float m_liveYexponent = 1.0f;
private xyPoints m_liveYnonLinCurve = new xyPoints( 1000 ); // max val of Joystick Input
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private bool m_YcmdInvert = false; // inverted by command (not as Tuning)
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/// <summary>
/// Submit the tuning parameters
/// </summary>
///
public DeviceTuningParameter YawTuning
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{
get
{
YawUpdateTuning( );
return m_Ytuning;
}
set
{
m_Ytuning = value;
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m_Ydev = m_Ytuning.GameDevice;
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// populate from input
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lblYCmd.Text = m_Ytuning.ActionCommand;
m_YcmdInvert = ActionTreeNode.CommandInvertFromNodeText( m_Ytuning.ActionCommand );
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m_liveYawCommand = m_Ytuning.CommandCtrl;
log.Info( "FormJSCalCurve : Yaw Command is: " + value );
cbxYinvert.Checked = m_Ytuning.InvertUsed;
cbxYdeadzone.Checked = m_Ytuning.Deadzone.DeadzoneUsed;
lblYdeadzone.Text = m_Ytuning.Deadzone.Deadzone;
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cbxYsense.Checked = m_Ytuning.SensitivityUsed;
lblYsense.Text = m_Ytuning.Sensitivity;
cbxYexpo.Checked = m_Ytuning.ExponentUsed;
lblYexponent.Text = m_Ytuning.Exponent;
cbxYpts.Checked = m_Ytuning.NonLinCurveUsed;
if ( m_Ytuning.NonLinCurveUsed ) {
lblYin1.Text = m_Ytuning.NonLinCurvePtsIn[0]; lblYin2.Text = m_Ytuning.NonLinCurvePtsIn[1]; lblYin3.Text = m_Ytuning.NonLinCurvePtsIn[2];
lblYout1.Text = m_Ytuning.NonLinCurvePtsOut[0]; lblYout2.Text = m_Ytuning.NonLinCurvePtsOut[1]; lblYout3.Text = m_Ytuning.NonLinCurvePtsOut[2];
}
else {
lblYin1.Text = "0.250"; lblYin2.Text = "0.500"; lblYin3.Text = "0.750";
lblYout1.Text = "0.250"; lblYout2.Text = "0.500"; lblYout3.Text = "0.750";
}
// update live values
m_liveYdeadzone = 1000.0f * float.Parse( lblYdeadzone.Text ); // scale for JS axis
m_liveYsense = float.Parse( lblYsense.Text );
m_liveYexponent = float.Parse( lblYexponent.Text );
if ( m_liveYnonLinCurve != null ) {
m_liveYnonLinCurve.Curve( float.Parse( lblYin1.Text ), float.Parse( lblYout1.Text ),
float.Parse( lblYin2.Text ), float.Parse( lblYout2.Text ),
float.Parse( lblYin3.Text ), float.Parse( lblYout3.Text ) );
}
}
}
private void YawUpdateTuning( )
{
// update from left area labels (xyUsed items are updated on change - so they are actual allready)
m_Ytuning.Deadzone.Deadzone = lblYdeadzone.Text;
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m_Ytuning.Sensitivity = lblYsense.Text;
m_Ytuning.Exponent = lblYexponent.Text;
List<String> pts = new List<String>( );
pts.Add( lblYin1.Text ); pts.Add( lblYin2.Text ); pts.Add( lblYin3.Text );
m_Ytuning.NonLinCurvePtsIn = pts;
pts = new List<String>( );
pts.Add( lblYout1.Text ); pts.Add( lblYout2.Text ); pts.Add( lblYout3.Text );
m_Ytuning.NonLinCurvePtsOut = pts;
}
#endregion
#region PITCH - Interaction
private DeviceTuningParameter m_Ptuning = new DeviceTuningParameter( );
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// live values
private DeviceCls m_Pdev = null;
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private String m_livePitchCommand ="";
private float m_livePdeadzone = 0.0f;
private float m_livePsense = 1.0f;
private float m_livePexponent = 1.0f;
private xyPoints m_livePnonLinCurve = new xyPoints( 1000 ); // max val of Joystick Input
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private bool m_PcmdInvert = false; // inverted by command (not as Tuning)
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/// <summary>
/// Submit the tuning parameters
/// </summary>
///
public DeviceTuningParameter PitchTuning
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{
get
{
// update
PitchUpdateTuning( );
return m_Ptuning;
}
set
{
m_Ptuning = value;
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m_Pdev = m_Ptuning.GameDevice;
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// populate from input
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lblPCmd.Text = m_Ptuning.ActionCommand; //
m_PcmdInvert = ActionTreeNode.CommandInvertFromNodeText( m_Ptuning.ActionCommand );
if ( GamepadCls.IsDeviceClass( m_Pdev.DevClass ) ) m_PcmdInvert = !m_PcmdInvert; // Gamepad Pitch Movement is inverted by default in AC
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m_livePitchCommand = m_Ptuning.CommandCtrl;
log.Info( "FormJSCalCurve : Pitch Command is: " + value );
cbxPinvert.Checked = m_Ptuning.InvertUsed;
cbxPdeadzone.Checked = m_Ptuning.Deadzone.DeadzoneUsed;
lblPdeadzone.Text = m_Ptuning.Deadzone.Deadzone;
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cbxPsense.Checked = m_Ptuning.SensitivityUsed;
lblPsense.Text = m_Ptuning.Sensitivity;
cbxPexpo.Checked = m_Ptuning.ExponentUsed;
lblPexponent.Text = m_Ptuning.Exponent;
cbxPpts.Checked = m_Ptuning.NonLinCurveUsed;
if ( m_Ptuning.NonLinCurveUsed ) {
lblPin1.Text = m_Ptuning.NonLinCurvePtsIn[0]; lblPin2.Text = m_Ptuning.NonLinCurvePtsIn[1]; lblPin3.Text = m_Ptuning.NonLinCurvePtsIn[2];
lblPout1.Text = m_Ptuning.NonLinCurvePtsOut[0]; lblPout2.Text = m_Ptuning.NonLinCurvePtsOut[1]; lblPout3.Text = m_Ptuning.NonLinCurvePtsOut[2];
}
else {
lblPin1.Text = "0.250"; lblPin2.Text = "0.500"; lblPin3.Text = "0.750";
lblPout1.Text = "0.250"; lblPout2.Text = "0.500"; lblPout3.Text = "0.750";
}
// update live values
m_livePdeadzone = 1000.0f * float.Parse( lblPdeadzone.Text );
m_livePsense = float.Parse( lblPsense.Text );
m_livePexponent = float.Parse( lblPexponent.Text );
if ( m_livePnonLinCurve != null ) {
m_livePnonLinCurve.Curve( float.Parse( lblPin1.Text ), float.Parse( lblPout1.Text ),
float.Parse( lblPin2.Text ), float.Parse( lblPout2.Text ),
float.Parse( lblPin3.Text ), float.Parse( lblPout3.Text ) );
}
}
}
private void PitchUpdateTuning( )
{
// update from left area labels (xyUsed items are updated on change - so they are actual allready)
m_Ptuning.Deadzone.Deadzone = lblPdeadzone.Text;
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m_Ptuning.Sensitivity = lblPsense.Text;
m_Ptuning.Exponent = lblPexponent.Text;
List<String> pts = new List<String>( );
pts.Add( lblPin1.Text ); pts.Add( lblPin2.Text ); pts.Add( lblPin3.Text );
m_Ptuning.NonLinCurvePtsIn = pts;
pts = new List<String>( );
pts.Add( lblPout1.Text ); pts.Add( lblPout2.Text ); pts.Add( lblPout3.Text );
m_Ptuning.NonLinCurvePtsOut = pts;
}
#endregion
#region ROLL - Interaction
private DeviceTuningParameter m_Rtuning = new DeviceTuningParameter( );
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// live values
private DeviceCls m_Rdev = null;
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private String m_liveRollCommand;
private float m_liveRdeadzone = 0.0f;
private float m_liveRsense = 1.0f;
private float m_liveRexponent = 1.0f;
private xyPoints m_liveRnonLinCurve = new xyPoints( 1000 ); // max val of Joystick Input
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private bool m_RcmdInvert = false; // inverted by command (not as Tuning)
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/// <summary>
/// Submit the tuning parameters
/// </summary>
///
public DeviceTuningParameter RollTuning
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{
get
{
// update
RollUpdateTuning( );
return m_Rtuning;
}
set
{
m_Rtuning = value;
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m_Rdev = m_Rtuning.GameDevice;
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// populate from input
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lblRCmd.Text = m_Rtuning.ActionCommand; //
m_RcmdInvert = ActionTreeNode.CommandInvertFromNodeText( m_Rtuning.ActionCommand );
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m_liveRollCommand = m_Rtuning.CommandCtrl;
log.Info( "FormJSCalCurve : Roll Command is: " + value );
cbxRinvert.Checked = m_Rtuning.InvertUsed;
cbxRdeadzone.Checked = m_Rtuning.Deadzone.DeadzoneUsed;
lblRdeadzone.Text = m_Rtuning.Deadzone.Deadzone;
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cbxRsense.Checked = m_Rtuning.SensitivityUsed;
lblRsense.Text = m_Rtuning.Sensitivity;
cbxRexpo.Checked = m_Rtuning.ExponentUsed;
lblRexponent.Text = m_Rtuning.Exponent;
cbxRpts.Checked = m_Rtuning.NonLinCurveUsed;
if ( m_Rtuning.NonLinCurveUsed ) {
lblRin1.Text = m_Rtuning.NonLinCurvePtsIn[0]; lblRin2.Text = m_Rtuning.NonLinCurvePtsIn[1]; lblRin3.Text = m_Rtuning.NonLinCurvePtsIn[2];
lblRout1.Text = m_Rtuning.NonLinCurvePtsOut[0]; lblRout2.Text = m_Rtuning.NonLinCurvePtsOut[1]; lblRout3.Text = m_Rtuning.NonLinCurvePtsOut[2];
}
else {
lblRin1.Text = "0.250"; lblRin2.Text = "0.500"; lblRin3.Text = "0.750";
lblRout1.Text = "0.250"; lblRout2.Text = "0.500"; lblRout3.Text = "0.750";
}
// update live values
m_liveRdeadzone = 1000.0f * float.Parse( lblRdeadzone.Text );
m_liveRsense = float.Parse( lblRsense.Text );
m_liveRexponent = float.Parse( lblRexponent.Text );
if ( m_liveRnonLinCurve != null ) {
m_liveRnonLinCurve.Curve( float.Parse( lblRin1.Text ), float.Parse( lblRout1.Text ),
float.Parse( lblRin2.Text ), float.Parse( lblRout2.Text ),
float.Parse( lblRin3.Text ), float.Parse( lblRout3.Text ) );
}
}
}
private void RollUpdateTuning( )
{
// update from left area labels (xyUsed items are updated on change - so they are actual allready)
m_Rtuning.Deadzone.Deadzone = lblRdeadzone.Text;
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m_Rtuning.Sensitivity = lblRsense.Text;
m_Rtuning.Exponent = lblRexponent.Text;
List<String> pts = new List<String>( );
pts.Add( lblRin1.Text ); pts.Add( lblRin2.Text ); pts.Add( lblRin3.Text );
m_Rtuning.NonLinCurvePtsIn = pts;
pts = new List<String>( );
pts.Add( lblRout1.Text ); pts.Add( lblRout2.Text ); pts.Add( lblRout3.Text );
m_Rtuning.NonLinCurvePtsOut = pts;
}
#endregion
#region OGL Content
private void LoadSkybox( )
{
TextureLoaderParameters.FlipImages = false;
TextureLoaderParameters.MagnificationFilter = TextureMagFilter.Linear;
TextureLoaderParameters.MinificationFilter = TextureMinFilter.Linear;
TextureLoaderParameters.WrapModeS = TextureWrapMode.ClampToEdge;
TextureLoaderParameters.WrapModeT = TextureWrapMode.ClampToEdge;
TextureLoaderParameters.EnvMode = TextureEnvMode.Modulate;
try {
ImageDDS.LoadFromDisk( TMU0_Filename, out TMU0_Handle, out TMU0_Target );
log.Info( "Loaded " + TMU0_Filename + " with handle " + TMU0_Handle + " as " + TMU0_Target );
}
catch ( Exception ex ) {
log.Error( "Error loading DDS file:", ex );
}
log.Info( "End of Texture Loading. GL Error: " + GL.GetError( ) );
}
private void glControl1_Load( object sender, EventArgs e )
{
log.Info( "Enter glControl1_Load" );
GL.ClearColor( Color.SkyBlue ); // Yey! .NET Colors can be used directly!
SetupViewport( );
Application.Idle += Application_Idle; // press TAB twice after +=
// init time keeping
m_ticks = DateTime.Now.Ticks;
m_msElapsed = 0;
////////////////////////////////
// Check for necessary capabilities:
string extensions = GL.GetString( StringName.Extensions );
if ( !GL.GetString( StringName.Extensions ).Contains( "GL_ARB_shading_language" ) ) {
log.ErrorFormat( "glControl1_Load - This program requires OpenGL 2.0. Found {0}. Aborting.", GL.GetString( StringName.Version ).Substring( 0, 3 ) );
throw new NotSupportedException( String.Format( "This program requires OpenGL 2.0. Found {0}. Aborting.",
GL.GetString( StringName.Version ).Substring( 0, 3 ) ) );
}
if ( !extensions.Contains( "GL_ARB_texture_compression" ) ||
!extensions.Contains( "GL_EXT_texture_compression_s3tc" ) ) {
log.Error( "glControl1_Load - This program requires support for texture compression. Aborting." );
throw new NotSupportedException( "This program requires support for texture compression. Aborting." );
}
#region GL State
GL.ClearColor( 0f, 0f, 0f, 0f );
GL.Disable( EnableCap.Dither );
GL.Enable( EnableCap.CullFace );
GL.FrontFace( FrontFaceDirection.Ccw );
GL.PolygonMode( MaterialFace.Front, PolygonMode.Fill );
#endregion GL State
#region Shaders
string LogInfo;
// Load&Compile Vertex Shader
// Thanks: http://www.rioki.org/2013/03/07/glsl-skybox.html
// GLSL for vertex shader.
VertexShaderObject = GL.CreateShader( ShaderType.VertexShader );
String vertSource = @"
#extension GL_ARB_gpu_shader5 : enable
void main()
{
mat4 r = gl_ModelViewMatrix;
r[3][0] = 0.0;
r[3][1] = 0.0;
r[3][2] = 0.0;
vec4 v = inverse(r) * gl_ProjectionMatrixInverse * gl_Vertex;
gl_TexCoord[0] = v;
gl_Position = gl_Vertex;
}
";
// compile shader
compileShader( VertexShaderObject, vertSource );
// GLSL for fragment shader.
FragmentShaderObject = GL.CreateShader( ShaderType.FragmentShader );
String fragSource = @"
uniform samplerCube Skybox;
void main()
{
gl_FragColor = textureCube(Skybox, gl_TexCoord[0]);
}
";
// compile shader
compileShader( FragmentShaderObject, fragSource );
// Link the Shaders to a usable Program
ProgramObject = GL.CreateProgram( );
GL.AttachShader( ProgramObject, VertexShaderObject );
GL.AttachShader( ProgramObject, FragmentShaderObject );
// link it all together
GL.LinkProgram( ProgramObject );
// flag ShaderObjects for delete when not used anymore
GL.DeleteShader( VertexShaderObject );
GL.DeleteShader( FragmentShaderObject );
int[] temp = new int[1];
GL.GetProgram( ProgramObject, GetProgramParameterName.LinkStatus, out temp[0] );
log.Info( "Linking Program (" + ProgramObject + ") " + ( ( temp[0] == 1 ) ? "succeeded." : "FAILED!" ) );
if ( temp[0] != 1 ) {
GL.GetProgramInfoLog( ProgramObject, out LogInfo );
log.Error( "Program Log:\n" + LogInfo );
}
GL.GetProgram( ProgramObject, GetProgramParameterName.ActiveAttributes, out temp[0] );
log.Info( "Program registered " + temp[0] + " Attributes." );
log.Info( "End of Shader build. GL Error: " + GL.GetError( ) );
#endregion Shaders
#region Textures
LoadSkybox( );
#endregion Textures
loaded = true;
}
private void glControl1_Paint( object sender, PaintEventArgs e )
{
if ( !loaded ) return;
Render( );
}
private void glControl1_Resize( object sender, EventArgs e )
{
SetupViewport( );
if ( m_bSeries != null ) m_bSeries.Invalidate( chart1 );
else chart1.Invalidate( );
}
/// <summary>
/// Helper method to avoid code duplication.
/// Compiles a shader and prints results using Debug.WriteLine.
/// </summary>
/// <param name="shader">A shader object, gotten from GL.CreateShader.</param>
/// <param name="source">The GLSL source to compile.</param>
void compileShader( int shader, string source )
{
GL.ShaderSource( shader, source );
GL.CompileShader( shader );
string info;
GL.GetShaderInfoLog( shader, out info );
Trace.WriteLine( info );
int compileResult;
GL.GetShader( shader, ShaderParameter.CompileStatus, out compileResult );
if ( compileResult != 1 ) {
log.Error( "compileShader - Compile Error:" );
log.Error( source );
}
}
private void SetupViewport( )
{
int w = glControl1.Width;
int h = glControl1.Height;
GL.Viewport( 0, 0, w, h ); // Use all of the glControl painting area
GL.MatrixMode( MatrixMode.Projection );
Matrix4 p = Matrix4.CreatePerspectiveFieldOfView( MathHelper.PiOver4, w / ( float )h, 0.1f, 10.0f );
GL.LoadMatrix( ref p );
GL.MatrixMode( MatrixMode.Modelview );
GL.LoadIdentity( );
}
// One render cycle - beware this should be fast...
private void Render( )
{
if ( !loaded ) return;
GL.Clear( ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit );
GL.UseProgram( ProgramObject ); // use the compiled shader
// interface with shader variables
GL.Uniform1( GL.GetUniformLocation( ProgramObject, "Skybox" ), TMU0_UnitInteger );
// get our own matrix
GL.PushMatrix( );
GL.LoadIdentity( ); // Reset and transform the matrix.
// part of the 3D orientation - the rest is in the idle routine
Matrix4d rm = new Matrix4d( m_right.X, m_right.Y, m_right.Z, 0,
m_up.X, m_up.Y, m_up.Z, 0,
m_front.X, m_front.Y, m_front.Z, 0,
0, 0, 0, 1 );
GL.MultMatrix( ref rm ); // transform
// Enable/Disable features
GL.PushAttrib( AttribMask.EnableBit );
GL.DepthMask( false );
GL.Disable( EnableCap.DepthTest );
GL.Disable( EnableCap.Lighting );
GL.Disable( EnableCap.Blend );
// use the Skybox texture
GL.ActiveTexture( TMU0_Unit );
GL.BindTexture( TMU0_Target, TMU0_Handle );
// Draw
GL.Color3( 1f, 1f, 1f ); // Just in case we set all vertices to white.
// draw one Quad only
GL.Begin( PrimitiveType.Quads );
{
GL.Vertex3( -1.0, -1.0, 0.0 );
GL.Vertex3( 1.0, -1.0, 0.0 );
GL.Vertex3( 1.0, 1.0, 0.0 );
GL.Vertex3( -1.0, 1.0, 0.0 );
}
GL.End( );
// END Draw
// Restore enable bits and matrix
GL.PopAttrib( );
GL.PopMatrix( );
// finally show the contents
glControl1.SwapBuffers( );
}
#endregion
#region Joystick Input Handling
/// <summary>
/// Proper 3D camera aiming...
/// Thanks: http://tutorialrandom.blogspot.ch/2012/08/how-to-rotate-in-3d-using-opengl-proper.html
///
/// </summary>
Vector3d m_right = Vector3d.UnitX;
Vector3d m_up = Vector3d.UnitY;
Vector3d m_front = Vector3d.UnitZ;
/// <summary>
/// Calc the view vector - take care of changing axis orientations
/// </summary>
/// <param name="x">Right-Left Direction</param>
/// <param name="y">Up-Down Direction</param>
/// <param name="z">RotLeft - RotRight Direction</param>
private void rotDeg( Vector3d dir )
{
Matrix4d temp = Matrix4d.CreateRotationX( MathHelper.DegreesToRadians( dir.Y ) );// invert y-> x
m_right = Vector3d.TransformVector( m_right, temp );
m_up = Vector3d.TransformVector( m_up, temp );
m_front = Vector3d.TransformVector( m_front, temp );
temp = Matrix4d.CreateRotationY( MathHelper.DegreesToRadians( dir.X ) ); // invert x-> y
m_right = Vector3d.TransformVector( m_right, temp );
m_up = Vector3d.TransformVector( m_up, temp );
m_front = Vector3d.TransformVector( m_front, temp );
temp = Matrix4d.CreateRotationZ( MathHelper.DegreesToRadians( dir.Z ) );
m_right = Vector3d.TransformVector( m_right, temp );
m_up = Vector3d.TransformVector( m_up, temp );
m_front = Vector3d.TransformVector( m_front, temp );
}
/// <summary>
/// Handle user input while Idle
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void Application_Idle( object sender, EventArgs e )
{
// no guard needed -- we hooked into the event in Load handler
if ( glControl1.IsDisposed ) return;
if ( glControl1.Context == null ) return;
while ( glControl1.IsIdle ) {
Vector3d m = Vector3d.Zero; ;
// calculate the aim change while the user is handling the control (integrating the amount of control)
Int64 newTick = DateTime.Now.Ticks;
m_msElapsed = ( newTick - m_ticks ) / TimeSpan.TicksPerMillisecond;
if ( m_msElapsed < m_frameTime ) continue; //pace updates the max frametime allowed
// safeguard against locking (moving the window) so the integrator does not get crazy..
// if deltatime gets too big we fake a regular cycle for this round
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if ( m_msElapsed > 200 ) m_msElapsed = m_frameTime;
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m_ticks = newTick; // prep next run
int i_x = 0, i_y = 0, i_z = 0; // Joystick Input
int x = 0; int y = 0; int z = 0; // retain real input as i_xyz
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// query the Josticks for the 3 controls
if ( m_Ydev != null ) m_Ydev.GetCmdData( m_liveYawCommand, out i_x ); // + = right
if ( m_Pdev != null ) m_Pdev.GetCmdData( m_livePitchCommand, out i_y ); // + = up
if ( m_Rdev != null ) m_Rdev.GetCmdData( m_liveRollCommand, out i_z ); // += twist right
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// apply the modifications of the control (deadzone, shape, sensitivity)
x = i_x; y = i_y; z = i_z; // retain real input as i_xyz
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m_flightModel.Velocity = Vector3d.Zero;
// Yaw
if ( m_Ytuning.Deadzone.DeadzoneUsed ) {
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int sx = Math.Sign( x );
x = ( int )( Math.Abs( x ) - m_liveYdeadzone ); x = ( x < 0 ) ? 0 : x * sx; // DZ is subtracted from the input
}
{
double fout = 0.0;
if ( m_Ytuning.ExponentUsed ) {
fout = Math.Pow( Math.Abs( x / 1000.0 ), m_liveYexponent ) * ( ( m_Ytuning.SensitivityUsed ) ? m_liveYsense : 1.0 ) * Math.Sign( x );
}
else if ( m_Ytuning.NonLinCurveUsed ) {
fout = m_liveYnonLinCurve.EvalX( x ) * ( ( m_Ytuning.SensitivityUsed ) ? m_liveYsense : 1.0 );
}
else {
fout = Math.Abs( x / 1000.0 ) * ( ( m_Ytuning.SensitivityUsed ) ? m_liveYsense : 1.0 ) * Math.Sign( x );
}
fout = ( fout > 1.0 ) ? 1.0 : fout; // safeguard against any overshoots
// update in/out labels if active axis
lblYInput.Text = ( i_x / 1000.0 ).ToString( "0.00" ); lblYOutput.Text = ( fout ).ToString( "0.00" );
// calculate new direction vector
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m.X = ( ( m_YcmdInvert ) ? -1 : 1 ) * ( ( m_Ytuning.InvertUsed ) ? -1 : 1 ) * ( ( !cbYuse.Checked ) ? fout : 0 ) * m_msElapsed * DegPerMS;
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}
// Pitch
if ( m_Ptuning.Deadzone.DeadzoneUsed ) {
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int sy = Math.Sign( y );
y = ( int )( Math.Abs( y ) - m_livePdeadzone ); y = ( y < 0 ) ? 0 : y * sy;
}
{
double fout = 0.0;
if ( m_Ptuning.ExponentUsed ) {
fout = Math.Pow( Math.Abs( y / 1000.0 ), m_livePexponent ) * ( ( m_Ptuning.SensitivityUsed ) ? m_livePsense : 1.0 ) * Math.Sign( y );
}
else if ( m_Ptuning.NonLinCurveUsed ) {
fout = m_livePnonLinCurve.EvalX( y ) * ( ( m_Ptuning.SensitivityUsed ) ? m_livePsense : 1.0 );
}
else {
fout = Math.Abs( y / 1000.0 ) * ( ( m_Ptuning.SensitivityUsed ) ? m_livePsense : 1.0 ) * Math.Sign( y );
}
fout = ( fout > 1.0 ) ? 1.0 : fout;
lblPInput.Text = ( i_y / 1000.0 ).ToString( "0.00" ); lblPOutput.Text = ( fout ).ToString( "0.00" );
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m.Y = ( ( m_PcmdInvert ) ? -1 : 1 ) * ( ( m_Ptuning.InvertUsed ) ? -1 : 1 ) * ( ( !cbPuse.Checked ) ? -fout : 0 ) * m_msElapsed * DegPerMS;
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}
// Roll
if ( m_Rtuning.Deadzone.DeadzoneUsed ) {
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int sz = Math.Sign( z );
z = ( int )( Math.Abs( z ) - m_liveRdeadzone ); z = ( z < 0 ) ? 0 : z * sz;
}
{
double fout = 0.0;
if ( m_Rtuning.ExponentUsed ) {
fout = Math.Pow( Math.Abs( z / 1000.0 ), m_liveRexponent ) * ( ( m_Rtuning.SensitivityUsed ) ? m_liveRsense : 1.0 ) * Math.Sign( z );
}
else if ( m_Rtuning.NonLinCurveUsed ) {
fout = m_liveRnonLinCurve.EvalX( z ) * ( ( m_Rtuning.SensitivityUsed ) ? m_liveRsense : 1.0 );
}
else {
fout = Math.Abs( z / 1000.0 ) * ( ( m_Rtuning.SensitivityUsed ) ? m_liveRsense : 1.0 ) * Math.Sign( z );
}
fout = ( fout > 1.0 ) ? 1.0 : fout;
lblRInput.Text = ( i_z / 1000.0 ).ToString( "0.00" ); lblROutput.Text = ( fout ).ToString( "0.00" );
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m.Z = ( ( m_RcmdInvert ) ? -1 : 1 ) * ( ( m_Rtuning.InvertUsed ) ? -1 : 1 ) * ( ( !cbRuse.Checked ) ? fout : 0 ) * m_msElapsed * DegPerMS;
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}
// finalize
m_flightModel.Velocity -= m; // new direction change vector
Vector3d deltaAngleV = m_flightModel.Integrate( ( double )m_msElapsed / 1000.0, m_damping, 100.0 ); // heuristic K and B ..
// rotate the view along the input
// rotDeg( m );
rotDeg( deltaAngleV );
// render once more
Render( );
}//while
}
#endregion
#region Event Handling
#region turnspeed things
private void rbAurora_CheckedChanged( object sender, EventArgs e )
{
slDamping.Value = 6;
slTurnSpeed.Value = 10;
}
private void rb300i_CheckedChanged( object sender, EventArgs e )
{
slDamping.Value = 6;
slTurnSpeed.Value = 6; // turns in 3 seconds 360deg
}
private void rbHornet_CheckedChanged( object sender, EventArgs e )
{
slDamping.Value = 6;
slTurnSpeed.Value = 8;
}
private void slTurnSpeed_ValueChanged( object sender, EventArgs e )
{
// recalc the turning scale based on one full 360 deg sweep in the given time (sec)
DegPerMS = 360.0 / ( slTurnSpeed.Value * 500.0 );
lblTurnspeed.Text = ( slTurnSpeed.Value / 2.0 ).ToString( );
}
private void slDamping_ValueChanged( object sender, EventArgs e )
{
m_damping = ( slDamping.Maximum - slDamping.Value + 1 ) * 100.0; // 100 .. 1000
lblDamping.Text = slDamping.Value.ToString( );
}
#endregion
// Deadzone slider 00 .. 30 -> 0 .. 0.15
private void tbDeadzone_ValueChanged( object sender, EventArgs e )
{
lblDeadzone.Text = ( tbDeadzone.Value / 200.0f ).ToString( "0.000" );
float curDeadzone = 1000.0f * ( tbDeadzone.Value / 200.0f ); // % scaled to maxAxis
if ( rbY.Checked == true ) {
m_liveYdeadzone = curDeadzone;
lblYdeadzone.Text = lblDeadzone.Text;
}
else if ( rbP.Checked == true ) {
m_livePdeadzone = curDeadzone;
lblPdeadzone.Text = lblDeadzone.Text;
}
else if ( rbR.Checked == true ) {
m_liveRdeadzone = curDeadzone;
lblRdeadzone.Text = lblDeadzone.Text;
}
}
#region Active Axis Changed
/// <summary>
/// Make Yaw Active
/// </summary>
private void rbY_CheckedChanged( object sender, EventArgs e )
{
if ( rbY.Checked == true ) {
// get Labels from left area (current)
tbDeadzone.Value = ( int )( float.Parse( lblYdeadzone.Text ) * 200f ); // updates Text and live field too
lblIn[1].Text = lblYin1.Text; lblIn[2].Text = lblYin2.Text; lblIn[3].Text = lblYin3.Text;
lblOut[1].Text = lblYout1.Text; lblOut[2].Text = lblYout2.Text; lblOut[3].Text = lblYout3.Text;
lblOut[4].Text = lblYsense.Text;
lblOut[5].Text = lblYexponent.Text;
// setup chart along the choosen parameter
rbPtSense.Checked = true; // force back to sense (available for both..)
UpdateChartItems( );
}
}
/// <summary>
/// Make Pitch Active
/// </summary>
private void rbP_CheckedChanged( object sender, EventArgs e )
{
if ( rbP.Checked == true ) {
// get Labels from left area (current)
tbDeadzone.Value = ( int )( float.Parse( lblPdeadzone.Text ) * 200f ); // updates Text and live field too
lblIn[1].Text = lblPin1.Text; lblIn[2].Text = lblPin2.Text; lblIn[3].Text = lblPin3.Text;
lblOut[1].Text = lblPout1.Text; lblOut[2].Text = lblPout2.Text; lblOut[3].Text = lblPout3.Text;
lblOut[4].Text = lblPsense.Text;
lblOut[5].Text = lblPexponent.Text;
// setup chart along the choosen parameter
rbPtSense.Checked = true; // force back to sense (available for both..)
UpdateChartItems( );
}
}
/// <summary>
/// Make Roll Active
/// </summary>
private void rbR_CheckedChanged( object sender, EventArgs e )
{
if ( rbR.Checked == true ) {
// get Labels from left area (current)
tbDeadzone.Value = ( int )( float.Parse( lblRdeadzone.Text ) * 200f ); // updates Text and live field too
lblIn[1].Text = lblRin1.Text; lblIn[2].Text = lblRin2.Text; lblIn[3].Text = lblRin3.Text;
lblOut[1].Text = lblRout1.Text; lblOut[2].Text = lblRout2.Text; lblOut[3].Text = lblRout3.Text;
lblOut[4].Text = lblRsense.Text;
lblOut[5].Text = lblRexponent.Text;
// setup chart along the choosen parameter
rbPtSense.Checked = true; // force back to sense (available for both..)
UpdateChartItems( );
}
}
#endregion
#region Charts section
// Chart - move Pts
/// <summary>
/// Evaluate which tune parameter has the chart input
/// </summary>
private void EvalChartInput( )
{
m_hitPt = 0;
if ( ( rbPt1.Enabled ) && ( rbPt1.Checked == true ) ) m_hitPt = 1;
if ( ( rbPt2.Enabled ) && ( rbPt2.Checked == true ) ) m_hitPt = 2;
if ( ( rbPt3.Enabled ) && ( rbPt3.Checked == true ) ) m_hitPt = 3;
if ( ( rbPtSense.Enabled ) && ( rbPtSense.Checked == true ) ) m_hitPt = 4;
if ( ( rbPtExponent.Enabled ) && ( rbPtExponent.Checked == true ) ) m_hitPt = 5;
}
/// <summary>
/// Handle change of the mouse input within the chart
/// </summary>
private void rbPtAny_CheckedChanged( object sender, EventArgs e )
{
EvalChartInput( );
}
// handle mouse interaction with the chart
int m_hitPt = 0;
bool m_hitActive = false;
int mX = 0; int mY = 0;
/// <summary>
/// Update the graph from changes of acitve label values
/// </summary>
private void UpdateChartItems( )
{
bool senseUsed = true;
bool expUsed = true;
bool ptsUsed = true;
double sense;
// see what is on display..
if ( rbY.Checked == true ) {
// Yaw
senseUsed = ( m_Ytuning.SensitivityUsed == true );
expUsed = ( m_Ytuning.ExponentUsed == true );
ptsUsed = ( m_Ytuning.NonLinCurveUsed == true );
chart1.BackColor = rbY.BackColor;
}
else if ( rbP.Checked == true ) {
// Pitch
senseUsed = ( m_Ptuning.SensitivityUsed == true );
expUsed = ( m_Ptuning.ExponentUsed == true );
ptsUsed = ( m_Ptuning.NonLinCurveUsed == true );
chart1.BackColor = rbP.BackColor;
}
else {
// Roll
senseUsed = ( m_Rtuning.SensitivityUsed == true );
expUsed = ( m_Rtuning.ExponentUsed == true );
ptsUsed = ( m_Rtuning.NonLinCurveUsed == true );
chart1.BackColor = rbR.BackColor;
}
// generic part
rbPtSense.Enabled = senseUsed;
rbPtExponent.Enabled = expUsed;
rbPt1.Enabled = ptsUsed; rbPt2.Enabled = ptsUsed; rbPt3.Enabled = ptsUsed;
EvalChartInput( ); // review active chart input
sense = ( senseUsed ) ? double.Parse( lblOut[4].Text ) : 1.0; // use current or 1.0 if disabled
if ( expUsed ) {
// Exp mode
double expo = double.Parse( lblOut[5].Text );
// dont touch zero Point
m_bSeries.BezierPoints[1].SetValueXY( 0.25, sense * Math.Pow( 0.25, expo ) );
m_bSeries.BezierPoints[2].SetValueXY( 0.5, sense * Math.Pow( 0.5, expo ) );
m_bSeries.BezierPoints[3].SetValueXY( 0.75, sense * Math.Pow( 0.75, expo ) );
m_bSeries.BezierPoints[4].SetValueXY( 1.0, sense * 1.0 );
}
else if ( ptsUsed ) {
// Pts mode
// dont touch zero Point
for ( int i=1; i <= 3; i++ ) {
m_bSeries.BezierPoints[i].SetValueXY( float.Parse( lblIn[i].Text ), sense * float.Parse( lblOut[i].Text ) );
}
m_bSeries.BezierPoints[4].SetValueXY( 1.0, sense * 1.0 );
}
else {
// linear
// dont touch zero Point
m_bSeries.BezierPoints[1].SetValueXY( 0.25, sense * 0.25 );
m_bSeries.BezierPoints[2].SetValueXY( 0.5, sense * 0.5 );
m_bSeries.BezierPoints[3].SetValueXY( 0.75, sense * 0.75 );
m_bSeries.BezierPoints[4].SetValueXY( 1.0, sense * 1.0 );
}
// update markers from curve points
chart1.Series[1].Points[1] = m_bSeries.BezierPoints[1];
chart1.Series[1].Points[2] = m_bSeries.BezierPoints[2];
chart1.Series[1].Points[3] = m_bSeries.BezierPoints[3];
chart1.Series[1].Points[4] = m_bSeries.BezierPoints[4];
m_bSeries.Invalidate( chart1 );
}
private void chartPoint_MouseDown( object sender, System.Windows.Forms.MouseEventArgs e )
{
m_hitActive = true; // activate movement tracking
mX = e.X; mY = e.Y; // save initial loc to get deltas
}
private void chartPoint_MouseMove( object sender, System.Windows.Forms.MouseEventArgs e )
{
if ( m_hitActive ) {
if ( m_hitPt < 1 ) {
// nothing selected ...
}
else if ( m_hitPt <= 3 ) {
// Pt1..3
double newX = double.Parse( lblIn[m_hitPt].Text ) + ( e.X - mX ) * 0.001f; mX = e.X;
newX = ( newX > 1.0f ) ? 1.0f : newX;
newX = ( newX < 0.0f ) ? 0.0f : newX;
lblIn[m_hitPt].Text = newX.ToString( "0.000" );
double newY = double.Parse( lblOut[m_hitPt].Text ) + ( e.Y - mY ) * -0.001f; mY = e.Y;
newY = ( newY > 1.0f ) ? 1.0f : newY;
newY = ( newY < 0.0f ) ? 0.0f : newY;
lblOut[m_hitPt].Text = newY.ToString( "0.000" );
// update chart (Points[0] is zero)
double sense = double.Parse( lblOut[4].Text );
m_bSeries.BezierPoints[m_hitPt].SetValueXY( newX, sense * newY );
// update markers from curve points
chart1.Series[1].Points[m_hitPt] = m_bSeries.BezierPoints[m_hitPt];
}
else if ( m_hitPt == 4 ) {
// sense
double newY = double.Parse( lblOut[m_hitPt].Text ) + ( e.Y - mY ) * -0.01f; mY = e.Y;
newY = ( newY > 1.0f ) ? 1.0f : newY;
newY = ( newY < 0.2f ) ? 0.2f : newY;
lblOut[m_hitPt].Text = newY.ToString( "0.00" );
// update chart (Points[0] is zero)
// depends on Exp or Pt mode...
if ( rbPtExponent.Enabled == true ) {
// Exp mode
double expo = double.Parse( lblOut[5].Text );
m_bSeries.BezierPoints[1].SetValueXY( 0.25, newY * Math.Pow( 0.25, expo ) );
m_bSeries.BezierPoints[2].SetValueXY( 0.5, newY * Math.Pow( 0.5, expo ) );
m_bSeries.BezierPoints[3].SetValueXY( 0.75, newY * Math.Pow( 0.75, expo ) );
m_bSeries.BezierPoints[4].SetValueXY( 1.0, newY * 1.0 );
}
else if ( rbPt1.Enabled && rbPt2.Enabled && rbPt3.Enabled ) { // TODO - this might be slow to check all rbs each time
// Pts mode
for ( int i=1; i <= 3; i++ ) {
m_bSeries.BezierPoints[i].SetValueXY( float.Parse( lblIn[i].Text ), newY * float.Parse( lblOut[i].Text ) );
}
m_bSeries.BezierPoints[4].SetValueXY( 1.0, newY * 1.0 );
}
else {
// neither expo nor pts -> linear only
m_bSeries.BezierPoints[1].SetValueXY( 0.25, newY * 0.25 );
m_bSeries.BezierPoints[2].SetValueXY( 0.5, newY * 0.5 );
m_bSeries.BezierPoints[3].SetValueXY( 0.75, newY * 0.75 );
m_bSeries.BezierPoints[4].SetValueXY( 1.0, newY * 1.0 );
}
}
else if ( m_hitPt == 5 ) {
// exponent
double newY = double.Parse( lblOut[m_hitPt].Text ) + ( e.Y - mY ) * 0.01f; mY = e.Y;
newY = ( newY > 3.0f ) ? 3.0f : newY;
newY = ( newY < 0.5f ) ? 0.5f : newY;
lblOut[m_hitPt].Text = newY.ToString( "0.00" );
// update chart (Points[0] is zero)
double sense = double.Parse( lblOut[4].Text );
m_bSeries.BezierPoints[1].SetValueXY( 0.25, sense * Math.Pow( 0.25, newY ) );
m_bSeries.BezierPoints[2].SetValueXY( 0.5, sense * Math.Pow( 0.5, newY ) );
m_bSeries.BezierPoints[3].SetValueXY( 0.75, sense * Math.Pow( 0.75, newY ) );
}
// update markers from curve points
chart1.Series[1].Points[1] = m_bSeries.BezierPoints[1];
chart1.Series[1].Points[2] = m_bSeries.BezierPoints[2];
chart1.Series[1].Points[3] = m_bSeries.BezierPoints[3];
chart1.Series[1].Points[4] = m_bSeries.BezierPoints[4];
m_bSeries.Invalidate( chart1 );
}
}
private void chartPoint_MouseUp( object sender, System.Windows.Forms.MouseEventArgs e )
{
m_hitActive = false;
// update the rest of the fields from Entry
if ( rbY.Checked == true ) {
// left area labels
lblYin1.Text = lblIn[1].Text; lblYin2.Text = lblIn[2].Text; lblYin3.Text = lblIn[3].Text;
lblYout1.Text = lblOut[1].Text; lblYout2.Text = lblOut[2].Text; lblYout3.Text = lblOut[3].Text;
lblYsense.Text = lblOut[4].Text;
lblYexponent.Text = lblOut[5].Text;
// update live values
m_liveYsense = float.Parse( lblYsense.Text );
m_liveYexponent = float.Parse( lblYexponent.Text );
if ( m_liveYnonLinCurve != null ) {
m_liveYnonLinCurve.Curve( float.Parse( lblYin1.Text ), float.Parse( lblYout1.Text ),
float.Parse( lblYin2.Text ), float.Parse( lblYout2.Text ),
float.Parse( lblYin3.Text ), float.Parse( lblYout3.Text ) );
}
}
else if ( rbP.Checked == true ) {
// left area labels
lblPin1.Text = lblIn[1].Text; lblPin2.Text = lblIn[2].Text; lblPin3.Text = lblIn[3].Text;
lblPout1.Text = lblOut[1].Text; lblPout2.Text = lblOut[2].Text; lblPout3.Text = lblOut[3].Text;
lblPsense.Text = lblOut[4].Text;
lblPexponent.Text = lblOut[5].Text;
// update live values
m_livePsense = float.Parse( lblPsense.Text );
m_livePexponent = float.Parse( lblPexponent.Text );
if ( m_livePnonLinCurve != null ) {
m_livePnonLinCurve.Curve( float.Parse( lblPin1.Text ), float.Parse( lblPout1.Text ),
float.Parse( lblPin2.Text ), float.Parse( lblPout2.Text ),
float.Parse( lblPin3.Text ), float.Parse( lblPout3.Text ) );
}
}
else if ( rbR.Checked == true ) {
// left area labels
lblRin1.Text = lblIn[1].Text; lblRin2.Text = lblIn[2].Text; lblRin3.Text = lblIn[3].Text;
lblRout1.Text = lblOut[1].Text; lblRout2.Text = lblOut[2].Text; lblRout3.Text = lblOut[3].Text;
lblRsense.Text = lblOut[4].Text;
lblRexponent.Text = lblOut[5].Text;
// update live values
m_liveRsense = float.Parse( lblRsense.Text );
m_liveRexponent = float.Parse( lblRexponent.Text );
if ( m_liveRnonLinCurve != null ) {
m_liveRnonLinCurve.Curve( float.Parse( lblRin1.Text ), float.Parse( lblRout1.Text ),
float.Parse( lblRin2.Text ), float.Parse( lblRout2.Text ),
float.Parse( lblRin3.Text ), float.Parse( lblRout3.Text ) );
}
}
}
#endregion
#region Checked Invert Changed
private void cbxYinvert_CheckedChanged( object sender, EventArgs e )
{
m_Ytuning.InvertUsed = false;
if ( cbxYinvert.Checked == true ) {
m_Ytuning.InvertUsed = true; // update storage
rbY.Checked = true; // auto switch
}
}
private void cbxPinvert_CheckedChanged( object sender, EventArgs e )
{
m_Ptuning.InvertUsed = false;
if ( cbxPinvert.Checked == true ) {
m_Ptuning.InvertUsed = true; // update storage
rbP.Checked = true; // auto switch
}
}
private void cbxRinvert_CheckedChanged( object sender, EventArgs e )
{
m_Rtuning.InvertUsed = false;
if ( cbxRinvert.Checked == true ) {
m_Rtuning.InvertUsed = true; // update storage
rbR.Checked = true; // auto switch
}
}
#endregion
#region Checked Deadzone Changed
private void cbxYdeadzone_CheckedChanged( object sender, EventArgs e )
{
m_Ytuning.Deadzone.DeadzoneUsed = false;
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if ( cbxYdeadzone.Checked == true ) {
m_Ytuning.Deadzone.DeadzoneUsed = true; // update storage
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rbY.Checked = true; // auto switch
if ( rbY.Checked == true ) tbDeadzone.Value = ( int )( float.Parse( lblYdeadzone.Text ) * 0.2f ); // go live
}
}
private void cbxPdeadzone_CheckedChanged( object sender, EventArgs e )
{
m_Ptuning.Deadzone.DeadzoneUsed = false;
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if ( cbxPdeadzone.Checked == true ) {
m_Ptuning.Deadzone.DeadzoneUsed = true; // update storage
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rbP.Checked = true; // auto switch
if ( rbP.Checked == true ) tbDeadzone.Value = ( int )( float.Parse( lblPdeadzone.Text ) * 0.2f ); // go live
}
}
private void cbxRdeadzone_CheckedChanged( object sender, EventArgs e )
{
m_Rtuning.Deadzone.DeadzoneUsed = false;
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if ( cbxRdeadzone.Checked == true ) {
m_Rtuning.Deadzone.DeadzoneUsed = true; // update storage
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rbR.Checked = true; // auto switch
if ( rbR.Checked == true ) tbDeadzone.Value = ( int )( float.Parse( lblRdeadzone.Text ) * 0.2f ); // go live
}
}
#endregion
#region Checked Sense Changed
private void cbxYsense_CheckedChanged( object sender, EventArgs e )
{
m_Ytuning.SensitivityUsed = false;
if ( cbxYsense.Checked == true ) {
m_Ytuning.SensitivityUsed = true; // update storage
rbY.Checked = true; // auto switch
if ( rbY.Checked == true ) {
lblOut[4].Text = lblYsense.Text; m_liveYsense = float.Parse( lblYsense.Text ); // go live
}// go live
}
UpdateChartItems( );
}
private void cbxPsense_CheckedChanged( object sender, EventArgs e )
{
m_Ptuning.SensitivityUsed = false;
if ( cbxPsense.Checked == true ) {
m_Ptuning.SensitivityUsed = true; // update storage
rbP.Checked = true; // auto switch
if ( rbP.Checked == true ) {
lblOut[4].Text = lblPsense.Text; m_livePsense = float.Parse( lblPsense.Text ); // go live
}// go live
}
UpdateChartItems( );
}
private void cbxRsense_CheckedChanged( object sender, EventArgs e )
{
m_Rtuning.SensitivityUsed = false;
if ( cbxRsense.Checked == true ) {
m_Rtuning.SensitivityUsed = true; // update storage
rbR.Checked = true; // auto switch
if ( rbR.Checked == true ) {
lblOut[4].Text = lblRsense.Text; m_liveRsense = float.Parse( lblRsense.Text ); // go live
}// go live
}
UpdateChartItems( );
}
#endregion
#region Checked Exponent Changed
private void cbxYexpo_CheckedChanged( object sender, EventArgs e )
{
m_Ytuning.ExponentUsed = false;
if ( cbxYexpo.Checked == true ) {
m_Ytuning.ExponentUsed = true; // update storage
cbxYpts.Checked = false; // forced: either expo OR points
rbY.Checked = true; // auto switch
if ( rbY.Checked == true ) {
lblOut[5].Text = lblYexponent.Text; m_liveYexponent = float.Parse( lblYexponent.Text ); // go live from left area fields
}// go live
}
UpdateChartItems( );
}
private void cbxPexpo_CheckedChanged( object sender, EventArgs e )
{
m_Ptuning.ExponentUsed = false;
if ( cbxPexpo.Checked == true ) {
m_Ptuning.ExponentUsed = true; // update storage
cbxPpts.Checked = false; // forced: either expo OR points
rbP.Checked = true; // auto switch
if ( rbP.Checked == true ) {
lblOut[5].Text = lblPexponent.Text; m_livePexponent = float.Parse( lblPexponent.Text ); // go live from left area fields
}// go live
}
UpdateChartItems( );
}
private void cbxRexpo_CheckedChanged( object sender, EventArgs e )
{
m_Rtuning.ExponentUsed = false;
if ( cbxRexpo.Checked == true ) {
m_Rtuning.ExponentUsed = true; // update storage
cbxRpts.Checked = false; // forced: either expo OR points
rbR.Checked = true; // auto switch
if ( rbR.Checked == true ) {
lblOut[5].Text = lblRexponent.Text; m_liveRexponent = float.Parse( lblRexponent.Text ); // go live from left area fields
}// go live
}
UpdateChartItems( );
}
#endregion
#region Checked Points Changed
private void cbxYpts_CheckedChanged( object sender, EventArgs e )
{
m_Ytuning.NonLinCurveUsed = false;
if ( cbxYpts.Checked == true ) {
m_Ytuning.NonLinCurveUsed = true; // update storage
cbxYexpo.Checked = false; // forced: either expo OR points
rbY.Checked = true; // auto switch
if ( rbY.Checked == true ) {
// go live from left area fields
lblIn[1].Text = lblYin1.Text; lblIn[2].Text = lblYin2.Text; lblIn[3].Text = lblYin3.Text;
lblOut[1].Text = lblYout1.Text; lblOut[2].Text = lblYout2.Text; lblOut[3].Text = lblYout3.Text;
if ( m_liveYnonLinCurve != null ) {
m_liveYnonLinCurve.Curve( float.Parse( lblYin1.Text ), float.Parse( lblYout1.Text ),
float.Parse( lblYin2.Text ), float.Parse( lblYout2.Text ),
float.Parse( lblYin3.Text ), float.Parse( lblYout3.Text ) );
}
}// go live
}
UpdateChartItems( );
}
private void cbxPpts_CheckedChanged( object sender, EventArgs e )
{
m_Ptuning.NonLinCurveUsed = false;
if ( cbxPpts.Checked == true ) {
m_Ptuning.NonLinCurveUsed = true; // update storage
cbxPexpo.Checked = false; // forced: either expo OR points
rbP.Checked = true; // auto switch
if ( rbP.Checked == true ) {
// go live from left area fields
lblIn[1].Text = lblPin1.Text; lblIn[2].Text = lblPin2.Text; lblIn[3].Text = lblPin3.Text;
lblOut[1].Text = lblPout1.Text; lblOut[2].Text = lblPout2.Text; lblOut[3].Text = lblPout3.Text;
if ( m_livePnonLinCurve != null ) {
m_livePnonLinCurve.Curve( float.Parse( lblPin1.Text ), float.Parse( lblPout1.Text ),
float.Parse( lblPin2.Text ), float.Parse( lblPout2.Text ),
float.Parse( lblPin3.Text ), float.Parse( lblPout3.Text ) );
}
}// go live
}
UpdateChartItems( );
}
private void cbxRpts_CheckedChanged( object sender, EventArgs e )
{
m_Rtuning.NonLinCurveUsed = false;
if ( cbxRpts.Checked == true ) {
m_Rtuning.NonLinCurveUsed = true; // update storage
cbxRexpo.Checked = false; // forced: either expo OR points
rbR.Checked = true; // auto switch
if ( rbR.Checked == true ) {
// go live from left area fields
lblIn[1].Text = lblRin1.Text; lblIn[2].Text = lblRin2.Text; lblIn[3].Text = lblRin3.Text;
lblOut[1].Text = lblRout1.Text; lblOut[2].Text = lblRout2.Text; lblOut[3].Text = lblRout3.Text;
if ( m_liveRnonLinCurve != null ) {
m_liveRnonLinCurve.Curve( float.Parse( lblRin1.Text ), float.Parse( lblRout1.Text ),
float.Parse( lblRin2.Text ), float.Parse( lblRout2.Text ),
float.Parse( lblRin3.Text ), float.Parse( lblRout3.Text ) );
}
}// go live
}
UpdateChartItems( );
}
#endregion
#region Skybox Checked Changed
private void rbOutThere1_CheckedChanged( object sender, EventArgs e )
{
TMU0_Filename = SBFiles[SB_OutThere1];
LoadSkybox( );
}
private void rbOutThere2_CheckedChanged( object sender, EventArgs e )
{
TMU0_Filename = SBFiles[SB_Skybox];
LoadSkybox( );
}
private void rbCanyon_CheckedChanged( object sender, EventArgs e )
{
TMU0_Filename = SBFiles[SB_Canyon];
LoadSkybox( );
}
private void rbShiodome_CheckedChanged( object sender, EventArgs e )
{
TMU0_Filename = SBFiles[SB_Shiodome];
LoadSkybox( );
}
private void rbHighway_CheckedChanged( object sender, EventArgs e )
{
TMU0_Filename = SBFiles[SB_Highway];
LoadSkybox( );
}
private void rbBigSight_CheckedChanged( object sender, EventArgs e )
{
TMU0_Filename = SBFiles[SB_BigSight];
LoadSkybox( );
}
#endregion
private void btCopyToAllAxis_Click( object sender, EventArgs e )
{
lblYin1.Text = lblIn1.Text; lblYout1.Text = lblOut1.Text;
lblYin2.Text = lblIn2.Text; lblYout2.Text = lblOut2.Text;
lblYin3.Text = lblIn3.Text; lblYout3.Text = lblOut3.Text;
if ( m_liveYnonLinCurve != null ) {
m_liveYnonLinCurve.Curve( float.Parse( lblYin1.Text ), float.Parse( lblYout1.Text ),
float.Parse( lblYin2.Text ), float.Parse( lblYout2.Text ),
float.Parse( lblYin3.Text ), float.Parse( lblYout3.Text ) );
}
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lblPin1.Text = lblIn1.Text; lblPout1.Text = lblOut1.Text;
lblPin2.Text = lblIn2.Text; lblPout2.Text = lblOut2.Text;
lblPin3.Text = lblIn3.Text; lblPout3.Text = lblOut3.Text;
if ( m_livePnonLinCurve != null ) {
m_livePnonLinCurve.Curve( float.Parse( lblPin1.Text ), float.Parse( lblPout1.Text ),
float.Parse( lblPin2.Text ), float.Parse( lblPout2.Text ),
float.Parse( lblPin3.Text ), float.Parse( lblPout3.Text ) );
}
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lblRin1.Text = lblIn1.Text; lblRout1.Text = lblOut1.Text;
lblRin2.Text = lblIn2.Text; lblRout2.Text = lblOut2.Text;
lblRin3.Text = lblIn3.Text; lblRout3.Text = lblOut3.Text;
if ( m_liveRnonLinCurve != null ) {
m_liveRnonLinCurve.Curve( float.Parse( lblRin1.Text ), float.Parse( lblRout1.Text ),
float.Parse( lblRin2.Text ), float.Parse( lblRout2.Text ),
float.Parse( lblRin3.Text ), float.Parse( lblRout3.Text ) );
}
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}
private void btDone_Click( object sender, EventArgs e )
{
// It ai setup as OK button - nothing here so far...
}
#endregion
}
}