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https://github.com/JGRennison/OpenTTD-patches.git
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cad526ef36
disabled hardcode _networking/_network_available to zero and let the compiler handle all optimizations.
28 lines
751 B
C
28 lines
751 B
C
/* $Id$ */
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#ifndef NETWORK_GUI_H
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#define NETWORK_GUI_H
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#ifdef ENABLE_NETWORK
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#include "network_data.h"
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void ShowNetworkNeedPassword(NetworkPasswordType npt);
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void ShowNetworkGiveMoneyWindow(byte player); // PlayerID
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void ShowNetworkChatQueryWindow(byte desttype, byte dest);
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void ShowJoinStatusWindowAfterJoin(void);
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void ShowNetworkGameWindow(void);
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void ShowClientList(void);
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
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static inline void ShowClientList(void) {}
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static inline void ShowJoinStatusWindowAfterJoin(void) {}
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static inline void ShowNetworkGameWindow(void) {}
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_GUI_H */
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