mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
335 lines
12 KiB
C++
335 lines
12 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file crashlog.cpp Implementation of generic function to be called to log a crash */
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#include "stdafx.h"
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#include "crashlog.h"
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#include "survey.h"
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#include "gamelog.h"
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#include "map_func.h"
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#include "music/music_driver.hpp"
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#include "sound/sound_driver.hpp"
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#include "video/video_driver.hpp"
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#include "saveload/saveload.h"
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#include "screenshot.h"
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#include "network/network_survey.h"
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#include "news_gui.h"
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#include "fileio_func.h"
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#include "fileio_type.h"
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#include "company_func.h"
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#include "3rdparty/fmt/chrono.h"
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#include "3rdparty/fmt/std.h"
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#include "core/format.hpp"
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#include "safeguards.h"
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/* static */ std::string CrashLog::message{};
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/** The version of the schema of the JSON information. */
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constexpr uint8_t CRASHLOG_SURVEY_VERSION = 1;
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/**
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* Writes the gamelog data to the buffer.
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* @param output_iterator Iterator to write the output to.
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*/
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static void SurveyGamelog(nlohmann::json &json)
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{
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json = nlohmann::json::array();
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_gamelog.Print([&json](const std::string &s) {
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json.push_back(s);
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});
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}
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/**
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* Writes up to 32 recent news messages to the buffer, with the most recent first.
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* @param output_iterator Iterator to write the output to.
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*/
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static void SurveyRecentNews(nlohmann::json &json)
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{
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json = nlohmann::json::array();
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int i = 0;
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for (NewsItem *news = _latest_news; i < 32 && news != nullptr; news = news->prev, i++) {
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TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(news->date);
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json.push_back(fmt::format("({}-{:02}-{:02}) StringID: {}, Type: {}, Ref1: {}, {}, Ref2: {}, {}",
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ymd.year, ymd.month + 1, ymd.day, news->string_id, news->type,
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news->reftype1, news->ref1, news->reftype2, news->ref2));
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}
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}
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/**
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* Create a timestamped filename.
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* @param ext The extension for the filename.
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* @param with_dir Whether to prepend the filename with the personal directory.
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* @return The filename
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*/
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std::string CrashLog::CreateFileName(const char *ext, bool with_dir) const
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{
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static std::string crashname;
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if (crashname.empty()) {
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crashname = fmt::format("crash{:%Y%m%d%H%M%S}", fmt::gmtime(time(nullptr)));
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}
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return fmt::format("{}{}{}", with_dir ? _personal_dir : std::string{}, crashname, ext);
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}
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/**
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* Fill the crash log buffer with all data of a crash log.
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*/
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void CrashLog::FillCrashLog()
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{
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/* Reminder: this JSON is read in an automated fashion.
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* If any structural changes are applied, please bump the version. */
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this->survey["schema"] = CRASHLOG_SURVEY_VERSION;
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this->survey["date"] = fmt::format("{:%Y-%m-%d %H:%M:%S} (UTC)", fmt::gmtime(time(nullptr)));
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/* If no internal reason was logged, it must be a crash. */
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if (CrashLog::message.empty()) {
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this->SurveyCrash(this->survey["crash"]);
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} else {
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this->survey["crash"]["reason"] = CrashLog::message;
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CrashLog::message.clear();
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}
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if (!this->TryExecute("stacktrace", [this]() { this->SurveyStacktrace(this->survey["stacktrace"]); return true; })) {
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this->survey["stacktrace"] = "crashed while gathering information";
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}
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{
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auto &info = this->survey["info"];
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if (!this->TryExecute("os", [&info]() { SurveyOS(info["os"]); return true; })) {
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info["os"] = "crashed while gathering information";
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}
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if (!this->TryExecute("openttd", [&info]() { SurveyOpenTTD(info["openttd"]); return true; })) {
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info["openttd"] = "crashed while gathering information";
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}
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if (!this->TryExecute("configuration", [&info]() { SurveyConfiguration(info["configuration"]); return true; })) {
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info["configuration"] = "crashed while gathering information";
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}
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if (!this->TryExecute("font", [&info]() { SurveyFont(info["font"]); return true; })) {
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info["font"] = "crashed while gathering information";
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}
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if (!this->TryExecute("compiler", [&info]() { SurveyCompiler(info["compiler"]); return true; })) {
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info["compiler"] = "crashed while gathering information";
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}
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if (!this->TryExecute("libraries", [&info]() { SurveyLibraries(info["libraries"]); return true; })) {
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info["libraries"] = "crashed while gathering information";
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}
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}
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{
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auto &game = this->survey["game"];
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game["local_company"] = _local_company;
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game["current_company"] = _current_company;
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if (!this->TryExecute("timers", [&game]() { SurveyTimers(game["timers"]); return true; })) {
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game["libraries"] = "crashed while gathering information";
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}
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if (!this->TryExecute("companies", [&game]() { SurveyCompanies(game["companies"]); return true; })) {
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game["companies"] = "crashed while gathering information";
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}
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if (!this->TryExecute("settings", [&game]() { SurveySettings(game["settings_changed"], true); return true; })) {
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game["settings"] = "crashed while gathering information";
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}
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if (!this->TryExecute("grfs", [&game]() { SurveyGrfs(game["grfs"]); return true; })) {
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game["grfs"] = "crashed while gathering information";
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}
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if (!this->TryExecute("game_script", [&game]() { SurveyGameScript(game["game_script"]); return true; })) {
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game["game_script"] = "crashed while gathering information";
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}
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if (!this->TryExecute("gamelog", [&game]() { SurveyGamelog(game["gamelog"]); return true; })) {
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game["gamelog"] = "crashed while gathering information";
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}
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if (!this->TryExecute("news", [&game]() { SurveyRecentNews(game["news"]); return true; })) {
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game["news"] = "crashed while gathering information";
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}
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}
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}
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void CrashLog::PrintCrashLog() const
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{
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fmt::print(" OpenTTD version:\n");
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fmt::print(" Version: {}\n", this->survey["info"]["openttd"]["version"]["revision"].get<std::string>());
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fmt::print(" Hash: {}\n", this->survey["info"]["openttd"]["version"]["hash"].get<std::string>());
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fmt::print(" NewGRF ver: {}\n", this->survey["info"]["openttd"]["version"]["newgrf"].get<std::string>());
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fmt::print(" Content ver: {}\n", this->survey["info"]["openttd"]["version"]["content"].get<std::string>());
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fmt::print("\n");
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fmt::print(" Crash:\n");
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fmt::print(" Reason: {}\n", this->survey["crash"]["reason"].get<std::string>());
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fmt::print("\n");
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fmt::print(" Stacktrace:\n");
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for (const auto &line : this->survey["stacktrace"]) {
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fmt::print(" {}\n", line.get<std::string>());
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}
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fmt::print("\n");
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}
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/**
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* Write the crash log to a file.
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* @note The filename will be written to \c crashlog_filename.
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* @return true when the crash log was successfully written.
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*/
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bool CrashLog::WriteCrashLog()
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{
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this->crashlog_filename = this->CreateFileName(".json.log");
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FILE *file = FioFOpenFile(this->crashlog_filename, "w", NO_DIRECTORY);
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if (file == nullptr) return false;
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std::string survey_json = this->survey.dump(4);
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size_t len = survey_json.size();
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size_t written = fwrite(survey_json.data(), 1, len, file);
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FioFCloseFile(file);
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return len == written;
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}
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/**
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* Write the (crash) dump to a file.
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*
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* @note Sets \c crashdump_filename when there is a successful return.
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* @return True iff the crashdump was successfully created.
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*/
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/* virtual */ bool CrashLog::WriteCrashDump()
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{
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fmt::print("No method to create a crash.dmp available.\n");
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return false;
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}
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/**
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* Write the (crash) savegame to a file.
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* @note The filename will be written to \c savegame_filename.
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* @return true when the crash save was successfully made.
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*/
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bool CrashLog::WriteSavegame()
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{
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/* If the map doesn't exist, saving will fail too. If the map got
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* initialised, there is a big chance the rest is initialised too. */
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if (!Map::IsInitialized()) return false;
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try {
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_gamelog.Emergency();
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this->savegame_filename = this->CreateFileName(".sav");
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/* Don't do a threaded saveload. */
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return SaveOrLoad(this->savegame_filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
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} catch (...) {
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return false;
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}
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}
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/**
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* Write the (crash) screenshot to a file.
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* @note The filename will be written to \c screenshot_filename.
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* @return std::nullopt when the crash screenshot could not be made, otherwise the filename.
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*/
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bool CrashLog::WriteScreenshot()
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{
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/* Don't draw when we have invalid screen size */
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if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
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std::string filename = this->CreateFileName("", false);
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bool res = MakeScreenshot(SC_CRASHLOG, filename);
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if (res) this->screenshot_filename = _full_screenshot_path;
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return res;
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}
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/**
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* Send the survey result, noting it was a crash.
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*/
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void CrashLog::SendSurvey() const
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{
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if (_game_mode == GM_NORMAL) {
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_survey.Transmit(NetworkSurveyHandler::Reason::CRASH, true);
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}
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}
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/**
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* Makes the crash log, writes it to a file and then subsequently tries
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* to make a crash dump and crash savegame. It uses DEBUG to write
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* information like paths to the console.
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*/
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void CrashLog::MakeCrashLog()
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{
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/* Don't keep looping logging crashes. */
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static bool crashlogged = false;
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if (crashlogged) return;
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crashlogged = true;
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fmt::print("Crash encountered, generating crash log...\n");
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this->FillCrashLog();
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fmt::print("Crash log generated.\n\n");
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fmt::print("Crash in summary:\n");
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this->TryExecute("crashlog", [this]() { this->PrintCrashLog(); return true; });
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fmt::print("Writing crash log to disk...\n");
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bool ret = this->TryExecute("crashlog", [this]() { return this->WriteCrashLog(); });
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if (ret) {
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fmt::print("Crash log written to {}. Please add this file to any bug reports.\n\n", this->crashlog_filename);
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} else {
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fmt::print("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
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this->crashlog_filename = "(failed to write crash log)";
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}
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fmt::print("Writing crash dump to disk...\n");
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ret = this->TryExecute("crashdump", [this]() { return this->WriteCrashDump(); });
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if (ret) {
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fmt::print("Crash dump written to {}. Please add this file to any bug reports.\n\n", this->crashdump_filename);
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} else {
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fmt::print("Writing crash dump failed.\n\n");
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this->crashdump_filename = "(failed to write crash dump)";
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}
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fmt::print("Writing crash savegame...\n");
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ret = this->TryExecute("savegame", [this]() { return this->WriteSavegame(); });
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if (ret) {
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fmt::print("Crash savegame written to {}. Please add this file and the last (auto)save to any bug reports.\n\n", this->savegame_filename);
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} else {
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fmt::print("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
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this->savegame_filename = "(failed to write crash savegame)";
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}
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fmt::print("Writing crash screenshot...\n");
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ret = this->TryExecute("screenshot", [this]() { return this->WriteScreenshot(); });
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if (ret) {
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fmt::print("Crash screenshot written to {}. Please add this file to any bug reports.\n\n", this->screenshot_filename);
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} else {
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fmt::print("Writing crash screenshot failed.\n\n");
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this->screenshot_filename = "(failed to write crash screenshot)";
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}
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this->TryExecute("survey", [this]() { this->SendSurvey(); return true; });
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}
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/**
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* Sets a message for the error message handler.
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* @param message The error message of the error.
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*/
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/* static */ void CrashLog::SetErrorMessage(const std::string &message)
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{
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CrashLog::message = message;
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}
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/**
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* Try to close the sound/video stuff so it doesn't keep lingering around
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* incorrect video states or so, e.g. keeping dpmi disabled.
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*/
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/* static */ void CrashLog::AfterCrashLogCleanup()
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{
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if (MusicDriver::GetInstance() != nullptr) MusicDriver::GetInstance()->Stop();
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if (SoundDriver::GetInstance() != nullptr) SoundDriver::GetInstance()->Stop();
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if (VideoDriver::GetInstance() != nullptr) VideoDriver::GetInstance()->Stop();
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}
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