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https://github.com/JGRennison/OpenTTD-patches.git
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205 lines
5.5 KiB
C
205 lines
5.5 KiB
C
/* $Id$ */
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/** @file bridge_map.h Map accessor functions for bridges. */
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#ifndef BRIDGE_MAP_H
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#define BRIDGE_MAP_H
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#include "direction_func.h"
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#include "rail_type.h"
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#include "road_map.h"
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#include "bridge.h"
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/**
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* Checks if this is a bridge, instead of a tunnel
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* @param t The tile to analyze
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* @pre IsTileType(t, MP_TUNNELBRIDGE)
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* @return true if the structure is a bridge one
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*/
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static inline bool IsBridge(TileIndex t)
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{
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assert(IsTileType(t, MP_TUNNELBRIDGE));
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return HasBit(_m[t].m5, 7);
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}
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/**
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* checks if there is a bridge on this tile
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* @param t The tile to analyze
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* @return true if a bridge is present
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*/
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static inline bool IsBridgeTile(TileIndex t)
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{
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return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
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}
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/**
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* checks for the possibility that a bridge may be on this tile
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* These are in fact all the tile types on which a bridge can be found
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* @param t The tile to analyze
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* @return true if a bridge migh be present
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*/
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static inline bool MayHaveBridgeAbove(TileIndex t)
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{
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return
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IsTileType(t, MP_CLEAR) ||
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IsTileType(t, MP_RAILWAY) ||
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IsTileType(t, MP_ROAD) ||
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IsTileType(t, MP_WATER) ||
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IsTileType(t, MP_TUNNELBRIDGE) ||
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IsTileType(t, MP_UNMOVABLE);
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}
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/**
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* checks if a bridge is set above the ground of this tile
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* @param t The tile to analyze
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* @pre MayHaveBridgeAbove(t)
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* @return true if a bridge is detected above
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*/
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static inline bool IsBridgeAbove(TileIndex t)
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{
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assert(MayHaveBridgeAbove(t));
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return GB(_m[t].m6, 6, 2) != 0;
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}
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/**
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* Determines the type of bridge on a tile
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* @param t The tile to analyze
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* @pre IsBridgeTile(t)
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* @return The bridge type
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*/
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static inline BridgeType GetBridgeType(TileIndex t)
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{
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assert(IsBridgeTile(t));
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return GB(_m[t].m2, 4, 4);
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}
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/**
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* Get the axis of the bridge that goes over the tile. Not the axis or the ramp.
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* @param t The tile to analyze
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* @pre IsBridgeAbove(t)
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* @return the above mentioned axis
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*/
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static inline Axis GetBridgeAxis(TileIndex t)
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{
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assert(IsBridgeAbove(t));
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return (Axis)(GB(_m[t].m6, 6, 2) - 1);
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}
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/**
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* Finds the end of a bridge in the specified direction starting at a middle tile
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* @param t the bridge tile to find the bridge ramp for
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* @param d the direction to search in
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*/
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TileIndex GetBridgeEnd(TileIndex t, DiagDirection d);
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/**
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* Finds the northern end of a bridge starting at a middle tile
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* @param t the bridge tile to find the bridge ramp for
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*/
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TileIndex GetNorthernBridgeEnd(TileIndex t);
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/**
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* Finds the southern end of a bridge starting at a middle tile
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* @param t the bridge tile to find the bridge ramp for
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*/
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TileIndex GetSouthernBridgeEnd(TileIndex t);
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/**
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* Starting at one bridge end finds the other bridge end
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* @param t the bridge ramp tile to find the other bridge ramp for
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*/
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TileIndex GetOtherBridgeEnd(TileIndex t);
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/**
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* Get the height ('z') of a bridge in pixels.
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* @param tile the bridge ramp tile to get the bridge height from
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* @return the height of the bridge in pixels
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*/
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uint GetBridgeHeight(TileIndex tile);
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/**
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* Remove the bridge over the given axis.
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* @param t the tile to remove the bridge from
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* @param a the axis of the bridge to remove
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* @pre MayHaveBridgeAbove(t)
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*/
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static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a)
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{
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assert(MayHaveBridgeAbove(t));
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ClrBit(_m[t].m6, 6 + a);
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}
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/**
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* Removes bridges from the given, that is bridges along the X and Y axis.
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* @param t the tile to remove the bridge from
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* @pre MayHaveBridgeAbove(t)
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*/
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static inline void ClearBridgeMiddle(TileIndex t)
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{
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ClearSingleBridgeMiddle(t, AXIS_X);
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ClearSingleBridgeMiddle(t, AXIS_Y);
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}
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/**
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* Set that there is a bridge over the given axis.
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* @param t the tile to add the bridge to
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* @param a the axis of the bridge to add
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* @pre MayHaveBridgeAbove(t)
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*/
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static inline void SetBridgeMiddle(TileIndex t, Axis a)
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{
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assert(MayHaveBridgeAbove(t));
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SetBit(_m[t].m6, 6 + a);
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}
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/**
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* Generic part to make a bridge ramp for both roads and rails.
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* @param t the tile to make a bridge ramp
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* @param o the new owner of the bridge ramp
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* @param bridgetype the type of bridge this bridge ramp belongs to
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* @param d the direction this ramp must be facing
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* @param tt the transport type of the bridge
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* @param rt the road or rail type
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* @note this function should not be called directly.
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*/
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static inline void MakeBridgeRamp(TileIndex t, Owner o, BridgeType bridgetype, DiagDirection d, TransportType tt, uint rt)
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{
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SetTileType(t, MP_TUNNELBRIDGE);
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SetTileOwner(t, o);
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_m[t].m2 = bridgetype << 4;
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_m[t].m3 = rt;
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_m[t].m4 = 0;
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_m[t].m5 = 1 << 7 | tt << 2 | d;
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}
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/**
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* Make a bridge ramp for roads.
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* @param t the tile to make a bridge ramp
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* @param o the new owner of the bridge ramp
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* @param bridgetype the type of bridge this bridge ramp belongs to
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* @param d the direction this ramp must be facing
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* @param r the road type of the bridge
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*/
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static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, BridgeType bridgetype, DiagDirection d, RoadTypes r)
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{
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MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD, r);
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}
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/**
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* Make a bridge ramp for rails.
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* @param t the tile to make a bridge ramp
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* @param o the new owner of the bridge ramp
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* @param bridgetype the type of bridge this bridge ramp belongs to
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* @param d the direction this ramp must be facing
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* @param r the rail type of the bridge
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*/
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static inline void MakeRailBridgeRamp(TileIndex t, Owner o, BridgeType bridgetype, DiagDirection d, RailType r)
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{
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MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL, r);
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}
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#endif /* BRIDGE_MAP_H */
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