mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
ff708c2c65
You can now easily do: - a password reset (unlock) - remove an empty company (reset company)
719 lines
15 KiB
C
719 lines
15 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file window_type.h Types related to windows */
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#ifndef WINDOW_TYPE_H
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#define WINDOW_TYPE_H
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/** %Window numbers. */
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enum WindowNumberEnum {
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WN_GAME_OPTIONS_AI = 0, ///< AI settings.
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WN_GAME_OPTIONS_ABOUT, ///< About window.
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WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings.
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WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options.
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WN_GAME_OPTIONS_GAME_SETTINGS, ///< Game settings.
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WN_QUERY_STRING = 0, ///< Query string.
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WN_QUERY_STRING_SIGN, ///< Query string for signs.
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WN_CONFIRM_POPUP_QUERY = 0, ///< Query popup confirm.
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WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap.
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WN_NETWORK_WINDOW_GAME = 0, ///< Network game window.
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WN_NETWORK_WINDOW_LOBBY, ///< Network lobby window.
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WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list.
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WN_NETWORK_WINDOW_START, ///< Network start server.
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WN_NETWORK_STATUS_WINDOW_JOIN = 0, ///< Network join status.
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WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status.
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};
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/** %Window classes. */
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enum WindowClass {
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WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW.
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/**
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* Main window; %Window numbers:
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* - 0 = #MainWidgets
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*/
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WC_MAIN_WINDOW = WC_NONE,
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/**
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* Main toolbar (the long bar at the top); %Window numbers:
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* - 0 = #ToolbarNormalWidgets
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* - 0 = #ToolbarEditorWidgets
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*/
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WC_MAIN_TOOLBAR,
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/**
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* Statusbar (at the bottom of your screen); %Window numbers:
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* - 0 = #StatusbarWidgets
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*/
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WC_STATUS_BAR,
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/**
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* Build toolbar; %Window numbers:
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* - #TRANSPORT_RAIL = #RailToolbarWidgets
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* - #TRANSPORT_AIR = #AirportToolbarWidgets
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* - #TRANSPORT_WATER = #DockToolbarWidgets
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* - #TRANSPORT_ROAD = #RoadToolbarWidgets
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*/
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WC_BUILD_TOOLBAR,
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/**
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* Scenario build toolbar; %Window numbers:
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* - #TRANSPORT_WATER = #DockToolbarWidgets
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* - #TRANSPORT_ROAD = #RoadToolbarWidgets
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*/
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WC_SCEN_BUILD_TOOLBAR,
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/**
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* Build trees toolbar; %Window numbers:
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* - 0 = #BuildTreesWidgets
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*/
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WC_BUILD_TREES,
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/**
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* Transparency toolbar; %Window numbers:
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* - 0 = #TransparencyToolbarWidgets
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*/
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WC_TRANSPARENCY_TOOLBAR,
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/**
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* Build signal toolbar; %Window numbers:
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* - #TRANSPORT_RAIL = #BuildSignalWidgets
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*/
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WC_BUILD_SIGNAL,
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/**
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* Small map; %Window numbers:
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* - 0 = #SmallMapWidgets
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*/
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WC_SMALLMAP,
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/**
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* Error message; %Window numbers:
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* - 0 = #ErrorMessageWidgets
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*/
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WC_ERRMSG,
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/**
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* Tooltip window; %Window numbers:
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* - 0 = #ToolTipsWidgets
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*/
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WC_TOOLTIPS,
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/**
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* Query string window; %Window numbers:
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* - #WN_QUERY_STRING = #QueryStringWidgets
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* - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets
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*/
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WC_QUERY_STRING,
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/**
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* Popup with confirm question; %Window numbers:
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* - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets
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* - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets
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*/
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WC_CONFIRM_POPUP_QUERY,
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/**
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* Popup with a set of buttons, designed to ask the user a question
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* from a GameScript. %Window numbers:
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* - uniqueid = #GoalQuestionWidgets
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*/
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WC_GOAL_QUESTION,
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/**
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* Saveload window; %Window numbers:
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* - 0 = #SaveLoadWidgets
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*/
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WC_SAVELOAD,
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/**
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* Land info window; %Window numbers:
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* - 0 = #LandInfoWidgets
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*/
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WC_LAND_INFO,
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/**
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* Drop down menu; %Window numbers:
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* - 0 = #DropdownMenuWidgets
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*/
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WC_DROPDOWN_MENU,
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/**
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* On Screen Keyboard; %Window numbers:
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* - 0 = #OnScreenKeyboardWidgets
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*/
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WC_OSK,
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/**
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* Set date; %Window numbers:
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* - #VehicleID = #SetDateWidgets
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*/
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WC_SET_DATE,
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/**
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* AI settings; %Window numbers:
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* - 0 = #AISettingsWidgets
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*/
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WC_AI_SETTINGS,
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/**
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* NewGRF parameters; %Window numbers:
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* - 0 = #NewGRFParametersWidgets
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*/
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WC_GRF_PARAMETERS,
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/**
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* textfile; %Window numbers:
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* - 0 = #TextfileWidgets
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*/
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WC_TEXTFILE,
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/**
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* Town authority; %Window numbers:
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* - #TownID = #TownAuthorityWidgets
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*/
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WC_TOWN_AUTHORITY,
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/**
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* Vehicle details; %Window numbers:
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* - #VehicleID = #VehicleDetailsWidgets
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*/
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WC_VEHICLE_DETAILS,
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/**
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* Vehicle refit; %Window numbers:
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* - #VehicleID = #VehicleRefitWidgets
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*/
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WC_VEHICLE_REFIT,
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/**
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* Vehicle orders; %Window numbers:
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* - #VehicleID = #OrderWidgets
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*/
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WC_VEHICLE_ORDERS,
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/**
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* Replace vehicle window; %Window numbers:
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* - #VehicleType = #ReplaceVehicleWidgets
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*/
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WC_REPLACE_VEHICLE,
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/**
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* Vehicle timetable; %Window numbers:
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* - #VehicleID = #VehicleTimetableWidgets
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*/
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WC_VEHICLE_TIMETABLE,
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/**
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* Company colour selection; %Window numbers:
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* - #CompanyID = #SelectCompanyLiveryWidgets
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*/
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WC_COMPANY_COLOUR,
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/**
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* Alter company face window; %Window numbers:
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* - #CompanyID = #SelectCompanyManagerFaceWidgets
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*/
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WC_COMPANY_MANAGER_FACE,
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/**
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* Select station (when joining stations); %Window numbers:
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* - 0 = #JoinStationWidgets
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*/
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WC_SELECT_STATION,
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/**
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* News window; %Window numbers:
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* - 0 = #NewsWidgets
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*/
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WC_NEWS_WINDOW,
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/**
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* Town directory; %Window numbers:
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* - 0 = #TownDirectoryWidgets
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*/
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WC_TOWN_DIRECTORY,
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/**
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* Subsidies list; %Window numbers:
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* - 0 = #SubsidyListWidgets
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*/
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WC_SUBSIDIES_LIST,
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/**
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* Industry directory; %Window numbers:
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* - 0 = #IndustryDirectoryWidgets
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*/
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WC_INDUSTRY_DIRECTORY,
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/**
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* News history list; %Window numbers:
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* - 0 = #MessageHistoryWidgets
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*/
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WC_MESSAGE_HISTORY,
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/**
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* Sign list; %Window numbers:
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* - 0 = #SignListWidgets
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*/
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WC_SIGN_LIST,
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/**
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* AI list; %Window numbers:
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* - 0 = #AIListWidgets
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*/
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WC_AI_LIST,
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/**
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* Goals list; %Window numbers:
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* - 0 ; #GoalListWidgets
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*/
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WC_GOALS_LIST,
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/**
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* Story book; %Window numbers:
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* - CompanyID = #StoryBookWidgets
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*/
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WC_STORY_BOOK,
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/**
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* Station list; %Window numbers:
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* - #CompanyID = #StationListWidgets
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*/
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WC_STATION_LIST,
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/**
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* Trains list; %Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_TRAINS_LIST,
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/**
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* Road vehicle list; %Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_ROADVEH_LIST,
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/**
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* Ships list; %Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_SHIPS_LIST,
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/**
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* Aircraft list; %Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_AIRCRAFT_LIST,
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/**
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* Town view; %Window numbers:
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* - #TownID = #TownViewWidgets
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*/
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WC_TOWN_VIEW,
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/**
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* Vehicle view; %Window numbers:
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* - #VehicleID = #VehicleViewWidgets
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*/
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WC_VEHICLE_VIEW,
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/**
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* Station view; %Window numbers:
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* - #StationID = #StationViewWidgets
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*/
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WC_STATION_VIEW,
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/**
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* Depot view; %Window numbers:
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* - #TileIndex = #DepotWidgets
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*/
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WC_VEHICLE_DEPOT,
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/**
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* Waypoint view; %Window numbers:
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* - #WaypointID = #WaypointWidgets
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*/
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WC_WAYPOINT_VIEW,
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/**
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* Industry view; %Window numbers:
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* - #IndustryID = #IndustryViewWidgets
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*/
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WC_INDUSTRY_VIEW,
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/**
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* Company view; %Window numbers:
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* - #CompanyID = #CompanyWidgets
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*/
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WC_COMPANY,
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/**
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* Build object; %Window numbers:
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* - 0 = #BuildObjectWidgets
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*/
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WC_BUILD_OBJECT,
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/**
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* Build vehicle; %Window numbers:
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* - #VehicleType = #BuildVehicleWidgets
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* - #TileIndex = #BuildVehicleWidgets
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*/
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WC_BUILD_VEHICLE,
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/**
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* Build bridge; %Window numbers:
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* - #TransportType = #BuildBridgeSelectionWidgets
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*/
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WC_BUILD_BRIDGE,
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/**
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* Build station; %Window numbers:
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* - #TRANSPORT_AIR = #AirportPickerWidgets
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* - #TRANSPORT_WATER = #DockToolbarWidgets
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* - #TRANSPORT_RAIL = #BuildRailStationWidgets
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*/
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WC_BUILD_STATION,
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/**
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* Build bus station; %Window numbers:
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* - #TRANSPORT_ROAD = #BuildRoadStationWidgets
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*/
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WC_BUS_STATION,
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/**
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* Build truck station; %Window numbers:
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* - #TRANSPORT_ROAD = #BuildRoadStationWidgets
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*/
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WC_TRUCK_STATION,
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/**
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* Build depot; %Window numbers:
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* - #TRANSPORT_WATER = #BuildDockDepotWidgets
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* - #TRANSPORT_RAIL = #BuildRailDepotWidgets
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* - #TRANSPORT_ROAD = #BuildRoadDepotWidgets
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*/
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WC_BUILD_DEPOT,
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/**
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* Build waypoint; %Window numbers:
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* - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
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*/
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WC_BUILD_WAYPOINT,
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/**
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* Found a town; %Window numbers:
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* - 0 = #TownFoundingWidgets
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*/
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WC_FOUND_TOWN,
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/**
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* Build industry; %Window numbers:
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* - 0 = #DynamicPlaceIndustriesWidgets
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*/
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WC_BUILD_INDUSTRY,
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/**
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* Select game window; %Window numbers:
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* - 0 = #SelectGameIntroWidgets
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*/
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WC_SELECT_GAME,
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/**
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* Landscape generation (in Scenario Editor); %Window numbers:
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* - 0 = #TerraformToolbarWidgets
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* - 0 = #EditorTerraformToolbarWidgets
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*/
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WC_SCEN_LAND_GEN,
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/**
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* Generate landscape (newgame); %Window numbers:
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* - GLWM_SCENARIO = #CreateScenarioWidgets
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* - #GenerateLandscapeWindowMode = #GenerateLandscapeWidgets
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*/
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WC_GENERATE_LANDSCAPE,
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/**
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* Progress report of landscape generation; %Window numbers:
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* - 0 = #GenerationProgressWidgets
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* - 1 = #ScanProgressWidgets
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*/
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WC_MODAL_PROGRESS,
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/**
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* Network window; %Window numbers:
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* - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets
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* - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets
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* - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets
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* - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets
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*/
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WC_NETWORK_WINDOW,
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/**
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* Client list; %Window numbers:
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* - 0 = #ClientListWidgets
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*/
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WC_CLIENT_LIST,
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/**
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* Network status window; %Window numbers:
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* - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets
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* - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets
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*/
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WC_NETWORK_STATUS_WINDOW,
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/**
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* Chatbox; %Window numbers:
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* - #DestType = #NetWorkChatWidgets
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*/
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WC_SEND_NETWORK_MSG,
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/**
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* Company password query; %Window numbers:
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* - 0 = #NetworkCompanyPasswordWidgets
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*/
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WC_COMPANY_PASSWORD_WINDOW,
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/**
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* Industry cargoes chain; %Window numbers:
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* - 0 = #IndustryCargoesWidgets
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*/
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WC_INDUSTRY_CARGOES,
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/**
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* Legend for graphs; %Window numbers:
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* - 0 = #GraphLegendWidgets
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*/
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WC_GRAPH_LEGEND,
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/**
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* Finances of a company; %Window numbers:
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* - #CompanyID = #CompanyWidgets
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*/
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WC_FINANCES,
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/**
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* Income graph; %Window numbers:
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* - 0 = #CompanyValueWidgets
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*/
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WC_INCOME_GRAPH,
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/**
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* Operating profit graph; %Window numbers:
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* - 0 = #CompanyValueWidgets
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*/
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WC_OPERATING_PROFIT,
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/**
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* Delivered cargo graph; %Window numbers:
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* - 0 = #CompanyValueWidgets
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*/
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WC_DELIVERED_CARGO,
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/**
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* Performance history graph; %Window numbers:
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* - 0 = #PerformanceHistoryGraphWidgets
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*/
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WC_PERFORMANCE_HISTORY,
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/**
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* Company value graph; %Window numbers:
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* - 0 = #CompanyValueWidgets
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*/
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WC_COMPANY_VALUE,
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/**
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* Company league window; %Window numbers:
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* - 0 = #CompanyLeagueWidgets
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*/
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WC_COMPANY_LEAGUE,
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/**
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* Payment rates graph; %Window numbers:
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* - 0 = #CargoPaymentRatesWidgets
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*/
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WC_PAYMENT_RATES,
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/**
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* Performance detail window; %Window numbers:
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* - 0 = #PerformanceRatingDetailsWidgets
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*/
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WC_PERFORMANCE_DETAIL,
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/**
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* Company infrastructure overview; %Window numbers:
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* - #CompanyID = #CompanyInfrastructureWidgets
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*/
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WC_COMPANY_INFRASTRUCTURE,
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/**
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* Buyout company (merger); %Window numbers:
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* - #CompanyID = #BuyCompanyWidgets
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*/
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WC_BUY_COMPANY,
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/**
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* Engine preview window; %Window numbers:
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* - #EngineID = #EnginePreviewWidgets
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*/
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WC_ENGINE_PREVIEW,
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/**
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* Music window; %Window numbers:
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* - 0 = #MusicWidgets
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*/
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WC_MUSIC_WINDOW,
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/**
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* Music track selection; %Window numbers:
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* - 0 = MusicTrackSelectionWidgets
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*/
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WC_MUSIC_TRACK_SELECTION,
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/**
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* Game options window; %Window numbers:
|
|
* - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
|
|
* - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
|
|
* - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
|
|
* - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets
|
|
* - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets
|
|
*/
|
|
WC_GAME_OPTIONS,
|
|
|
|
/**
|
|
* Custom currency; %Window numbers:
|
|
* - 0 = #CustomCurrencyWidgets
|
|
*/
|
|
WC_CUSTOM_CURRENCY,
|
|
|
|
/**
|
|
* Cheat window; %Window numbers:
|
|
* - 0 = #CheatWidgets
|
|
*/
|
|
WC_CHEATS,
|
|
|
|
/**
|
|
* Extra viewport; %Window numbers:
|
|
* - Ascending value = #ExtraViewportWidgets
|
|
*/
|
|
WC_EXTRA_VIEWPORT,
|
|
|
|
|
|
/**
|
|
* Console; %Window numbers:
|
|
* - 0 = #ConsoleWidgets
|
|
*/
|
|
WC_CONSOLE,
|
|
|
|
/**
|
|
* Bootstrap; %Window numbers:
|
|
* - 0 = #BootstrapBackgroundWidgets
|
|
*/
|
|
WC_BOOTSTRAP,
|
|
|
|
/**
|
|
* Highscore; %Window numbers:
|
|
* - 0 = #HighscoreWidgets
|
|
*/
|
|
WC_HIGHSCORE,
|
|
|
|
/**
|
|
* Endscreen; %Window numbers:
|
|
* - 0 = #HighscoreWidgets
|
|
*/
|
|
WC_ENDSCREEN,
|
|
|
|
|
|
/**
|
|
* AI debug window; %Window numbers:
|
|
* - 0 = #AIDebugWidgets
|
|
*/
|
|
WC_AI_DEBUG,
|
|
|
|
/**
|
|
* NewGRF inspect (debug); %Window numbers:
|
|
* - Packed value = #NewGRFInspectWidgets
|
|
*/
|
|
WC_NEWGRF_INSPECT,
|
|
|
|
/**
|
|
* Sprite aligner (debug); %Window numbers:
|
|
* - 0 = #SpriteAlignerWidgets
|
|
*/
|
|
WC_SPRITE_ALIGNER,
|
|
|
|
/**
|
|
* Linkgraph legend; %Window numbers:
|
|
* - 0 = #LinkGraphWidgets
|
|
*/
|
|
WC_LINKGRAPH_LEGEND,
|
|
|
|
/**
|
|
* Save preset; %Window numbers:
|
|
* - 0 = #SavePresetWidgets
|
|
*/
|
|
WC_SAVE_PRESET,
|
|
|
|
/**
|
|
* Framerate display; %Window numbers:
|
|
* - 0 = #FramerateDisplayWidgets
|
|
*/
|
|
WC_FRAMERATE_DISPLAY,
|
|
|
|
/**
|
|
* Frame time graph; %Window numbers:
|
|
* - 0 = #FrametimeGraphWindowWidgets
|
|
*/
|
|
WC_FRAMETIME_GRAPH,
|
|
|
|
/**
|
|
* Screenshot window; %Window numbers:
|
|
* - 0 = #ScreenshotWidgets
|
|
*/
|
|
WC_SCREENSHOT,
|
|
|
|
WC_INVALID = 0xFFFF, ///< Invalid window.
|
|
};
|
|
|
|
/** Data value for #Window::OnInvalidateData() of windows with class #WC_GAME_OPTIONS. */
|
|
enum GameOptionsInvalidationData {
|
|
GOID_DEFAULT = 0,
|
|
GOID_NEWGRF_RESCANNED, ///< NewGRFs were just rescanned.
|
|
GOID_NEWGRF_CURRENT_LOADED, ///< The current list of active NewGRF has been loaded.
|
|
GOID_NEWGRF_LIST_EDITED, ///< List of active NewGRFs is being edited.
|
|
GOID_NEWGRF_CHANGES_MADE, ///< Changes have been made to a given NewGRF either through the palette or its parameters.
|
|
GOID_NEWGRF_CHANGES_APPLIED, ///< The active NewGRF list changes have been applied.
|
|
};
|
|
|
|
struct Window;
|
|
|
|
/** Number to differentiate different windows of the same class */
|
|
typedef int32 WindowNumber;
|
|
|
|
/** State of handling an event. */
|
|
enum EventState {
|
|
ES_HANDLED, ///< The passed event is handled.
|
|
ES_NOT_HANDLED, ///< The passed event is not handled.
|
|
};
|
|
|
|
#endif /* WINDOW_TYPE_H */
|