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OpenTTD-patches/src/network
Jonathan G Rennison 8e6569c11f Include tick skip counter in all desync debug output.
Change message format to make field identification easier.
Update desync message reader to support tick skip counter.
8 years ago
..
core Label threads with a descriptive name where supported (pthreads). 9 years ago
network.cpp Include tick skip counter in all desync debug output. 8 years ago
network.h (svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention 10 years ago
network_admin.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
network_admin.h (svn r25588) -Feature [FS#5643]: PING and PONG packets for admin port (Xaroth) 11 years ago
network_base.h (svn r22423) -Document: some network stuff 13 years ago
network_chat_gui.cpp (svn r27146) -Fix: Make statusbar and chat-entry window use the same width as the toolbar. Otherwise they lack a size definition. 10 years ago
network_client.cpp Include tick skip counter in all desync debug output. 8 years ago
network_client.h Drop memory allocator from ClientNetworkGameSocketHandler 8 years ago
network_command.cpp Merge branch 'master' into jgrpp 8 years ago
network_content.cpp (svn r27576) -Fix (r27570): Compilation failure with all compilers but mine. 8 years ago
network_content.h (svn r27468) -Fix (r27444): Game Scripts were not displayed in the content download window when opened from the AI/GS settings window. 9 years ago
network_content_gui.cpp (svn r27469) -Fix (r27468): Don't fetch all content info from content server when showing a online content window with exactly one type of content. 9 years ago
network_content_gui.h (svn r27288) -Fix: Slow network content GUI in MSVC Debug builds due to repeated string resolving. 9 years ago
network_func.h (svn r27400) -Fix [FS#6368] (r26449): when a dedicated server was paused with no clients the tick length was increased significantly, making any assumptions about the tick length used further down in the code are not true anymore. One of such assumptions was that one should readvertise every 15 minutes worth of original ticks, but due to the lengthening this timeframe would be more like 45-60 minutes. Now we'll take the operating system's millisecond counter instead 9 years ago
network_gamelist.cpp (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
network_gamelist.h
network_gui.cpp Merge branch 'save_ext' into jgrpp 8 years ago
network_gui.h
network_internal.h (svn r26488) -Codechange: perform the appropriate length checks when getting a client name 10 years ago
network_server.cpp Include tick skip counter in all desync debug output. 8 years ago
network_server.h (svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company 10 years ago
network_type.h (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 13 years ago
network_udp.cpp Label threads with a descriptive name where supported (pthreads). 9 years ago
network_udp.h (svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp 13 years ago