mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
922b9dd7f3
- Fix: Make clipboard code a bit nicer (thanks Tron)
780 lines
18 KiB
C
780 lines
18 KiB
C
#include "stdafx.h"
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#include "openttd.h"
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#include "window.h"
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#include "string.h"
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#include "table/strings.h"
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#include "hal.h"
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#include "gfx.h"
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#include "gui.h"
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#include <direct.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <process.h>
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#include <ctype.h>
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#include <time.h>
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#include <dos.h>
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#define INCL_DOS
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#define INCL_OS2MM
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#define INCL_WIN
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#define INCL_WINCLIPBOARD
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#include <os2.h>
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#include <os2me.h>
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#if defined(WITH_SDL)
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#include <SDL.h>
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#endif
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static inline int strcasecmp(const char* s1, const char* s2)
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{
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return stricmp(s1, s2);
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}
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static char *_fios_path;
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static char *_fios_save_path;
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static char *_fios_scn_path;
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static FiosItem *_fios_items;
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static int _fios_count, _fios_alloc;
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static FiosItem *FiosAlloc(void)
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{
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if (_fios_count == _fios_alloc) {
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_fios_alloc += 256;
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_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
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}
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return &_fios_items[_fios_count++];
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}
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int compare_FiosItems(const void *a, const void *b)
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{
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const FiosItem *da = (const FiosItem *)a;
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const FiosItem *db = (const FiosItem *)b;
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int r;
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if (_savegame_sort_order < 2) // sort by date
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r = da->mtime < db->mtime ? -1 : 1;
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else
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r = strcasecmp(
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da->title[0] != '\0' ? da->title : da->name,
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db->title[0] != '\0' ? db->title : db->name
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);
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if (_savegame_sort_order & 1) r = -r;
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return r;
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}
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static DIR *my_opendir(char *path, char *file)
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{
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char paths[MAX_PATH];
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append_path(paths, path, file);
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return opendir(paths);
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}
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static void append_path(char *out, const char *path, const char *file)
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{
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if (path[2] == '\\' && path[3] == '\0')
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sprintf(out, "%s%s", path, file);
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else
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sprintf(out, "%s\\%s", path, file);
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}
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// Get a list of savegames
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FiosItem *FiosGetSavegameList(int *num, int mode)
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{
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FiosItem *fios;
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DIR *dir;
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struct dirent *dirent;
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struct stat sb;
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int sort_start;
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char filename[MAX_PATH];
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if (_fios_save_path == NULL) {
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_fios_save_path = malloc(MAX_PATH);
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strcpy(_fios_save_path, _path.save_dir);
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}
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if (_game_mode == GM_EDITOR)
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_fios_path = _fios_scn_path;
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else
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_fios_path = _fios_save_path;
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// Parent directory, only if not of the type C:\.
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if (_fios_path[3] != '\0') {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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strcpy(fios->name, "..");
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strcpy(fios->title, ".. (Parent directory)");
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}
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// Show subdirectories first
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dir = my_opendir(_fios_path, "*.*");
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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append_path(filename, _fios_path, dirent->d_name);
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if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
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strcmp(dirent->d_name, ".") != 0 &&
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strcmp(dirent->d_name, "..") != 0) {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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snprintf(fios->title, lengthof(fios->title),
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"%s\\ (Directory)", dirent->d_name);
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}
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}
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closedir(dir);
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}
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{
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/* XXX ugly global variables ... */
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byte order = _savegame_sort_order;
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_savegame_sort_order = 2; // sort ascending by name
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qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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_savegame_sort_order = order;
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}
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// this is where to start sorting
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sort_start = _fios_count;
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/* Show savegame files
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* .SAV OpenTTD saved game
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* .SS1 Transport Tycoon Deluxe preset game
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* .SV1 Transport Tycoon Deluxe (Patch) saved game
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* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
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*/
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dir = my_opendir(_fios_path, "*.*");
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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char *t;
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append_path(filename, _fios_path, dirent->d_name);
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if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
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t = strrchr(dirent->d_name, '.');
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if (t != NULL && strcasecmp(t, ".sav") == 0) { // OpenTTD
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_FILE;
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fios->mtime = sb.st_mtime;
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fios->title[0] = '\0';
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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if (t != NULL && (
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strcasecmp(t, ".ss1") == 0 ||
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strcasecmp(t, ".sv1") == 0 ||
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strcasecmp(t, ".sv2") == 0
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)) { // TTDLX(Patch)
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_OLDFILE;
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fios->mtime = sb.st_mtime;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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GetOldSaveGameName(fios->title, filename);
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}
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}
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}
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closedir(dir);
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}
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qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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// Drives
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{
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uint save;
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uint disk;
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uint total;
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/* save original drive */
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_dos_getdrive(&save);
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/* get available drive letters */
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for (disk = 1; disk < 27; ++disk)
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{
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uint disk2;
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_dos_setdrive(disk, &total);
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_dos_getdrive(&disk2);
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if (disk == disk2)
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{
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_DRIVE;
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sprintf(fios->name, "%c:", 'A' + disk - 1);
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sprintf(fios->title, "%c:", 'A' + disk - 1);
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}
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}
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_dos_setdrive(save, &total);
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}
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*num = _fios_count;
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return _fios_items;
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}
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// Get a list of scenarios
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FiosItem *FiosGetScenarioList(int *num, int mode)
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{
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FiosItem *fios;
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DIR *dir;
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struct dirent *dirent;
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struct stat sb;
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int sort_start;
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char filename[MAX_PATH];
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if (mode == SLD_NEW_GAME || _fios_scn_path == NULL) {
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if (_fios_scn_path == NULL)
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_fios_scn_path = malloc(MAX_PATH);
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strcpy(_fios_scn_path, _path.scenario_dir);
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}
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_fios_path = _fios_scn_path;
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// Parent directory, only if not of the type C:\.
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if (_fios_path[3] != '\0' && mode != SLD_NEW_GAME) {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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strcpy(fios->title, ".. (Parent directory)");
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}
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// Show subdirectories first
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dir = my_opendir(_fios_path, "*.*");
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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append_path(filename, _fios_path, dirent->d_name);
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if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
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strcmp(dirent->d_name, ".") != 0 &&
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strcmp(dirent->d_name, "..") != 0) {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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snprintf(fios->title, lengthof(fios->title),
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"%s\\ (Directory)", dirent->d_name);
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}
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}
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closedir(dir);
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}
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// this is where to start sorting
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sort_start = _fios_count;
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/* Show scenario files
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* .SCN OpenTTD style scenario file
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* .SV0 Transport Tycoon Deluxe (Patch) scenario
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* .SS0 Transport Tycoon Deluxe preset scenario
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*/
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dir = my_opendir(_fios_path, "*.*");
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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char *t;
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append_path(filename, _fios_path, dirent->d_name);
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if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
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t = strrchr(dirent->d_name, '.');
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if (t != NULL && strcasecmp(t, ".scn") == 0) { // OpenTTD
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_SCENARIO;
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fios->mtime = sb.st_mtime;
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fios->title[0] = '\0';
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
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mode == SLD_NEW_GAME) {
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if (t != NULL && (
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strcasecmp(t, ".sv0") == 0 ||
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strcasecmp(t, ".ss0") == 0
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)) { // TTDLX(Patch)
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_OLD_SCENARIO;
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fios->mtime = sb.st_mtime;
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GetOldScenarioGameName(fios->title, filename);
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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}
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}
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}
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closedir(dir);
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}
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qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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// Drives
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if (mode != SLD_NEW_GAME)
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{
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unsigned save, disk, disk2, total;
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/* save original drive */
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_dos_getdrive(&save);
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/* get available drive letters */
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for (disk = 1; disk < 27; ++disk)
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{
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_dos_setdrive(disk, &total);
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_dos_getdrive(&disk2);
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if (disk == disk2)
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{
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_DRIVE;
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sprintf(fios->name, "%c:", 'A' + disk - 1);
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sprintf(fios->title, "%c:", 'A' + disk - 1);
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}
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}
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_dos_setdrive(save, &total);
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}
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*num = _fios_count;
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return _fios_items;
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}
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// Free the list of savegames
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void FiosFreeSavegameList(void)
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{
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free(_fios_items);
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_fios_items = NULL;
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_fios_alloc = _fios_count = 0;
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}
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// Browse to
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char *FiosBrowseTo(const FiosItem *item)
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{
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char *path = _fios_path;
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char *s;
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switch (item->type) {
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case FIOS_TYPE_DRIVE:
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sprintf(path, "%c:\\", item->title[0]);
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break;
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case FIOS_TYPE_PARENT:
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s = strrchr(path, '\\');
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if (s != NULL) *s = '\0';
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break;
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case FIOS_TYPE_DIR:
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s = strchr(item->name, '\\');
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if (s != NULL) *s = '\0';
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if (path[3]!= '\0' ) strcat(path, "\\");
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strcat(path, item->name);
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break;
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case FIOS_TYPE_FILE:
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case FIOS_TYPE_OLDFILE:
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case FIOS_TYPE_SCENARIO:
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case FIOS_TYPE_OLD_SCENARIO: {
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static char str_buffr[512];
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sprintf(str_buffr, "%s\\%s", path, item->name);
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return str_buffr;
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}
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}
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return NULL;
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}
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/**
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* Get descriptive texts. Returns the path and free space
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* left on the device
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* @param path string describing the path
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* @param tfs total free space in megabytes, optional (can be NULL)
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* @return StringID describing the path (free space or failure)
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*/
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StringID FiosGetDescText(const char **path, uint32 *tot)
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{
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struct diskfree_t free;
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char drive;
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*path = _fios_path;
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drive = *path[0] - 'A' + 1;
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if (tot != NULL && _getdiskfree(drive, &free) == 0) {
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*tot = free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector;
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return STR_4005_BYTES_FREE;
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}
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return STR_4006_UNABLE_TO_READ_DRIVE;
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}
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void FiosMakeSavegameName(char *buf, const char *name)
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{
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const char* extension;
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const char* period;
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if (_game_mode == GM_EDITOR)
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extension = ".scn";
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else
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extension = ".sav";
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// Don't append the extension, if it is already there
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period = strrchr(name, '.');
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if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
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sprintf(buf, "%s\\%s%s", _fios_path, name, extension);
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}
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void FiosDelete(const char *name)
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{
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char path[512];
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snprintf(path, lengthof(path), "%s\\%s", _fios_path, name);
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unlink(path);
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}
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const DriverDesc _video_driver_descs[] = {
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{ "null", "Null Video Driver", &_null_video_driver, 0},
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#if defined(WITH_SDL)
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{ "sdl", "SDL Video Driver", &_sdl_video_driver, 1},
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#endif
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{ "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0},
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{ NULL, NULL, NULL, 0}
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};
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const DriverDesc _sound_driver_descs[] = {
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{ "null", "Null Sound Driver", &_null_sound_driver, 0},
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#if defined(WITH_SDL)
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{ "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1},
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#endif
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{ NULL, NULL, NULL, 0}
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};
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const DriverDesc _music_driver_descs[] = {
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{ "os2", "OS/2 Music Driver", &_os2_music_driver, 0},
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{ "null", "Null Music Driver", &_null_music_driver, 1},
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{ NULL, NULL, NULL, 0}
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};
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/* GetOSVersion returns the minimal required version of OS to be able to use that driver.
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Not needed for OS/2. */
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byte GetOSVersion(void)
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{
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return 2; // any arbitrary number bigger then 0
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}
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bool FileExists(const char *filename)
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{
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return access(filename, 0) == 0;
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}
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static int LanguageCompareFunc(const void *a, const void *b)
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{
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return strcmp(*(const char* const *)a, *(const char* const *)b);
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}
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int GetLanguageList(char **languages, int max)
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{
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DIR *dir;
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struct dirent *dirent;
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int num = 0;
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dir = opendir(_path.lang_dir);
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if (dir != NULL) {
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while ((dirent = readdir(dir))) {
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char *t = strrchr(dirent->d_name, '.');
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if (t && !strcmp(t, ".lng")) {
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languages[num++] = strdup(dirent->d_name);
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if (num == max) break;
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}
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}
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closedir(dir);
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}
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qsort(languages, num, sizeof(char*), LanguageCompareFunc);
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return num;
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}
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static void ChangeWorkingDirectory(char *exe)
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{
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char *s = strrchr(exe, '\\');
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = '\\';
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}
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}
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void ShowInfo(const char *str)
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{
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HAB hab;
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HMQ hmq;
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ULONG rc;
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// init PM env.
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hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
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// display the box
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rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION);
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// terminate PM env.
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WinDestroyMsgQueue(hmq);
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WinTerminate(hab);
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}
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|
|
void ShowOSErrorBox(const char *buf)
|
|
{
|
|
HAB hab;
|
|
HMQ hmq;
|
|
ULONG rc;
|
|
|
|
// init PM env.
|
|
hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
|
|
|
|
// display the box
|
|
rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR);
|
|
|
|
// terminate PM env.
|
|
WinDestroyMsgQueue(hmq);
|
|
WinTerminate(hab);
|
|
}
|
|
|
|
int CDECL main(int argc, char* argv[])
|
|
{
|
|
// change the working directory to enable doubleclicking in UIs
|
|
ChangeWorkingDirectory(argv[0]);
|
|
|
|
_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
|
|
|
|
|
|
return ttd_main(argc, argv);
|
|
}
|
|
|
|
void DeterminePaths(void)
|
|
{
|
|
char *s;
|
|
|
|
_path.game_data_dir = malloc(MAX_PATH);
|
|
ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
|
|
#if defined SECOND_DATA_DIR
|
|
_path.second_data_dir = malloc(MAX_PATH);
|
|
ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
|
|
#endif
|
|
|
|
#if defined(USE_HOMEDIR)
|
|
{
|
|
const char *homedir = getenv("HOME");
|
|
|
|
if (homedir == NULL) {
|
|
const struct passwd *pw = getpwuid(getuid());
|
|
if (pw != NULL) homedir = pw->pw_dir;
|
|
}
|
|
|
|
_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
|
|
}
|
|
|
|
#else /* not defined(USE_HOMEDIR) */
|
|
|
|
_path.personal_dir = malloc(MAX_PATH);
|
|
ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
|
|
|
|
// check if absolute or relative path
|
|
s = strchr(_path.personal_dir, '\\');
|
|
|
|
// add absolute path
|
|
if (s == NULL || _path.personal_dir != s) {
|
|
getcwd(_path.personal_dir, MAX_PATH);
|
|
s = strchr(_path.personal_dir, 0);
|
|
*s++ = '\\';
|
|
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
|
|
}
|
|
|
|
#endif /* defined(USE_HOMEDIR) */
|
|
|
|
s = strchr(_path.personal_dir, 0);
|
|
|
|
// append a / ?
|
|
if (s[-1] != '\\') strcpy(s, "\\");
|
|
|
|
_path.save_dir = str_fmt("%ssave", _path.personal_dir);
|
|
_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
|
|
_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
|
|
_path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
|
|
_path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
|
|
|
|
if (_config_file == NULL)
|
|
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
|
|
|
|
_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
|
|
_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
|
|
|
|
#if defined CUSTOM_LANG_DIR
|
|
// sets the search path for lng files to the custom one
|
|
_path.lang_dir = malloc( MAX_PATH );
|
|
ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
|
|
#else
|
|
_path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
|
|
#endif
|
|
|
|
// create necessary folders
|
|
mkdir(_path.personal_dir);
|
|
mkdir(_path.save_dir);
|
|
mkdir(_path.autosave_dir);
|
|
mkdir(_path.scenario_dir);
|
|
}
|
|
|
|
// FUNCTION: OS2_SwitchToConsoleMode
|
|
//
|
|
// Switches OpenTTD to a console app at run-time, instead of a PM app
|
|
// Necessary to see stdout, etc
|
|
|
|
void OS2_SwitchToConsoleMode(void)
|
|
{
|
|
PPIB pib;
|
|
PTIB tib;
|
|
|
|
DosGetInfoBlocks(&tib, &pib);
|
|
|
|
// Change flag from PM to VIO
|
|
pib->pib_ultype = 3;
|
|
}
|
|
|
|
/**********************
|
|
* OS/2 MIDI PLAYER
|
|
**********************/
|
|
|
|
/* Interesting how similar the MCI API in OS/2 is to the Win32 MCI API,
|
|
* eh? Anyone would think they both came from the same place originally! ;)
|
|
*/
|
|
|
|
static long CDECL MidiSendCommand(const char *cmd, ...)
|
|
{
|
|
va_list va;
|
|
char buf[512];
|
|
va_start(va, cmd);
|
|
vsprintf(buf, cmd, va);
|
|
va_end(va);
|
|
return mciSendString(buf, NULL, 0, NULL, 0);
|
|
}
|
|
|
|
static void OS2MidiPlaySong(const char *filename)
|
|
{
|
|
MidiSendCommand("close all");
|
|
|
|
if (MidiSendCommand("open %s type sequencer alias song", filename) != 0)
|
|
return;
|
|
|
|
MidiSendCommand("play song from 0");
|
|
}
|
|
|
|
static void OS2MidiStopSong(void)
|
|
{
|
|
MidiSendCommand("close all");
|
|
}
|
|
|
|
static void OS2MidiSetVolume(byte vol)
|
|
{
|
|
MidiSendCommand("set song audio volume %d", ((vol/127)*100));
|
|
}
|
|
|
|
static bool OS2MidiIsSongPlaying(void)
|
|
{
|
|
char buf[16];
|
|
mciSendString("status song mode", buf, sizeof(buf), NULL, 0);
|
|
return strcmp(buf, "playing") == 0 || strcmp(buf, "seeking") == 0;
|
|
}
|
|
|
|
static const char *OS2MidiStart(const char * const *parm)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static void OS2MidiStop(void)
|
|
{
|
|
MidiSendCommand("close all");
|
|
}
|
|
|
|
const HalMusicDriver _os2_music_driver = {
|
|
OS2MidiStart,
|
|
OS2MidiStop,
|
|
OS2MidiPlaySong,
|
|
OS2MidiStopSong,
|
|
OS2MidiIsSongPlaying,
|
|
OS2MidiSetVolume,
|
|
};
|
|
|
|
/**
|
|
* Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
|
|
* and append this up to the maximum length (either absolute or screenlength). If maxlength
|
|
* is zero, we don't care about the screenlength but only about the physical length of the string
|
|
* @param tb @Textbuf type to be changed
|
|
* @return Return true on successfull change of Textbuf, or false otherwise
|
|
*/
|
|
bool InsertTextBufferClipboard(Textbuf *tb)
|
|
{
|
|
HAB hab = 0;
|
|
|
|
if (WinOpenClipbrd(hab))
|
|
{
|
|
const char* text = (const char*)WinQueryClipbrdData(hab, CF_TEXT);
|
|
|
|
if (text != NULL)
|
|
{
|
|
uint length = 0;
|
|
uint width = 0;
|
|
const char* i;
|
|
|
|
for (i = text; IsValidAsciiChar(*i); i++)
|
|
{
|
|
uint w;
|
|
|
|
if (tb->length + length >= tb->maxlength - 1) break;
|
|
|
|
w = GetCharacterWidth((byte)*i);
|
|
if (tb->maxwidth != 0 && width + tb->width + w > tb->maxwidth) break;
|
|
|
|
width += w;
|
|
length++;
|
|
}
|
|
|
|
memmove(tb->buf + tb->caretpos + length, tb->buf + tb->caretpos, tb->length - tb->caretpos + 1);
|
|
memcpy(tb->buf + tb->caretpos, text, length);
|
|
tb->width += width;
|
|
tb->caretxoffs += width;
|
|
tb->length += length;
|
|
tb->caretpos += length;
|
|
|
|
WinCloseClipbrd(hab);
|
|
return true;
|
|
}
|
|
|
|
WinCloseClipbrd(hab);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static TID thread1 = 0;
|
|
|
|
// The thread function must be declared and compiled using _Optlink linkage, apparently
|
|
// It seems to work, though :)
|
|
|
|
bool CreateOTTDThread(void *func, void *param)
|
|
{
|
|
thread1 = _beginthread(func, NULL, 32768, param);
|
|
|
|
if (thread1 == -1)
|
|
return(false);
|
|
|
|
return(true);
|
|
}
|
|
|
|
void CloseOTTDThread(void)
|
|
{
|
|
_endthread();
|
|
return;
|
|
}
|
|
|
|
void JoinOTTDThread(void)
|
|
{
|
|
if (thread1 == 0)
|
|
return;
|
|
|
|
DosWaitThread(&thread1, DCWW_WAIT);
|
|
}
|