mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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cbdd9f84d8
# Conflicts: # src/console_gui.cpp # src/lang/korean.txt # src/video/sdl2_v.cpp # src/video/sdl2_v.h # src/window.cpp # src/window_gui.h
996 lines
30 KiB
C++
996 lines
30 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file screenshot.cpp The creation of screenshots! */
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#include "stdafx.h"
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#include "fileio_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "screenshot.h"
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#include "blitter/factory.hpp"
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#include "zoom_func.h"
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#include "core/endian_func.hpp"
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#include "saveload/saveload.h"
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#include "company_func.h"
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#include "strings_func.h"
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#include "error.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "tile_map.h"
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#include "landscape.h"
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#include "smallmap_gui.h"
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#include "table/strings.h"
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#include "safeguards.h"
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static const char * const SCREENSHOT_NAME = "screenshot"; ///< Default filename of a saved screenshot.
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static const char * const HEIGHTMAP_NAME = "heightmap"; ///< Default filename of a saved heightmap.
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char _screenshot_format_name[8]; ///< Extension of the current screenshot format (corresponds with #_cur_screenshot_format).
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uint _num_screenshot_formats; ///< Number of available screenshot formats.
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uint _cur_screenshot_format; ///< Index of the currently selected screenshot format in #_screenshot_formats.
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static char _screenshot_name[128]; ///< Filename of the screenshot file.
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char _full_screenshot_name[MAX_PATH]; ///< Pathname of the screenshot file.
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static const char *_screenshot_aux_text_key = nullptr;
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static const char *_screenshot_aux_text_value = nullptr;
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void SetScreenshotAuxiliaryText(const char *key, const char *value)
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{
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_screenshot_aux_text_key = key;
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_screenshot_aux_text_value = value;
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}
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/**
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* Callback function signature for generating lines of pixel data to be written to the screenshot file.
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* @param userdata Pointer to user data.
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* @param buf Destination buffer.
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* @param y Line number of the first line to write.
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* @param pitch Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
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* @param n Number of lines to write.
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*/
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typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n);
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/**
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* Function signature for a screenshot generation routine for one of the available formats.
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* @param name Filename, including extension.
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* @param callb Callback function for generating lines of pixels.
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* @param userdata User data, passed on to \a callb.
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* @param w Width of the image in pixels.
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* @param h Height of the image in pixels.
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* @param pixelformat Bits per pixel (bpp), either 8 or 32.
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* @param palette %Colour palette (for 8bpp images).
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* @return File was written successfully.
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*/
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typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);
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/** Screenshot format information. */
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struct ScreenshotFormat {
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const char *extension; ///< File extension.
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ScreenshotHandlerProc *proc; ///< Function for writing the screenshot.
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};
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#define MKCOLOUR(x) TO_LE32X(x)
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/*************************************************
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**** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
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*************************************************/
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/** BMP File Header (stored in little endian) */
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PACK(struct BitmapFileHeader {
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uint16 type;
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uint32 size;
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uint32 reserved;
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uint32 off_bits;
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});
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assert_compile(sizeof(BitmapFileHeader) == 14);
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/** BMP Info Header (stored in little endian) */
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struct BitmapInfoHeader {
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uint32 size;
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int32 width, height;
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uint16 planes, bitcount;
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uint32 compression, sizeimage, xpels, ypels, clrused, clrimp;
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};
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assert_compile(sizeof(BitmapInfoHeader) == 40);
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/** Format of palette data in BMP header */
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struct RgbQuad {
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byte blue, green, red, reserved;
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};
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assert_compile(sizeof(RgbQuad) == 4);
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/**
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* Generic .BMP writer
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* @param name file name including extension
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* @param callb callback used for gathering rendered image
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* @param userdata parameters forwarded to \a callb
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* @param w width in pixels
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* @param h height in pixels
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* @param pixelformat bits per pixel
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* @param palette colour palette (for 8bpp mode)
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* @return was everything ok?
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* @see ScreenshotHandlerProc
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*/
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static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
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{
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uint bpp; // bytes per pixel
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switch (pixelformat) {
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case 8: bpp = 1; break;
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/* 32bpp mode is saved as 24bpp BMP */
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case 32: bpp = 3; break;
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/* Only implemented for 8bit and 32bit images so far */
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default: return false;
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}
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FILE *f = fopen(name, "wb");
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if (f == nullptr) return false;
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/* Each scanline must be aligned on a 32bit boundary */
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uint bytewidth = Align(w * bpp, 4); // bytes per line in file
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/* Size of palette. Only present for 8bpp mode */
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uint pal_size = pixelformat == 8 ? sizeof(RgbQuad) * 256 : 0;
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/* Setup the file header */
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BitmapFileHeader bfh;
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bfh.type = TO_LE16('MB');
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bfh.size = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size + bytewidth * h);
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bfh.reserved = 0;
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bfh.off_bits = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size);
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/* Setup the info header */
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BitmapInfoHeader bih;
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bih.size = TO_LE32(sizeof(BitmapInfoHeader));
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bih.width = TO_LE32(w);
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bih.height = TO_LE32(h);
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bih.planes = TO_LE16(1);
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bih.bitcount = TO_LE16(bpp * 8);
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bih.compression = 0;
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bih.sizeimage = 0;
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bih.xpels = 0;
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bih.ypels = 0;
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bih.clrused = 0;
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bih.clrimp = 0;
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/* Write file header and info header */
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if (fwrite(&bfh, sizeof(bfh), 1, f) != 1 || fwrite(&bih, sizeof(bih), 1, f) != 1) {
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fclose(f);
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return false;
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}
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if (pixelformat == 8) {
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/* Convert the palette to the windows format */
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RgbQuad rq[256];
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for (uint i = 0; i < 256; i++) {
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rq[i].red = palette[i].r;
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rq[i].green = palette[i].g;
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rq[i].blue = palette[i].b;
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rq[i].reserved = 0;
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}
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/* Write the palette */
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if (fwrite(rq, sizeof(rq), 1, f) != 1) {
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fclose(f);
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return false;
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}
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}
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/* Try to use 64k of memory, store between 16 and 128 lines */
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uint maxlines = Clamp(65536 / (w * pixelformat / 8), 16, 128); // number of lines per iteration
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uint8 *buff = MallocT<uint8>(maxlines * w * pixelformat / 8); // buffer which is rendered to
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uint8 *line = AllocaM(uint8, bytewidth); // one line, stored to file
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memset(line, 0, bytewidth);
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/* Start at the bottom, since bitmaps are stored bottom up */
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do {
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uint n = min(h, maxlines);
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h -= n;
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/* Render the pixels */
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callb(userdata, buff, h, w, n);
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/* Write each line */
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while (n-- != 0) {
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if (pixelformat == 8) {
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/* Move to 'line', leave last few pixels in line zeroed */
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memcpy(line, buff + n * w, w);
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} else {
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/* Convert from 'native' 32bpp to BMP-like 24bpp.
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* Works for both big and little endian machines */
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Colour *src = ((Colour *)buff) + n * w;
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byte *dst = line;
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for (uint i = 0; i < w; i++) {
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dst[i * 3 ] = src[i].b;
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dst[i * 3 + 1] = src[i].g;
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dst[i * 3 + 2] = src[i].r;
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}
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}
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/* Write to file */
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if (fwrite(line, bytewidth, 1, f) != 1) {
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free(buff);
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fclose(f);
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return false;
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}
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}
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} while (h != 0);
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free(buff);
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fclose(f);
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return true;
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}
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/*********************************************************
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**** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
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*********************************************************/
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#if defined(WITH_PNG)
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#include <png.h>
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#ifdef PNG_TEXT_SUPPORTED
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#include "rev.h"
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#include "newgrf_config.h"
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#include "ai/ai_info.hpp"
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#include "company_base.h"
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#include "base_media_base.h"
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#endif /* PNG_TEXT_SUPPORTED */
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static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
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{
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DEBUG(misc, 0, "[libpng] error: %s - %s", message, (const char *)png_get_error_ptr(png_ptr));
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longjmp(png_jmpbuf(png_ptr), 1);
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}
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static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
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{
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DEBUG(misc, 1, "[libpng] warning: %s - %s", message, (const char *)png_get_error_ptr(png_ptr));
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}
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/**
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* Generic .PNG file image writer.
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* @param name Filename, including extension.
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* @param callb Callback function for generating lines of pixels.
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* @param userdata User data, passed on to \a callb.
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* @param w Width of the image in pixels.
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* @param h Height of the image in pixels.
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* @param pixelformat Bits per pixel (bpp), either 8 or 32.
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* @param palette %Colour palette (for 8bpp images).
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* @return File was written successfully.
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* @see ScreenshotHandlerProc
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*/
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static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
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{
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png_color rq[256];
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FILE *f;
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uint i, y, n;
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uint maxlines;
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uint bpp = pixelformat / 8;
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png_structp png_ptr;
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png_infop info_ptr;
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/* only implemented for 8bit and 32bit images so far. */
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if (pixelformat != 8 && pixelformat != 32) return false;
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f = fopen(name, "wb");
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if (f == nullptr) return false;
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png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, const_cast<char *>(name), png_my_error, png_my_warning);
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if (png_ptr == nullptr) {
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fclose(f);
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return false;
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}
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info_ptr = png_create_info_struct(png_ptr);
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if (info_ptr == nullptr) {
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png_destroy_write_struct(&png_ptr, (png_infopp)nullptr);
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fclose(f);
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return false;
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}
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if (setjmp(png_jmpbuf(png_ptr))) {
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png_destroy_write_struct(&png_ptr, &info_ptr);
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fclose(f);
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return false;
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}
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png_init_io(png_ptr, f);
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png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
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png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
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PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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#ifdef PNG_TEXT_SUPPORTED
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/* Try to add some game metadata to the PNG screenshot so
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* it's more useful for debugging and archival purposes. */
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png_text_struct text[3];
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memset(text, 0, sizeof(text));
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text[0].key = const_cast<char *>("Software");
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text[0].text = const_cast<char *>(_openttd_revision);
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text[0].text_length = strlen(_openttd_revision);
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text[0].compression = PNG_TEXT_COMPRESSION_NONE;
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char buf[8192];
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char *p = buf;
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p += seprintf(p, lastof(buf), "Graphics set: %s (%u)\n", BaseGraphics::GetUsedSet()->name, BaseGraphics::GetUsedSet()->version);
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p = strecpy(p, "NewGRFs:\n", lastof(buf));
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for (const GRFConfig *c = _game_mode == GM_MENU ? nullptr : _grfconfig; c != nullptr; c = c->next) {
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p += seprintf(p, lastof(buf), "%08X ", BSWAP32(c->ident.grfid));
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p = md5sumToString(p, lastof(buf), c->ident.md5sum);
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p += seprintf(p, lastof(buf), " %s\n", c->filename);
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}
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p = strecpy(p, "\nCompanies:\n", lastof(buf));
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if (c->ai_info == nullptr) {
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p += seprintf(p, lastof(buf), "%2i: Human\n", (int)c->index);
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} else {
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p += seprintf(p, lastof(buf), "%2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
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}
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}
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text[1].key = const_cast<char *>("Description");
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text[1].text = buf;
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text[1].text_length = p - buf;
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text[1].compression = PNG_TEXT_COMPRESSION_zTXt;
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if (_screenshot_aux_text_key && _screenshot_aux_text_value) {
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text[2].key = const_cast<char *>(_screenshot_aux_text_key);
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text[2].text = const_cast<char *>(_screenshot_aux_text_value);
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text[2].text_length = strlen(_screenshot_aux_text_value);
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text[2].compression = PNG_TEXT_COMPRESSION_zTXt;
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}
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png_set_text(png_ptr, info_ptr, text, _screenshot_aux_text_key && _screenshot_aux_text_value ? 3 : 2);
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#endif /* PNG_TEXT_SUPPORTED */
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if (pixelformat == 8) {
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/* convert the palette to the .PNG format. */
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for (i = 0; i != 256; i++) {
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rq[i].red = palette[i].r;
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rq[i].green = palette[i].g;
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rq[i].blue = palette[i].b;
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}
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png_set_PLTE(png_ptr, info_ptr, rq, 256);
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}
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png_write_info(png_ptr, info_ptr);
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png_set_flush(png_ptr, 512);
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if (pixelformat == 32) {
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png_color_8 sig_bit;
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/* Save exact colour/alpha resolution */
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sig_bit.alpha = 0;
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sig_bit.blue = 8;
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sig_bit.green = 8;
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sig_bit.red = 8;
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sig_bit.gray = 8;
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png_set_sBIT(png_ptr, info_ptr, &sig_bit);
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#if TTD_ENDIAN == TTD_LITTLE_ENDIAN
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png_set_bgr(png_ptr);
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png_set_filler(png_ptr, 0, PNG_FILLER_AFTER);
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#else
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png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
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#endif /* TTD_ENDIAN == TTD_LITTLE_ENDIAN */
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}
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/* use by default 64k temp memory */
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maxlines = Clamp(65536 / w, 16, 128);
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/* now generate the bitmap bits */
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void *buff = CallocT<uint8>(w * maxlines * bpp); // by default generate 128 lines at a time.
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y = 0;
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do {
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/* determine # lines to write */
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n = min(h - y, maxlines);
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/* render the pixels into the buffer */
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callb(userdata, buff, y, w, n);
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y += n;
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/* write them to png */
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for (i = 0; i != n; i++) {
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png_write_row(png_ptr, (png_bytep)buff + i * w * bpp);
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}
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} while (y != h);
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png_write_end(png_ptr, info_ptr);
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png_destroy_write_struct(&png_ptr, &info_ptr);
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free(buff);
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fclose(f);
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return true;
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}
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#endif /* WITH_PNG */
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/*************************************************
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**** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
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*************************************************/
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/** Definition of a PCX file header. */
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struct PcxHeader {
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byte manufacturer;
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byte version;
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byte rle;
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byte bpp;
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uint32 unused;
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uint16 xmax, ymax;
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uint16 hdpi, vdpi;
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byte pal_small[16 * 3];
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byte reserved;
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byte planes;
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uint16 pitch;
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uint16 cpal;
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uint16 width;
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uint16 height;
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byte filler[54];
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};
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assert_compile(sizeof(PcxHeader) == 128);
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/**
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* Generic .PCX file image writer.
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* @param name Filename, including extension.
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* @param callb Callback function for generating lines of pixels.
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* @param userdata User data, passed on to \a callb.
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* @param w Width of the image in pixels.
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* @param h Height of the image in pixels.
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* @param pixelformat Bits per pixel (bpp), either 8 or 32.
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* @param palette %Colour palette (for 8bpp images).
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* @return File was written successfully.
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* @see ScreenshotHandlerProc
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*/
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static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
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{
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FILE *f;
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uint maxlines;
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uint y;
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PcxHeader pcx;
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bool success;
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if (pixelformat == 32) {
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DEBUG(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick another format.");
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return false;
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}
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if (pixelformat != 8 || w == 0) return false;
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f = fopen(name, "wb");
|
|
if (f == nullptr) return false;
|
|
|
|
memset(&pcx, 0, sizeof(pcx));
|
|
|
|
/* setup pcx header */
|
|
pcx.manufacturer = 10;
|
|
pcx.version = 5;
|
|
pcx.rle = 1;
|
|
pcx.bpp = 8;
|
|
pcx.xmax = TO_LE16(w - 1);
|
|
pcx.ymax = TO_LE16(h - 1);
|
|
pcx.hdpi = TO_LE16(320);
|
|
pcx.vdpi = TO_LE16(320);
|
|
|
|
pcx.planes = 1;
|
|
pcx.cpal = TO_LE16(1);
|
|
pcx.width = pcx.pitch = TO_LE16(w);
|
|
pcx.height = TO_LE16(h);
|
|
|
|
/* write pcx header */
|
|
if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
|
|
/* use by default 64k temp memory */
|
|
maxlines = Clamp(65536 / w, 16, 128);
|
|
|
|
/* now generate the bitmap bits */
|
|
uint8 *buff = CallocT<uint8>(w * maxlines); // by default generate 128 lines at a time.
|
|
|
|
y = 0;
|
|
do {
|
|
/* determine # lines to write */
|
|
uint n = min(h - y, maxlines);
|
|
uint i;
|
|
|
|
/* render the pixels into the buffer */
|
|
callb(userdata, buff, y, w, n);
|
|
y += n;
|
|
|
|
/* write them to pcx */
|
|
for (i = 0; i != n; i++) {
|
|
const uint8 *bufp = buff + i * w;
|
|
byte runchar = bufp[0];
|
|
uint runcount = 1;
|
|
uint j;
|
|
|
|
/* for each pixel... */
|
|
for (j = 1; j < w; j++) {
|
|
uint8 ch = bufp[j];
|
|
|
|
if (ch != runchar || runcount >= 0x3f) {
|
|
if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
|
|
if (fputc(0xC0 | runcount, f) == EOF) {
|
|
free(buff);
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
}
|
|
if (fputc(runchar, f) == EOF) {
|
|
free(buff);
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
runcount = 0;
|
|
runchar = ch;
|
|
}
|
|
runcount++;
|
|
}
|
|
|
|
/* write remaining bytes.. */
|
|
if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
|
|
if (fputc(0xC0 | runcount, f) == EOF) {
|
|
free(buff);
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
}
|
|
if (fputc(runchar, f) == EOF) {
|
|
free(buff);
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
}
|
|
} while (y != h);
|
|
|
|
free(buff);
|
|
|
|
/* write 8-bit colour palette */
|
|
if (fputc(12, f) == EOF) {
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
|
|
/* Palette is word-aligned, copy it to a temporary byte array */
|
|
byte tmp[256 * 3];
|
|
|
|
for (uint i = 0; i < 256; i++) {
|
|
tmp[i * 3 + 0] = palette[i].r;
|
|
tmp[i * 3 + 1] = palette[i].g;
|
|
tmp[i * 3 + 2] = palette[i].b;
|
|
}
|
|
success = fwrite(tmp, sizeof(tmp), 1, f) == 1;
|
|
|
|
fclose(f);
|
|
|
|
return success;
|
|
}
|
|
|
|
/*************************************************
|
|
**** GENERIC SCREENSHOT CODE
|
|
*************************************************/
|
|
|
|
/** Available screenshot formats. */
|
|
static const ScreenshotFormat _screenshot_formats[] = {
|
|
#if defined(WITH_PNG)
|
|
{"png", &MakePNGImage},
|
|
#endif
|
|
{"bmp", &MakeBMPImage},
|
|
{"pcx", &MakePCXImage},
|
|
};
|
|
|
|
/** Get filename extension of current screenshot file format. */
|
|
const char *GetCurrentScreenshotExtension()
|
|
{
|
|
return _screenshot_formats[_cur_screenshot_format].extension;
|
|
}
|
|
|
|
/** Initialize screenshot format information on startup, with #_screenshot_format_name filled from the loadsave code. */
|
|
void InitializeScreenshotFormats()
|
|
{
|
|
uint j = 0;
|
|
for (uint i = 0; i < lengthof(_screenshot_formats); i++) {
|
|
if (!strcmp(_screenshot_format_name, _screenshot_formats[i].extension)) {
|
|
j = i;
|
|
break;
|
|
}
|
|
}
|
|
_cur_screenshot_format = j;
|
|
_num_screenshot_formats = lengthof(_screenshot_formats);
|
|
}
|
|
|
|
/**
|
|
* Callback of the screenshot generator that dumps the current video buffer.
|
|
* @see ScreenshotCallback
|
|
*/
|
|
static void CurrentScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
|
|
{
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
void *src = blitter->MoveTo(_screen.dst_ptr, 0, y);
|
|
blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
|
|
}
|
|
|
|
/**
|
|
* generate a large piece of the world
|
|
* @param userdata Viewport area to draw
|
|
* @param buf Videobuffer with same bitdepth as current blitter
|
|
* @param y First line to render
|
|
* @param pitch Pitch of the videobuffer
|
|
* @param n Number of lines to render
|
|
*/
|
|
static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
|
|
{
|
|
ViewPort *vp = (ViewPort *)userdata;
|
|
DrawPixelInfo dpi, *old_dpi;
|
|
int wx, left;
|
|
|
|
/* We are no longer rendering to the screen */
|
|
DrawPixelInfo old_screen = _screen;
|
|
bool old_disable_anim = _screen_disable_anim;
|
|
|
|
_screen.dst_ptr = buf;
|
|
_screen.width = pitch;
|
|
_screen.height = n;
|
|
_screen.pitch = pitch;
|
|
_screen_disable_anim = true;
|
|
|
|
old_dpi = _cur_dpi;
|
|
_cur_dpi = &dpi;
|
|
|
|
dpi.dst_ptr = buf;
|
|
dpi.height = n;
|
|
dpi.width = vp->width;
|
|
dpi.pitch = pitch;
|
|
dpi.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
|
|
dpi.left = 0;
|
|
dpi.top = y;
|
|
|
|
/* Render viewport in blocks of 1600 pixels width */
|
|
left = 0;
|
|
while (vp->width - left != 0) {
|
|
wx = min(vp->width - left, 1600);
|
|
left += wx;
|
|
|
|
ViewportDoDraw(vp,
|
|
ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
|
|
ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
|
|
ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
|
|
ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top
|
|
);
|
|
}
|
|
|
|
_cur_dpi = old_dpi;
|
|
|
|
/* Switch back to rendering to the screen */
|
|
_screen = old_screen;
|
|
_screen_disable_anim = old_disable_anim;
|
|
}
|
|
|
|
/**
|
|
* Construct a pathname for a screenshot file.
|
|
* @param default_fn Default filename.
|
|
* @param ext Extension to use.
|
|
* @param crashlog Create path for crash.png
|
|
* @return Pathname for a screenshot file.
|
|
*/
|
|
static const char *MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog = false)
|
|
{
|
|
bool generate = StrEmpty(_screenshot_name);
|
|
|
|
if (generate) {
|
|
if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) {
|
|
strecpy(_screenshot_name, default_fn, lastof(_screenshot_name));
|
|
} else {
|
|
GenerateDefaultSaveName(_screenshot_name, lastof(_screenshot_name));
|
|
}
|
|
}
|
|
|
|
/* Add extension to screenshot file */
|
|
size_t len = strlen(_screenshot_name);
|
|
seprintf(&_screenshot_name[len], lastof(_screenshot_name), ".%s", ext);
|
|
|
|
const char *screenshot_dir = crashlog ? _personal_dir : FiosGetScreenshotDir();
|
|
|
|
for (uint serial = 1;; serial++) {
|
|
if (seprintf(_full_screenshot_name, lastof(_full_screenshot_name), "%s%s", screenshot_dir, _screenshot_name) >= (int)lengthof(_full_screenshot_name)) {
|
|
/* We need more characters than MAX_PATH -> end with error */
|
|
_full_screenshot_name[0] = '\0';
|
|
break;
|
|
}
|
|
if (!generate) break; // allow overwriting of non-automatic filenames
|
|
if (!FileExists(_full_screenshot_name)) break;
|
|
/* If file exists try another one with same name, but just with a higher index */
|
|
seprintf(&_screenshot_name[len], lastof(_screenshot_name) - len, "#%u.%s", serial, ext);
|
|
}
|
|
|
|
return _full_screenshot_name;
|
|
}
|
|
|
|
/** Make a screenshot of the current screen. */
|
|
static bool MakeSmallScreenshot(bool crashlog)
|
|
{
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension, crashlog), CurrentScreenCallback, nullptr, _screen.width, _screen.height,
|
|
BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
|
|
}
|
|
|
|
/**
|
|
* Configure a ViewPort for rendering (a part of) the map into a screenshot.
|
|
* @param t Screenshot type
|
|
* @param[out] vp Result viewport
|
|
*/
|
|
void SetupScreenshotViewport(ScreenshotType t, ViewPort *vp)
|
|
{
|
|
/* Determine world coordinates of screenshot */
|
|
if (t == SC_WORLD) {
|
|
vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
|
|
|
|
TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
|
|
TileIndex south_tile = MapSize() - 1;
|
|
|
|
/* We need to account for a hill or high building at tile 0,0. */
|
|
int extra_height_top = TilePixelHeight(north_tile) + 150;
|
|
/* If there is a hill at the bottom don't create a large black area. */
|
|
int reclaim_height_bottom = TilePixelHeight(south_tile);
|
|
|
|
vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
|
|
vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
|
|
vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1;
|
|
vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1;
|
|
} else {
|
|
vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;
|
|
|
|
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
vp->virtual_left = w->viewport->virtual_left;
|
|
vp->virtual_top = w->viewport->virtual_top;
|
|
vp->virtual_width = w->viewport->virtual_width;
|
|
vp->virtual_height = w->viewport->virtual_height;
|
|
}
|
|
|
|
/* Compute pixel coordinates */
|
|
vp->left = 0;
|
|
vp->top = 0;
|
|
vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
|
|
vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
|
|
vp->overlay = nullptr;
|
|
}
|
|
|
|
/**
|
|
* Make a screenshot of the map.
|
|
* @param t Screenshot type: World or viewport screenshot
|
|
* @return true on success
|
|
*/
|
|
static bool MakeLargeWorldScreenshot(ScreenshotType t)
|
|
{
|
|
ViewPort vp;
|
|
SetupScreenshotViewport(t, &vp);
|
|
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), LargeWorldCallback, &vp, vp.width, vp.height,
|
|
BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
|
|
}
|
|
|
|
/**
|
|
* Callback for generating a heightmap. Supports 8bpp grayscale only.
|
|
* @param userdata Pointer to user data.
|
|
* @param buffer Destination buffer.
|
|
* @param y Line number of the first line to write.
|
|
* @param pitch Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
|
|
* @param n Number of lines to write.
|
|
* @see ScreenshotCallback
|
|
*/
|
|
static void HeightmapCallback(void *userdata, void *buffer, uint y, uint pitch, uint n)
|
|
{
|
|
byte *buf = (byte *)buffer;
|
|
while (n > 0) {
|
|
TileIndex ti = TileXY(MapMaxX(), y);
|
|
for (uint x = MapMaxX(); true; x--) {
|
|
*buf = 256 * TileHeight(ti) / (1 + _settings_game.construction.max_heightlevel);
|
|
buf++;
|
|
if (x == 0) break;
|
|
ti = TILE_ADDXY(ti, -1, 0);
|
|
}
|
|
y++;
|
|
n--;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Make a heightmap of the current map.
|
|
* @param filename Filename to use for saving.
|
|
*/
|
|
bool MakeHeightmapScreenshot(const char *filename)
|
|
{
|
|
Colour palette[256];
|
|
for (uint i = 0; i < lengthof(palette); i++) {
|
|
palette[i].a = 0xff;
|
|
palette[i].r = i;
|
|
palette[i].g = i;
|
|
palette[i].b = i;
|
|
}
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
return sf->proc(filename, HeightmapCallback, nullptr, MapSizeX(), MapSizeY(), 8, palette);
|
|
}
|
|
|
|
/**
|
|
* Show a a success or failure message indicating the result of a screenshot action
|
|
* @param ret whether the screenshot action was successful
|
|
*/
|
|
static void ShowScreenshotResultMessage(bool ret)
|
|
{
|
|
if (ret) {
|
|
SetDParamStr(0, _screenshot_name);
|
|
ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
|
|
} else {
|
|
ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, WL_ERROR);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Make an actual screenshot.
|
|
* @param t the type of screenshot to make.
|
|
* @param name the name to give to the screenshot.
|
|
* @return true iff the screenshot was made successfully
|
|
*/
|
|
bool MakeScreenshot(ScreenshotType t, const char *name)
|
|
{
|
|
if (t == SC_VIEWPORT) {
|
|
/* First draw the dirty parts of the screen and only then change the name
|
|
* of the screenshot. This way the screenshot will always show the name
|
|
* of the previous screenshot in the 'successful' message instead of the
|
|
* name of the new screenshot (or an empty name). */
|
|
UndrawMouseCursor();
|
|
DrawDirtyBlocks();
|
|
}
|
|
|
|
_screenshot_name[0] = '\0';
|
|
if (name != nullptr) strecpy(_screenshot_name, name, lastof(_screenshot_name));
|
|
|
|
bool ret;
|
|
switch (t) {
|
|
case SC_VIEWPORT:
|
|
ret = MakeSmallScreenshot(false);
|
|
break;
|
|
|
|
case SC_CRASHLOG:
|
|
ret = MakeSmallScreenshot(true);
|
|
break;
|
|
|
|
case SC_ZOOMEDIN:
|
|
case SC_DEFAULTZOOM:
|
|
case SC_WORLD:
|
|
ret = MakeLargeWorldScreenshot(t);
|
|
break;
|
|
|
|
case SC_HEIGHTMAP: {
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
ret = MakeHeightmapScreenshot(MakeScreenshotName(HEIGHTMAP_NAME, sf->extension));
|
|
break;
|
|
}
|
|
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
|
|
ShowScreenshotResultMessage(ret);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Callback for generating a smallmap screenshot.
|
|
* @param userdata SmallMapWindow window pointer
|
|
* @param buf Videobuffer with same bitdepth as current blitter
|
|
* @param y First line to render
|
|
* @param pitch Pitch of the videobuffer
|
|
* @param n Number of lines to render
|
|
*/
|
|
static void SmallMapCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
|
|
{
|
|
SmallMapWindow *window = static_cast<SmallMapWindow *>(userdata);
|
|
window->ScreenshotCallbackHandler(buf, y, pitch, n);
|
|
}
|
|
|
|
/**
|
|
* Make a screenshot of the smallmap
|
|
* @param width the width of the screenshot
|
|
* @param height the height of the screenshot
|
|
* @param window a pointer to the smallmap window to use, the current mode and zoom status of the window is used for the screenshot
|
|
* @return true iff the screenshot was made successfully
|
|
*/
|
|
bool MakeSmallMapScreenshot(unsigned int width, unsigned int height, SmallMapWindow *window)
|
|
{
|
|
_screenshot_name[0] = '\0';
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
bool ret = sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), SmallMapCallback, window, width, height, BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
|
|
ShowScreenshotResultMessage(ret);
|
|
return ret;
|
|
}
|
|
|
|
static byte _owner_colours[OWNER_END + 1];
|
|
|
|
/**
|
|
* Return the colour a tile would be displayed with in the small map in mode "Owner".
|
|
*
|
|
* @param tile The tile of which we would like to get the colour.
|
|
* @return The colour of tile in the small map in mode "Owner"
|
|
*/
|
|
static inline byte GetMinimapOwnerPixels(TileIndex tile)
|
|
{
|
|
Owner o;
|
|
|
|
switch (GetTileType(tile)) {
|
|
case MP_INDUSTRY: o = OWNER_END; break;
|
|
case MP_HOUSE: o = OWNER_TOWN; break;
|
|
default: o = GetTileOwner(tile); break;
|
|
/* FIXME: For MP_ROAD there are multiple owners.
|
|
* GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
|
|
* even if there are no ROADTYPE_ROAD bits on the tile.
|
|
*/
|
|
}
|
|
|
|
return _owner_colours[o];
|
|
}
|
|
|
|
static void MinimapOwnerCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
|
|
{
|
|
uint8 *ubuf = (uint8 *)buf;
|
|
|
|
uint num = (pitch * n);
|
|
uint row, col;
|
|
byte val;
|
|
|
|
for (uint i=0; i < num; i++) {
|
|
row = y + (int) (i / pitch);
|
|
col = (MapSizeX()-1) - (i % pitch);
|
|
|
|
TileIndex tile = TileXY(col, row);
|
|
|
|
if (IsTileType(tile, MP_VOID)) {
|
|
val = 0x00;
|
|
} else {
|
|
val = GetMinimapOwnerPixels(tile);
|
|
}
|
|
|
|
*ubuf = (uint8) _cur_palette.palette[val].b;
|
|
ubuf += sizeof(uint8); *ubuf = (uint8) _cur_palette.palette[val].g;
|
|
ubuf += sizeof(uint8); *ubuf = (uint8) _cur_palette.palette[val].r;
|
|
ubuf += sizeof(uint8);
|
|
ubuf += sizeof(uint8);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Saves the complete savemap in a PNG-file.
|
|
*/
|
|
void SaveMinimap(const char *name)
|
|
{
|
|
/* setup owner table */
|
|
const Company *c;
|
|
|
|
/* fill with some special colours */
|
|
_owner_colours[OWNER_TOWN] = MKCOLOUR(0xB4);
|
|
_owner_colours[OWNER_NONE] = MKCOLOUR(0x54);
|
|
_owner_colours[OWNER_WATER] = MKCOLOUR(0xCA);
|
|
_owner_colours[OWNER_END] = MKCOLOUR(0x20); // industry
|
|
|
|
/* now fill with the company colours */
|
|
FOR_ALL_COMPANIES(c) {
|
|
_owner_colours[c->index] =
|
|
_colour_gradient[c->colour][5] * 0x01010101;
|
|
}
|
|
|
|
_screenshot_name[0] = '\0';
|
|
if (name != nullptr) strecpy(_screenshot_name, name, lastof(_screenshot_name));
|
|
|
|
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
|
sf->proc(MakeScreenshotName("minimap", sf->extension), MinimapOwnerCallback, nullptr, MapSizeX(), MapSizeY(), 32, _cur_palette.palette);
|
|
}
|