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OpenTTD-patches/src/network
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 1 year ago
..
core Codechange: migrate size related functions to Map structure 1 year ago
CMakeLists.txt Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network.cpp Fix #10177: company list password padlock showed after switching to single player 1 year ago
network.h Cleanup: Removed SVN headers 5 years ago
network_admin.cpp Codechange: migrate size related functions to Map structure 1 year ago
network_admin.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_base.h Codechange: [Network] Let NetworkClientInfo use std::string 3 years ago
network_chat_gui.cpp Codechange: address CodeQL issue "Multiplication result converted to larger type" (#10306) 1 year ago
network_client.cpp Codechange: Template the command callback function type to allow unpacked arguments. 3 years ago
network_client.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_command.cpp Feature: [GS] Scriptable league tables (#10001) 2 years ago
network_content.cpp Add: support filtering content entries for patchpacks (#9541) 3 years ago
network_content.h Fix #9535: Maintain a reverse dependency map of network content (#9538) 3 years ago
network_content_gui.cpp Change: Standardize progress bar layout. 2 years ago
network_content_gui.h Change: Standardize progress bar layout. 2 years ago
network_coordinator.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
network_coordinator.h Fix #9492: show for what server a relay session is being created (#9494) 3 years ago
network_func.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_gamelist.cpp Fix: [Network] don't show GameScript " (v0)" for old servers (#9507) 3 years ago
network_gamelist.h Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 3 years ago
network_gui.cpp Codechange: introduce GetMainWindow() to properly account for nullptr checks 1 year ago
network_gui.h Fix #9492: show for what server a relay session is being created (#9494) 3 years ago
network_internal.h Change: [Network] Transfer command data as serialized byte stream without fixed structure. 3 years ago
network_query.cpp Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) 3 years ago
network_query.h Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 3 years ago
network_server.cpp Codechange: add non-nullptr asserts in cases where it should never be nullptr 1 year ago
network_server.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_stun.cpp Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_stun.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_turn.cpp Codechange: ensure OnConnect() always gets called with a valid socket (#9729) 3 years ago
network_turn.h Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534) 3 years ago
network_type.h Add: [Network] external chat messages for remote admins (#9563) 3 years ago
network_udp.cpp Remove: old server listing via Master Server 3 years ago
network_udp.h Remove: old server listing via Master Server 3 years ago