OpenTTD-patches/ship_cmd.c

1109 lines
27 KiB
C

#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "command.h"
#include "pathfind.h"
#include "station.h"
#include "news.h"
#include "engine.h"
#include "gui.h"
#include "player.h"
#include "sound.h"
#include "npf.h"
#include "depot.h"
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
static byte GetTileShipTrackStatus(TileIndex tile)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
return r | r >> 8;
}
void DrawShipEngine(int x, int y, int engine, uint32 image_ormod)
{
int spritenum = ShipVehInfo(engine)->image_index;
if (is_custom_sprite(spritenum)) {
int sprite = GetCustomVehicleIcon(engine, 6);
if (sprite) {
DrawSprite(sprite | image_ormod, x, y);
return;
}
spritenum = _engine_original_sprites[engine];
}
DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y);
}
int GetShipImage(const Vehicle *v, byte direction)
{
int spritenum = v->spritenum;
if (is_custom_sprite(spritenum)) {
int sprite = GetCustomVehicleSprite(v, direction);
if (sprite) return sprite;
spritenum = _engine_original_sprites[v->engine_type];
}
return _ship_sprites[spritenum] + direction;
}
static Depot *FindClosestShipDepot(Vehicle *v)
{
Depot *depot;
Depot *best_depot = NULL;
uint dist;
uint best_dist = (uint)-1;
TileIndex tile;
TileIndex tile2 = v->tile;
if (_patches.new_pathfinding_all) {
NPFFoundTargetData ftd;
byte trackdir = GetVehicleTrackdir(v);
ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE);
if (ftd.best_bird_dist == 0)
best_depot = GetDepotByTile(ftd.node.tile); /* Found target */
else
best_depot = NULL; /* Did not find target */
} else {
FOR_ALL_DEPOTS(depot) {
tile = depot->xy;
if (IsValidDepot(depot) && IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
dist = DistanceManhattan(tile, tile2);
if (dist < best_dist) {
best_dist = dist;
best_depot = depot;
}
}
}
}
return best_depot;
}
static void CheckIfShipNeedsService(Vehicle *v)
{
Depot *depot;
if (_patches.servint_ships == 0)
return;
if (!VehicleNeedsService(v))
return;
if (v->vehstatus & VS_STOPPED)
return;
if (v->current_order.type == OT_GOTO_DEPOT &&
v->current_order.flags & OF_HALT_IN_DEPOT)
return;
if (_patches.gotodepot && VehicleHasDepotOrders(v))
return;
depot = FindClosestShipDepot(v);
if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
if (v->current_order.type == OT_GOTO_DEPOT) {
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
return;
}
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = OF_NON_STOP;
v->current_order.station = depot->index;
v->dest_tile = depot->xy;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
void OnNewDay_Ship(Vehicle *v)
{
int32 cost;
if ((++v->day_counter & 7) == 0)
DecreaseVehicleValue(v);
CheckVehicleBreakdown(v);
AgeVehicle(v);
CheckIfShipNeedsService(v);
CheckOrders(v->index, OC_INIT);
if (v->vehstatus & VS_STOPPED)
return;
cost = ShipVehInfo(v->engine_type)->running_cost * _price.ship_running / 364;
v->profit_this_year -= cost >> 8;
SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
SubtractMoneyFromPlayerFract(v->owner, cost);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
//we need this for the profit
InvalidateWindowClasses(WC_SHIPS_LIST);
}
static void HandleBrokenShip(Vehicle *v)
{
if (v->breakdown_ctr != 1) {
v->breakdown_ctr = 1;
v->cur_speed = 0;
if (v->breakdowns_since_last_service != 255)
v->breakdowns_since_last_service++;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
if (!(v->vehstatus & VS_HIDDEN)) {
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
if (u)
u->u.special.unk0 = v->breakdown_delay * 2;
}
}
if (!(v->tick_counter & 1)) {
if (!--v->breakdown_delay) {
v->breakdown_ctr = 0;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
}
}
}
static void MarkShipDirty(Vehicle *v)
{
v->cur_image = GetShipImage(v, v->direction);
MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
}
static void PlayShipSound(Vehicle *v)
{
SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
}
static const TileIndexDiffC _dock_offs[] = {
{ 2, 0},
{-2, 0},
{ 0, 2},
{ 2, 0},
{ 0, -2},
{ 0, 0},
{ 0, 0},
{ 0, 0}
};
static void ProcessShipOrder(Vehicle *v)
{
const Order *order;
if (v->current_order.type >= OT_GOTO_DEPOT &&
v->current_order.type <= OT_LEAVESTATION) {
if (v->current_order.type != OT_GOTO_DEPOT ||
!(v->current_order.flags & OF_UNLOAD))
return;
}
if (v->current_order.type == OT_GOTO_DEPOT &&
(v->current_order.flags & (OF_UNLOAD | OF_FULL_LOAD)) == (OF_UNLOAD | OF_FULL_LOAD) &&
!VehicleNeedsService(v)) {
v->cur_order_index++;
}
if (v->cur_order_index >= v->num_orders)
v->cur_order_index = 0;
order = GetVehicleOrder(v, v->cur_order_index);
if (order == NULL) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
v->dest_tile = 0;
return;
}
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->station == v->current_order.station)
return;
v->current_order = *order;
if (order->type == OT_GOTO_STATION) {
const Station *st;
if (order->station == v->last_station_visited)
v->last_station_visited = INVALID_STATION;
st = GetStation(order->station);
if (st->dock_tile != 0) {
v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(_dock_offs[_m[st->dock_tile].m5-0x4B]));
}
} else if (order->type == OT_GOTO_DEPOT) {
v->dest_tile = GetDepot(order->station)->xy;
} else {
v->dest_tile = 0;
}
InvalidateVehicleOrder(v);
InvalidateWindowClasses(WC_SHIPS_LIST);
}
static void HandleShipLoading(Vehicle *v)
{
if (v->current_order.type == OT_NOTHING)
return;
if (v->current_order.type != OT_DUMMY) {
if (v->current_order.type != OT_LOADING)
return;
if (--v->load_unload_time_rem)
return;
if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
if (LoadUnloadVehicle(v)) {
InvalidateWindow(WC_SHIPS_LIST, v->owner);
MarkShipDirty(v);
}
return;
}
PlayShipSound(v);
{
Order b = v->current_order;
v->current_order.type = OT_LEAVESTATION;
v->current_order.flags = 0;
if (!(b.flags & OF_NON_STOP))
return;
}
}
v->cur_order_index++;
InvalidateVehicleOrder(v);
}
static void UpdateShipDeltaXY(Vehicle *v, int dir)
{
#define MKIT(d,c,b,a) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
static const uint32 _delta_xy_table[8] = {
MKIT( -3, -3, 6, 6),
MKIT(-16, -3, 32, 6),
MKIT( -3, -3, 6, 6),
MKIT( -3,-16, 6, 32),
MKIT( -3, -3, 6, 6),
MKIT(-16, -3, 32, 6),
MKIT( -3, -3, 6, 6),
MKIT( -3,-16, 6, 32),
};
#undef MKIT
uint32 x = _delta_xy_table[dir];
v->x_offs = GB(x, 0, 8);
v->y_offs = GB(x, 8, 8);
v->sprite_width = GB(x, 16, 8);
v->sprite_height = GB(x, 24, 8);
}
static void RecalcShipStuff(Vehicle *v)
{
UpdateShipDeltaXY(v, v->direction);
v->cur_image = GetShipImage(v, v->direction);
MarkShipDirty(v);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}
static const TileIndexDiffC _ship_leave_depot_offs[] = {
{-1, 0},
{ 0, -1}
};
static void CheckShipLeaveDepot(Vehicle *v)
{
TileIndex tile;
int d;
uint m;
if (v->u.ship.state != 0x80)
return;
tile = v->tile;
d = (_m[tile].m5&2) ? 1 : 0;
// Check first side
if (_ship_sometracks[d] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[d])))) {
m = (d==0) ? 0x101 : 0x207;
// Check second side
} else if (_ship_sometracks[d+2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[d])))) {
m = (d==0) ? 0x105 : 0x203;
} else {
return;
}
v->direction = (byte)m;
v->u.ship.state = (byte)(m >> 8);
v->vehstatus &= ~VS_HIDDEN;
v->cur_speed = 0;
RecalcShipStuff(v);
PlayShipSound(v);
VehicleServiceInDepot(v);
InvalidateWindowClasses(WC_SHIPS_LIST);
}
static bool ShipAccelerate(Vehicle *v)
{
uint spd;
byte t;
spd = min(v->cur_speed + 1, v->max_speed);
//updates statusbar only if speed have changed to save CPU time
if (spd != v->cur_speed) {
v->cur_speed = spd;
if (_patches.vehicle_speed)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
// Decrease somewhat when turning
if (!(v->direction&1)) {
spd = spd * 3 >> 2;
}
if (spd == 0)
return false;
if ((byte)++spd == 0)
return true;
v->progress = (t = v->progress) - (byte)spd;
return (t < v->progress);
}
int32 EstimateShipCost(EngineID engine_type)
{
return ShipVehInfo(engine_type)->base_cost * (_price.ship_base>>3)>>5;
}
static void ShipEnterDepot(Vehicle *v)
{
v->u.ship.state = 0x80;
v->vehstatus |= VS_HIDDEN;
v->cur_speed = 0;
RecalcShipStuff(v);
VehicleServiceInDepot(v);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
MaybeReplaceVehicle(v);
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
if (v->current_order.type == OT_GOTO_DEPOT) {
Order t;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
t = v->current_order;
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) {
v->cur_order_index++;
} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) {
v->vehstatus |= VS_STOPPED;
if (v->owner == _local_player) {
SetDParam(0, v->unitnumber);
AddNewsItem(
STR_981C_SHIP_IS_WAITING_IN_DEPOT,
NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
v->index,
0);
}
}
}
InvalidateWindowClasses(WC_SHIPS_LIST);
}
static void ShipArrivesAt(Vehicle *v, Station *st)
{
/* Check if station was ever visited before */
if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
uint32 flags;
st->had_vehicle_of_type |= HVOT_SHIP;
SetDParam(0, st->index);
flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
AddNewsItem(
STR_9833_CITIZENS_CELEBRATE_FIRST,
flags,
v->index,
0);
}
}
typedef struct {
TileIndex skiptile;
TileIndex dest_coords;
uint best_bird_dist;
uint best_length;
} PathFindShip;
//extern void dbg_store_path();
static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length, byte *state)
{
// Found dest?
if (tile == pfs->dest_coords) {
pfs->best_bird_dist = 0;
// if (length < pfs->best_length)
// dbg_store_path();
pfs->best_length = minu(pfs->best_length, length);
return true;
}
// Skip this tile in the calculation
if (tile != pfs->skiptile) {
pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
}
return false;
}
static const byte _ship_search_directions[6][4] = {
{ 0, 9, 2, 9 },
{ 9, 1, 9, 3 },
{ 9, 0, 3, 9 },
{ 1, 9, 9, 2 },
{ 3, 2, 9, 9 },
{ 9, 9, 1, 0 },
};
static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
static uint FindShipTrack(Vehicle *v, TileIndex tile, int dir, uint bits, TileIndex skiptile, int *track)
{
PathFindShip pfs;
int i, best_track;
uint best_bird_dist = 0;
uint best_length = 0;
uint r;
byte ship_dir = v->direction & 3;
pfs.dest_coords = v->dest_tile;
pfs.skiptile = skiptile;
best_track = -1;
do {
i = FIND_FIRST_BIT(bits);
bits = KILL_FIRST_BIT(bits);
pfs.best_bird_dist = (uint)-1;
pfs.best_length = (uint)-1;
FollowTrack(tile, 0x3800 | TRANSPORT_WATER, _ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
if (best_track >= 0) {
if (pfs.best_bird_dist != 0) {
/* neither reached the destination, pick the one with the smallest bird dist */
if (pfs.best_bird_dist > best_bird_dist) goto bad;
if (pfs.best_bird_dist < best_bird_dist) goto good;
} else {
if (pfs.best_length > best_length) goto bad;
if (pfs.best_length < best_length) goto good;
}
/* if we reach this position, there's two paths of equal value so far.
* pick one randomly. */
r = GB(Random(), 0, 8);
if (_pick_shiptrack_table[i] == ship_dir) r += 80;
if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
if (r <= 127) goto bad;
}
good:;
best_track = i;
best_bird_dist = pfs.best_bird_dist;
best_length = pfs.best_length;
bad:;
} while (bits != 0);
*track = best_track;
return best_bird_dist;
}
/* returns the track to choose on the next tile, or -1 when it's better to
* reverse. The tile given is the tile we are about to enter, enterdir is the
* direction in which we are entering the tile */
static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks)
{
assert(enterdir>=0 && enterdir<=3);
if (_patches.new_pathfinding_all) {
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
TileIndex src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagdir(enterdir)));
byte trackdir = GetVehicleTrackdir(v);
assert (trackdir != 0xFF); /* Check that we are not in a depot */
NPFFillWithOrderData(&fstd, v);
ftd = NPFRouteToStationOrTile(src_tile, trackdir, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE, PBS_MODE_NONE);
if (ftd.best_trackdir != 0xff)
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
the direction we need to take to get there, if ftd.best_bird_dist is not 0,
we did not find our target, but ftd.best_trackdir contains the direction leading
to the tile closest to our target. */
return ftd.best_trackdir & 7; /* TODO: Wrapper function? */
else
return -1; /* Already at target, reverse? */
} else {
uint b;
uint tot_dist, dist;
int track;
TileIndex tile2;
tile2 = TILE_ADD(tile, -TileOffsByDir(enterdir));
tot_dist = (uint)-1;
/* Let's find out how far it would be if we would reverse first */
b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagdir(enterdir)] & v->u.ship.state;
if (b != 0) {
dist = FindShipTrack(v, tile2, ReverseDiagdir(enterdir), b, tile, &track);
if (dist != (uint)-1)
tot_dist = dist + 1;
}
/* And if we would not reverse? */
dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
if (dist > tot_dist)
/* We could better reverse */
return -1;
return track;
}
}
static const byte _new_vehicle_direction_table[11] = {
0, 7, 6, 0,
1, 0, 5, 0,
2, 3, 4,
};
static int ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
{
uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
TileX(new_tile) - TileX(old_tile) + 1;
assert(offs < 11 && offs != 3 && offs != 7);
return _new_vehicle_direction_table[offs];
}
static int ShipGetNewDirection(Vehicle *v, int x, int y)
{
uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
assert(offs < 11 && offs != 3 && offs != 7);
return _new_vehicle_direction_table[offs];
}
static int GetAvailShipTracks(TileIndex tile, int dir)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
return (byte) ((r | r >> 8)) & _ship_sometracks[dir];
}
static const byte _ship_subcoord[4][6][3] = {
{
{15, 8, 1},
{ 0, 0, 0},
{ 0, 0, 0},
{15, 8, 2},
{15, 7, 0},
{ 0, 0, 0},
},
{
{ 0, 0, 0},
{ 8, 0, 3},
{ 7, 0, 2},
{ 0, 0, 0},
{ 8, 0, 4},
{ 0, 0, 0},
},
{
{ 0, 8, 5},
{ 0, 0, 0},
{ 0, 7, 6},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 8, 4},
},
{
{ 0, 0, 0},
{ 8,15, 7},
{ 0, 0, 0},
{ 8,15, 6},
{ 0, 0, 0},
{ 7,15, 0},
}
};
static void ShipController(Vehicle *v)
{
GetNewVehiclePosResult gp;
uint32 r;
const byte *b;
int dir,track,tracks;
v->tick_counter++;
if (v->breakdown_ctr != 0) {
if (v->breakdown_ctr <= 2) {
HandleBrokenShip(v);
return;
}
v->breakdown_ctr--;
}
if (v->vehstatus & VS_STOPPED)
return;
ProcessShipOrder(v);
HandleShipLoading(v);
if (v->current_order.type == OT_LOADING)
return;
CheckShipLeaveDepot(v);
if (!ShipAccelerate(v))
return;
BeginVehicleMove(v);
if (GetNewVehiclePos(v, &gp)) {
// staying in tile
if (v->u.ship.state == 0x80) {
gp.x = v->x_pos;
gp.y = v->y_pos;
} else {
/* isnot inside depot */
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (r & 0x8) goto reverse_direction;
/* A leave station order only needs one tick to get processed, so we can
* always skip ahead. */
if (v->current_order.type == OT_LEAVESTATION) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
} else if (v->dest_tile != 0) {
/* We have a target, let's see if we reached it... */
if (v->current_order.type == OT_GOTO_STATION &&
IsBuoyTile(v->dest_tile) &&
DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
/* We got within 3 tiles of our target buoy, so let's skip to our
* next order */
v->cur_order_index++;
v->current_order.type = OT_DUMMY;
InvalidateVehicleOrder(v);
} else {
/* Non-buoy orders really need to reach the tile */
if (v->dest_tile == gp.new_tile) {
if (v->current_order.type == OT_GOTO_DEPOT) {
if ((gp.x&0xF)==8 && (gp.y&0xF)==8) {
ShipEnterDepot(v);
return;
}
} else if (v->current_order.type == OT_GOTO_STATION) {
Station *st;
v->last_station_visited = v->current_order.station;
/* Process station in the orderlist. */
st = GetStation(v->current_order.station);
if (st->facilities & FACIL_DOCK) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */
v->current_order.type = OT_LOADING;
v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD;
v->current_order.flags |= OF_NON_STOP;
ShipArrivesAt(v, st);
SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
if (LoadUnloadVehicle(v)) {
InvalidateWindow(WC_SHIPS_LIST, v->owner);
MarkShipDirty(v);
}
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
} else { /* leave stations without docks right aways */
v->current_order.type = OT_LEAVESTATION;
v->current_order.flags = 0;
v->cur_order_index++;
InvalidateVehicleOrder(v);
}
}
}
}
}
}
} else {
// new tile
if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY())
goto reverse_direction;
dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
assert(dir == 1 || dir == 3 || dir == 5 || dir == 7);
dir>>=1;
tracks = GetAvailShipTracks(gp.new_tile, dir);
if (tracks == 0)
goto reverse_direction;
// Choose a direction, and continue if we find one
track = ChooseShipTrack(v, gp.new_tile, dir, tracks);
if (track < 0)
goto reverse_direction;
b = _ship_subcoord[dir][track];
gp.x = (gp.x&~0xF) | b[0];
gp.y = (gp.y&~0xF) | b[1];
/* Call the landscape function and tell it that the vehicle entered the tile */
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (r&0x8) goto reverse_direction;
if (!(r&0x4)) {
v->tile = gp.new_tile;
v->u.ship.state = 1 << track;
}
v->direction = b[2];
}
/* update image of ship, as well as delta XY */
dir = ShipGetNewDirection(v, gp.x, gp.y);
v->x_pos = gp.x;
v->y_pos = gp.y;
v->z_pos = GetSlopeZ(gp.x, gp.y);
getout:
UpdateShipDeltaXY(v, dir);
v->cur_image = GetShipImage(v, dir);
VehiclePositionChanged(v);
EndVehicleMove(v);
return;
reverse_direction:
dir = v->direction ^ 4;
v->direction = dir;
goto getout;
}
static void AgeShipCargo(Vehicle *v)
{
if (_age_cargo_skip_counter != 0)
return;
if (v->cargo_days != 255)
v->cargo_days++;
}
void Ship_Tick(Vehicle *v)
{
AgeShipCargo(v);
ShipController(v);
}
void HandleClickOnShip(Vehicle *v)
{
ShowShipViewWindow(v);
}
void ShipsYearlyLoop(void)
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Ship) {
v->profit_last_year = v->profit_this_year;
v->profit_this_year = 0;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}
}
}
/** Build a ship.
* @param x,y tile coordinates of depot where ship is built
* @param p1 ship type being built (engine)
* @param p2 unused
*/
int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
int32 value;
Vehicle *v;
UnitID unit_num;
TileIndex tile = TileVirtXY(x, y);
Engine *e;
if (!IsEngineBuildable(p1, VEH_Ship)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
value = EstimateShipCost(p1);
if (flags & DC_QUERY_COST) return value;
/* The ai_new queries the vehicle cost before building the route,
* so we must check against cheaters no sooner than now. --pasky */
if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
v = AllocateVehicle();
if (v == NULL || IsOrderPoolFull() ||
(unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
const ShipVehicleInfo *svi = ShipVehInfo(p1);
v->unitnumber = unit_num;
v->owner = _current_player;
v->tile = tile;
x = TileX(tile) * 16 + 8;
y = TileY(tile) * 16 + 8;
v->x_pos = x;
v->y_pos = y;
v->z_pos = GetSlopeZ(x,y);
v->z_height = 6;
v->sprite_width = 6;
v->sprite_height = 6;
v->x_offs = -3;
v->y_offs = -3;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = svi->image_index;
v->cargo_type = svi->cargo_type;
v->cargo_cap = svi->capacity;
v->value = value;
v->last_station_visited = INVALID_STATION;
v->max_speed = svi->max_speed;
v->engine_type = (byte)p1;
e = GetEngine(p1);
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;
v->max_age = e->lifelength * 366;
_new_ship_id = v->index;
v->string_id = STR_SV_SHIP_NAME;
v->u.ship.state = 0x80;
v->service_interval = _patches.servint_ships;
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = 0x0E5E;
v->type = VEH_Ship;
VehiclePositionChanged(v);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
}
return value;
}
/** Sell a ship.
* @param x,y unused
* @param p1 vehicle ID to be sold
* @param p2 unused
*/
int32 CmdSellShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
if (!IsVehicleIndex(p1)) return CMD_ERROR;
v = GetVehicle(p1);
if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
if (!IsTileDepotType(v->tile, TRANSPORT_WATER) || v->u.road.state != 0x80 || !(v->vehstatus&VS_STOPPED))
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
if (flags & DC_EXEC) {
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
DeleteVehicle(v);
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
}
return -(int32)v->value;
}
/** Start/Stop a ship.
* @param x,y unused
* @param p1 ship ID to start/stop
* @param p2 unused
*/
int32 CmdStartStopShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
if (!IsVehicleIndex(p1)) return CMD_ERROR;
v = GetVehicle(p1);
if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
if (flags & DC_EXEC) {
v->vehstatus ^= VS_STOPPED;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClasses(WC_SHIPS_LIST);
}
return 0;
}
/** Send a ship to the depot.
* @param x,y unused
* @param p1 vehicle ID to send to the depot
* @param p2 unused
*/
int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
const Depot *dep;
if (!IsVehicleIndex(p1)) return CMD_ERROR;
v = GetVehicle(p1);
if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
/* If the current orders are already goto-depot */
if (v->current_order.type == OT_GOTO_DEPOT) {
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
v->cur_order_index++;
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
return 0;
}
dep = FindClosestShipDepot(v);
if (dep == NULL)
return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);
if (flags & DC_EXEC) {
v->dest_tile = dep->xy;
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = OF_NON_STOP | OF_HALT_IN_DEPOT;
v->current_order.station = dep->index;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
return 0;
}
/** Change the service interval for ships.
* @param x,y unused
* @param p1 vehicle ID that is being service-interval-changed
* @param p2 new service interval
*/
int32 CmdChangeShipServiceInt(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
uint16 serv_int = GetServiceIntervalClamped(p2); /* Double check the service interval from the user-input */
if (serv_int != p2 || !IsVehicleIndex(p1)) return CMD_ERROR;
v = GetVehicle(p1);
if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
if (flags & DC_EXEC) {
v->service_interval = serv_int;
InvalidateWindowWidget(WC_VEHICLE_DETAILS, v->index, 7);
}
return 0;
}
/** Refits a ship to the specified cargo type.
* @param x,y unused
* @param p1 vehicle ID of the ship to refit
* @param p2 various bitstuffed elements
* - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
* - p2 = (bit 8) - skip check for stopped in depot, used by autoreplace (p2 & 0x100)
* @todo p2 bit8 check <b>NEEDS TO GO</b>
*/
int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
int32 cost;
CargoID new_cid = p2 & 0xFF; //gets the cargo number
bool SkipStoppedInDepotCheck = !!HASBIT(p2, 8); // XXX - needs to go, yes?
if (!IsVehicleIndex(p1)) return CMD_ERROR;
v = GetVehicle(p1);
if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
if (!SkipStoppedInDepotCheck) {
if (!IsTileDepotType(v->tile, TRANSPORT_WATER) || !(v->vehstatus&VS_STOPPED) || v->u.ship.state != 0x80)
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
}
/* Check cargo */
if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;
if (new_cid > NUM_CARGO || !CanRefitTo(v, new_cid)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
cost = 0;
if (IS_HUMAN_PLAYER(v->owner) && new_cid != v->cargo_type) {
cost = _price.ship_base >> 7;
}
if (flags & DC_EXEC) {
//autorefitted ships wants to keep the cargo
//it will be checked if the cargo is valid in CmdRenewVehicle
if (!(SkipStoppedInDepotCheck))
v->cargo_count = 0;
v->cargo_type = new_cid;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}
return cost;
}