mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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b7ddd486cf
# Conflicts: # cmake/CompileFlags.cmake # src/aircraft_cmd.cpp # src/blitter/32bpp_anim.cpp # src/cargopacket.cpp # src/cheat_gui.cpp # src/company_cmd.cpp # src/company_gui.cpp # src/core/pool_func.hpp # src/date.cpp # src/economy.cpp # src/error_gui.cpp # src/ground_vehicle.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/industry_cmd.cpp # src/lang/dutch.txt # src/lang/french.txt # src/lang/german.txt # src/linkgraph/linkgraph_gui.cpp # src/linkgraph/mcf.cpp # src/network/network_content.cpp # src/network/network_server.cpp # src/network/network_udp.cpp # src/newgrf_engine.cpp # src/newgrf_station.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/pathfinder/follow_track.hpp # src/pathfinder/yapf/yapf_common.hpp # src/saveload/saveload.cpp # src/settings_gui.cpp # src/station_cmd.cpp # src/station_kdtree.h # src/string_func.h # src/table/settings.ini # src/tgp.cpp # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/train_cmd.cpp # src/train_gui.cpp # src/tree_gui.cpp # src/tunnelbridge_cmd.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/video/sdl2_v.cpp # src/video/sdl_v.cpp # src/video/win32_v.cpp # src/viewport.cpp # src/viewport_sprite_sorter_sse4.cpp # src/window.cpp
559 lines
18 KiB
C++
559 lines
18 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file map.cpp Base functions related to the map and distances on them. */
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#include "stdafx.h"
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#include "debug.h"
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#include "core/alloc_func.hpp"
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#include "water_map.h"
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#include "string_func.h"
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#include "rail_map.h"
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#include "tunnelbridge_map.h"
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#include "3rdparty/cpp-btree/btree_map.h"
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#include <array>
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#include "safeguards.h"
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#if defined(_MSC_VER)
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/* Why the hell is that not in all MSVC headers?? */
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extern "C" _CRTIMP void __cdecl _assert(void *, void *, unsigned);
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#endif
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uint _map_log_x; ///< 2^_map_log_x == _map_size_x
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uint _map_log_y; ///< 2^_map_log_y == _map_size_y
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uint _map_size_x; ///< Size of the map along the X
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uint _map_size_y; ///< Size of the map along the Y
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uint _map_size; ///< The number of tiles on the map
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uint _map_tile_mask; ///< _map_size - 1 (to mask the mapsize)
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Tile *_m = nullptr; ///< Tiles of the map
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TileExtended *_me = nullptr; ///< Extended Tiles of the map
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/**
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* Validates whether a map with the given dimension is valid
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* @param size_x the width of the map along the NE/SW edge
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* @param size_y the 'height' of the map along the SE/NW edge
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* @return true if valid, or false if not valid
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*/
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bool ValidateMapSize(uint size_x, uint size_y)
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{
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/* Make sure that the map size is within the limits and that
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* size of both axes is a power of 2. */
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if (size_x * size_y > MAX_MAP_TILES ||
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size_x < MIN_MAP_SIZE ||
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size_y < MIN_MAP_SIZE ||
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(size_x & (size_x - 1)) != 0 ||
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(size_y & (size_y - 1)) != 0) {
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return false;
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}
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return true;
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}
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/**
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* (Re)allocates a map with the given dimension
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* @param size_x the width of the map along the NE/SW edge
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* @param size_y the 'height' of the map along the SE/NW edge
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*/
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void AllocateMap(uint size_x, uint size_y)
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{
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DEBUG(map, 2, "Min/max map size %d/%d, max map tiles %d", MIN_MAP_SIZE, MAX_MAP_SIZE, MAX_MAP_TILES);
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DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y);
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if (!ValidateMapSize(size_x, size_y)) {
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error("Invalid map size");
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}
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_map_log_x = FindFirstBit(size_x);
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_map_log_y = FindFirstBit(size_y);
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_map_size_x = size_x;
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_map_size_y = size_y;
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_map_size = size_x * size_y;
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_map_tile_mask = _map_size - 1;
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free(_m);
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free(_me);
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_m = CallocT<Tile>(_map_size);
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_me = CallocT<TileExtended>(_map_size);
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}
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#ifdef _DEBUG
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TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
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const char *exp, const char *file, int line)
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{
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int dx;
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int dy;
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uint x;
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uint y;
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dx = add & MapMaxX();
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if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
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dy = (add - dx) / (int)MapSizeX();
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x = TileX(tile) + dx;
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y = TileY(tile) + dy;
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if (x >= MapSizeX() || y >= MapSizeY()) {
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char buf[512];
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seprintf(buf, lastof(buf), "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
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exp, tile, add);
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#if !defined(_MSC_VER)
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fprintf(stderr, "%s:%d %s\n", file, line, buf);
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#else
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_assert(buf, (char*)file, line);
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#endif
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}
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assert(TileXY(x, y) == TILE_MASK(tile + add));
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return TileXY(x, y);
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}
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#endif
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/**
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* This function checks if we add addx/addy to tile, if we
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* do wrap around the edges. For example, tile = (10,2) and
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* addx = +3 and addy = -4. This function will now return
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* INVALID_TILE, because the y is wrapped. This is needed in
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* for example, farmland. When the tile is not wrapped,
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* the result will be tile + TileDiffXY(addx, addy)
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*
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* @param tile the 'starting' point of the adding
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* @param addx the amount of tiles in the X direction to add
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* @param addy the amount of tiles in the Y direction to add
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* @return translated tile, or INVALID_TILE when it would've wrapped.
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*/
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TileIndex TileAddWrap(TileIndex tile, int addx, int addy)
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{
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uint x = TileX(tile) + addx;
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uint y = TileY(tile) + addy;
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/* Disallow void tiles at the north border. */
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if ((x == 0 || y == 0) && _settings_game.construction.freeform_edges) return INVALID_TILE;
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/* Are we about to wrap? */
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if (x >= MapMaxX() || y >= MapMaxY()) return INVALID_TILE;
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return TileXY(x, y);
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}
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/**
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* This function checks if we add addx/addy to tile, if we
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* do wrap around the edges. Instead of wrapping, saturate at the map edge.
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*
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* @param tile the 'starting' point of the adding
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* @param addx the amount of tiles in the X direction to add
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* @param addy the amount of tiles in the Y direction to add
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* @return translated tile
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*/
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TileIndex TileAddSaturating(TileIndex tile, int addx, int addy)
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{
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int x = TileX(tile) + addx;
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int y = TileY(tile) + addy;
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auto clamp = [&](int coord, int map_max) -> uint {
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return Clamp<int>(coord, _settings_game.construction.freeform_edges ? 1 : 0, map_max - 1);
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};
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return TileXY(clamp(x, MapMaxX()), clamp(y, MapMaxY()));
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}
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/** 'Lookup table' for tile offsets given a DiagDirection */
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extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
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{-1, 0}, ///< DIAGDIR_NE
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{ 0, 1}, ///< DIAGDIR_SE
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{ 1, 0}, ///< DIAGDIR_SW
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{ 0, -1} ///< DIAGDIR_NW
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};
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/** 'Lookup table' for tile offsets given a Direction */
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extern const TileIndexDiffC _tileoffs_by_dir[] = {
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{-1, -1}, ///< DIR_N
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{-1, 0}, ///< DIR_NE
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{-1, 1}, ///< DIR_E
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{ 0, 1}, ///< DIR_SE
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{ 1, 1}, ///< DIR_S
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{ 1, 0}, ///< DIR_SW
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{ 1, -1}, ///< DIR_W
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{ 0, -1} ///< DIR_NW
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};
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/**
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* Gets the Manhattan distance between the two given tiles.
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* The Manhattan distance is the sum of the delta of both the
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* X and Y component.
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* Also known as L1-Norm
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* @param t0 the start tile
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* @param t1 the end tile
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* @return the distance
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*/
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uint DistanceManhattan(TileIndex t0, TileIndex t1)
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{
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const uint dx = Delta(TileX(t0), TileX(t1));
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const uint dy = Delta(TileY(t0), TileY(t1));
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return dx + dy;
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}
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/**
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* Gets the 'Square' distance between the two given tiles.
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* The 'Square' distance is the square of the shortest (straight line)
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* distance between the two tiles.
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* Also known as euclidian- or L2-Norm squared.
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* @param t0 the start tile
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* @param t1 the end tile
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* @return the distance
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*/
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uint DistanceSquare(TileIndex t0, TileIndex t1)
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{
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const int dx = TileX(t0) - TileX(t1);
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const int dy = TileY(t0) - TileY(t1);
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return dx * dx + dy * dy;
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}
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/**
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* Gets the biggest distance component (x or y) between the two given tiles.
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* Also known as L-Infinity-Norm.
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* @param t0 the start tile
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* @param t1 the end tile
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* @return the distance
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*/
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uint DistanceMax(TileIndex t0, TileIndex t1)
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{
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const uint dx = Delta(TileX(t0), TileX(t1));
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const uint dy = Delta(TileY(t0), TileY(t1));
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return std::max(dx, dy);
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}
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/**
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* Gets the biggest distance component (x or y) between the two given tiles
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* plus the Manhattan distance, i.e. two times the biggest distance component
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* and once the smallest component.
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* @param t0 the start tile
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* @param t1 the end tile
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* @return the distance
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*/
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uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
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{
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const uint dx = Delta(TileX(t0), TileX(t1));
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const uint dy = Delta(TileY(t0), TileY(t1));
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return dx > dy ? 2 * dx + dy : 2 * dy + dx;
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}
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/**
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* Param the minimum distance to an edge
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* @param tile the tile to get the distance from
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* @return the distance from the edge in tiles
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*/
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uint DistanceFromEdge(TileIndex tile)
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{
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const uint xl = TileX(tile);
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const uint yl = TileY(tile);
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const uint xh = MapSizeX() - 1 - xl;
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const uint yh = MapSizeY() - 1 - yl;
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const uint minl = std::min(xl, yl);
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const uint minh = std::min(xh, yh);
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return std::min(minl, minh);
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}
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/**
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* Gets the distance to the edge of the map in given direction.
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* @param tile the tile to get the distance from
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* @param dir the direction of interest
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* @return the distance from the edge in tiles
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*/
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uint DistanceFromEdgeDir(TileIndex tile, DiagDirection dir)
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{
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switch (dir) {
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case DIAGDIR_NE: return TileX(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
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case DIAGDIR_NW: return TileY(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
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case DIAGDIR_SW: return MapMaxX() - TileX(tile) - 1;
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case DIAGDIR_SE: return MapMaxY() - TileY(tile) - 1;
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default: NOT_REACHED();
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}
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}
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/**
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* Function performing a search around a center tile and going outward, thus in circle.
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* Although it really is a square search...
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* Every tile will be tested by means of the callback function proc,
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* which will determine if yes or no the given tile meets criteria of search.
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* @param tile to start the search from. Upon completion, it will return the tile matching the search
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* @param size: number of tiles per side of the desired search area
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* @param proc: callback testing function pointer.
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* @param user_data to be passed to the callback function. Depends on the implementation
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* @return result of the search
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* @pre proc != nullptr
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* @pre size > 0
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*/
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bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
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{
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assert(proc != nullptr);
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assert(size > 0);
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if (size % 2 == 1) {
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/* If the length of the side is uneven, the center has to be checked
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* separately, as the pattern of uneven sides requires to go around the center */
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if (proc(*tile, user_data)) return true;
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/* If tile test is not successful, get one tile up,
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* ready for a test in first circle around center tile */
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*tile = TileAddByDir(*tile, DIR_N);
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return CircularTileSearch(tile, size / 2, 1, 1, proc, user_data);
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} else {
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return CircularTileSearch(tile, size / 2, 0, 0, proc, user_data);
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}
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}
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/**
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* Generalized circular search allowing for rectangles and a hole.
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* Function performing a search around a center rectangle and going outward.
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* The center rectangle is left out from the search. To do a rectangular search
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* without a hole, set either h or w to zero.
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* Every tile will be tested by means of the callback function proc,
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* which will determine if yes or no the given tile meets criteria of search.
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* @param tile to start the search from. Upon completion, it will return the tile matching the search.
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* This tile should be directly north of the hole (if any).
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* @param radius How many tiles to search outwards. Note: This is a radius and thus different
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* from the size parameter of the other CircularTileSearch function, which is a diameter.
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* @param w the width of the inner rectangle
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* @param h the height of the inner rectangle
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* @param proc callback testing function pointer.
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* @param user_data to be passed to the callback function. Depends on the implementation
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* @return result of the search
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* @pre proc != nullptr
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* @pre radius > 0
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*/
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bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOnSearchProc proc, void *user_data)
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{
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assert(proc != nullptr);
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assert(radius > 0);
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uint x = TileX(*tile) + w + 1;
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uint y = TileY(*tile);
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const uint extent[DIAGDIR_END] = { w, h, w, h };
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for (uint n = 0; n < radius; n++) {
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for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
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/* Is the tile within the map? */
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for (uint j = extent[dir] + n * 2 + 1; j != 0; j--) {
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if (x < MapSizeX() && y < MapSizeY()) {
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TileIndex t = TileXY(x, y);
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/* Is the callback successful? */
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if (proc(t, user_data)) {
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/* Stop the search */
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*tile = t;
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return true;
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}
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}
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/* Step to the next 'neighbour' in the circular line */
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x += _tileoffs_by_diagdir[dir].x;
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y += _tileoffs_by_diagdir[dir].y;
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}
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}
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/* Jump to next circle to test */
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x += _tileoffs_by_dir[DIR_W].x;
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y += _tileoffs_by_dir[DIR_W].y;
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}
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*tile = INVALID_TILE;
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return false;
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}
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/**
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* Finds the distance for the closest tile with water/land given a tile
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* @param tile the tile to find the distance too
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* @param water whether to find water or land
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* @return distance to nearest water (max 0x7F) / land (max 0x1FF; 0x200 if there is no land)
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*/
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uint GetClosestWaterDistance(TileIndex tile, bool water)
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{
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if (HasTileWaterGround(tile) == water) return 0;
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uint max_dist = water ? 0x7F : 0x200;
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int x = TileX(tile);
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int y = TileY(tile);
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uint max_x = MapMaxX();
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uint max_y = MapMaxY();
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uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
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/* go in a 'spiral' with increasing manhattan distance in each iteration */
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for (uint dist = 1; dist < max_dist; dist++) {
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/* next 'diameter' */
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y--;
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/* going counter-clockwise around this square */
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for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
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static const int8 ddx[DIAGDIR_END] = { -1, 1, 1, -1};
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static const int8 ddy[DIAGDIR_END] = { 1, 1, -1, -1};
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int dx = ddx[dir];
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int dy = ddy[dir];
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/* each side of this square has length 'dist' */
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for (uint a = 0; a < dist; a++) {
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/* MP_VOID tiles are not checked (interval is [min; max) for IsInsideMM())*/
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if (IsInsideMM(x, min_xy, max_x) && IsInsideMM(y, min_xy, max_y)) {
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TileIndex t = TileXY(x, y);
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if (HasTileWaterGround(t) == water) return dist;
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}
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x += dx;
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y += dy;
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}
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}
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}
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if (!water) {
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/* no land found - is this a water-only map? */
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for (TileIndex t = 0; t < MapSize(); t++) {
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if (!IsTileType(t, MP_VOID) && !IsTileType(t, MP_WATER)) return 0x1FF;
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}
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}
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return max_dist;
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}
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static const char *tile_type_names[16] = {
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"MP_CLEAR",
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"MP_RAILWAY",
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"MP_ROAD",
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"MP_HOUSE",
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"MP_TREES",
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"MP_STATION",
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"MP_WATER",
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"MP_VOID",
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"MP_INDUSTRY",
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"MP_TUNNELBRIDGE",
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"MP_OBJECT",
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"INVALID_B",
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"INVALID_C",
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"INVALID_D",
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"INVALID_E",
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"INVALID_F",
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};
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char *DumpTileInfo(char *b, const char *last, TileIndex tile)
|
|
{
|
|
if (tile == INVALID_TILE) {
|
|
b += seprintf(b, last, "tile: %X (INVALID_TILE)", tile);
|
|
} else {
|
|
b += seprintf(b, last, "tile: %X (%u x %u)", tile, TileX(tile), TileY(tile));
|
|
}
|
|
if (!_m || !_me) {
|
|
b += seprintf(b, last, ", NO MAP ALLOCATED");
|
|
} else {
|
|
if (tile >= MapSize()) {
|
|
b += seprintf(b, last, ", TILE OUTSIDE MAP");
|
|
} else {
|
|
b += seprintf(b, last, ", type: %02X (%s), height: %02X, data: %02X %04X %02X %02X %02X %02X %02X %04X",
|
|
_m[tile].type, tile_type_names[GB(_m[tile].type, 4, 4)], _m[tile].height,
|
|
_m[tile].m1, _m[tile].m2, _m[tile].m3, _m[tile].m4, _m[tile].m5, _me[tile].m6, _me[tile].m7, _me[tile].m8);
|
|
}
|
|
}
|
|
return b;
|
|
}
|
|
|
|
void DumpMapStats(char *b, const char *last)
|
|
{
|
|
std::array<uint, 16> tile_types;
|
|
uint restricted_signals = 0;
|
|
uint prog_signals = 0;
|
|
uint dual_rail_type = 0;
|
|
uint road_works = 0;
|
|
|
|
enum TunnelBridgeBits {
|
|
TBB_BRIDGE = 1 << 0,
|
|
TBB_ROAD = 1 << 1,
|
|
TBB_TRAM = 1 << 2,
|
|
TBB_RAIL = 1 << 3,
|
|
TBB_WATER = 1 << 4,
|
|
TBB_CUSTOM_HEAD = 1 << 5,
|
|
TBB_DUAL_RT = 1 << 6,
|
|
TBB_SIGNALLED = 1 << 7,
|
|
TBB_SIGNALLED_BIDI = 1 << 8,
|
|
};
|
|
btree::btree_map<uint, uint> tunnel_bridge_stats;
|
|
|
|
for (uint type = 0; type < 16; type++) {
|
|
tile_types[type] = 0;
|
|
}
|
|
|
|
for (TileIndex t = 0; t < MapSize(); t++) {
|
|
tile_types[GetTileType(t)]++;
|
|
|
|
if (IsTileType(t, MP_RAILWAY)) {
|
|
if (GetRailTileType(t) == RAIL_TILE_SIGNALS) {
|
|
if (IsRestrictedSignal(t)) restricted_signals++;
|
|
if (HasSignalOnTrack(t, TRACK_LOWER) && GetSignalType(t, TRACK_LOWER) == SIGTYPE_PROG) prog_signals++;
|
|
if (HasSignalOnTrack(t, TRACK_UPPER) && GetSignalType(t, TRACK_UPPER) == SIGTYPE_PROG) prog_signals++;
|
|
}
|
|
}
|
|
|
|
bool dual_rt = false;
|
|
RailType rt1 = GetTileRailType(t);
|
|
if (rt1 != INVALID_RAILTYPE) {
|
|
RailType rt2 = GetTileSecondaryRailTypeIfValid(t);
|
|
if (rt2 != INVALID_RAILTYPE && rt1 != rt2) {
|
|
dual_rail_type++;
|
|
dual_rt = true;
|
|
}
|
|
}
|
|
|
|
if (IsNormalRoadTile(t) && HasRoadWorks(t)) road_works++;
|
|
|
|
if (IsTileType(t, MP_TUNNELBRIDGE)) {
|
|
uint bucket = 0;
|
|
if (IsBridge(t)) bucket |= TBB_BRIDGE;
|
|
if (IsTunnelBridgeWithSignalSimulation(t)) {
|
|
bucket |= TBB_SIGNALLED;
|
|
if (IsTunnelBridgeSignalSimulationBidirectional(t)) bucket |= TBB_SIGNALLED_BIDI;
|
|
}
|
|
if (GetTunnelBridgeTransportType(t) == TRANSPORT_ROAD) {
|
|
if (HasTileRoadType(t, RTT_ROAD)) bucket |= TBB_ROAD;
|
|
if (HasTileRoadType(t, RTT_TRAM)) bucket |= TBB_TRAM;
|
|
}
|
|
if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) bucket |= TBB_RAIL;
|
|
if (GetTunnelBridgeTransportType(t) == TRANSPORT_WATER) bucket |= TBB_WATER;
|
|
if (IsCustomBridgeHeadTile(t)) bucket |= TBB_CUSTOM_HEAD;
|
|
if (dual_rt) bucket |= TBB_DUAL_RT;
|
|
tunnel_bridge_stats[bucket]++;
|
|
}
|
|
}
|
|
|
|
for (uint type = 0; type < 16; type++) {
|
|
if (tile_types[type]) b += seprintf(b, last, "%-20s %20u\n", tile_type_names[type], tile_types[type]);
|
|
}
|
|
|
|
b += seprintf(b, last, "\n");
|
|
|
|
if (restricted_signals) b += seprintf(b, last, "restricted signals %20u\n", restricted_signals);
|
|
if (prog_signals) b += seprintf(b, last, "prog signals %20u\n", prog_signals);
|
|
if (dual_rail_type) b += seprintf(b, last, "dual rail type %20u\n", dual_rail_type);
|
|
if (road_works) b += seprintf(b, last, "road works %20u\n", road_works);
|
|
|
|
for (auto it : tunnel_bridge_stats) {
|
|
b = strecpy(b, it.first & TBB_BRIDGE ? "bridge" : "tunnel", last, true);
|
|
if (it.first & TBB_ROAD) b = strecpy(b, ", road", last, true);
|
|
if (it.first & TBB_TRAM) b = strecpy(b, ", tram", last, true);
|
|
if (it.first & TBB_RAIL) b = strecpy(b, ", rail", last, true);
|
|
if (it.first & TBB_WATER) b = strecpy(b, ", water", last, true);
|
|
if (it.first & TBB_CUSTOM_HEAD) b = strecpy(b, ", custom head", last, true);
|
|
if (it.first & TBB_DUAL_RT) b = strecpy(b, ", dual rail type", last, true);
|
|
if (it.first & TBB_SIGNALLED) b = strecpy(b, ", signalled", last, true);
|
|
if (it.first & TBB_SIGNALLED_BIDI) b = strecpy(b, ", bidi", last, true);
|
|
b += seprintf(b, last, ": %u\n", it.second);
|
|
}
|
|
}
|