mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
788 lines
24 KiB
C++
788 lines
24 KiB
C++
/* $Id$ */
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/** @file town_gui.cpp GUI for towns. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "town.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "textbuf_gui.h"
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#include "command_func.h"
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#include "player_func.h"
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#include "player_base.h"
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#include "player_gui.h"
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#include "network/network.h"
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#include "variables.h"
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#include "strings_func.h"
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#include "sound_func.h"
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#include "economy_func.h"
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#include "core/alloc_func.hpp"
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#include "settings_type.h"
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#include "tilehighlight_func.h"
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#include "string_func.h"
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#include "sortlist_type.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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typedef GUIList<const Town*> GUITownList;
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extern bool GenerateTowns();
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static int _scengen_town_size = 1; // depress medium-sized towns per default
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static const Widget _town_authority_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // TWA_CLOSEBOX
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS}, // TWA_CAPTION
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{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 14, 105, 0x0, STR_NULL}, // TWA_RATING_INFO
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{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 304, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT}, // TWA_COMMAND_LIST
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{ WWT_SCROLLBAR, RESIZE_NONE, COLOUR_BROWN, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // TWA_SCROLLBAR
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{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 158, 209, 0x0, STR_NULL}, // TWA_ACTION_INFO
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED}, // TWA_EXECUTE
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{ WIDGETS_END},
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};
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extern const byte _town_action_costs[8];
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enum TownActions {
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TACT_NONE = 0x00,
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TACT_ADVERTISE_SMALL = 0x01,
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TACT_ADVERTISE_MEDIUM = 0x02,
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TACT_ADVERTISE_LARGE = 0x04,
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TACT_ROAD_REBUILD = 0x08,
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TACT_BUILD_STATUE = 0x10,
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TACT_FOUND_BUILDINGS = 0x20,
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TACT_BUY_RIGHTS = 0x40,
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TACT_BRIBE = 0x80,
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TACT_ADVERTISE = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE,
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TACT_CONSTRUCTION = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FOUND_BUILDINGS,
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TACT_FUNDS = TACT_BUY_RIGHTS | TACT_BRIBE,
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TACT_ALL = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS,
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};
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DECLARE_ENUM_AS_BIT_SET(TownActions);
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/** Get a list of available actions to do at a town.
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* @param nump if not NULL add put the number of available actions in it
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* @param pid the player that is querying the town
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* @param t the town that is queried
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* @return bitmasked value of enabled actions
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*/
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uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
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{
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int num = 0;
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TownActions buttons = TACT_NONE;
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/* Spectators and unwanted have no options */
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if (pid != PLAYER_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[pid])) {
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/* Things worth more than this are not shown */
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Money avail = GetPlayer(pid)->player_money + _price.station_value * 200;
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Money ref = _price.build_industry >> 8;
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/* Check the action bits for validity and
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* if they are valid add them */
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for (uint i = 0; i != lengthof(_town_action_costs); i++) {
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const TownActions cur = (TownActions)(1 << i);
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/* Is the player not able to bribe ? */
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if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM))
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continue;
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/* Is the player not able to buy exclusive rights ? */
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if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights)
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continue;
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/* Is the player not able to build a statue ? */
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if (cur == TACT_BUILD_STATUE && HasBit(t->statues, pid))
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continue;
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if (avail >= _town_action_costs[i] * ref) {
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buttons |= cur;
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num++;
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}
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}
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}
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if (nump != NULL) *nump = num;
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return buttons;
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}
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struct TownAuthorityWindow : Window {
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private:
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Town *town;
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int sel_index;
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enum TownAuthorityWidget {
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TWA_CLOSEBOX = 0,
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TWA_CAPTION,
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TWA_RATING_INFO,
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TWA_COMMAND_LIST,
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TWA_SCROLLBAR,
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TWA_ACTION_INFO,
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TWA_EXECUTE,
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};
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/**
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* Get the position of the Nth set bit.
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*
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* If there is no Nth bit set return -1
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*
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* @param bits The value to search in
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* @param n The Nth set bit from which we want to know the position
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* @return The position of the Nth set bit
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*/
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static int GetNthSetBit(uint32 bits, int n)
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{
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if (n >= 0) {
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uint i;
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FOR_EACH_SET_BIT(i, bits) {
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n--;
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if (n < 0) return i;
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}
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}
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return -1;
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}
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public:
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TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) :
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Window(desc, window_number), sel_index(-1)
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{
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this->town = GetTown(this->window_number);
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this->vscroll.cap = 5;
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnPaint()
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{
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int numact;
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uint buttons = GetMaskOfTownActions(&numact, _local_player, this->town);
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SetVScrollCount(this, numact + 1);
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if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
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this->sel_index = -1;
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}
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this->SetWidgetDisabledState(6, this->sel_index == -1);
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SetDParam(0, this->window_number);
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this->DrawWidgets();
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DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, TC_FROMSTRING);
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/* Draw list of players */
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int y = 25;
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const Player *p;
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FOR_ALL_PLAYERS(p) {
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if ((HasBit(this->town->have_ratings, p->index) || this->town->exclusivity == p->index)) {
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DrawPlayerIcon(p->index, 2, y);
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SetDParam(0, p->index);
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SetDParam(1, p->index);
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int r = this->town->ratings[p->index];
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StringID str;
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(str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling
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(str++, r <= RATING_VERYPOOR) || // Very Poor
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(str++, r <= RATING_POOR) || // Poor
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(str++, r <= RATING_MEDIOCRE) || // Mediocore
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(str++, r <= RATING_GOOD) || // Good
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(str++, r <= RATING_VERYGOOD) || // Very Good
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(str++, r <= RATING_EXCELLENT) || // Excellent
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(str++, true); // Outstanding
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SetDParam(2, str);
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if (this->town->exclusivity == p->index) { // red icon for player with exclusive rights
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DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y);
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}
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DrawString(28, y, STR_2024, TC_FROMSTRING);
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y += 10;
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}
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}
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y = 107;
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int pos = this->vscroll.pos;
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if (--pos < 0) {
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DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, TC_FROMSTRING);
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y += 10;
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}
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for (int i = 0; buttons; i++, buttons >>= 1) {
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if (pos <= -5) break; ///< Draw only the 5 fitting lines
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if ((buttons & 1) && --pos < 0) {
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DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE);
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y += 10;
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}
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}
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if (this->sel_index != -1) {
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SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[this->sel_index]);
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SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + this->sel_index);
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DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + this->sel_index, 313);
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}
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}
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virtual void OnDoubleClick(Point pt, int widget) { HandleClick(pt, widget, true); }
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virtual void OnClick(Point pt, int widget) { HandleClick(pt, widget, false); }
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void HandleClick(Point pt, int widget, bool double_click)
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{
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switch (widget) {
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case TWA_COMMAND_LIST: {
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int y = (pt.y - 0x6B) / 10;
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if (!IsInsideMM(y, 0, 5)) return;
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y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, this->town), y + this->vscroll.pos - 1);
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if (y >= 0) {
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this->sel_index = y;
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this->SetDirty();
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}
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/* Fall through to clicking in case we are double-clicked */
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if (!double_click || y < 0) break;
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}
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case TWA_EXECUTE:
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DoCommandP(this->town->xy, this->window_number, this->sel_index, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
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break;
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}
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}
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virtual void OnHundredthTick()
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{
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this->SetDirty();
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}
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};
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static const WindowDesc _town_authority_desc = {
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WDP_AUTO, WDP_AUTO, 317, 222, 317, 222,
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WC_TOWN_AUTHORITY, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_town_authority_widgets,
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};
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static void ShowTownAuthorityWindow(uint town)
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{
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AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
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}
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struct TownViewWindow : Window {
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private:
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Town *town;
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enum TownViewWidget {
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TVW_CAPTION = 1,
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TVW_STICKY,
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TVW_VIEWPORTPANEL,
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TVW_INFOPANEL = 5,
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TVW_CENTERVIEW,
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TVW_SHOWAUTORITY,
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TVW_CHANGENAME,
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TVW_EXPAND,
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TVW_DELETE,
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};
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public:
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TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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{
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this->town = GetTown(this->window_number);
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bool ingame = _game_mode != GM_EDITOR;
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this->flags4 |= WF_DISABLE_VP_SCROLL;
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InitializeWindowViewport(this, 3, 17, 254, 86, this->town->xy, ZOOM_LVL_TOWN);
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if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_CITY;
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this->SetWidgetHiddenState(TVW_DELETE, ingame); // hide delete button on game mode
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this->SetWidgetHiddenState(TVW_EXPAND, ingame); // hide expand button on game mode
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this->SetWidgetHiddenState(TVW_SHOWAUTORITY, !ingame); // hide autority button on editor mode
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if (ingame) {
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/* resize caption bar */
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this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1;
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/* move the rename from top on scenario to bottom in game */
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this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top;
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this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom;
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this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right;
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}
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/* Space required for showing noise level information */
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if (_settings_game.economy.station_noise_level) {
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ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10);
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}
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnPaint()
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{
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/* disable renaming town in network games if you are not the server */
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this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
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SetDParam(0, this->town->index);
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this->DrawWidgets();
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SetDParam(0, this->town->population);
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SetDParam(1, this->town->num_houses);
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DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING);
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SetDParam(0, this->town->act_pass);
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SetDParam(1, this->town->max_pass);
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DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING);
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SetDParam(0, this->town->act_mail);
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SetDParam(1, this->town->max_mail);
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DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING);
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this->DrawViewport();
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/* only show the town noise, if the noise option is activated. */
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if (_settings_game.economy.station_noise_level) {
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SetDParam(0, this->town->noise_reached);
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SetDParam(1, this->town->MaxTownNoise());
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DrawString(2, 137, STR_NOISE_IN_TOWN, 0);
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}
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}
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virtual void OnClick(Point pt, int widget)
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{
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switch (widget) {
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case TVW_CENTERVIEW: /* scroll to location */
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if (_ctrl_pressed) {
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ShowExtraViewPortWindow(this->town->xy);
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} else {
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ScrollMainWindowToTile(this->town->xy);
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}
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break;
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case TVW_SHOWAUTORITY: /* town authority */
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ShowTownAuthorityWindow(this->window_number);
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break;
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case TVW_CHANGENAME: /* rename */
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SetDParam(0, this->window_number);
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ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL);
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break;
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case TVW_EXPAND: /* expand town - only available on Scenario editor */
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ExpandTown(this->town);
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break;
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case TVW_DELETE: /* delete town - only available on Scenario editor */
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delete this->town;
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break;
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}
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}
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virtual void OnInvalidateData(int data = 0)
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{
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/* Called when setting station noise have changed, in order to resize the window */
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this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
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if (_settings_game.economy.station_noise_level) { // adjust depending
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if (this->height == 150) { // window is smaller, needs to be bigger
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ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10);
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}
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} else {
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if (this->height != 150) { // window is bigger, needs to be smaller
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ResizeWindowForWidget(this, TVW_INFOPANEL, 0, -10);
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}
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}
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}
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virtual void OnQueryTextFinished(char *str)
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{
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if (!StrEmpty(str)) {
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_cmd_text = str;
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DoCommandP(0, this->window_number, 0, NULL,
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CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
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}
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}
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};
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static const Widget _town_view_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
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{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 14, 105, 0x0, STR_NULL},
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{ WWT_INSET, RESIZE_NONE, COLOUR_BROWN, 2, 257, 16, 103, 0x0, STR_NULL},
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{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 106, 137, 0x0, STR_NULL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY},
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{ WIDGETS_END},
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};
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static const WindowDesc _town_view_desc = {
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WDP_AUTO, WDP_AUTO, 260, 150, 260, 150,
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WC_TOWN_VIEW, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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_town_view_widgets,
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};
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void ShowTownViewWindow(TownID town)
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{
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AllocateWindowDescFront<TownViewWindow>(&_town_view_desc, town);
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}
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static const Widget _town_directory_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS},
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|
{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP},
|
|
{ WWT_PANEL, RESIZE_BOTTOM, COLOUR_BROWN, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME},
|
|
{ WWT_SCROLLBAR, RESIZE_BOTTOM, COLOUR_BROWN, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_PANEL, RESIZE_TB, COLOUR_BROWN, 0, 195, 190, 201, 0x0, STR_NULL},
|
|
{ WWT_RESIZEBOX, RESIZE_TB, COLOUR_BROWN, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
|
|
struct TownDirectoryWindow : public Window {
|
|
private:
|
|
enum TownDirectoryWidget {
|
|
TDW_SORTNAME = 3,
|
|
TDW_SORTPOPULATION,
|
|
TDW_CENTERTOWN,
|
|
};
|
|
|
|
/* Runtime saved values */
|
|
static Listing last_sorting;
|
|
static const Town *last_town;
|
|
|
|
/* Constants for sorting towns */
|
|
static GUITownList::SortFunction * const sorter_funcs[];
|
|
|
|
GUITownList towns;
|
|
|
|
void BuildTownList()
|
|
{
|
|
if (!this->towns.NeedRebuild()) return;
|
|
|
|
this->towns.Clear();
|
|
|
|
const Town *t;
|
|
FOR_ALL_TOWNS(t) {
|
|
*this->towns.Append() = t;
|
|
}
|
|
|
|
this->towns.Compact();
|
|
this->towns.RebuildDone();
|
|
}
|
|
|
|
void SortTownList()
|
|
{
|
|
last_town = NULL;
|
|
this->towns.Sort();
|
|
}
|
|
|
|
/** Sort by town name */
|
|
static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
|
|
{
|
|
static char buf_cache[64];
|
|
const Town *ta = *a;
|
|
const Town *tb = *b;
|
|
char buf[64];
|
|
|
|
SetDParam(0, ta->index);
|
|
GetString(buf, STR_TOWN, lastof(buf));
|
|
|
|
/* If 'b' is the same town as in the last round, use the cached value
|
|
* We do this to speed stuff up ('b' is called with the same value a lot of
|
|
* times after eachother) */
|
|
if (tb != last_town) {
|
|
last_town = tb;
|
|
SetDParam(0, tb->index);
|
|
GetString(buf_cache, STR_TOWN, lastof(buf_cache));
|
|
}
|
|
|
|
return strcmp(buf, buf_cache);
|
|
}
|
|
|
|
/** Sort by population */
|
|
static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
|
|
{
|
|
return (*a)->population - (*b)->population;
|
|
}
|
|
|
|
public:
|
|
TownDirectoryWindow(const WindowDesc *desc) : Window(desc, 0)
|
|
{
|
|
this->vscroll.cap = 16;
|
|
this->resize.step_height = 10;
|
|
this->resize.height = this->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
|
|
|
|
this->towns.SetListing(this->last_sorting);
|
|
this->towns.SetSortFuncs(this->sorter_funcs);
|
|
this->towns.ForceRebuild();
|
|
|
|
this->FindWindowPlacementAndResize(desc);
|
|
}
|
|
|
|
~TownDirectoryWindow()
|
|
{
|
|
this->last_sorting = this->towns.GetListing();
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->BuildTownList();
|
|
this->SortTownList();
|
|
|
|
SetVScrollCount(this, this->towns.Length());
|
|
|
|
this->DrawWidgets();
|
|
this->DrawSortButtonState(this->towns.SortType() == 0 ? TDW_SORTNAME : TDW_SORTPOPULATION, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
|
|
|
|
{
|
|
int n = 0;
|
|
uint16 i = this->vscroll.pos;
|
|
int y = 28;
|
|
|
|
while (i < this->towns.Length()) {
|
|
const Town *t = this->towns[i];
|
|
|
|
assert(t->xy);
|
|
|
|
SetDParam(0, t->index);
|
|
SetDParam(1, t->population);
|
|
DrawString(2, y, STR_2057, TC_FROMSTRING);
|
|
|
|
y += 10;
|
|
i++;
|
|
if (++n == this->vscroll.cap) break; // max number of towns in 1 window
|
|
}
|
|
|
|
SetDParam(0, GetWorldPopulation());
|
|
DrawString(3, this->height - 12 + 2, STR_TOWN_POPULATION, TC_FROMSTRING);
|
|
}
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget)
|
|
{
|
|
switch (widget) {
|
|
case TDW_SORTNAME: /* Sort by Name ascending/descending */
|
|
if (this->towns.SortType() == 0) {
|
|
this->towns.ToggleSortOrder();
|
|
} else {
|
|
this->towns.SetSortType(0);
|
|
}
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case TDW_SORTPOPULATION: /* Sort by Population ascending/descending */
|
|
if (this->towns.SortType() == 1) {
|
|
this->towns.ToggleSortOrder();
|
|
} else {
|
|
this->towns.SetSortType(1);
|
|
}
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case TDW_CENTERTOWN: { /* Click on Town Matrix */
|
|
uint16 id_v = (pt.y - 28) / 10;
|
|
|
|
if (id_v >= this->vscroll.cap) return; // click out of bounds
|
|
|
|
id_v += this->vscroll.pos;
|
|
|
|
if (id_v >= this->towns.Length()) return; // click out of town bounds
|
|
|
|
const Town *t = this->towns[id_v];
|
|
assert(t->xy);
|
|
if (_ctrl_pressed) {
|
|
ShowExtraViewPortWindow(t->xy);
|
|
} else {
|
|
ScrollMainWindowToTile(t->xy);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnHundredthTick()
|
|
{
|
|
this->SetDirty();
|
|
}
|
|
|
|
virtual void OnResize(Point new_size, Point delta)
|
|
{
|
|
this->vscroll.cap += delta.y / 10;
|
|
}
|
|
|
|
virtual void OnInvalidateData(int data)
|
|
{
|
|
if (data == 0) {
|
|
this->towns.ForceRebuild();
|
|
} else {
|
|
this->towns.ForceResort();
|
|
}
|
|
}
|
|
};
|
|
|
|
Listing TownDirectoryWindow::last_sorting = {false, 0};
|
|
const Town *TownDirectoryWindow::last_town = NULL;
|
|
|
|
/* Available town directory sorting functions */
|
|
GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
|
|
&TownNameSorter,
|
|
&TownPopulationSorter,
|
|
};
|
|
|
|
static const WindowDesc _town_directory_desc = {
|
|
WDP_AUTO, WDP_AUTO, 208, 202, 208, 202,
|
|
WC_TOWN_DIRECTORY, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
|
_town_directory_widgets,
|
|
};
|
|
|
|
void ShowTownDirectory()
|
|
{
|
|
if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
|
|
new TownDirectoryWindow(&_town_directory_desc);
|
|
}
|
|
|
|
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
|
{
|
|
if (success) {
|
|
SndPlayTileFx(SND_1F_SPLAT, tile);
|
|
ResetObjectToPlace();
|
|
}
|
|
}
|
|
|
|
static void PlaceProc_Town(TileIndex tile)
|
|
{
|
|
uint32 size = min(_scengen_town_size, (int)TSM_CITY);
|
|
uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
|
|
DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
|
|
}
|
|
|
|
static const Widget _scen_edit_town_gen_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
|
|
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 159, 14, 94, 0x0, STR_NULL},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
|
|
{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
struct ScenarioEditorTownGenerationWindow : Window
|
|
{
|
|
private:
|
|
enum TownScenarioEditorWidget {
|
|
TSEW_NEWTOWN = 4,
|
|
TSEW_RANDOMTOWN,
|
|
TSEW_MANYRANDOMTOWNS,
|
|
TSEW_SMALLTOWN,
|
|
TSEW_MEDIUMTOWN,
|
|
TSEW_LARGETOWN,
|
|
TSEW_CITY,
|
|
};
|
|
|
|
public:
|
|
ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
|
|
{
|
|
this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
|
|
this->FindWindowPlacementAndResize(desc);
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget)
|
|
{
|
|
switch (widget) {
|
|
case TSEW_NEWTOWN:
|
|
HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
|
|
break;
|
|
|
|
case TSEW_RANDOMTOWN: {
|
|
Town *t;
|
|
uint size = min(_scengen_town_size, (int)TSM_CITY);
|
|
TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
|
|
|
|
this->HandleButtonClick(TSEW_RANDOMTOWN);
|
|
_generating_world = true;
|
|
t = CreateRandomTown(20, mode, size);
|
|
_generating_world = false;
|
|
|
|
if (t == NULL) {
|
|
ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
|
|
} else {
|
|
ScrollMainWindowToTile(t->xy);
|
|
}
|
|
} break;
|
|
|
|
case TSEW_MANYRANDOMTOWNS:
|
|
this->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
|
|
|
|
_generating_world = true;
|
|
if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
|
|
_generating_world = false;
|
|
break;
|
|
|
|
case TSEW_SMALLTOWN: case TSEW_MEDIUMTOWN: case TSEW_LARGETOWN: case TSEW_CITY:
|
|
this->RaiseWidget(_scengen_town_size + TSEW_SMALLTOWN);
|
|
_scengen_town_size = widget - TSEW_SMALLTOWN;
|
|
this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnTimeout()
|
|
{
|
|
this->RaiseWidget(TSEW_RANDOMTOWN);
|
|
this->RaiseWidget(TSEW_MANYRANDOMTOWNS);
|
|
this->SetDirty();
|
|
}
|
|
|
|
virtual void OnPlaceObject(Point pt, TileIndex tile)
|
|
{
|
|
_place_proc(tile);
|
|
}
|
|
|
|
virtual void OnPlaceObjectAbort()
|
|
{
|
|
this->RaiseButtons();
|
|
this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
|
|
this->SetDirty();
|
|
}
|
|
};
|
|
|
|
static const WindowDesc _scen_edit_town_gen_desc = {
|
|
WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
|
|
WC_SCEN_TOWN_GEN, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
|
|
_scen_edit_town_gen_widgets,
|
|
};
|
|
|
|
void ShowBuildTownWindow()
|
|
{
|
|
if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return;
|
|
AllocateWindowDescFront<ScenarioEditorTownGenerationWindow>(&_scen_edit_town_gen_desc, 0);
|
|
}
|
|
|