OpenTTD-patches/network.h
signde bb2f8d8d1a (svn r240) -Fix: desync on subsidy generation
-Fix: sometimes commands got executed to early on some clients
-Feature: universal event packets for transmitting subsidys
2004-09-13 22:49:11 +00:00

37 lines
1012 B
C

#ifndef NETWORK_H
#define NETWORK_H
typedef struct NetworkGameInfo {
char server_name[40]; // name of the game
char server_revision[8]; // server game version
byte server_lang; // langid
byte players_max; // max players allowed on server
byte players_on; // current count of players on server
uint16 game_date; // current date
char game_password[10]; // should fit ... 10 chars
char map_name[40]; // map which is played ["random" for a randomized map]
uint map_width; // map width / 8
uint map_height; // map height / 8
byte map_set; // graphical set
} NetworkGameInfo;
//typedef struct NetworkGameList;
typedef struct NetworkGameList {
NetworkGameInfo item;
uint32 ip;
uint16 port;
struct NetworkGameList * _next;
} NetworkGameList;
enum {
NET_EVENT_SUBSIDY = 0,
};
NetworkGameInfo _network_game;
NetworkGameList * _network_game_list;
void ParseConnectionString(const byte **player, const byte **port, byte *connection_string);
#endif /* NETWORK_H */