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OpenTTD-patches/table
celestar 18a93cca3d (svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
19 years ago
..
ai_rail.h
animcursors.h (svn r2420) - Codechange: magic number elminitation of cursorsprites. 20 years ago
autorail.h (svn r2532) - Fix: Don't waste space using an int where a byte would suffice. (ludde) 19 years ago
bridge_land.h (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 20 years ago
build_industry.h (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 20 years ago
clear_land.h
currency.h
engines.h (svn r2657) -Codechange: The available railtypes per player are now a bitmask, so 19 years ago
files.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 19 years ago
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 20 years ago
palettes.h (svn r2534) Small cleanup 19 years ago
road_land.h
roadveh.h
sprites.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 19 years ago
station_land.h
town_land.h
track_land.h (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) 20 years ago
train_cmd.h
tree_land.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 20 years ago
tunnel_land.h
unmovable_land.h
water_land.h