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106 lines
6.2 KiB
C++
106 lines
6.2 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file tcp_coordinator.cpp Basic functions to receive and send Game Coordinator packets.
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*/
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#include "../../stdafx.h"
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#include "../../timer/timer_game_calendar.h"
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#include "../../debug.h"
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#include "tcp_coordinator.h"
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#include "../../safeguards.h"
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/**
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* Handle the given packet, i.e. pass it to the right.
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* parser receive command.
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* @param p The packet to handle.
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* @return True iff we should immediately handle further packets.
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*/
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bool NetworkCoordinatorSocketHandler::HandlePacket(Packet &p)
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{
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PacketCoordinatorType type = (PacketCoordinatorType)p.Recv_uint8();
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switch (type) {
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case PACKET_COORDINATOR_GC_ERROR: return this->Receive_GC_ERROR(p);
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case PACKET_COORDINATOR_SERVER_REGISTER: return this->Receive_SERVER_REGISTER(p);
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case PACKET_COORDINATOR_GC_REGISTER_ACK: return this->Receive_GC_REGISTER_ACK(p);
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case PACKET_COORDINATOR_SERVER_UPDATE: return this->Receive_SERVER_UPDATE(p);
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case PACKET_COORDINATOR_CLIENT_LISTING: return this->Receive_CLIENT_LISTING(p);
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case PACKET_COORDINATOR_GC_LISTING: return this->Receive_GC_LISTING(p);
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case PACKET_COORDINATOR_CLIENT_CONNECT: return this->Receive_CLIENT_CONNECT(p);
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case PACKET_COORDINATOR_GC_CONNECTING: return this->Receive_GC_CONNECTING(p);
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case PACKET_COORDINATOR_SERCLI_CONNECT_FAILED: return this->Receive_SERCLI_CONNECT_FAILED(p);
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case PACKET_COORDINATOR_GC_CONNECT_FAILED: return this->Receive_GC_CONNECT_FAILED(p);
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case PACKET_COORDINATOR_CLIENT_CONNECTED: return this->Receive_CLIENT_CONNECTED(p);
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case PACKET_COORDINATOR_GC_DIRECT_CONNECT: return this->Receive_GC_DIRECT_CONNECT(p);
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case PACKET_COORDINATOR_GC_STUN_REQUEST: return this->Receive_GC_STUN_REQUEST(p);
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case PACKET_COORDINATOR_SERCLI_STUN_RESULT: return this->Receive_SERCLI_STUN_RESULT(p);
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case PACKET_COORDINATOR_GC_STUN_CONNECT: return this->Receive_GC_STUN_CONNECT(p);
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case PACKET_COORDINATOR_GC_NEWGRF_LOOKUP: return this->Receive_GC_NEWGRF_LOOKUP(p);
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case PACKET_COORDINATOR_GC_TURN_CONNECT: return this->Receive_GC_TURN_CONNECT(p);
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default:
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Debug(net, 0, "[tcp/coordinator] Received invalid packet type {}", type);
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return false;
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}
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}
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/**
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* Receive a packet at TCP level.
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* @return Whether at least one packet was received.
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*/
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bool NetworkCoordinatorSocketHandler::ReceivePackets()
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{
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/*
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* We read only a few of the packets. This allows the GUI to update when
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* a large set of servers is being received. Otherwise the interface
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* "hangs" while the game is updating the server-list.
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*
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* What arbitrary number to choose is the ultimate question though.
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*/
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std::unique_ptr<Packet> p;
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static const int MAX_PACKETS_TO_RECEIVE = 42;
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int i = MAX_PACKETS_TO_RECEIVE;
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while (--i != 0 && (p = this->ReceivePacket()) != nullptr) {
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bool cont = this->HandlePacket(*p);
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if (!cont) return true;
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}
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return i != MAX_PACKETS_TO_RECEIVE - 1;
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}
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/**
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* Helper for logging receiving invalid packets.
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* @param type The received packet type.
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* @return Always false, as it's an error.
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*/
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bool NetworkCoordinatorSocketHandler::ReceiveInvalidPacket(PacketCoordinatorType type)
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{
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Debug(net, 0, "[tcp/coordinator] Received illegal packet type {}", type);
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return false;
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}
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bool NetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_ERROR); }
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bool NetworkCoordinatorSocketHandler::Receive_SERVER_REGISTER(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_REGISTER); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_REGISTER_ACK); }
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bool NetworkCoordinatorSocketHandler::Receive_SERVER_UPDATE(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_UPDATE); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_LISTING(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_LISTING); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_LISTING); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECT(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECTING); }
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bool NetworkCoordinatorSocketHandler::Receive_SERCLI_CONNECT_FAILED(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_CONNECT_FAILED); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECT_FAILED); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECTED(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECTED); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_DIRECT_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST); }
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bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_NEWGRF_LOOKUP); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_TURN_CONNECT); }
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