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https://github.com/JGRennison/OpenTTD-patches.git
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50a1e16943
you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1) since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support Using cocoa drivers makes it easier to make universal binaries and it solves: -FS#18 [OSX] SDL is weird in universal binaries -FS#2 [OSX] lazy pointer crash on exit -FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now) -[ 1215073 ] Switching to large size out of fullscreen crashes Using SDL drivers will still have those issues though
20 lines
472 B
C
20 lines
472 B
C
/* $Id$ */
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#ifndef FILEIO_H
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#define FILEIO_H
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void FioSeekTo(uint32 pos, int mode);
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void FioSeekToFile(uint32 pos);
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uint32 FioGetPos(void);
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byte FioReadByte(void);
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uint16 FioReadWord(void);
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uint32 FioReadDword(void);
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void FioCloseAll(void);
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FILE *FioFOpenFile(const char *filename);
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void FioOpenFile(int slot, const char *filename);
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void FioReadBlock(void *ptr, uint size);
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void FioSkipBytes(int n);
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bool FiosCheckFileExists(const char *filename);
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#endif /* FILEIO_H */
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