OpenTTD-patches/clear_cmd.c
tron 57adc97733 (svn r724) Remove restriction that a tile can only accept 3 cargo types.
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00

817 lines
17 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "viewport.h"
#include "command.h"
typedef struct TerraformerHeightMod {
TileIndex tile;
byte height;
} TerraformerHeightMod;
typedef struct TerraformerState {
int height[4];
uint32 flags;
int direction;
int modheight_count;
int tile_table_count;
int32 cost;
TileIndex *tile_table;
TerraformerHeightMod *modheight;
} TerraformerState;
static int TerraformAllowTileProcess(TerraformerState *ts, TileIndex tile)
{
TileIndex *t;
int count;
if ((GET_TILE_X(tile) == TILE_X_MAX) || (GET_TILE_Y(tile) == TILE_Y_MAX))
return -1;
t = ts->tile_table;
for(count = ts->tile_table_count; count != 0; count--,t++) {
if (*t == tile)
return 0;
}
return 1;
}
static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
{
TerraformerHeightMod *mod = ts->modheight;
int count;
for(count = ts->modheight_count; count != 0; count--, mod++) {
if (mod->tile == tile)
return mod->height;
}
return _map_type_and_height[tile] & 0xF;
}
static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
{
int count;
TileIndex *t;
count = ts->tile_table_count;
if (count >= 625)
return;
for(t = ts->tile_table; count != 0; count--,t++) {
if (*t == tile)
return;
}
ts->tile_table[ts->tile_table_count++] = tile;
}
static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
{
TerraformAddDirtyTile(ts, tile+TILE_XY(0,-1));
TerraformAddDirtyTile(ts, tile+TILE_XY(-1,-1));
TerraformAddDirtyTile(ts, tile+TILE_XY(-1,0));
TerraformAddDirtyTile(ts, tile);
}
static int TerraformProc(TerraformerState *ts, uint tile, int mode)
{
int r;
int32 ret;
assert(tile < TILES_X * TILES_Y);
if ((r=TerraformAllowTileProcess(ts, tile)) <= 0)
return r;
if ((_map_type_and_height[tile] >> 4) == MP_RAILWAY) {
static const byte _railway_modes[4] = {8, 0x10, 4, 0x20};
static const byte _railway_dangslopes[4] = {0xd, 0xe, 7, 0xb};
static const byte _railway_dangslopes2[4] = {0x2, 0x1, 0x8, 0x4};
// Nothing could be built at the steep slope - this avoids a bug
// when you have a single diagonal track in one corner on a
// basement and then you raise/lower the other corner.
int tileh = GetTileSlope(tile, NULL) & 0xF;
if (tileh == _railway_dangslopes[mode] ||
tileh == _railway_dangslopes2[mode]) {
_terraform_err_tile = tile;
_error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;
return -1;
}
// If we have a single diagonal track there, the other side of
// tile can be terraformed.
if ((_map5[tile]&~0x40) == _railway_modes[mode])
return 0;
}
ret = DoCommandByTile(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
if (ret == CMD_ERROR) {
_terraform_err_tile = tile;
return -1;
}
ts->cost += ret;
if (ts->tile_table_count >= 625)
return -1;
ts->tile_table[ts->tile_table_count++] = tile;
return 0;
}
static bool TerraformTileHeight(TerraformerState *ts, uint tile, int height)
{
int nh;
TerraformerHeightMod *mod;
int count;
assert(tile < TILES_X * TILES_Y);
if (height < 0) {
_error_message = STR_1003_ALREADY_AT_SEA_LEVEL;
return false;
}
_error_message = STR_1004_TOO_HIGH;
if (height > 0xF)
return false;
nh = TerraformGetHeightOfTile(ts, tile);
if (nh < 0 || height == nh)
return false;
if (TerraformProc(ts, tile, 0)<0)
return false;
if (TerraformProc(ts, tile + TILE_XY(0,-1), 1)<0)
return false;
if (TerraformProc(ts, tile + TILE_XY(-1,-1), 2)<0)
return false;
if (TerraformProc(ts, tile + TILE_XY(-1,0), 3)<0)
return false;
mod = ts->modheight;
count = ts->modheight_count;
for(;;) {
if (count == 0) {
if (ts->modheight_count >= 576)
return false;
ts->modheight_count++;
break;
}
if (mod->tile == (TileIndex)tile)
break;
mod++;
count--;
}
mod->tile = (TileIndex)tile;
mod->height = (byte)height;
ts->cost += _price.terraform;
{
int direction = ts->direction, r;
const TileIndexDiff *ttm;
static const TileIndexDiff _terraform_tilepos[5] = {TILE_XY(1,0), TILE_XY(-2,0), TILE_XY(1,1), TILE_XY(0,-2), 0 };
for(ttm = _terraform_tilepos; *ttm != 0; ttm++) {
tile += *ttm;
r = TerraformGetHeightOfTile(ts, tile);
if (r != height && r-direction != height && r+direction != height) {
if (!TerraformTileHeight(ts, tile, r+direction))
return false;
}
}
}
return true;
}
/* Terraform land
* p1 - corners
* p2 - direction
*/
int32 CmdTerraformLand(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TerraformerState ts;
uint tile;
int direction;
TerraformerHeightMod modheight_data[576];
TileIndex tile_table_data[625];
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
_error_message = INVALID_STRING_ID;
_terraform_err_tile = 0;
ts.direction = direction = p2 ? 1 : -1;
ts.flags = flags;
ts.modheight_count = ts.tile_table_count = 0;
ts.cost = 0;
ts.modheight = modheight_data;
ts.tile_table = tile_table_data;
tile = TILE_FROM_XY(x,y);
if (p1 & 1) {
if (!TerraformTileHeight(&ts, tile+TILE_XY(1,0),
(_map_type_and_height[tile+TILE_XY(1,0)]&0xF) + direction))
return CMD_ERROR;
}
if (p1 & 2) {
if (!TerraformTileHeight(&ts, tile+TILE_XY(1,1),
(_map_type_and_height[tile+TILE_XY(1,1)]&0xF) + direction))
return CMD_ERROR;
}
if (p1 & 4) {
if (!TerraformTileHeight(&ts, tile+TILE_XY(0,1),
(_map_type_and_height[tile+TILE_XY(0,1)]&0xF) + direction))
return CMD_ERROR;
}
if (p1 & 8) {
if (!TerraformTileHeight(&ts, tile+TILE_XY(0,0),
(_map_type_and_height[tile+TILE_XY(0,0)]&0xF) + direction))
return CMD_ERROR;
}
if (direction == -1) {
/* Check if tunnel would take damage */
int count;
TileIndex *ti = ts.tile_table;
for(count = ts.tile_table_count; count != 0; count--, ti++) {
uint z, t;
uint tile = *ti;
z = TerraformGetHeightOfTile(&ts, tile + TILE_XY(0,0));
t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(1,0));
if (t <= z) z = t;
t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(1,1));
if (t <= z) z = t;
t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(0,1));
if (t <= z) z = t;
if (!CheckTunnelInWay(tile, z*8))
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
}
}
if (flags & DC_EXEC) {
/* Clear the landscape at the tiles */
{
int count;
TileIndex *ti = ts.tile_table;
for(count = ts.tile_table_count; count != 0; count--, ti++) {
DoCommandByTile(*ti, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
}
/* change the height */
{
int count;
TerraformerHeightMod *mod;
uint til;
mod = ts.modheight;
for(count = ts.modheight_count; count != 0; count--, mod++) {
til = mod->tile;
// Change tile height
_map_type_and_height[til] = (_map_type_and_height[til]&~0x0F)|mod->height;
TerraformAddDirtyTileAround(&ts, til);
}
}
/* finally mark the dirty tiles dirty */
{
int count;
TileIndex *ti = ts.tile_table;
for(count = ts.tile_table_count; count != 0; count--, ti++) {
MarkTileDirtyByTile(*ti);
}
}
}
return ts.cost;
}
/*
* p1 - start
*/
int32 CmdLevelLand(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
{
int size_x, size_y;
int sx, sy;
uint h, curh;
uint tile;
int32 ret, cost, money;
// remember level height
h = _map_type_and_height[p1]&0xF;
ex >>= 4; ey >>= 4;
// make sure sx,sy are smaller than ex,ey
sx = GET_TILE_X(p1);
sy = GET_TILE_Y(p1);
if (ex < sx) intswap(ex, sx);
if (ey < sy) intswap(ey, sy);
tile = TILE_XY(sx,sy);
size_x = ex-sx+1;
size_y = ey-sy+1;
money = GetAvailableMoneyForCommand();
cost = 0;
BEGIN_TILE_LOOP(tile2, size_x, size_y, tile)
curh = _map_type_and_height[tile2]&0xF;
while (curh != h) {
ret = DoCommandByTile(tile2, 8, (curh > h)?0:1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
if (ret == CMD_ERROR) break;
cost += ret;
if (flags & DC_EXEC) {
if ((money -= ret) < 0) {
_additional_cash_required = ret;
return cost - ret;
}
DoCommandByTile(tile2, 8, (curh > h)?0:1, flags, CMD_TERRAFORM_LAND);
}
curh += (curh > h) ? -1 : 1;
}
END_TILE_LOOP(tile2, size_x, size_y, tile)
if (cost == 0) return CMD_ERROR;
return cost;
}
/* Purchase a land area
* p1 = unused
* p2 = unused
*/
int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile;
int32 cost;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
tile = TILE_FROM_XY(x,y);
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (IS_TILETYPE(tile, MP_UNMOVABLE) &&
_map5[tile] == 3 &&
_map_owner[tile] == _current_player)
return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (cost == CMD_ERROR)
return CMD_ERROR;
if (flags & DC_EXEC) {
ModifyTile(tile,
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
3 /* map5 */
);
}
return cost + _price.purchase_land * 10;
}
int32 ClearTile_Clear(uint tile, byte flags) {
static const int32 * _clear_price_table[] = {
NULL,
&_price.clear_1, &_price.clear_1,&_price.clear_1,
&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,
&_price.clear_2,&_price.clear_2,&_price.clear_2,&_price.clear_2,
&_price.clear_3,&_price.clear_3,&_price.clear_3,&_price.clear_3,
&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,
&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land,
&_price.clear_2,&_price.clear_2,&_price.clear_2,&_price.clear_2,
};
const int32 *price = _clear_price_table[_map5[tile] & 0x1F];
if (flags & DC_EXEC)
DoClearSquare(tile);
if (price == NULL)
return 0;
return *price;
}
int32 CmdSellLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
tile = TILE_FROM_XY(x,y);
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
return CMD_ERROR;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC)
DoClearSquare(tile);
return - _price.purchase_land*2;
}
#include "table/clear_land.h"
void DrawClearLandTile(TileInfo *ti, byte set)
{
DrawGroundSprite(0xF54 + _tileh_to_sprite[ti->tileh] + set * 19);
}
void DrawHillyLandTile(TileInfo *ti)
{
if (ti->tileh != 0) {
DrawGroundSprite(0xFA0 + _tileh_to_sprite[ti->tileh]);
} else {
DrawGroundSprite(_landscape_clear_sprites[((ti->x^ti->y) >> 4) & 0x7]);
}
}
void DrawClearLandFence(TileInfo *ti, byte img)
{
byte z = ti->z;
if (ti->tileh & 2) {
z += 8;
if (ti->tileh == 0x17)
z += 8;
}
if (img & 0x38) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[((img >> 3) & 7) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
}
if (img & 0x7) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[(img & 7) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
}
}
static void DrawTile_Clear(TileInfo *ti)
{
switch((ti->map5 & (7<<2)) >> 2) {
case 0:
DrawClearLandTile(ti, (ti->map5 & 3));
break;
case 1:
DrawHillyLandTile(ti);
break;
case 2:
DrawGroundSprite(0xFB7 + _tileh_to_sprite[ti->tileh]);
break;
case 3:
DrawGroundSprite( _clear_land_sprites_1[_map3_lo[ti->tile]&0xF] + _tileh_to_sprite[ti->tileh]);
break;
case 4:
DrawGroundSprite( _clear_land_sprites_2[ti->map5&3] + _tileh_to_sprite[ti->tileh]);
break;
case 5:
DrawGroundSprite( _clear_land_sprites_3[ti->map5&3] + _tileh_to_sprite[ti->tileh]);
break;
}
DrawClearLandFence(ti, _map3_hi[ti->tile] >> 2);
}
uint GetSlopeZ_Clear(TileInfo *ti) { return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z; }
uint GetSlopeTileh_Clear(TileInfo *ti)
{
return ti->tileh;
}
static void GetAcceptedCargo_Clear(uint tile, AcceptedCargo ac)
{
/* unused */
}
static void AnimateTile_Clear(uint tile)
{
/* unused */
}
void TileLoopClearHelper(uint tile)
{
byte img_1, img_2;
static byte img_by_map5[8] = { 0,0,0,2, 1,1,0,0, };
uint dirty = -1;
img_1 = 0;
if (IS_TILETYPE(tile, MP_CLEAR)) {
img_1 = img_by_map5[(_map5[tile] & 0x1C) >> 2];
} else if (IS_TILETYPE(tile, MP_TREES) && (_map2[tile] & 0x30) == 0x20) {
img_1 = 1;
}
img_2 = 0;
if (IS_TILETYPE(TILE_ADDXY(tile, 1, 0), MP_CLEAR)) {
img_2 = img_by_map5[(_map5[TILE_ADDXY(tile, 1, 0)] & 0x1C) >> 2];
} else if (IS_TILETYPE(TILE_ADDXY(tile, 1, 0), MP_TREES) && (_map2[TILE_ADDXY(tile, 1, 0)] & 0x30) == 0x20) {
img_2 = 1;
}
if (!(_map3_hi[tile] & 0xE0)) {
if ( (img_1&2) != (img_2&2) ) {
_map3_hi[tile] |= 3 << 5;
dirty = tile;
}
} else {
if (img_1 == 1 && img_2 == 1) {
_map3_hi[tile] &= ~(3 << 5);
dirty = tile;
}
}
img_2 = 0;
if (IS_TILETYPE(TILE_ADDXY(tile, 0, 1), MP_CLEAR)) {
img_2 = img_by_map5[(_map5[TILE_ADDXY(tile, 0, 1)] & 0x1C) >> 2];
} else if (IS_TILETYPE(TILE_ADDXY(tile, 0, 1), MP_TREES) && (_map2[TILE_ADDXY(tile, 0, 1)] & 0x30) == 0x20) {
img_2 = 1;
}
if (!(_map3_hi[tile] & 0x1C)) {
if ( (img_1&2) != (img_2&2) ) {
_map3_hi[tile] |= 3 << 2;
dirty = tile;
}
} else {
if (img_1 == 1 && img_2 == 1) {
_map3_hi[tile] &= ~(3 << 2);
dirty = tile;
}
}
if (dirty != -1)
MarkTileDirtyByTile(dirty);
}
/* convert into snowy tiles */
static void TileLoopClearAlps(uint tile)
{
int k;
byte m5,tmp;
/* distance from snow line, in steps of 8 */
k = GetTileZ(tile) - _opt.snow_line;
m5 = _map5[tile] & 0x1C;
tmp = _map5[tile] & 3;
if (k < -8) {
/* snow_m2_down */
if (m5 != 0x10)
return;
if (tmp == 0)
m5 = 3;
} else if (k == -8) {
/* snow_m1 */
if (m5 != 0x10) {
m5 = 0x10;
} else if (tmp != 0) {
m5 = (tmp - 1) + 0x10;
} else
return;
} else if (k < 8) {
/* snow_0 */
if (m5 != 0x10) {
m5 = 0x10;
} else if (tmp != 1) {
m5 = 1;
if (tmp != 0)
m5 = tmp - 1;
m5 += 0x10;
} else
return;
} else if (k == 8) {
/* snow_p1 */
if (m5 != 0x10) {
m5 = 0x10;
} else if (tmp != 2) {
m5 = 2;
if (tmp <= 2)
m5 = tmp + 1;
m5 += 0x10;
} else
return;
} else {
/* snow_p2_up */
if (m5 != 0x10) {
m5 = 0x10;
} else if (tmp != 3) {
m5 = tmp + 1 + 0x10;
} else
return;
}
_map5[tile] = m5;
MarkTileDirtyByTile(tile);
}
static void TileLoopClearDesert(uint tile)
{
if ( (_map5[tile] & 0x1C) == 0x14)
return;
if (GetMapExtraBits(tile) == 1) {
_map5[tile] = 0x17;
} else {
if (GetMapExtraBits(tile+TILE_XY(1,0)) != 1 &&
GetMapExtraBits(tile+TILE_XY(-1,0)) != 1 &&
GetMapExtraBits(tile+TILE_XY(0,1)) != 1 &&
GetMapExtraBits(tile+TILE_XY(0,-1)) != 1)
return;
_map5[tile] = 0x15;
}
MarkTileDirtyByTile(tile);
}
static void TileLoop_Clear(uint tile)
{
byte m5,m3;
TileLoopClearHelper(tile);
if (_opt.landscape == LT_DESERT) {
TileLoopClearDesert(tile);
} else if (_opt.landscape == LT_HILLY) {
TileLoopClearAlps(tile);
}
m5 = _map5[tile];
if ( (m5 & 0x1C) == 0x10 || (m5 & 0x1C) == 0x14)
return;
if ( (m5 & 0x1C) != 0xC) {
if ( (m5 & 3) == 3)
return;
if (_game_mode != GM_EDITOR) {
m5 += 0x20;
if (m5 >= 0x20) {
// Didn't overflow
_map5[tile] = m5;
return;
}
/* did overflow, so continue */
} else {
m5 = ((byte)Random() > 21) ? (2) : (6);
}
m5++;
} else if (_game_mode != GM_EDITOR) {
/* handle farm field */
m5 += 0x20;
if (m5 >= 0x20) {
// Didn't overflow
_map5[tile] = m5;
return;
}
/* overflowed */
m3 = _map3_lo[tile] + 1;
assert( (m3 & 0xF) != 0);
if ( (m3 & 0xF) >= 9) /* NOTE: will not work properly if m3&0xF == 0xF */
m3 &= ~0xF;
_map3_lo[tile] = m3;
}
_map5[tile] = m5;
MarkTileDirtyByTile(tile);
}
void GenerateClearTile()
{
int i,j;
uint tile,tile_new;
uint32 r;
/* add hills */
i = (Random() & 0x3FF) | 0x400;
do {
tile = TILE_MASK(Random());
if (IS_TILETYPE(tile, MP_CLEAR))
_map5[tile] = (byte)((_map5[tile] & ~(3<<2)) | (1<<2));
} while (--i);
/* add grey squares */
i = (Random() & 0x7F) | 0x80;
do {
r = Random();
tile = TILE_MASK(r);
if (IS_TILETYPE(tile, MP_CLEAR)) {
j = ((r >> 16) & 0xF) + 5;
for(;;) {
_map5[tile] = (byte)((_map5[tile] & ~(3<<2)) | (2<<2));
do {
if (--j == 0) goto get_out;
tile_new = tile + _tileoffs_by_dir[Random() & 3];
} while (!IS_TILETYPE(tile_new, MP_CLEAR));
tile = tile_new;
}
get_out:;
}
} while (--i);
}
static void ClickTile_Clear(uint tile)
{
/* not used */
}
static uint32 GetTileTrackStatus_Clear(uint tile, TransportType mode)
{
return 0;
}
static const StringID _clear_land_str[4+8-1] = {
STR_080B_ROUGH_LAND,
STR_080A_ROCKS,
STR_080E_FIELDS,
STR_080F_SNOW_COVERED_LAND,
STR_0810_DESERT,
0,
0,
STR_080C_BARE_LAND,
STR_080D_GRASS,
STR_080D_GRASS,
STR_080D_GRASS,
};
static void GetTileDesc_Clear(uint tile, TileDesc *td)
{
int i = (_map5[tile]>>2) & 7;
if (i == 0)
i = (_map5[tile] & 3) + 8;
td->str = _clear_land_str[i - 1];
td->owner = _map_owner[tile];
}
static void ChangeTileOwner_Clear(uint tile, byte old_player, byte new_player)
{
return;
}
void InitializeClearLand() {
_opt.snow_line = _patches.snow_line_height * 8;
}
const TileTypeProcs _tile_type_clear_procs = {
DrawTile_Clear, /* draw_tile_proc */
GetSlopeZ_Clear, /* get_slope_z_proc */
ClearTile_Clear, /* clear_tile_proc */
GetAcceptedCargo_Clear, /* get_accepted_cargo_proc */
GetTileDesc_Clear, /* get_tile_desc_proc */
GetTileTrackStatus_Clear, /* get_tile_track_status_proc */
ClickTile_Clear, /* click_tile_proc */
AnimateTile_Clear, /* animate_tile_proc */
TileLoop_Clear, /* tile_loop_clear */
ChangeTileOwner_Clear, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Clear, /* get_slope_tileh_proc */
};