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42 lines
1.6 KiB
C
42 lines
1.6 KiB
C
/* $Id$ */
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/** @file newgrf_industries.h Functions for NewGRF industries. */
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#ifndef NEWGRF_INDUSTRIES_H
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#define NEWGRF_INDUSTRIES_H
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#include "industry_type.h"
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#include "newgrf_spritegroup.h"
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/** When should the industry(tile) be triggered for random bits? */
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enum IndustryTrigger {
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/** Triggered each tile loop */
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INDUSTRY_TRIGGER_TILELOOP_PROCESS = 1,
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/** Triggered (whole industry) each 256 ticks */
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INDUSTRY_TRIGGER_256_TICKS = 2,
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/** Triggered on cargo delivery */
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INDUSTRY_TRIGGER_CARGO_DELIVERY = 4,
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};
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/** From where is callback CBID_INDUSTRY_AVAILABLE been called */
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enum IndustryAvailabilityCallType {
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IACT_MAPGENERATION, ///< during random map generation
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IACT_RANDOMCREATION, ///< during creation of random ingame industry
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IACT_USERCREATION, ///< from the Fund/build window
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};
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/* in newgrf_industry.cpp */
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uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
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uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
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uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i);
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void IndustryProductionCallback(Industry *ind, int reason);
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bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index, uint32 seed);
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bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type);
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IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);
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/* in newgrf_industrytiles.cpp*/
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uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index);
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#endif /* NEWGRF_INDUSTRIES_H */
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