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OpenTTD-patches/table
Darkvater f35b59aded (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
20 years ago
..
ai_rail.h
animcursors.h
autorail.h
bridge_land.h (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 20 years ago
build_industry.h
clear_land.h
currency.h
engines.h
files.h
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h (svn r1977) Typedef some enums and struct plus some minor style changes 20 years ago
palettes.h
road_land.h (svn r1902) Replace some casts with proper typing 20 years ago
roadveh.h
sprites.h (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 20 years ago
station_land.h
town_land.h
track_land.h (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) 20 years ago
train_cmd.h
tree_land.h
tunnel_land.h
unmovable_land.h
water_land.h (svn r1903) Replace some casts and macro magic with proper typing, similar to r1902 20 years ago