mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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aa5ba5bd7f
Otherwise C++20 doesn't like it.
122 lines
5.0 KiB
C
122 lines
5.0 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file vehicle_gui.h Functions related to the vehicle's GUIs. */
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#ifndef VEHICLE_GUI_H
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#define VEHICLE_GUI_H
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#include "window_type.h"
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#include "vehicle_type.h"
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#include "vehicle_gui_base.h"
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#include "vehiclelist.h"
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#include "order_type.h"
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#include "station_type.h"
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#include "engine_type.h"
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#include "company_type.h"
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void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent, bool auto_refit = false);
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/** The tabs in the train details window */
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enum TrainDetailsWindowTabs : byte {
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TDW_TAB_CARGO = 0, ///< Tab with cargo carried by the vehicles
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TDW_TAB_INFO, ///< Tab with name and value of the vehicles
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TDW_TAB_CAPACITY, ///< Tab with cargo capacity of the vehicles
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TDW_TAB_TOTALS, ///< Tab with sum of total cargo transported
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};
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DECLARE_ENUM_AS_ADDABLE(TrainDetailsWindowTabs)
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/** Special values for vehicle-related windows for the data parameter of #InvalidateWindowData. */
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enum VehicleInvalidateWindowData {
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VIWD_REMOVE_ALL_ORDERS = -1, ///< Removed / replaced all orders (after deleting / sharing).
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VIWD_MODIFY_ORDERS = -2, ///< Other order modifications.
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VIWD_CONSIST_CHANGED = -3, ///< Vehicle composition was changed.
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VIWD_AUTOREPLACE = -4, ///< Autoreplace replaced the vehicle.
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};
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/** Extra information about refitted cargo and capacity */
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struct TestedEngineDetails {
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Money cost; ///< Refit cost
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CargoID cargo; ///< Cargo type
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uint capacity; ///< Cargo capacity
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uint16_t mail_capacity; ///< Mail capacity if available
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CargoArray all_capacities{}; ///< Capacities for all cargoes
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void FillDefaultCapacities(const Engine *e);
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};
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int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te);
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void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest = INVALID_VEHICLE);
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void DrawRoadVehImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip = 0);
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void DrawShipImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type);
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void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type);
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void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
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uint ShowRefitOptionsList(int left, int right, int y, EngineID engine);
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StringID GetCargoSubtypeText(const Vehicle *v);
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void ShowVehicleListWindow(const Vehicle *v);
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void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type);
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void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station);
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void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);
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/**
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* Get the height of a single vehicle in the GUIs.
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* @param type the vehicle type to look at
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* @return the height
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*/
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inline uint GetVehicleHeight(VehicleType type)
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{
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return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
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}
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int GetSingleVehicleWidth(const Vehicle *v, EngineImageType image_type);
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int GetVehicleWidth(const Vehicle *v, EngineImageType image_type);
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/** Dimensions of a cell in the purchase/depot windows. */
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struct VehicleCellSize {
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uint height; ///< Vehicle cell height.
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uint extend_left; ///< Extend of the cell to the left.
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uint extend_right; ///< Extend of the cell to the right.
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};
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VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type);
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/**
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* Get WindowClass for vehicle list of given vehicle type
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* @param vt vehicle type to check
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* @return corresponding window class
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* @note works only for company buildable vehicle types
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*/
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inline WindowClass GetWindowClassForVehicleType(VehicleType vt)
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{
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switch (vt) {
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default: NOT_REACHED();
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case VEH_TRAIN: return WC_TRAINS_LIST;
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case VEH_ROAD: return WC_ROADVEH_LIST;
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case VEH_SHIP: return WC_SHIPS_LIST;
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case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
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}
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}
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/* Unified window procedure */
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void ShowVehicleViewWindow(const Vehicle *v);
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bool VehicleClicked(const Vehicle *v);
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bool VehicleClicked(VehicleList::const_iterator begin, VehicleList::const_iterator end);
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bool VehicleClicked(const GUIVehicleGroup &vehgroup);
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void StartStopVehicle(const Vehicle *v, bool texteffect);
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Vehicle *CheckClickOnVehicle(const struct Viewport *vp, int x, int y);
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void StopGlobalFollowVehicle(const Vehicle *v);
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void DrawVehicleImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip);
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void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type);
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#endif /* VEHICLE_GUI_H */
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