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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Configuration;
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using System.Drawing;
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namespace SCJMapper_V2
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{
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sealed class AppSettings : ApplicationSettingsBase
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{
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// Control bound settings
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[UserScopedSettingAttribute( )]
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[DefaultSettingValueAttribute( "1000, 900" )]
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public Size FormSize
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{
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get { return ( Size )this["FormSize"]; }
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set { this["FormSize"] = value; }
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}
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[UserScopedSettingAttribute( )]
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[DefaultSettingValueAttribute( "10, 10" )]
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public Point FormLocation
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{
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get { return ( Point )this["FormLocation"]; }
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set { this["FormLocation"] = value; }
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}
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// User Config Settings
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[UserScopedSettingAttribute( )]
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[DefaultSettingValueAttribute( "defaultProfile" )] // from Game Bundle
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public String DefProfileName
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{
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get { return ( String )this["DefProfileName"]; }
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set { this["DefProfileName"] = value; }
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}
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[UserScopedSettingAttribute( )]
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[DefaultSettingValueAttribute( "layout_joystick_spacesim" )] // from Game Bundle
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public String DefMappingName
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{
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get { return ( String )this["DefMappingName"]; }
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set { this["DefMappingName"] = value; }
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}
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[UserScopedSettingAttribute( )]
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[DefaultSettingValueAttribute( "layout_my_joystick" )] // just a default
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public String MyMappingName
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{
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get { return ( String )this["MyMappingName"]; }
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set { this["MyMappingName"] = value; }
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}
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}
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}
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