mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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54b8eb9b4c
# Conflicts: # src/rail_cmd.cpp # src/rail_gui.cpp # src/viewport.cpp # src/viewport_func.h
133 lines
3.3 KiB
C++
133 lines
3.3 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file misc.cpp Misc functions that shouldn't be here. */
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#include "stdafx.h"
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#include "landscape.h"
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#include "news_func.h"
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#include "ai/ai.hpp"
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#include "ai/ai_gui.hpp"
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#include "newgrf.h"
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#include "newgrf_house.h"
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#include "economy_func.h"
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#include "date_func.h"
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#include "texteff.hpp"
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#include "gfx_func.h"
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#include "gamelog.h"
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#include "animated_tile_func.h"
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#include "tilehighlight_func.h"
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#include "network/network_func.h"
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#include "window_func.h"
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#include "core/pool_type.hpp"
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#include "game/game.hpp"
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#include "linkgraph/linkgraphschedule.h"
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#include "tracerestrict.h"
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#include "programmable_signals.h"
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#include "viewport_func.h"
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#include "safeguards.h"
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extern TileIndex _cur_tileloop_tile;
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extern void MakeNewgameSettingsLive();
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void InitializeSound();
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void InitializeMusic();
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void InitializeVehicles();
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void InitializeRailGui();
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void InitializeRoadGui();
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void InitializeAirportGui();
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void InitializeDockGui();
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void InitializeObjectGui();
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void InitializeIndustries();
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void InitializeObjects();
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void InitializeTrees();
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void InitializeCompanies();
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void InitializeCheats();
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void InitializeNPF();
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void InitializeOldNames();
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void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
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{
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/* Make sure there isn't any window that can influence anything
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* related to the new game we're about to start/load. */
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UnInitWindowSystem();
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AllocateMap(size_x, size_y);
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ViewportMapClearTunnelCache();
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_pause_mode = PM_UNPAUSED;
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_fast_forward = 0;
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_tick_counter = 0;
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_tick_skip_counter = 0;
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_cur_tileloop_tile = 1;
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_thd.redsq = INVALID_TILE;
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if (reset_settings) MakeNewgameSettingsLive();
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if (reset_date) {
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SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
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InitializeOldNames();
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}
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LinkGraphSchedule::Clear();
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ClearTraceRestrictMapping();
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PoolBase::Clean(PT_NORMAL);
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FreeSignalPrograms();
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FreeSignalDependencies();
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ResetPersistentNewGRFData();
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InitializeSound();
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InitializeMusic();
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InitializeVehicles();
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InitNewsItemStructs();
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InitializeLandscape();
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InitializeRailGui();
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InitializeRoadGui();
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InitializeAirportGui();
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InitializeDockGui();
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InitializeObjectGui();
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InitializeAIGui();
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InitializeTrees();
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InitializeIndustries();
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InitializeObjects();
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InitializeHouses();
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InitializeBuildingCounts();
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InitializeNPF();
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InitializeCompanies();
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AI::Initialize();
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Game::Initialize();
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InitializeCheats();
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InitTextEffects();
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#ifdef ENABLE_NETWORK
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NetworkInitChatMessage();
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#endif /* ENABLE_NETWORK */
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InitializeAnimatedTiles();
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InitializeEconomy();
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ResetObjectToPlace();
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ResetRailPlacementSnapping();
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GamelogReset();
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GamelogStartAction(GLAT_START);
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GamelogRevision();
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GamelogMode();
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GamelogGRFAddList(_grfconfig);
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GamelogStopAction();
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}
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