mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-13 07:10:57 +00:00
735 lines
35 KiB
Plaintext
735 lines
35 KiB
Plaintext
Last updated: 2014-12-24
|
|
Release version: 1.5.0-beta1
|
|
------------------------------------------------------------------------
|
|
|
|
|
|
Table of contents
|
|
-----------------
|
|
1.0) About
|
|
2.0) Contacting
|
|
* 2.1) Reporting bugs
|
|
* 2.2) Reporting desyncs
|
|
3.0) Supported platforms
|
|
4.0) Installing and running OpenTTD
|
|
* 4.1) (Required) 3rd party files
|
|
* 4.2) OpenTTD directories
|
|
* 4.3) Portable installations (portable media)
|
|
* 4.4) Files in tar (archives)
|
|
5.0) OpenTTD features
|
|
* 5.1) Logging of potentially dangerous actions
|
|
6.0) Configuration file
|
|
7.0) Compiling
|
|
* 7.1) Required/optional libraries
|
|
* 7.2) Supported compilers
|
|
* 7.3) Compilation of base sets
|
|
8.0) Translating
|
|
* 8.1) Translation
|
|
* 8.2) Previewing
|
|
9.0) Troubleshooting
|
|
10.0) Licensing
|
|
X.X) Credits
|
|
|
|
|
|
1.0) About
|
|
---- -----
|
|
OpenTTD is a transport simulation game based upon the popular game Transport
|
|
Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
|
|
game as closely as possible while extending it with new features.
|
|
|
|
OpenTTD is licensed under the GNU General Public License version 2.0,
|
|
but includes some 3rd party software under different licenses. See the
|
|
section "Licensing" below for details.
|
|
|
|
2.0) Contacting
|
|
---- ----------
|
|
The easiest way to contact the OpenTTD team is by submitting bug reports or
|
|
posting comments in our forums. You can also chat with us on IRC (#openttd
|
|
on irc.oftc.net).
|
|
|
|
The OpenTTD homepage is http://www.openttd.org/.
|
|
|
|
You can also find the OpenTTD forums at
|
|
http://forum.openttd.org/
|
|
|
|
2.1) Reporting bugs
|
|
---- --------------
|
|
First of all, check whether the bug is not already known. Do this by looking
|
|
through the file called 'known-bugs.txt' which is distributed with OpenTTD
|
|
like this readme.
|
|
|
|
For tracking our bugs we are using a bug tracker called Flyspray. You can find
|
|
the tracker at http://bugs.openttd.org/. Before actually reporting take a look
|
|
through the already reported bugs there to see if the bug is already known.
|
|
The 'known-bugs.txt' file might be a bit outdated at the moment you are
|
|
reading it as only bugs known before the release are documented there. Also
|
|
look through the recently closed bugs.
|
|
|
|
When you are sure it is not already reported you should:
|
|
* Make sure you are running a recent version, i.e. run the latest stable or
|
|
nightly based on where you found the bug.
|
|
* Make sure you are not running a non-official binary, like a patch pack.
|
|
When you are playing with a patch pack you should report any bugs to the
|
|
forum thread related to that patch pack.
|
|
* Make it reproducible for the developers. In other words, create a savegame
|
|
in which you can reproduce the issue once loaded. It is very useful to give
|
|
us the crash.dmp, crash.sav, crash.log and crash screenshot which are
|
|
created on crashes.
|
|
* Check whether the bug is already reported on our bug tracker. This includes
|
|
searching for recently closed bug reports as the bug might already be fixed.
|
|
|
|
After you have done all that you can report the bug. Please include the
|
|
following information in your bug report:
|
|
* OpenTTD version (PLEASE test the latest SVN/nightly build)
|
|
* Bug details, including instructions how to reproduce it
|
|
* Platform (Windows, Linux, FreeBSD, ...) and compiler (including version) if
|
|
you compiled OpenTTD yourself.
|
|
* The processor architecture of your OS (32 bits Windows, 64 bits Windows,
|
|
Linux on an ARM, Mac OS X on a PowerPC, ...)
|
|
* Attach a saved game *and* a screenshot if possible
|
|
* If this bug only occurred recently please note the last version without
|
|
the bug and the first version including the bug. That way we can fix it
|
|
quicker by looking at the changes made.
|
|
* Attach crash.dmp, crash.log and crash.sav. These files are usually created
|
|
next to your openttd.cfg. The crash handler will tell you the location.
|
|
|
|
2.2) Reporting desyncs
|
|
---- -----------------
|
|
As desyncs are hard to make reproducible OpenTTD has the ability to log all
|
|
actions done by clients so we can replay the whole game in an effort to make
|
|
desyncs better reproducible. You need to turn this ability on. When turned
|
|
on an automatic savegame will be made once the map has been constructed in
|
|
the 'save/autosave' directory, see OpenTTD directories to know where to find
|
|
this directory. Furthermore the log file 'commands-out.log' will be created
|
|
and all actions will be written to there.
|
|
|
|
To enable the desync debugging you need to set the debug level for 'desync'
|
|
to at least 1. You do this by starting OpenTTD with '-d desync=<level>' as
|
|
parameter or by typing 'debug_level desync=<level>' in OpenTTD's internal
|
|
console.
|
|
The desync debug levels are:
|
|
0: nothing.
|
|
1: dumping of commands to 'commands-out.log'.
|
|
2: same as 1 plus checking vehicle caches and dumping that too.
|
|
3: same as 2 plus monthly saves in autosave.
|
|
4 and higher: same as 3
|
|
|
|
Restarting OpenTTD will overwrite 'commands-out.log'. OpenTTD will not remove
|
|
the savegames (dmp_cmds_*.sav) made by the desync debugging system, so you
|
|
have to occasionally remove them yourself!
|
|
|
|
The naming format of the desync savegames is as follows:
|
|
dmp_cmds_XXXXXXXX_YYYYYYYY.sav. The XXXXXXXX is the hexadecimal representation
|
|
of the generation seed of the game and YYYYYYYY is the hexadecimal
|
|
representation of the date of the game. This sorts the savegames by game and
|
|
then by date making it easier to find the right savegames.
|
|
|
|
When a desync has occurred with the desync debugging turned on you should file
|
|
a bug report with the following files attached:
|
|
- commands-out.log as it contains all the commands that were done
|
|
- the last saved savegame (search for the last line beginning with
|
|
'save: dmp_cmds_' in commands-out.log). We use this savegame to check
|
|
whether we can quickly reproduce the desync. Otherwise we will need...
|
|
- the first saved savegame (search for the first line beginning with 'save'
|
|
where the first part, up to the last underscore '_', is the same). We need
|
|
this savegame to be able to reproduce the bug when the last savegame is not
|
|
old enough. If you loaded a scenario or savegame you need to attach that.
|
|
- optionally you can attach the savegames from around 50%, 75%, 85%, 90% and
|
|
95% of the game's progression. We can use these savegames to speed up the
|
|
reproduction of the desync, but we should be able to reproduce these
|
|
savegames based on the first savegame and commands-out.log.
|
|
- in case you use any NewGRFs you should attach the ones you used unless
|
|
we can easily find them ourselves via bananas or when they are in the
|
|
#openttdcoop pack.
|
|
|
|
Do NOT remove the dmp_cmds savegames of a desync you have reported until the
|
|
desync has been fixed; if you, by accident, send us the wrong savegames we
|
|
will not be able to reproduce the desync and thus will be unable to fix it.
|
|
|
|
|
|
3.0) Supported platforms
|
|
---- -------------------
|
|
OpenTTD has been ported to several platforms and operating systems. It should
|
|
not be very difficult to port it to a new platform. The currently working
|
|
platforms are:
|
|
|
|
BeOS - SDL or Allegro
|
|
DOS - Allegro
|
|
FreeBSD - SDL
|
|
Linux - SDL or Allegro
|
|
MacOS X (universal) - Cocoa video and sound drivers
|
|
MorphOS - SDL
|
|
OpenBSD - SDL
|
|
OS/2 - SDL
|
|
Windows - Win32 GDI (faster) or SDL or Allegro
|
|
|
|
|
|
4.0) Installing and running OpenTTD
|
|
---- ------------------------------
|
|
Installing OpenTTD is fairly straightforward. Either you have downloaded an
|
|
archive which you have to extract to a directory where you want OpenTTD to
|
|
be installed, or you have downloaded an installer, which will automatically
|
|
extract OpenTTD in the given directory.
|
|
|
|
OpenTTD looks in multiple locations to find the required data files (described
|
|
in section 4.2). Installing any 3rd party files into a 'shared' location has
|
|
the advantage that you only need to do this step once, rather than copying the
|
|
data files into all OpenTTD versions you have.
|
|
Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
|
|
currently being used. This means that if you use a config file in one of the
|
|
shared directories, savegames will reside in the save/ directory next to the
|
|
openttd.cfg file there.
|
|
If you want savegames and screenshots in the directory where the OpenTTD binary
|
|
resides, simply have your config file in that location. But if you remove this
|
|
config file, savegames will still be in this directory (see notes in
|
|
section 4.2 'OpenTTD directories')
|
|
|
|
OpenTTD comes without AIs, so if you want to play with AIs you have to download
|
|
them. The easiest way is via the 'Check Online Content' button in the main menu.
|
|
You can select some AIs that you think are compatible with your playing style.
|
|
Another way is manually downloading the AIs from the forum although then you
|
|
need to make sure that you install all the required AI libraries too; they get
|
|
automatically selected (and downloaded) if you get the AIs via the 'Check
|
|
Online Content'. If you do not have an AI but have configured OpenTTD to start
|
|
an AI a message will be shown that the 'dummy' AI has been started.
|
|
|
|
4.1) (Required) 3rd party files
|
|
---- --------------------------
|
|
Before you run OpenTTD, you need to put the game's data files into a baseset/
|
|
directory which can be located in various places addressed in the following
|
|
section.
|
|
|
|
For OpenTTD you need to acquire some third party data files. For this you have
|
|
the choice of using the original Transport Tycoon Deluxe data files or a set
|
|
of free data files.
|
|
|
|
Do NOT copy files included with OpenTTD into 'shared' directories (explained in
|
|
the following sections) as sooner or later you will run into graphical glitches
|
|
when using other versions of the game.
|
|
|
|
4.1.1) Free graphics and sound files
|
|
------ -----------------------------
|
|
The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
|
|
OpenMSX for music can be found at:
|
|
- http://www.openttd.org/download-opengfx for OpenGFX
|
|
- http://www.openttd.org/download-opensfx for OpenSFX
|
|
- http://www.openttd.org/download-openmsx for OpenMSX
|
|
Please follow the readme of these packages about the installation procedure.
|
|
The Windows installer can optionally download and install these packages.
|
|
|
|
4.1.2) Original Transport Tycoon Deluxe graphics and sound files
|
|
------ ---------------------------------------------------------
|
|
If you want to play with the original Transport Tycoon Deluxe data files you
|
|
have to copy the data files from the CD-ROM into the baseset/ directory. It
|
|
does not matter whether you copy them from the DOS or Windows version of
|
|
Transport Tycoon Deluxe. The Windows install can optionally copy these files.
|
|
You need to copy the following files:
|
|
- sample.cat
|
|
- trg1r.grf or TRG1.GRF
|
|
- trgcr.grf or TRGC.GRF
|
|
- trghr.grf or TRGH.GRF
|
|
- trgir.grf or TRGI.GRF
|
|
- trgtr.grf or TRGT.GRF
|
|
|
|
4.1.3) Original Transport Tycoon Deluxe music
|
|
------ --------------------------------------
|
|
If you want the Transport Tycoon Deluxe music, copy the files from the gm/
|
|
folder from the Windows version of Transport Tycoon Deluxe to the baseset
|
|
folder in your OpenTTD folder (also explained in the following sections).
|
|
The music from the DOS version as well as the original Transport Tycoon does
|
|
not work.
|
|
|
|
4.1.4) AIs
|
|
------ ---
|
|
If you want AIs use the in-game content downloader. If for some reason that is
|
|
not possible or you want to use an AI that has not been uploaded to the content
|
|
download system download the tar file and place it in the ai/ directory. If the
|
|
AI needs libraries you will have to download those too and put them in the
|
|
ai/library/ directory. All AIs and AI Libraries that have been uploaded to
|
|
the content download system can be found at http://noai.openttd.org/downloads/
|
|
The AIs and libraries can be found their in the form of .tar.gz packages.
|
|
OpenTTD can read inside tar files but it does not extract .tar.gz files by
|
|
itself.
|
|
To figure out which libraries you need for an AI you have to start the AI and
|
|
wait for an error message to pop up. The error message will tell you
|
|
'could not find library "lib-name"'. Download that library and try again.
|
|
|
|
4.1.5) Game scripts
|
|
------ ------------
|
|
If you want an extra challenge in OpenTTD you can download so-called game
|
|
scripts via the in-game content downloader. These game scripts have varying
|
|
functionality, though they can generally influence town growth, subsidies, add
|
|
goals to reach or provide a different ranking system.
|
|
If you download a game script manually you have to follow the same rules as for
|
|
AIs, except that game scripts are placed in the game/ directory instead of the
|
|
ai/ directory.
|
|
|
|
|
|
4.2) OpenTTD directories
|
|
---- -------------------
|
|
OpenTTD uses its own directory to store its required 3rd party base set files
|
|
(see section 4.1 'Required 3rd party files') and non-compulsory extension and
|
|
configuration files. See below for their proper place within this OpenTTD main
|
|
data directory.
|
|
|
|
The main OpenTTD directories can be found in various locations, depending on
|
|
your operating system:
|
|
1. The current working directory (from where you started OpenTTD)
|
|
For non-Windows operating systems OpenTTD will not scan for files in this
|
|
directory if it is your personal directory, i.e. '~/', or when it is the
|
|
root directory, i.e. '/'.
|
|
2. Your personal directory
|
|
Windows: C:\My Documents\OpenTTD (95, 98, ME)
|
|
C:\Documents and Settings\<username>\My Documents\OpenTTD (2000, XP)
|
|
C:\Users\<username>\Documents\OpenTTD (Vista, 7)
|
|
Mac OSX: ~/Documents/OpenTTD
|
|
Linux: $XDG_DATA_HOME/openttd which is usually ~/.local/share/openttd when
|
|
built with XDG base directory support, otherwise ~/.openttd
|
|
3. The shared directory
|
|
Windows: C:\Documents and Settings\All Users\Shared Documents\OpenTTD (2000, XP)
|
|
C:\Users\Public\Documents\OpenTTD (Vista, 7)
|
|
Mac OSX: /Library/Application Support/OpenTTD
|
|
Linux: not available
|
|
4. The binary directory (where the OpenTTD executable is)
|
|
Windows: C:\Program Files\OpenTTD
|
|
Linux: /usr/games
|
|
5. The installation directory (Linux only)
|
|
Linux: /usr/share/games/openttd
|
|
6. The application bundle (Mac OSX only)
|
|
It includes the OpenTTD files (grf+lng) and it will work as long as they
|
|
are not touched
|
|
|
|
Different types of data or extensions go into different subdirectories of the
|
|
chosen main OpenTTD directory:
|
|
Config File: (no subdirectory)
|
|
Screenshots: screenshot
|
|
Base Graphics: baseset (or a subdirectory thereof)
|
|
Sound Sets: baseset (or a subdirectory thereof)
|
|
NewGRFs: newgrf (or a subdirectory thereof)
|
|
32bpp Sets: newgrf (or a subdirectory thereof)
|
|
Music Sets: baseset (or a subdirectory thereof)
|
|
AIs: ai (or a subdirectory thereof)
|
|
AI Libraries: ai/libraries (or a subdirectory thereof)
|
|
Game Scripts (GS): game (or a subdirectory thereof)
|
|
GS Libraries: game/libraries (or a subdirectory thereof)
|
|
Savegames: save
|
|
Automatic Savegames: save/autosave
|
|
Scenarios: scenario
|
|
|
|
The (automatically created) directory content_download is for OpenTTD's internal
|
|
use and no files should be added to it or its subdirectories manually.
|
|
|
|
Notes:
|
|
- Linux in the previous list means .deb, but most paths should be similar for
|
|
others.
|
|
- The previous search order is also used for NewGRFs and openttd.cfg.
|
|
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3,
|
|
5 order. When built with XDG base directory support, openttd.cfg will be
|
|
created in $XDG_CONFIG_HOME/openttd which is usually ~/.config/openttd.
|
|
- Savegames will be relative to the config file only if there is no save/
|
|
directory in paths with higher priority than the config file path, but
|
|
autosaves and screenshots will always be relative to the config file.
|
|
Unless the configuration file is in $XDG_CONFIG_HOME/openttd, then all
|
|
other files will be saved under $XDG_DATA_HOME/openttd.
|
|
|
|
The preferred setup:
|
|
Place 3rd party files in shared directory (or in personal directory if you do
|
|
not have write access on shared directory) and have your openttd.cfg config
|
|
file in personal directory (where the game will then also place savegames and
|
|
screenshots).
|
|
|
|
4.3) Portable installations (portable media)
|
|
---- ---------------------------------------
|
|
You can install OpenTTD on external media so you can take it with you, i.e.
|
|
using a USB key, or a USB HDD, etc.
|
|
Create a directory where you shall store the game in (i.e. OpenTTD/).
|
|
Copy the binary (OpenTTD.exe, OpenTTD.app, openttd, etc), baseset/ and your
|
|
openttd.cfg to this directory.
|
|
You can copy binaries for any operating system into this directory, which will
|
|
allow you to play the game on nearly any computer you can attach the external
|
|
media to.
|
|
As always - additional grf files are stored in the newgrf/ dir (for details,
|
|
again, see section 4.1).
|
|
|
|
4.4) Files in tar (archives)
|
|
---- -----------------------
|
|
OpenTTD can read files that are in an uncompressed tar (archive), which
|
|
makes it easy to bundle files belonging to the same script, NewGRF or base
|
|
set. Music sets are the only exception as they cannot be stored in a tar
|
|
file due to being played by external applications.
|
|
|
|
OpenTTD sees each tar archive as the 'root' of its search path. This means that
|
|
having a file with the same path in two different tar files means that one
|
|
cannot be opened, after all only one file will be found first. As such it is
|
|
advisable to put an uniquely named folder in the root of the tar and put all the
|
|
content in that folder. For example, all downloaded content has a path that
|
|
concatenates the name of the content and the version, which makes the path
|
|
unique. For custom tar files it is advised to do this as well.
|
|
|
|
The normal files are also referred to by their relative path from the search
|
|
directory, this means that also normal files could hide files in a tar as
|
|
long as the relative path from the search path of the normal file is the
|
|
same as the path in the tar file. Again it is advised to have an unique path
|
|
to the normal file so they do not collide with the files from other tar
|
|
files.
|
|
|
|
|
|
5.0) OpenTTD features
|
|
---- ----------------
|
|
OpenTTD has a lot of features going beyond the original Transport Tycoon Deluxe
|
|
emulation. Unfortunately, there is currently no comprehensive list of features,
|
|
but there is a basic features list on the web, and some optional features can be
|
|
controlled through the Advanced Settings dialog. We also implement some
|
|
features known from TTDPatch (http://www.ttdpatch.net/).
|
|
|
|
Several important non-standard controls:
|
|
|
|
* Ctrl modifies many commands and makes them more powerful. For example Ctrl
|
|
clicking on signals with the build signal tool changes their behaviour, holding
|
|
Ctrl while the track build tool is activated changes it to the track removal
|
|
tool, and so on. See http://wiki.openttd.org/Hidden_features for a non-
|
|
comprehensive list or look at the tooltips.
|
|
* Ingame console. More information at
|
|
http://wiki.openttd.org/index.php/Console
|
|
* Hovering over a GUI element shows tooltips. This can be changed to right click
|
|
via the advanced settings.
|
|
|
|
5.1) Logging of potentially dangerous actions
|
|
---- ----------------------------------------
|
|
OpenTTD is a complex program, and together with NewGRF, it may show a buggy
|
|
behaviour. But not only bugs in code can cause problems. There are several
|
|
ways to affect game state possibly resulting in program crash or multiplayer
|
|
desyncs.
|
|
Easier way would be to forbid all these unsafe actions, but that would affect
|
|
game usability for many players. We certainly do not want that.
|
|
However, we receive bug reports because of this. To reduce time spent with
|
|
solving these problems, these potentially unsafe actions are logged in
|
|
the savegame (including crash.sav). Log is stored in crash logs, too.
|
|
|
|
Information logged:
|
|
|
|
* Adding / removing / changing order of NewGRFs
|
|
* Changing NewGRF parameters, loading compatible NewGRF
|
|
* Changing game mode (scenario editor <-> normal game)
|
|
* Loading game saved in a different OpenTTD / TTDPatch / Transport Tycoon Deluxe /
|
|
original Transport Tycoon version
|
|
* Running a modified OpenTTD build
|
|
* Changing settings affecting NewGRF behaviour (non-network-safe settings)
|
|
* Triggering NewGRF bugs
|
|
|
|
No personal information is stored.
|
|
|
|
You can show the game log by typing 'gamelog' in the console or by running
|
|
OpenTTD in debug mode.
|
|
|
|
|
|
6.0) Configuration file
|
|
---- ------------------
|
|
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
|
|
.INI format. It is mostly undocumented. Almost all settings can be changed
|
|
ingame by using the 'Advanced Settings' window.
|
|
When you cannot find openttd.cfg you should look in the directories as
|
|
described in section 4.2. If you do not have an openttd.cfg OpenTTD will
|
|
create one after closing.
|
|
|
|
|
|
7.0) Compiling
|
|
---- ---------
|
|
Windows:
|
|
You need Microsoft Visual Studio .NET. Open the project file
|
|
and it should build automatically. In case you want to build with SDL support
|
|
you need to add WITH_SDL to the project settings.
|
|
PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
|
|
to work you need their development files. For best results, download the
|
|
openttd-useful.zip file from http://www.openttd.org/download-openttd-useful
|
|
Put the header files into your compiler's include/ directory and the
|
|
library (.lib) files into the lib/ directory.
|
|
For more help with VS see docs/Readme_Windows_MSVC.txt.
|
|
|
|
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
|
|
Please read the Makefile for more information.
|
|
|
|
Solaris, FreeBSD, OpenBSD:
|
|
Use 'gmake', but do a './configure' before the first build.
|
|
|
|
Linux/Unix:
|
|
OpenTTD can be built with GNU 'make'. On non-GNU systems it is called 'gmake'.
|
|
However, for the first build one has to do a './configure' first.
|
|
|
|
MacOS X:
|
|
Use 'make' or Xcode (which will then call make for you)
|
|
This will give you a binary for your CPU type (PPC/Intel)
|
|
However, for the first build one has to do a './configure' first.
|
|
To make a universal binary type './configure --enabled-universal'
|
|
instead of './configure'.
|
|
|
|
BeOS:
|
|
Use 'make', but do a './configure' before the first build.
|
|
|
|
MorphOS:
|
|
Use 'make'. However, for the first build one has to do a './configure' first.
|
|
Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
|
|
OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
|
|
libpng and freetype2 developer files.
|
|
|
|
OS/2:
|
|
A comprehensive GNU build environment is required to build the OS/2 version.
|
|
See the docs/Readme_OS2.txt file for more information.
|
|
|
|
DOS:
|
|
A build environment with DJGPP is needed as well as libraries such as
|
|
Allegro, zlib and libpng, which all can be downloaded from the DJGPP
|
|
website. Compilation is straight forward: use make, but do a './configure'
|
|
before the first build. The build binary will need cwsdpmi.exe to be in
|
|
the same directory as the openttd executable. cwsdpmi.exe can be found in
|
|
the os/dos/cwsdpmi subdirectory. If you compile with stripping turned on a
|
|
binary will be generated that does not need cwsdpmi.exe by adding the
|
|
cswdstub.exe to the created OpenTTD binary.
|
|
|
|
7.1) Required/optional libraries
|
|
---- ---------------------------
|
|
The following libraries are used by OpenTTD for:
|
|
- libSDL/liballegro: hardware access (video, sound, mouse)
|
|
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
|
|
heightmaps
|
|
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
|
|
- liblzma: (de)compressing of savegames (1.1.0 and later)
|
|
- libpng: making screenshots and loading heightmaps
|
|
- libfreetype: loading generic fonts and rendering them
|
|
- libfontconfig: searching for fonts, resolving font names to actual fonts
|
|
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
|
|
natural sorting of strings.
|
|
|
|
OpenTTD does not require any of the libraries to be present, but without
|
|
liblzma you cannot open most recent savegames and without zlib you cannot
|
|
open most older savegames or use the content downloading system.
|
|
Without libSDL/liballegro on non-Windows and non-MacOS X machines you have
|
|
no graphical user interface; you would be building a dedicated server.
|
|
|
|
7.2) Supported compilers
|
|
---- -------------------
|
|
The following compilers are known to compile OpenTTD:
|
|
- Microsoft Visual C++ (MSVC) 2005, 2008 and 2010.
|
|
Version 2005 gives bogus warnings about scoping issues.
|
|
- GNU Compiler Collection (GCC) 3.3 - 4.4, 4.6 - 4.8.
|
|
Versions 4.1 and earlier give bogus warnings about uninitialised variables.
|
|
Versions 4.4, 4.6 give bogus warnings about freeing non-heap objects.
|
|
Versions 4.6 and later give invalid warnings when lto is enabled.
|
|
- Intel C++ Compiler (ICC) 12.0.
|
|
- Clang/LLVM 2.9 - 3.0
|
|
Version 2.9 gives bogus warnings about code nonconformity.
|
|
|
|
The following compilers are known not to compile OpenTTD:
|
|
- Microsoft Visual C++ (MSVC) 2003 and earlier.
|
|
- GNU Compiler Collection (GCC) 3.2 and earlier.
|
|
These old versions fail due to OpenTTD's template usage.
|
|
- GNU Compiler Collection (GCC) 4.5. It optimizes enums too aggressively.
|
|
See http://bugs.openttd.org/task/5513 and references therein.
|
|
- Intel C++ Compiler (ICC) 11.1 and earlier.
|
|
Version 10.0 and earlier fail a configure check and fail with recent system
|
|
headers.
|
|
Version 10.1 fails to compile station_gui.cpp.
|
|
Version 11.1 fails with an internal error when compiling network.cpp.
|
|
- Clang/LLVM 2.8 and earlier.
|
|
- (Open) Watcom.
|
|
|
|
If any of these compilers can compile OpenTTD again, please let us know.
|
|
Patches to support more compilers are welcome.
|
|
|
|
7.3) Compilation of base sets
|
|
-----------------------------
|
|
To recompile the extra graphics needed to play with the original Transport
|
|
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
|
|
GRFCodec can be found at: http://www.openttd.org/download-grfcodec
|
|
The compilation of these extra graphics does generally not happen, unless
|
|
you remove the graphics file using 'make maintainer-clean'.
|
|
|
|
Re-compilation of the base sets, thus also use of --maintainer-clean can
|
|
leave the repository in a modified state as different grfcodec versions can
|
|
cause binary differences in the resulting grf. Also translations might have
|
|
been added for the base sets which are not yet included in the base set
|
|
information files. Use the configure option --without-grfcodec to avoid
|
|
modification of the base set files by the build process.
|
|
|
|
|
|
8.0) Translating
|
|
---- -----------
|
|
See http://www.openttd.org/development for up-to-date information.
|
|
|
|
The use of the online Translator service, located at
|
|
http://translator.openttd.org/, is highly encouraged. For getting an account
|
|
simply follow the guidelines in the FAQ of the translator website.
|
|
|
|
If for some reason the website is down for a longer period of time, the
|
|
information below might be of help.
|
|
|
|
Please contact the translations manager (http://www.openttd.org/contact)
|
|
before beginning the translation process! This avoids double work, as
|
|
someone else may have already started translating to the same language.
|
|
|
|
8.1) Translation
|
|
---- -----------
|
|
So, now that you have notified the development team about your intention to
|
|
translate (You did, right? Of course you did.) you can pick up english.txt
|
|
(found in the SVN repository under /src/lang) and translate.
|
|
|
|
You must change the first two lines of the file appropriately:
|
|
|
|
##name English-Name-Of-Language
|
|
##ownname Native-Name-Of-Language
|
|
|
|
Note: Do not alter the following parts of the file:
|
|
|
|
* String identifiers (the first word on each line)
|
|
* Parts of the strings which are in curly braces (such as {STRING})
|
|
* Lines beginning with ## (such as ##id), other than the first two lines of
|
|
the file
|
|
|
|
8.2) Previewing
|
|
---- ----------
|
|
In order to view the translation in the game, you need to compile your language
|
|
file with the strgen utility. As this utility is tailored to a specific OpenTTD
|
|
version, you need to compile it yourself. Just take the normal OpenTTD sources
|
|
and build that. During the build process the strgen utility will be made.
|
|
|
|
strgen is a command-line utility. It takes the language filename as parameter.
|
|
Example:
|
|
|
|
strgen lang/german.txt
|
|
|
|
This results in compiling german.txt and produces another file named german.lng.
|
|
Any missing strings are replaced with the English strings. Note that it looks
|
|
for english.txt in the lang subdirectory, which is where your language file
|
|
should also be.
|
|
|
|
That is all! You should now be able to select the language in the game options.
|
|
|
|
|
|
9.0) Troubleshooting
|
|
---- ---------------
|
|
To see all startup options available to you, start OpenTTD with the
|
|
'./openttd -h' option. This might help you tweak some of the settings.
|
|
|
|
If the game is acting strange and you feel adventurous you can try the
|
|
'-d [[<name>=]<level>]' flag, where the higher levels will give you more
|
|
debugging output. The 'name' variable can help you to display only some type of
|
|
debugging messages. This is mostly undocumented so best is to look in the
|
|
source code file debug.c for the various debugging types. For more information
|
|
look at http://wiki.openttd.org/index.php/Command_line.
|
|
|
|
The most frequent problem is missing data files. Please install OpenGFX and
|
|
possibly OpenSFX and OpenMSX. See section 4.1.1 for more information.
|
|
|
|
Under certain circumstance, especially on Ubuntu OpenTTD can be extremely slow
|
|
and/or freeze. See known-bugs.txt for more information and how to solve this
|
|
problem on your computer.
|
|
|
|
Under Windows 98 and lower it is impossible to use a dedicated server; it will
|
|
fail to start. Perhaps this is for the better because those OSes are not known
|
|
for their stability.
|
|
|
|
With the added support for font-based text selecting a non-latin language can
|
|
result in lots of question marks ('?') being shown on screen. Please open your
|
|
configuration file (openttd.cfg - see Section 4.2 for where to find it)
|
|
and add a suitable font for the small, medium and / or large font, e.g.:
|
|
small_font = "Tahoma"
|
|
medium_font = "Tahoma"
|
|
large_font = "Tahoma"
|
|
You should use a font name like 'Tahoma' or a path to the desired font.
|
|
|
|
Any NewGRF file used in a game is stored inside the savegame and will refuse
|
|
to load if you do not have that NewGRF file available. A list of missing files
|
|
can be viewed in the NewGRF window accessible from the file load dialogue window.
|
|
|
|
You can try to obtain the missing files from that NewGRF dialogue or - if they
|
|
are not available online - you can search manually through our forum's graphics
|
|
development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler
|
|
(http://grfcrawler.tt-forums.net/). Put the NewGRF files in OpenTTD's newgrf folder
|
|
(see section 4.2 'OpenTTD directories') and rescan the list of available NewGRFs.
|
|
Once you have all missing files, you are set to go.
|
|
|
|
10.0) Licensing
|
|
----- ---------
|
|
OpenTTD is licensed under the GNU General Public License version 2.0. For
|
|
the complete license text, see the file 'COPYING'. This license applies
|
|
to all files in this distribution, except as noted below.
|
|
|
|
The squirrel implementation in src/3rdparty/squirrel is licensed under
|
|
the Zlib license. See src/3rdparty/squirrel/COPYRIGHT for the complete
|
|
license text.
|
|
|
|
The md5 implementation in src/3rdparty/md5 is licensed under the Zlib
|
|
license. See the comments in the source files in src/3rdparty/md5 for
|
|
the complete license text.
|
|
|
|
The implementations of Posix getaddrinfo and getnameinfo for OS/2 in
|
|
src/3rdparty/os2 are distributed partly under the GNU Lesser General Public
|
|
License 2.1, and partly under the (3-clause) BSD license. The exact licensing
|
|
terms can be found in src/3rdparty/os2/getaddrinfo.c resp.
|
|
src/3rdparty/os2/getnameinfo.c.
|
|
|
|
The exe2coff implementation in os/dos/exe2coff is available under the
|
|
GPL, with a number of additional terms. See os/dos/exe2coff/copying and
|
|
os/dos/exe2coff/copying.dj for the exact licensing terms.
|
|
|
|
The CWSDPMI implementation in os/dos/cwsdpmi is distributed under a
|
|
custom binary-only license that prohibits modification. The exact
|
|
licensing terms can be found in os/dos/cwsdpmi/cwsdpmi.txt. The sources
|
|
for these files can be downloaded at its author site, at:
|
|
http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi5s.zip
|
|
|
|
X.X) Credits
|
|
---- -------
|
|
The OpenTTD team (in alphabetical order):
|
|
Albert Hofkamp (Alberth) - GUI expert (since 0.7)
|
|
Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
|
|
Ulf Hermann (fonsinchen) - Cargo Distribution (since 1.3)
|
|
Christoph Elsenhans (frosch) - General coding (since 0.6)
|
|
Loïc Guilloux (glx) - Windows Expert (since 0.4.5)
|
|
Michael Lutz (michi_cc) - Path based signals (since 0.7)
|
|
Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
|
|
Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
|
|
Ingo von Borstel (planetmaker) - General coding, Support (since 1.1)
|
|
Remko Bijker (Rubidium) - Lead coder and way more (since 0.4.5)
|
|
José Soler (Terkhen) - General coding (since 1.0)
|
|
Leif Linse (Zuu) - AI/Game Script (since 1.2)
|
|
|
|
Inactive Developers:
|
|
Jean-François Claeys (Belugas) - GUI, newindustries and more (0.4.5 - 1.0)
|
|
Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles (0.3 - 0.7)
|
|
Victor Fischer (Celestar) - Programming everywhere you need him to (0.3 - 0.6)
|
|
Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) (0.4.5 - 0.6)
|
|
Jonathan Coome (Maedhros) - High priest of the NewGRF Temple (0.5 - 0.6)
|
|
Attila Bán (MiHaMiX) - WebTranslator 1 and 2 (0.3 - 0.5)
|
|
Zdeněk Sojka (SmatZ) - Bug finder and fixer (0.6 - 1.3)
|
|
Christoph Mallon (Tron) - Programmer, code correctness police (0.3 - 0.5)
|
|
Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active)
|
|
Thijs Marinussen (Yexo) - AI Framework, General (0.6 - 1.3)
|
|
|
|
Retired Developers:
|
|
Tamás Faragó (Darkvater) - Ex-Lead coder (0.3 - 0.5)
|
|
Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3 - 0.3)
|
|
Emil Djupfeld (egladil) - MacOSX port (0.4 - 0.6)
|
|
Simon Sasburg (HackyKid) - Bug fixer (0.4 - 0.4.5)
|
|
Ludvig Strigeus (ludde) - Original author of OpenTTD, main coder (0.1 - 0.3)
|
|
Cian Duffy (MYOB) - BeOS port / manual writing (0.1 - 0.3)
|
|
Petr Baudiš (pasky) - Many patches, newgrf support, etc. (0.3 - 0.3)
|
|
Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker (0.6 - 0.7)
|
|
Serge Paquet (vurlix) - 2nd contributor after ludde (0.1 - 0.3)
|
|
|
|
Thanks to:
|
|
Josef Drexler - For his great work on TTDPatch.
|
|
Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations
|
|
Stefan Meißner (sign_de) - For his work on the console
|
|
Mike Ragsdale - OpenTTD installer
|
|
Christian Rosentreter (tokai) - MorphOS / AmigaOS port
|
|
Richard Kempton (RichK67) - Additional airports, initial TGP implementation
|
|
Alberto Demichelis - Squirrel scripting language
|
|
L. Peter Deutsch - MD5 implementation
|
|
Michael Blunck - For revolutionizing TTD with awesome graphics
|
|
George - Canal graphics
|
|
Andrew Parkhouse (andythenorth) - River graphics
|
|
David Dallaston (Pikka) - Tram tracks
|
|
All Translators - For their support to make OpenTTD a truly international game
|
|
Bug Reporters - Thanks for all bug reports
|
|
Chris Sawyer - For an amazing game!
|