mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
392 lines
10 KiB
C
392 lines
10 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "functions.h"
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#include "map.h"
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#include "tile.h"
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#include "command.h"
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#include "viewport.h"
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#include "player.h"
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#include "gui.h"
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#include "station.h"
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#include "economy.h"
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#include "town.h"
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#include "sprite.h"
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#include "unmovable_map.h"
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#include "variables.h"
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#include "table/unmovable_land.h"
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/** Destroy a HQ.
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* During normal gameplay you can only implicitely destroy a HQ when you are
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* rebuilding it. Otherwise, only water can destroy it.
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* @param tile tile coordinates where HQ is located to destroy
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* @param flags docommand flags of calling function
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*/
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static int32 DestroyCompanyHQ(PlayerID pid, uint32 flags)
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{
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Player* p = GetPlayer(pid);
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SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
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if (flags & DC_EXEC) {
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TileIndex t = p->location_of_house;
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DoClearSquare(t + TileDiffXY(0, 0));
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DoClearSquare(t + TileDiffXY(0, 1));
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DoClearSquare(t + TileDiffXY(1, 0));
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DoClearSquare(t + TileDiffXY(1, 1));
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p->location_of_house = 0; // reset HQ position
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InvalidateWindow(WC_COMPANY, pid);
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}
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// cost of relocating company is 1% of company value
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return CalculateCompanyValue(p) / 100;
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}
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void UpdateCompanyHQ(Player *p, uint score)
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{
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byte val;
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TileIndex tile = p->location_of_house;
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if (tile == 0) return;
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(val = 0, score < 170) ||
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(val++, score < 350) ||
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(val++, score < 520) ||
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(val++, score < 720) ||
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(val++, true);
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EnlargeCompanyHQ(tile, val);
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MarkTileDirtyByTile(tile + TileDiffXY(0, 0));
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MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
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MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
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MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
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}
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/** Build or relocate the HQ. This depends if the HQ is already built or not
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* @param tile tile where the HQ will be built or relocated to
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* @param p1 unused
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* @param p2 unused
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*/
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extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
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int32 CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p = GetPlayer(_current_player);
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int cost;
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int32 ret;
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SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
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ret = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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if (CmdFailed(ret)) return ret;
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cost = ret;
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if (p->location_of_house != 0) { /* Moving HQ */
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cost += DestroyCompanyHQ(_current_player, flags);
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}
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if (flags & DC_EXEC) {
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int score = UpdateCompanyRatingAndValue(p, false);
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p->location_of_house = tile;
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MakeCompanyHQ(tile, _current_player);
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UpdateCompanyHQ(p, score);
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InvalidateWindow(WC_COMPANY, p->index);
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}
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return cost;
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}
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static void DrawTile_Unmovable(TileInfo *ti)
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{
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uint32 image, ormod;
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switch (GetUnmovableType(ti->tile)) {
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case UNMOVABLE_TRANSMITTER:
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case UNMOVABLE_LIGHTHOUSE: {
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const DrawTileUnmovableStruct* dtus;
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
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DrawClearLandTile(ti, 2);
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dtus = &_draw_tile_unmovable_data[GetUnmovableType(ti->tile)];
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image = dtus->image;
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if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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AddSortableSpriteToDraw(
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image, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y,
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dtus->width, dtus->height, dtus->z_size, ti->z
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);
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break;
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}
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case UNMOVABLE_STATUE:
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DrawGroundSprite(SPR_CONCRETE_GROUND);
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image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
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image += PALETTE_MODIFIER_COLOR | SPR_STATUE_COMPANY;
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if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
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break;
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case UNMOVABLE_OWNED_LAND:
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DrawClearLandTile(ti, 0);
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AddSortableSpriteToDraw(
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PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND,
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ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2)
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);
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break;
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default: {
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const DrawTileSeqStruct* dtss;
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const DrawTileSprites* t;
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assert(IsCompanyHQ(ti->tile));
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
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ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
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t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)];
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DrawGroundSprite(t->ground_sprite | ormod);
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foreach_draw_tile_seq(dtss, t->seq) {
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image = dtss->image;
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if (_display_opt & DO_TRANS_BUILDINGS) {
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MAKE_TRANSPARENT(image);
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} else {
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image |= ormod;
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}
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AddSortableSpriteToDraw(
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image,
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->size_x, dtss->size_y,
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dtss->size_z, ti->z + dtss->delta_z
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);
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}
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break;
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}
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}
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}
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static uint GetSlopeZ_Unmovable(const TileInfo* ti)
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{
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if (IsOwnedLand(ti->tile)) {
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return ti->z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh);
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} else {
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return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT);
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}
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}
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static Slope GetSlopeTileh_Unmovable(TileIndex tile, Slope tileh)
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{
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return IsOwnedLand(tile) ? tileh : SLOPE_FLAT;
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}
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static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
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{
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if (IsCompanyHQ(tile)) {
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if (_current_player == OWNER_WATER) {
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return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC);
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} else {
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return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
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}
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}
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if (IsOwnedLand(tile)) {
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return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
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}
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// checks if you're allowed to remove unmovable things
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if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
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return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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}
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return 0;
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}
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static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
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{
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uint level; // HQ level (depends on company performance) in the range 1..5.
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if (!IsCompanyHQ(tile)) return;
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/* HQ accepts passenger and mail; but we have to divide the values
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* between 4 tiles it occupies! */
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level = GetCompanyHQSize(tile) + 1;
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// Top town building generates 10, so to make HQ interesting, the top
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// type makes 20.
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ac[CT_PASSENGERS] = max(1, level);
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// Top town building generates 4, HQ can make up to 8. The
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// proportion passengers:mail is different because such a huge
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// commercial building generates unusually high amount of mail
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// correspondence per physical visitor.
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ac[CT_MAIL] = max(1, level / 2);
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}
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static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
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{
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switch (GetUnmovableType(tile)) {
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case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break;
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case UNMOVABLE_LIGHTHOUSE: td->str = STR_5802_LIGHTHOUSE; break;
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case UNMOVABLE_STATUE: td->str = STR_2016_STATUE; break;
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case UNMOVABLE_OWNED_LAND: td->str = STR_5805_COMPANY_OWNED_LAND; break;
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default: td->str = STR_5803_COMPANY_HEADQUARTERS; break;
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}
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td->owner = GetTileOwner(tile);
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}
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static void AnimateTile_Unmovable(TileIndex tile)
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{
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/* not used */
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}
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static void TileLoop_Unmovable(TileIndex tile)
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{
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uint level; // HQ level (depends on company performance) in the range 1..5.
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uint32 r;
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if (!IsCompanyHQ(tile)) return;
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/* HQ accepts passenger and mail; but we have to divide the values
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* between 4 tiles it occupies! */
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level = GetCompanyHQSize(tile) + 1;
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assert(level < 6);
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r = Random();
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// Top town buildings generate 250, so the top HQ type makes 256.
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if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
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uint amt = GB(r, 0, 8) / 8 / 4 + 1;
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if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
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MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
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}
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// Top town building generates 90, HQ can make up to 196. The
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// proportion passengers:mail is about the same as in the acceptance
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// equations.
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if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
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uint amt = GB(r, 8, 8) / 8 / 4 + 1;
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if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
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MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
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}
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}
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static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode)
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{
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return 0;
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}
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static void ClickTile_Unmovable(TileIndex tile)
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{
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if (IsCompanyHQ(tile)) ShowPlayerCompany(GetTileOwner(tile));
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}
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/* checks, if a radio tower is within a 9x9 tile square around tile */
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static bool IsRadioTowerNearby(TileIndex tile)
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{
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TileIndex tile_s = tile - TileDiffXY(4, 4);
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BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
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if (IsTransmitterTile(tile)) return true;
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END_TILE_LOOP(tile, 9, 9, tile_s)
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return false;
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}
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void GenerateUnmovables(void)
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{
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int i,j;
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TileIndex tile;
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uint h;
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uint maxx;
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uint maxy;
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if (_opt.landscape == LT_CANDY) return;
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/* add radio tower */
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i = ScaleByMapSize(1000);
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j = ScaleByMapSize(40); // maximum number of radio towers on the map
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do {
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tile = RandomTile();
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if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) {
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if (IsRadioTowerNearby(tile)) continue;
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MakeTransmitter(tile);
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if (--j == 0) break;
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}
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} while (--i);
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if (_opt.landscape == LT_DESERT) return;
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/* add lighthouses */
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i = ScaleByMapSize1D((Random() & 3) + 7);
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maxx = MapMaxX();
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maxy = MapMaxY();
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do {
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uint32 r;
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DiagDirection dir;
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restart:
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r = Random();
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dir = GB(r, 30, 2);
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switch (dir) {
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default:
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case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break;
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case DIAGDIR_SE: tile = TileXY(r % maxx, 0); break;
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case DIAGDIR_SW: tile = TileXY(0, r % maxy); break;
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case DIAGDIR_NW: tile = TileXY(r % maxx, maxy); break;
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}
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j = 20;
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do {
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if (--j == 0) goto restart;
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tile = TILE_MASK(tile + TileOffsByDir(dir));
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} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2));
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assert(tile == TILE_MASK(tile));
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MakeLighthouse(tile);
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} while (--i);
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}
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static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player)
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{
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if (!IsTileOwner(tile, old_player)) return;
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if (IsOwnedLand(tile) && new_player != OWNER_SPECTATOR) {
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SetTileOwner(tile, new_player);
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} else {
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DoClearSquare(tile);
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}
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}
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const TileTypeProcs _tile_type_unmovable_procs = {
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DrawTile_Unmovable, /* draw_tile_proc */
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GetSlopeZ_Unmovable, /* get_slope_z_proc */
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ClearTile_Unmovable, /* clear_tile_proc */
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GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */
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GetTileDesc_Unmovable, /* get_tile_desc_proc */
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GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */
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ClickTile_Unmovable, /* click_tile_proc */
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AnimateTile_Unmovable, /* animate_tile_proc */
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TileLoop_Unmovable, /* tile_loop_clear */
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ChangeTileOwner_Unmovable, /* change_tile_owner_clear */
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NULL, /* get_produced_cargo_proc */
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NULL, /* vehicle_enter_tile_proc */
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GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */
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};
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