OpenTTD-patches/src/music.cpp
Niels Martin Hansen 6298b96571 Change: Modernise music control logic implementation (#6839)
Rewrite of almost the entire music control logic to a more modern style, hopefully also easier to understand. The old playlist handling made it look like arcane magic, which it doesn't have to be.

- Playlists are now stored in std::vector of objects instead of arrays of bytes with magic sentinel values, that need to be rotated around all the time. Position in playlist is stored as a simple index.
- The theme song is now reserved for the title screen, it doesn't play on any of the standard playlists, but is still available for use on custom playlists.
- When the player enters/leaves the game from the main menu, the music always restarts.
- Playback state (playing or not) is kept even if music becomes unavailable due to an empty playlist (or an empty music set), so it can restart immediately if music becomes available again.
- The shuffle algorithm was changed to a standard Fisher-Yates.
- Possibly better behavior when editing a custom playlist while it's playing.
- Custom playlists should be compatible.
- Framework for supporting custom playlists with songs from multiple music sets.
2018-06-24 20:06:05 +02:00

198 lines
6.8 KiB
C++

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file music.cpp The songs that OpenTTD knows. */
#include "stdafx.h"
/** The type of set we're replacing */
#define SET_TYPE "music"
#include "base_media_func.h"
#include "safeguards.h"
#include "fios.h"
/**
* Read the name of a music CAT file entry.
* @param filename Name of CAT file to read from
* @param entrynum Index of entry whose name to read
* @return Pointer to string, caller is responsible for freeing memory,
* NULL if entrynum does not exist.
*/
char *GetMusicCatEntryName(const char *filename, size_t entrynum)
{
if (!FioCheckFileExists(filename, BASESET_DIR)) return NULL;
FioOpenFile(CONFIG_SLOT, filename, BASESET_DIR);
uint32 ofs = FioReadDword();
size_t entry_count = ofs / 8;
if (entrynum < entry_count) {
FioSeekTo(entrynum * 8, SEEK_SET);
FioSeekTo(FioReadDword(), SEEK_SET);
byte namelen = FioReadByte();
char *name = MallocT<char>(namelen + 1);
FioReadBlock(name, namelen);
name[namelen] = '\0';
return name;
}
return NULL;
}
/**
* Read the full data of a music CAT file entry.
* @param filename Name of CAT file to read from.
* @param entrynum Index of entry to read
* @param[out] entrylen Receives length of data read
* @return Pointer to buffer with data read, caller is responsible for freeind memory,
* NULL if entrynum does not exist.
*/
byte *GetMusicCatEntryData(const char *filename, size_t entrynum, size_t &entrylen)
{
entrylen = 0;
if (!FioCheckFileExists(filename, BASESET_DIR)) return NULL;
FioOpenFile(CONFIG_SLOT, filename, BASESET_DIR);
uint32 ofs = FioReadDword();
size_t entry_count = ofs / 8;
if (entrynum < entry_count) {
FioSeekTo(entrynum * 8, SEEK_SET);
size_t entrypos = FioReadDword();
entrylen = FioReadDword();
FioSeekTo(entrypos, SEEK_SET);
FioSkipBytes(FioReadByte());
byte *data = MallocT<byte>(entrylen);
FioReadBlock(data, entrylen);
return data;
}
return NULL;
}
INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<MusicSet>, MusicSet)
/** Names corresponding to the music set's files */
static const char * const _music_file_names[] = {
"theme",
"old_0", "old_1", "old_2", "old_3", "old_4", "old_5", "old_6", "old_7", "old_8", "old_9",
"new_0", "new_1", "new_2", "new_3", "new_4", "new_5", "new_6", "new_7", "new_8", "new_9",
"ezy_0", "ezy_1", "ezy_2", "ezy_3", "ezy_4", "ezy_5", "ezy_6", "ezy_7", "ezy_8", "ezy_9",
};
/** Make sure we aren't messing things up. */
assert_compile(lengthof(_music_file_names) == NUM_SONGS_AVAILABLE);
template <class T, size_t Tnum_files, bool Tsearch_in_tars>
/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _music_file_names;
template <class Tbase_set>
/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
{
return ".obm"; // OpenTTD Base Music
}
template <class Tbase_set>
/* static */ bool BaseMedia<Tbase_set>::DetermineBestSet()
{
if (BaseMedia<Tbase_set>::used_set != NULL) return true;
const Tbase_set *best = NULL;
for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != NULL; c = c->next) {
if (c->GetNumMissing() != 0) continue;
if (best == NULL ||
(best->fallback && !c->fallback) ||
best->valid_files < c->valid_files ||
(best->valid_files == c->valid_files &&
(best->shortname == c->shortname && best->version < c->version))) {
best = c;
}
}
BaseMedia<Tbase_set>::used_set = best;
return BaseMedia<Tbase_set>::used_set != NULL;
}
bool MusicSet::FillSetDetails(IniFile *ini, const char *path, const char *full_filename)
{
bool ret = this->BaseSet<MusicSet, NUM_SONGS_AVAILABLE, false>::FillSetDetails(ini, path, full_filename);
if (ret) {
this->num_available = 0;
IniGroup *names = ini->GetGroup("names");
IniGroup *catindex = ini->GetGroup("catindex");
IniGroup *timingtrim = ini->GetGroup("timingtrim");
uint tracknr = 1;
for (uint i = 0; i < lengthof(this->songinfo); i++) {
const char *filename = this->files[i].filename;
if (names == NULL || StrEmpty(filename) || this->files[i].check_result == MD5File::CR_NO_FILE) {
this->songinfo[i].songname[0] = '\0';
continue;
}
this->songinfo[i].filename = filename; // non-owned pointer
IniItem *item = catindex->GetItem(_music_file_names[i], false);
if (item != NULL && !StrEmpty(item->value)) {
/* Song has a CAT file index, assume it's MPS MIDI format */
this->songinfo[i].filetype = MTT_MPSMIDI;
this->songinfo[i].cat_index = atoi(item->value);
char *songname = GetMusicCatEntryName(filename, this->songinfo[i].cat_index);
if (songname == NULL) {
DEBUG(grf, 0, "Base music set song missing from CAT file: %s/%d", filename, this->songinfo[i].cat_index);
this->songinfo[i].songname[0] = '\0';
continue;
}
strecpy(this->songinfo[i].songname, songname, lastof(this->songinfo[i].songname));
free(songname);
} else {
this->songinfo[i].filetype = MTT_STANDARDMIDI;
}
const char *trimmed_filename = filename;
/* As we possibly add a path to the filename and we compare
* on the filename with the path as in the .obm, we need to
* keep stripping path elements until we find a match. */
for (; trimmed_filename != NULL; trimmed_filename = strchr(trimmed_filename, PATHSEPCHAR)) {
/* Remove possible double path separator characters from
* the beginning, so we don't start reading e.g. root. */
while (*trimmed_filename == PATHSEPCHAR) trimmed_filename++;
item = names->GetItem(trimmed_filename, false);
if (item != NULL && !StrEmpty(item->value)) break;
}
if (this->songinfo[i].filetype == MTT_STANDARDMIDI) {
if (item != NULL && !StrEmpty(item->value)) {
strecpy(this->songinfo[i].songname, item->value, lastof(this->songinfo[i].songname));
} else {
DEBUG(grf, 0, "Base music set song name missing: %s", filename);
return false;
}
}
this->num_available++;
/* Number the theme song (if any) track 0, rest are normal */
if (i == 0) {
this->songinfo[i].tracknr = 0;
} else {
this->songinfo[i].tracknr = tracknr++;
}
item = timingtrim->GetItem(trimmed_filename, false);
if (item != NULL && !StrEmpty(item->value)) {
const char *endpos = strchr(item->value, ':');
if (endpos != NULL) {
this->songinfo[i].override_start = atoi(item->value);
this->songinfo[i].override_end = atoi(endpos + 1);
}
}
}
}
return ret;
}