mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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244 lines
8.1 KiB
C++
244 lines
8.1 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file tile_map.cpp Global tile accessors. */
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#include "stdafx.h"
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#include "tile_map.h"
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#include "safeguards.h"
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/**
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* Returns the tile height for a coordinate outside map. Such a height is
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* needed for painting the area outside map using completely black tiles.
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* The idea is descending to heightlevel 0 as fast as possible.
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* @param x The X-coordinate (same unit as TileX).
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* @param y The Y-coordinate (same unit as TileY).
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* @return The height in the same unit as TileHeight.
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*/
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uint TileHeightOutsideMap(int x, int y)
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{
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/* In all cases: Descend to heightlevel 0 as fast as possible.
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* So: If we are at the 0-side of the map (x<0 or y<0), we must
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* subtract the distance to coordinate 0 from the heightlevel at
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* coordinate 0.
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* In other words: Subtract e.g. -x. If we are at the MapMax
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* side of the map, we also need to subtract the distance to
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* the edge of map, e.g. MapMaxX - x.
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*
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* NOTE: Assuming constant heightlevel outside map would be
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* simpler here. However, then we run into painting problems,
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* since whenever a heightlevel change at the map border occurs,
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* we would need to repaint anything outside map.
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* In contrast, by doing it this way, we can localize this change,
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* which means we may assume constant heightlevel for all tiles
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* at more than <heightlevel at map border> distance from the
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* map border.
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*/
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if (x < 0) {
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if (y < 0) {
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return max((int)TileHeight(TileXY(0, 0)) - (-x) - (-y), 0);
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} else if (y < (int)MapMaxY()) {
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return max((int)TileHeight(TileXY(0, y)) - (-x), 0);
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} else {
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return max((int)TileHeight(TileXY(0, (int)MapMaxY())) - (-x) - (y - (int)MapMaxY()), 0);
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}
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} else if (x < (int)MapMaxX()) {
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if (y < 0) {
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return max((int)TileHeight(TileXY(x, 0)) - (-y), 0);
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} else if (y < (int)MapMaxY()) {
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return TileHeight(TileXY(x, y));
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} else {
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return max((int)TileHeight(TileXY(x, (int)MapMaxY())) - (y - (int)MapMaxY()), 0);
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}
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} else {
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if (y < 0) {
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return max((int)TileHeight(TileXY((int)MapMaxX(), 0)) - (x - (int)MapMaxX()) - (-y), 0);
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} else if (y < (int)MapMaxY()) {
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return max((int)TileHeight(TileXY((int)MapMaxX(), y)) - (x - (int)MapMaxX()), 0);
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} else {
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return max((int)TileHeight(TileXY((int)MapMaxX(), (int)MapMaxY())) - (x - (int)MapMaxX()) - (y - (int)MapMaxY()), 0);
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}
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}
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}
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/**
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* Get a tile's slope given the heigh of its four corners.
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* @param hnorth The height at the northern corner in the same unit as TileHeight.
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* @param hwest The height at the western corner in the same unit as TileHeight.
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* @param heast The height at the eastern corner in the same unit as TileHeight.
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* @param hsouth The height at the southern corner in the same unit as TileHeight.
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* @param [out] h The lowest height of the four corners.
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* @return The slope.
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*/
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static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsouth, int *h)
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{
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/* Due to the fact that tiles must connect with each other without leaving gaps, the
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* biggest difference in height between any corner and 'min' is between 0, 1, or 2.
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*
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* Also, there is at most 1 corner with height difference of 2.
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*/
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int hminnw = min(hnorth, hwest);
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int hmines = min(heast, hsouth);
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int hmin = min(hminnw, hmines);
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if (h != NULL) *h = hmin;
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int hmaxnw = max(hnorth, hwest);
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int hmaxes = max(heast, hsouth);
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int hmax = max(hmaxnw, hmaxes);
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Slope r = SLOPE_FLAT;
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if (hnorth != hmin) r |= SLOPE_N;
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if (hwest != hmin) r |= SLOPE_W;
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if (heast != hmin) r |= SLOPE_E;
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if (hsouth != hmin) r |= SLOPE_S;
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if (hmax - hmin == 2) r |= SLOPE_STEEP;
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return r;
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}
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/**
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* Return the slope of a given tile inside the map.
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* @param tile Tile to compute slope of
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* @param h If not \c NULL, pointer to storage of z height
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* @return Slope of the tile, except for the HALFTILE part
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*/
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Slope GetTileSlope(TileIndex tile, int *h)
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{
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assert(tile < MapSize());
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uint x = TileX(tile);
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uint y = TileY(tile);
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if (x == MapMaxX() || y == MapMaxY()) {
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if (h != NULL) *h = TileHeight(tile);
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return SLOPE_FLAT;
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}
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int hnorth = TileHeight(tile); // Height of the North corner.
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int hwest = TileHeight(tile + TileDiffXY(1, 0)); // Height of the West corner.
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int heast = TileHeight(tile + TileDiffXY(0, 1)); // Height of the East corner.
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int hsouth = TileHeight(tile + TileDiffXY(1, 1)); // Height of the South corner.
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return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
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}
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/**
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* Return the slope of a given tile outside the map.
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*
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* @param tile Tile outside the map to compute slope of.
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* @param h If not \c NULL, pointer to storage of z height.
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* @return Slope of the tile outside map, except for the HALFTILE part.
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*/
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Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h)
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{
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int hnorth = TileHeightOutsideMap(x, y); // N corner.
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int hwest = TileHeightOutsideMap(x + 1, y); // W corner.
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int heast = TileHeightOutsideMap(x, y + 1); // E corner.
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int hsouth = TileHeightOutsideMap(x + 1, y + 1); // S corner.
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Slope s = GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
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if (h != NULL) *h *= TILE_HEIGHT;
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return s;
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}
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/**
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* Check if a given tile is flat
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* @param tile Tile to check
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* @param h If not \c NULL, pointer to storage of z height (only if tile is flat)
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* @return Whether the tile is flat
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*/
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bool IsTileFlat(TileIndex tile, int *h)
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{
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assert(tile < MapSize());
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if (!IsInnerTile(tile)) {
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if (h != NULL) *h = TileHeight(tile);
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return true;
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}
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uint z = TileHeight(tile);
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if (TileHeight(tile + TileDiffXY(1, 0)) != z) return false;
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if (TileHeight(tile + TileDiffXY(0, 1)) != z) return false;
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if (TileHeight(tile + TileDiffXY(1, 1)) != z) return false;
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if (h != NULL) *h = z;
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return true;
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}
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/**
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* Get bottom height of the tile
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* @param tile Tile to compute height of
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* @return Minimum height of the tile
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*/
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int GetTileZ(TileIndex tile)
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{
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if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;
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int h = TileHeight(tile); // N corner
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h = min(h, TileHeight(tile + TileDiffXY(1, 0))); // W corner
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h = min(h, TileHeight(tile + TileDiffXY(0, 1))); // E corner
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h = min(h, TileHeight(tile + TileDiffXY(1, 1))); // S corner
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return h;
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}
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/**
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* Get bottom height of the tile outside map.
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*
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* @param tile Tile outside the map to compute height of.
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* @return Minimum height of the tile outside the map.
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*/
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int GetTilePixelZOutsideMap(int x, int y)
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{
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uint h = TileHeightOutsideMap(x, y); // N corner.
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h = min(h, TileHeightOutsideMap(x + 1, y)); // W corner.
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h = min(h, TileHeightOutsideMap(x, y + 1)); // E corner.
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h = min(h, TileHeightOutsideMap(x + 1, y + 1)); // S corner
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return h * TILE_HEIGHT;
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}
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/**
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* Get top height of the tile inside the map.
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* @param t Tile to compute height of
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* @return Maximum height of the tile
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*/
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int GetTileMaxZ(TileIndex t)
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{
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if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return TileHeightOutsideMap(TileX(t), TileY(t));
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int h = TileHeight(t); // N corner
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h = max<int>(h, TileHeight(t + TileDiffXY(1, 0))); // W corner
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h = max<int>(h, TileHeight(t + TileDiffXY(0, 1))); // E corner
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h = max<int>(h, TileHeight(t + TileDiffXY(1, 1))); // S corner
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return h;
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}
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/**
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* Get top height of the tile outside the map.
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*
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* @see Detailed description in header.
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*
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* @param tile Tile outside to compute height of.
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* @return Maximum height of the tile.
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*/
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int GetTileMaxPixelZOutsideMap(int x, int y)
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{
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uint h = TileHeightOutsideMap(x, y);
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h = max(h, TileHeightOutsideMap(x + 1, y));
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h = max(h, TileHeightOutsideMap(x, y + 1));
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h = max(h, TileHeightOutsideMap(x + 1, y + 1));
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return h * TILE_HEIGHT;
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}
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