mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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cbdd9f84d8
# Conflicts: # src/console_gui.cpp # src/lang/korean.txt # src/video/sdl2_v.cpp # src/video/sdl2_v.h # src/window.cpp # src/window_gui.h
165 lines
6.9 KiB
C++
165 lines
6.9 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file transparency_gui.cpp The transparency GUI. */
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#include "stdafx.h"
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#include "window_gui.h"
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#include "transparency.h"
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#include "sound_func.h"
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#include "settings_type.h"
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#include "widgets/transparency_widget.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "safeguards.h"
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TransparencyOptionBits _transparency_opt; ///< The bits that should be transparent.
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TransparencyOptionBits _transparency_lock; ///< Prevent these bits from flipping with X.
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TransparencyOptionBits _invisibility_opt; ///< The bits that should be invisible.
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byte _display_opt; ///< What do we want to draw/do?
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class TransparenciesWindow : public Window
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{
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public:
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TransparenciesWindow(WindowDesc *desc, int window_number) : Window(desc)
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{
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this->InitNested(window_number);
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}
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void OnPaint() override
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{
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this->OnInvalidateData(0); // Must be sure that the widgets show the transparency variable changes, also when we use shortcuts.
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this->DrawWidgets();
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}
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void DrawWidget(const Rect &r, int widget) const override
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{
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switch (widget) {
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case WID_TT_SIGNS:
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case WID_TT_TREES:
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case WID_TT_HOUSES:
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case WID_TT_INDUSTRIES:
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case WID_TT_BUILDINGS:
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case WID_TT_BRIDGES:
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case WID_TT_STRUCTURES:
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case WID_TT_CATENARY:
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case WID_TT_LOADING:
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case WIT_TT_TUNNELS: {
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uint i = widget - WID_TT_BEGIN;
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if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, r.left + 1, r.top + 1);
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break;
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}
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case WID_TT_BUTTONS:
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for (uint i = WID_TT_BEGIN; i < WID_TT_END; i++) {
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if (i == WID_TT_LOADING || i == WIT_TT_TUNNELS) continue; // Do not draw button for invisible loading indicators.
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const NWidgetBase *wi = this->GetWidget<NWidgetBase>(i);
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DrawFrameRect(wi->pos_x + 1, r.top + 2, wi->pos_x + wi->current_x - 2, r.bottom - 2, COLOUR_PALE_GREEN,
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HasBit(_invisibility_opt, i - WID_TT_BEGIN) ? FR_LOWERED : FR_NONE);
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}
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break;
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}
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}
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void OnClick(Point pt, int widget, int click_count) override
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{
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if (widget >= WID_TT_BEGIN && widget < WID_TT_END) {
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if (_ctrl_pressed) {
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/* toggle the bit of the transparencies lock variable */
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ToggleTransparencyLock((TransparencyOption)(widget - WID_TT_BEGIN));
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this->SetDirty();
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} else {
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/* toggle the bit of the transparencies variable and play a sound */
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ToggleTransparency((TransparencyOption)(widget - WID_TT_BEGIN));
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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MarkWholeScreenDirty();
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}
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} else if (widget == WID_TT_BUTTONS) {
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uint i;
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for (i = WID_TT_BEGIN; i < WID_TT_END; i++) {
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const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
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if (IsInsideBS(pt.x, nwid->pos_x, nwid->current_x)) {
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break;
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}
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}
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if (i == WID_TT_LOADING || i == WID_TT_END) return;
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ToggleInvisibility((TransparencyOption)(i - WID_TT_BEGIN));
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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/* Redraw whole screen only if transparency is set */
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if (IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN))) {
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MarkWholeScreenDirty();
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} else {
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this->SetWidgetDirty(WID_TT_BUTTONS);
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}
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}
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}
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Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override
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{
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Point pt = GetToolbarAlignedWindowPosition(sm_width);
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pt.y += 2 * (sm_height - this->GetWidget<NWidgetBase>(WID_TT_BUTTONS)->current_y);
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return pt;
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}
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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{
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if (!gui_scope) return;
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for (uint i = WID_TT_BEGIN; i < WID_TT_END; i++) {
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this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN)));
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}
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}
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};
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static const NWidgetPart _nested_transparency_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_TRANSPARENCY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_SIGNS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_TREES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_HOUSES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_INDUSTRIES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BUILDINGS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BRIDGES), SetMinimalSize(43, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_STRUCTURES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_CATENARY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LOADING), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WIT_TT_TUNNELS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_ROAD_TUNNEL, STR_TRANSPARENT_TUNNELS_TOOLTIP),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(1, 1), EndContainer(),
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EndContainer(),
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/* Panel with 'invisibility' buttons. */
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_TT_BUTTONS), SetMinimalSize(219, 13), SetDataTip(0x0, STR_TRANSPARENT_INVISIBLE_TOOLTIP),
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EndContainer(),
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};
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static WindowDesc _transparency_desc(
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WDP_MANUAL, "toolbar_transparency", 0, 0,
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WC_TRANSPARENCY_TOOLBAR, WC_NONE,
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0,
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_nested_transparency_widgets, lengthof(_nested_transparency_widgets)
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);
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/**
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* Show the transparency toolbar.
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*/
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void ShowTransparencyToolbar()
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{
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AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);
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}
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