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rubidium
f2f939906e
(svn r24069) -Fix (r24062): crash when not having a valid last joined address
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13 years ago |
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core
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(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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13 years ago |
network.cpp
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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13 years ago |
network.h
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…
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network_admin.cpp
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(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
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13 years ago |
network_admin.h
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(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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13 years ago |
network_base.h
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…
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network_chat_gui.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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13 years ago |
network_client.cpp
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(svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.
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13 years ago |
network_client.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
network_command.cpp
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(svn r23843) -Fix: minor issue with replaying ;)
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13 years ago |
network_content.cpp
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(svn r23719) -Fix [FS#4930]: extraction of music packs failed
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13 years ago |
network_content.h
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(svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows
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13 years ago |
network_content_gui.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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13 years ago |
network_content_gui.h
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(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
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13 years ago |
network_func.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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13 years ago |
network_gamelist.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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13 years ago |
network_gamelist.h
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…
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network_gui.cpp
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(svn r24069) -Fix (r24062): crash when not having a valid last joined address
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13 years ago |
network_gui.h
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…
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network_internal.h
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(svn r23843) -Fix: minor issue with replaying ;)
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13 years ago |
network_server.cpp
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(svn r23958) -Fix: don't allow chat messages from pre-active clients. As they haven't got the savegame yet, they won't have the interface to send them either (dihedral)
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13 years ago |
network_server.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
network_type.h
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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13 years ago |
network_udp.cpp
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(svn r23754) -Fix (r23752): the locks aren't reentrant
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13 years ago |
network_udp.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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13 years ago |