mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
894 lines
23 KiB
C
894 lines
23 KiB
C
#include "stdafx.h"
|
|
#include "ttd.h"
|
|
#include "table/strings.h"
|
|
#include "map.h"
|
|
#include "vehicle.h"
|
|
#include "gfx.h"
|
|
#include "assert.h"
|
|
#include "saveload.h"
|
|
#include "network.h"
|
|
#include "network_data.h"
|
|
#include "network_server.h"
|
|
#include "engine.h"
|
|
|
|
extern void StartupEconomy();
|
|
extern void InitNewsItemStructs();
|
|
|
|
byte _name_array[512][32];
|
|
|
|
static inline uint32 ROR(uint32 x, int n)
|
|
{
|
|
return (x >> n) + (x << ((sizeof(x)*8)-n));
|
|
}
|
|
|
|
/* XXX - Player-seeds don't seem to be used anymore.. which is a good thing
|
|
so I just disabled them for now. If there are no problems, we can remove
|
|
it completely! -- TrueLight */
|
|
#undef PLAYER_SEED_RANDOM
|
|
|
|
#ifdef RANDOM_DEBUG
|
|
#include "network_data.h"
|
|
|
|
uint32 DoRandom(uint line, char *file)
|
|
#else
|
|
uint32 Random()
|
|
#endif
|
|
{
|
|
#ifdef RANDOM_DEBUG
|
|
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
|
|
printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line);
|
|
#endif
|
|
|
|
#ifdef PLAYER_SEED_RANDOM
|
|
if (_current_player>=MAX_PLAYERS || !_networking) {
|
|
uint32 s = _random_seeds[0][0];
|
|
uint32 t = _random_seeds[0][1];
|
|
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7);
|
|
return _random_seeds[0][1] = ROR(s, 3);
|
|
} else {
|
|
uint32 s = _player_seeds[_current_player][0];
|
|
uint32 t = _player_seeds[_current_player][1];
|
|
_player_seeds[_current_player][0] = s + ROR(t ^ 0x1234567F, 7);
|
|
DEBUG(net, 1)("[NET-Seeds] Player seed called!");
|
|
return _player_seeds[_current_player][1] = ROR(s, 3);
|
|
}
|
|
#else
|
|
uint32 s = _random_seeds[0][0];
|
|
uint32 t = _random_seeds[0][1];
|
|
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7);
|
|
return _random_seeds[0][1] = ROR(s, 3);
|
|
#endif
|
|
}
|
|
|
|
#ifdef RANDOM_DEBUG
|
|
uint DoRandomRange(uint max, uint line, char *file)
|
|
{
|
|
return (uint16)DoRandom(line, file) * max >> 16;
|
|
}
|
|
#else
|
|
uint RandomRange(uint max)
|
|
{
|
|
return (uint16)Random() * max >> 16;
|
|
}
|
|
#endif
|
|
|
|
uint32 InteractiveRandom()
|
|
{
|
|
uint32 t = _random_seeds[1][1];
|
|
uint32 s = _random_seeds[1][0];
|
|
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7);
|
|
return _random_seeds[1][1] = ROR(s, 3);
|
|
}
|
|
|
|
uint InteractiveRandomRange(uint max)
|
|
{
|
|
return (uint16)InteractiveRandom() * max >> 16;
|
|
}
|
|
|
|
void InitPlayerRandoms()
|
|
{
|
|
int i;
|
|
for (i=0; i<MAX_PLAYERS; i++) {
|
|
_player_seeds[i][0]=InteractiveRandom();
|
|
_player_seeds[i][1]=InteractiveRandom();
|
|
}
|
|
}
|
|
|
|
void SetDate(uint date)
|
|
{
|
|
YearMonthDay ymd;
|
|
ConvertDayToYMD(&ymd, _date = date);
|
|
_cur_year = ymd.year;
|
|
_cur_month = ymd.month;
|
|
#ifdef ENABLE_NETWORK
|
|
_network_last_advertise_date = 0;
|
|
#endif /* ENABLE_NETWORK */
|
|
}
|
|
|
|
|
|
// multi os compatible sleep function
|
|
|
|
#ifdef __AMIGA__
|
|
// usleep() implementation
|
|
# include <devices/timer.h>
|
|
# include <dos/dos.h>
|
|
|
|
extern struct Device *TimerBase = NULL;
|
|
extern struct MsgPort *TimerPort = NULL;
|
|
extern struct timerequest *TimerRequest = NULL;
|
|
#endif // __AMIGA__
|
|
|
|
void CSleep(int milliseconds)
|
|
{
|
|
#if defined(WIN32)
|
|
Sleep(milliseconds);
|
|
#endif
|
|
#if defined(UNIX)
|
|
#if !defined(__BEOS__) && !defined(__AMIGA__)
|
|
usleep(milliseconds * 1000);
|
|
#endif
|
|
#ifdef __BEOS__
|
|
snooze(milliseconds * 1000);
|
|
#endif
|
|
#if defined(__AMIGA__)
|
|
{
|
|
ULONG signals;
|
|
ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;
|
|
|
|
// send IORequest
|
|
TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
|
|
TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000;
|
|
TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000;
|
|
SendIO((struct IORequest *)TimerRequest);
|
|
|
|
if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
|
|
AbortIO((struct IORequest *)TimerRequest);
|
|
}
|
|
WaitIO((struct IORequest *)TimerRequest);
|
|
}
|
|
#endif // __AMIGA__
|
|
#endif
|
|
}
|
|
|
|
void InitializeClearLand();
|
|
void InitializeRail();
|
|
void InitializeRailGui();
|
|
void InitializeRoad();
|
|
void InitializeRoadGui();
|
|
void InitializeAirportGui();
|
|
void InitializeDock();
|
|
void InitializeDockGui();
|
|
void InitializeIndustries();
|
|
void InitializeLandscape();
|
|
void InitializeTowns();
|
|
void InitializeTrees();
|
|
void InitializeStations();
|
|
static void InitializeNameMgr();
|
|
void InitializePlayers();
|
|
static void InitializeCheats();
|
|
|
|
void GenerateLandscape();
|
|
void GenerateClearTile();
|
|
|
|
void GenerateIndustries();
|
|
void GenerateUnmovables();
|
|
void GenerateTowns();
|
|
|
|
void StartupPlayers();
|
|
void StartupEngines();
|
|
void StartupDisasters();
|
|
void GenerateTrees();
|
|
|
|
void ConvertGroundTilesIntoWaterTiles();
|
|
|
|
void InitializeGame()
|
|
{
|
|
// Initialize the autoreplace array. Needs to be cleared between each game
|
|
uint i;
|
|
for (i = 0; i < lengthof(_autoreplace_array); i++)
|
|
_autoreplace_array[i] = i;
|
|
|
|
AddTypeToEngines(); // make sure all engines have a type
|
|
|
|
SetObjectToPlace(1, 0, 0, 0);
|
|
|
|
_pause = 0;
|
|
_fast_forward = 0;
|
|
_tick_counter = 0;
|
|
_date_fract = 0;
|
|
_cur_tileloop_tile = 0;
|
|
_vehicle_id_ctr_day = 0;
|
|
|
|
{
|
|
uint starting = ConvertIntDate(_patches.starting_date);
|
|
if ( starting == (uint)-1) starting = 10958;
|
|
SetDate(starting);
|
|
}
|
|
|
|
InitializeVehicles();
|
|
_backup_orders_tile = 0;
|
|
|
|
InitNewsItemStructs();
|
|
InitializeLandscape();
|
|
InitializeClearLand();
|
|
InitializeRail();
|
|
InitializeRailGui();
|
|
InitializeRoad();
|
|
InitializeRoadGui();
|
|
InitializeAirportGui();
|
|
InitializeDock();
|
|
InitializeDockGui();
|
|
InitializeTowns();
|
|
InitializeTrees();
|
|
InitializeStations();
|
|
InitializeIndustries();
|
|
|
|
InitializeNameMgr();
|
|
InitializeVehiclesGuiList();
|
|
InitializeTrains();
|
|
|
|
InitializePlayers();
|
|
InitializeCheats();
|
|
|
|
InitTextEffects();
|
|
InitTextMessage();
|
|
InitializeAnimatedTiles();
|
|
|
|
InitializeLandscapeVariables(false);
|
|
|
|
ResetObjectToPlace();
|
|
}
|
|
|
|
void GenerateWorld(int mode)
|
|
{
|
|
int i;
|
|
|
|
// Make sure everything is done via OWNER_NONE
|
|
_current_player = OWNER_NONE;
|
|
|
|
_generating_world = true;
|
|
InitializeGame();
|
|
SetObjectToPlace(1, 0, 0, 0);
|
|
|
|
// Must start economy early because of the costs.
|
|
StartupEconomy();
|
|
|
|
// Don't generate landscape items when in the scenario editor.
|
|
if (mode == 1) {
|
|
// empty world in scenario editor
|
|
ConvertGroundTilesIntoWaterTiles();
|
|
} else {
|
|
GenerateLandscape();
|
|
GenerateClearTile();
|
|
|
|
// only generate towns, tree and industries in newgame mode.
|
|
if (mode == 0) {
|
|
GenerateTowns();
|
|
GenerateTrees();
|
|
GenerateIndustries();
|
|
GenerateUnmovables();
|
|
}
|
|
}
|
|
|
|
// These are probably pointless when inside the scenario editor.
|
|
StartupPlayers();
|
|
StartupEngines();
|
|
StartupDisasters();
|
|
_generating_world = false;
|
|
|
|
// No need to run the tile loop in the scenario editor.
|
|
if (mode != 1) {
|
|
for(i=0x500; i!=0; i--)
|
|
RunTileLoop();
|
|
}
|
|
|
|
ResetObjectToPlace();
|
|
}
|
|
|
|
void DeleteName(StringID id)
|
|
{
|
|
if ((id & 0xF800) == 0x7800) {
|
|
memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF]));
|
|
}
|
|
}
|
|
|
|
byte *GetName(int id, byte *buff)
|
|
{
|
|
byte *b;
|
|
|
|
if (id & 0x600) {
|
|
if (id & 0x200) {
|
|
if (id & 0x400) {
|
|
GetParamInt32();
|
|
GetParamUint16();
|
|
} else {
|
|
GetParamUint16();
|
|
}
|
|
} else {
|
|
GetParamInt32();
|
|
}
|
|
}
|
|
|
|
b = _name_array[(id&~0x600)];
|
|
while ((*buff++ = *b++) != 0);
|
|
|
|
return buff - 1;
|
|
}
|
|
|
|
|
|
static void InitializeCheats()
|
|
{
|
|
memset(&_cheats, 0, sizeof(Cheats));
|
|
}
|
|
|
|
|
|
static void InitializeNameMgr()
|
|
{
|
|
memset(_name_array, 0, sizeof(_name_array));
|
|
}
|
|
|
|
StringID RealAllocateName(const byte *name, byte skip, bool check_double)
|
|
{
|
|
int free_item = -1;
|
|
const byte *names;
|
|
byte *dst;
|
|
int i;
|
|
|
|
names = &_name_array[0][0];
|
|
|
|
for(i=0; i!=512; i++,names+=sizeof(_name_array[0])) {
|
|
if (names[0] == 0) {
|
|
if (free_item == -1)
|
|
free_item = i;
|
|
} else {
|
|
if (check_double && str_eq(names, name)) {
|
|
_error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY;
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (free_item < 0) {
|
|
_error_message = STR_0131_TOO_MANY_NAMES_DEFINED;
|
|
return 0;
|
|
}
|
|
|
|
dst=_name_array[free_item];
|
|
|
|
for(i=0; (dst[i] = name[i]) != 0 && ++i != 32; ) {}
|
|
dst[31] = 0;
|
|
|
|
return free_item | 0x7800 | (skip << 8);
|
|
}
|
|
|
|
|
|
#define M(a,b) ((a<<5)|b)
|
|
static const uint16 _month_date_from_year_day[] = {
|
|
M(0,1),M(0,2),M(0,3),M(0,4),M(0,5),M(0,6),M(0,7),M(0,8),M(0,9),M(0,10),M(0,11),M(0,12),M(0,13),M(0,14),M(0,15),M(0,16),M(0,17),M(0,18),M(0,19),M(0,20),M(0,21),M(0,22),M(0,23),M(0,24),M(0,25),M(0,26),M(0,27),M(0,28),M(0,29),M(0,30),M(0,31),
|
|
M(1,1),M(1,2),M(1,3),M(1,4),M(1,5),M(1,6),M(1,7),M(1,8),M(1,9),M(1,10),M(1,11),M(1,12),M(1,13),M(1,14),M(1,15),M(1,16),M(1,17),M(1,18),M(1,19),M(1,20),M(1,21),M(1,22),M(1,23),M(1,24),M(1,25),M(1,26),M(1,27),M(1,28),M(1,29),
|
|
M(2,1),M(2,2),M(2,3),M(2,4),M(2,5),M(2,6),M(2,7),M(2,8),M(2,9),M(2,10),M(2,11),M(2,12),M(2,13),M(2,14),M(2,15),M(2,16),M(2,17),M(2,18),M(2,19),M(2,20),M(2,21),M(2,22),M(2,23),M(2,24),M(2,25),M(2,26),M(2,27),M(2,28),M(2,29),M(2,30),M(2,31),
|
|
M(3,1),M(3,2),M(3,3),M(3,4),M(3,5),M(3,6),M(3,7),M(3,8),M(3,9),M(3,10),M(3,11),M(3,12),M(3,13),M(3,14),M(3,15),M(3,16),M(3,17),M(3,18),M(3,19),M(3,20),M(3,21),M(3,22),M(3,23),M(3,24),M(3,25),M(3,26),M(3,27),M(3,28),M(3,29),M(3,30),
|
|
M(4,1),M(4,2),M(4,3),M(4,4),M(4,5),M(4,6),M(4,7),M(4,8),M(4,9),M(4,10),M(4,11),M(4,12),M(4,13),M(4,14),M(4,15),M(4,16),M(4,17),M(4,18),M(4,19),M(4,20),M(4,21),M(4,22),M(4,23),M(4,24),M(4,25),M(4,26),M(4,27),M(4,28),M(4,29),M(4,30),M(4,31),
|
|
M(5,1),M(5,2),M(5,3),M(5,4),M(5,5),M(5,6),M(5,7),M(5,8),M(5,9),M(5,10),M(5,11),M(5,12),M(5,13),M(5,14),M(5,15),M(5,16),M(5,17),M(5,18),M(5,19),M(5,20),M(5,21),M(5,22),M(5,23),M(5,24),M(5,25),M(5,26),M(5,27),M(5,28),M(5,29),M(5,30),
|
|
M(6,1),M(6,2),M(6,3),M(6,4),M(6,5),M(6,6),M(6,7),M(6,8),M(6,9),M(6,10),M(6,11),M(6,12),M(6,13),M(6,14),M(6,15),M(6,16),M(6,17),M(6,18),M(6,19),M(6,20),M(6,21),M(6,22),M(6,23),M(6,24),M(6,25),M(6,26),M(6,27),M(6,28),M(6,29),M(6,30),M(6,31),
|
|
M(7,1),M(7,2),M(7,3),M(7,4),M(7,5),M(7,6),M(7,7),M(7,8),M(7,9),M(7,10),M(7,11),M(7,12),M(7,13),M(7,14),M(7,15),M(7,16),M(7,17),M(7,18),M(7,19),M(7,20),M(7,21),M(7,22),M(7,23),M(7,24),M(7,25),M(7,26),M(7,27),M(7,28),M(7,29),M(7,30),M(7,31),
|
|
M(8,1),M(8,2),M(8,3),M(8,4),M(8,5),M(8,6),M(8,7),M(8,8),M(8,9),M(8,10),M(8,11),M(8,12),M(8,13),M(8,14),M(8,15),M(8,16),M(8,17),M(8,18),M(8,19),M(8,20),M(8,21),M(8,22),M(8,23),M(8,24),M(8,25),M(8,26),M(8,27),M(8,28),M(8,29),M(8,30),
|
|
M(9,1),M(9,2),M(9,3),M(9,4),M(9,5),M(9,6),M(9,7),M(9,8),M(9,9),M(9,10),M(9,11),M(9,12),M(9,13),M(9,14),M(9,15),M(9,16),M(9,17),M(9,18),M(9,19),M(9,20),M(9,21),M(9,22),M(9,23),M(9,24),M(9,25),M(9,26),M(9,27),M(9,28),M(9,29),M(9,30),M(9,31),
|
|
M(10,1),M(10,2),M(10,3),M(10,4),M(10,5),M(10,6),M(10,7),M(10,8),M(10,9),M(10,10),M(10,11),M(10,12),M(10,13),M(10,14),M(10,15),M(10,16),M(10,17),M(10,18),M(10,19),M(10,20),M(10,21),M(10,22),M(10,23),M(10,24),M(10,25),M(10,26),M(10,27),M(10,28),M(10,29),M(10,30),
|
|
M(11,1),M(11,2),M(11,3),M(11,4),M(11,5),M(11,6),M(11,7),M(11,8),M(11,9),M(11,10),M(11,11),M(11,12),M(11,13),M(11,14),M(11,15),M(11,16),M(11,17),M(11,18),M(11,19),M(11,20),M(11,21),M(11,22),M(11,23),M(11,24),M(11,25),M(11,26),M(11,27),M(11,28),M(11,29),M(11,30),M(11,31),
|
|
};
|
|
#undef M
|
|
|
|
enum {
|
|
ACCUM_JAN = 0,
|
|
ACCUM_FEB = ACCUM_JAN + 31,
|
|
ACCUM_MAR = ACCUM_FEB + 29,
|
|
ACCUM_APR = ACCUM_MAR + 31,
|
|
ACCUM_MAY = ACCUM_APR + 30,
|
|
ACCUM_JUN = ACCUM_MAY + 31,
|
|
ACCUM_JUL = ACCUM_JUN + 30,
|
|
ACCUM_AUG = ACCUM_JUL + 31,
|
|
ACCUM_SEP = ACCUM_AUG + 31,
|
|
ACCUM_OCT = ACCUM_SEP + 30,
|
|
ACCUM_NOV = ACCUM_OCT + 31,
|
|
ACCUM_DEC = ACCUM_NOV + 30,
|
|
};
|
|
|
|
static const uint16 _accum_days_for_month[] = {
|
|
ACCUM_JAN,ACCUM_FEB,ACCUM_MAR,ACCUM_APR,
|
|
ACCUM_MAY,ACCUM_JUN,ACCUM_JUL,ACCUM_AUG,
|
|
ACCUM_SEP,ACCUM_OCT,ACCUM_NOV,ACCUM_DEC,
|
|
};
|
|
|
|
|
|
void ConvertDayToYMD(YearMonthDay *ymd, uint16 date)
|
|
{
|
|
uint yr = date / (365+365+365+366);
|
|
uint rem = date % (365+365+365+366);
|
|
uint x;
|
|
|
|
yr *= 4;
|
|
|
|
if (rem >= 366) {
|
|
rem--;
|
|
do {
|
|
rem -= 365;
|
|
yr++;
|
|
} while (rem >= 365);
|
|
if (rem >= 31+28) rem++;
|
|
}
|
|
|
|
ymd->year = yr;
|
|
|
|
x = _month_date_from_year_day[rem];
|
|
ymd->month = x >> 5;
|
|
ymd->day = x & 0x1F;
|
|
}
|
|
|
|
// year is a number between 0..?
|
|
// month is a number between 0..11
|
|
// day is a number between 1..31
|
|
uint ConvertYMDToDay(uint year, uint month, uint day)
|
|
{
|
|
uint rem;
|
|
|
|
// day in the year
|
|
rem = _accum_days_for_month[month] + day - 1;
|
|
|
|
// remove feb 29 from year 1,2,3
|
|
if (year & 3) rem += (year & 3) * 365 + (rem < 31+29);
|
|
|
|
// base date.
|
|
return (year >> 2) * (365+365+365+366) + rem;
|
|
}
|
|
|
|
// convert a date on the form
|
|
// 1920 - 2090 (MAX_YEAR_END_REAL)
|
|
// 192001 - 209012
|
|
// 19200101 - 20901231
|
|
// or if > 2090 and below 65536, treat it as a daycount
|
|
// returns -1 if no conversion was possible
|
|
uint ConvertIntDate(uint date)
|
|
{
|
|
uint year, month = 0, day = 1;
|
|
|
|
if (IS_INT_INSIDE(date, 1920, MAX_YEAR_END_REAL + 1)) {
|
|
year = date - 1920;
|
|
} else if (IS_INT_INSIDE(date, 192001, 209012+1)) {
|
|
month = date % 100 - 1;
|
|
year = date / 100 - 1920;
|
|
} else if (IS_INT_INSIDE(date, 19200101, 20901231+1)) {
|
|
day = date % 100; date /= 100;
|
|
month = date % 100 - 1;
|
|
year = date / 100 - 1920;
|
|
} else if (IS_INT_INSIDE(date, 2091, 65536))
|
|
return date;
|
|
else
|
|
return (uint)-1;
|
|
|
|
// invalid ranges?
|
|
if (month >= 12 || !IS_INT_INSIDE(day, 1, 31+1)) return (uint)-1;
|
|
|
|
return ConvertYMDToDay(year, month, day);
|
|
}
|
|
|
|
typedef struct LandscapePredefVar {
|
|
StringID names[NUM_CARGO];
|
|
byte weights[NUM_CARGO];
|
|
StringID sprites[NUM_CARGO];
|
|
|
|
uint16 initial_cargo_payment[NUM_CARGO];
|
|
byte transit_days_table_1[NUM_CARGO];
|
|
byte transit_days_table_2[NUM_CARGO];
|
|
|
|
byte railwagon_by_cargo[3][NUM_CARGO];
|
|
|
|
byte road_veh_by_cargo_start[NUM_CARGO];
|
|
byte road_veh_by_cargo_count[NUM_CARGO];
|
|
} LandscapePredefVar;
|
|
|
|
#include "table/landscape_const.h"
|
|
|
|
|
|
// Calculate constants that depend on the landscape type.
|
|
void InitializeLandscapeVariables(bool only_constants)
|
|
{
|
|
const LandscapePredefVar *lpd;
|
|
int i;
|
|
StringID str;
|
|
|
|
lpd = &_landscape_predef_var[_opt.landscape];
|
|
|
|
memcpy(_cargoc.ai_railwagon, lpd->railwagon_by_cargo, sizeof(lpd->railwagon_by_cargo));
|
|
memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start));
|
|
memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count));
|
|
|
|
for(i=0; i!=NUM_CARGO; i++) {
|
|
_cargoc.sprites[i] = lpd->sprites[i];
|
|
|
|
str = lpd->names[i];
|
|
_cargoc.names_s[i] = str;
|
|
_cargoc.names_p[i] = (str += 0x20);
|
|
_cargoc.names_long_s[i] = (str += 0x20);
|
|
_cargoc.names_long_p[i] = (str += 0x20);
|
|
_cargoc.names_short[i] = (str += 0x20);
|
|
_cargoc.weights[i] = lpd->weights[i];
|
|
|
|
if (!only_constants) {
|
|
_cargo_payment_rates[i] = lpd->initial_cargo_payment[i];
|
|
_cargo_payment_rates_frac[i] = 0;
|
|
}
|
|
|
|
_cargoc.transit_days_1[i] = lpd->transit_days_table_1[i];
|
|
_cargoc.transit_days_2[i] = lpd->transit_days_table_2[i];
|
|
}
|
|
}
|
|
|
|
// distance in Manhattan metric
|
|
uint GetTileDist(TileIndex xy1, TileIndex xy2)
|
|
{
|
|
return myabs(TileX(xy1) - TileX(xy2)) +
|
|
myabs(TileY(xy1) - TileY(xy2));
|
|
}
|
|
|
|
// maximum distance in x _or_ y
|
|
uint GetTileDist1D(TileIndex xy1, TileIndex xy2)
|
|
{
|
|
return max(myabs(TileX(xy1) - TileX(xy2)),
|
|
myabs(TileY(xy1) - TileY(xy2)));
|
|
}
|
|
|
|
uint GetTileDist1Db(TileIndex xy1, TileIndex xy2)
|
|
{
|
|
int a = myabs(TileX(xy1) - TileX(xy2));
|
|
int b = myabs(TileY(xy1) - TileY(xy2));
|
|
|
|
if (a > b)
|
|
return a*2+b;
|
|
else
|
|
return b*2+a;
|
|
}
|
|
|
|
uint GetTileDistAdv(TileIndex xy1, TileIndex xy2)
|
|
{
|
|
uint a = myabs(TileX(xy1) - TileX(xy2));
|
|
uint b = myabs(TileY(xy1) - TileY(xy2));
|
|
return a*a+b*b;
|
|
}
|
|
|
|
bool CheckDistanceFromEdge(TileIndex tile, uint distance)
|
|
{
|
|
return IS_INT_INSIDE(TileX(tile), distance, MapSizeX() - distance) &&
|
|
IS_INT_INSIDE(TileY(tile), distance, MapSizeY() - distance);
|
|
}
|
|
|
|
void OnNewDay_Train(Vehicle *v);
|
|
void OnNewDay_RoadVeh(Vehicle *v);
|
|
void OnNewDay_Aircraft(Vehicle *v);
|
|
void OnNewDay_Ship(Vehicle *v);
|
|
void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ }
|
|
void OnNewDay_DisasterVehicle(Vehicle *v);
|
|
|
|
typedef void OnNewVehicleDayProc(Vehicle *v);
|
|
|
|
static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = {
|
|
OnNewDay_Train,
|
|
OnNewDay_RoadVeh,
|
|
OnNewDay_Ship,
|
|
OnNewDay_Aircraft,
|
|
OnNewDay_EffectVehicle,
|
|
OnNewDay_DisasterVehicle,
|
|
};
|
|
|
|
void EnginesDailyLoop();
|
|
void DisasterDailyLoop();
|
|
void PlayersMonthlyLoop();
|
|
void EnginesMonthlyLoop();
|
|
void TownsMonthlyLoop();
|
|
void IndustryMonthlyLoop();
|
|
void StationMonthlyLoop();
|
|
|
|
void PlayersYearlyLoop();
|
|
void TrainsYearlyLoop();
|
|
void RoadVehiclesYearlyLoop();
|
|
void AircraftYearlyLoop();
|
|
void ShipsYearlyLoop();
|
|
|
|
void WaypointsDailyLoop();
|
|
|
|
|
|
static const uint16 _autosave_months[] = {
|
|
0, // never
|
|
0xFFF, // every month
|
|
0x249, // every 3 months
|
|
0x041, // every 6 months
|
|
0x001, // every 12 months
|
|
};
|
|
|
|
void IncreaseDate()
|
|
{
|
|
const int vehicles_per_day = (1 << (sizeof(_date_fract) * 8)) / 885;
|
|
uint i;
|
|
VehicleID ctr;
|
|
int t;
|
|
YearMonthDay ymd;
|
|
|
|
if (_game_mode == GM_MENU) {
|
|
_tick_counter++;
|
|
return;
|
|
}
|
|
|
|
/*if the day changed, call the vehicle event but only update a part of the vehicles
|
|
old max was i!= 12. But with that and a bigger number of vehicles (2560), per day only
|
|
a part of it could be done, namely: function called max_size date_fract (uint16) / 885 x 12 ==>
|
|
65536 / 885 = 74; 74x12 = 888. So max 888. Any vehicles above that were not _on_new_vehicle_day_proc'd
|
|
eg. aged.
|
|
So new code updates it for max vehicles.
|
|
(_vehicles_size / maximum number of times ctr is incremented before reset ) + 1 (to get last vehicles too)
|
|
max size of _date_fract / 885 (added each tick) is number of times before ctr is reset.
|
|
Calculation might look complicated, but compiler just replaces it with 35, so that's ok
|
|
*/
|
|
|
|
ctr = _vehicle_id_ctr_day;
|
|
for (i = 0; i != (_vehicles_size / vehicles_per_day) + 1 && ctr != _vehicles_size; i++) {
|
|
Vehicle *v = GetVehicle(ctr++);
|
|
if ((t = v->type) != 0)
|
|
_on_new_vehicle_day_proc[t - 0x10](v);
|
|
}
|
|
_vehicle_id_ctr_day = ctr;
|
|
|
|
/* increase day, and check if a new day is there? */
|
|
_tick_counter++;
|
|
|
|
_date_fract += 885;
|
|
if (_date_fract >= 885)
|
|
return;
|
|
|
|
/* yeah, increse day counter and call various daily loops */
|
|
_date++;
|
|
|
|
_vehicle_id_ctr_day = 0;
|
|
|
|
TextMessageDailyLoop();
|
|
|
|
DisasterDailyLoop();
|
|
WaypointsDailyLoop();
|
|
|
|
if (_game_mode != GM_MENU) {
|
|
InvalidateWindowWidget(WC_STATUS_BAR, 0, 0);
|
|
EnginesDailyLoop();
|
|
}
|
|
|
|
/* check if we entered a new month? */
|
|
ConvertDayToYMD(&ymd, _date);
|
|
if ((byte)ymd.month == _cur_month)
|
|
return;
|
|
_cur_month = ymd.month;
|
|
|
|
/* yes, call various monthly loops */
|
|
if (_game_mode != GM_MENU) {
|
|
if (HASBIT(_autosave_months[_opt.autosave], _cur_month)) {
|
|
_do_autosave = true;
|
|
RedrawAutosave();
|
|
}
|
|
|
|
PlayersMonthlyLoop();
|
|
EnginesMonthlyLoop();
|
|
TownsMonthlyLoop();
|
|
IndustryMonthlyLoop();
|
|
StationMonthlyLoop();
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server)
|
|
NetworkServerMonthlyLoop();
|
|
#endif /* ENABLE_NETWORK */
|
|
}
|
|
|
|
/* check if we entered a new year? */
|
|
if ((byte)ymd.year == _cur_year)
|
|
return;
|
|
_cur_year = ymd.year;
|
|
|
|
/* yes, call various yearly loops */
|
|
|
|
PlayersYearlyLoop();
|
|
TrainsYearlyLoop();
|
|
RoadVehiclesYearlyLoop();
|
|
AircraftYearlyLoop();
|
|
ShipsYearlyLoop();
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server)
|
|
NetworkServerYearlyLoop();
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
/* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */
|
|
if (_cur_year == (MAX_YEAR_END + 1)) {
|
|
Vehicle *v;
|
|
_cur_year = MAX_YEAR_END;
|
|
_date = 62093;
|
|
FOR_ALL_VEHICLES(v) {
|
|
v->date_of_last_service -= 365; // 1 year is 365 days long
|
|
}
|
|
}
|
|
|
|
if (_patches.auto_euro)
|
|
CheckSwitchToEuro();
|
|
|
|
/* XXX: check if year 2050 was reached */
|
|
}
|
|
|
|
int FindFirstBit(uint32 value)
|
|
{
|
|
// This is much faster than the one that was before here.
|
|
// Created by Darkvater.. blame him if it is wrong ;)
|
|
// Btw, the macro FINDFIRSTBIT is better to use when your value is
|
|
// not more than 128.
|
|
byte i = 0;
|
|
if (value & 0xffff0000) { value >>= 16; i += 16; }
|
|
if (value & 0x0000ff00) { value >>= 8; i += 8; }
|
|
if (value & 0x000000f0) { value >>= 4; i += 4; }
|
|
if (value & 0x0000000c) { value >>= 2; i += 2; }
|
|
if (value & 0x00000002) { i += 1; }
|
|
return i;
|
|
}
|
|
|
|
|
|
static void Save_NAME()
|
|
{
|
|
int i;
|
|
byte *b = _name_array[0];
|
|
|
|
for(i=0; i!=lengthof(_name_array); i++,b+=sizeof(_name_array[0])) {
|
|
if (*b) {
|
|
SlSetArrayIndex(i);
|
|
SlArray(b, strlen(b), SLE_UINT8);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Load_NAME()
|
|
{
|
|
int index;
|
|
|
|
while ((index = SlIterateArray()) != -1) {
|
|
SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8);
|
|
}
|
|
}
|
|
|
|
static const byte _game_opt_desc[] = {
|
|
// added a new difficulty option (town attitude) in version 4
|
|
SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3),
|
|
SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, 255),
|
|
SLE_VAR(GameOptions,diff_level, SLE_UINT8),
|
|
SLE_VAR(GameOptions,currency, SLE_UINT8),
|
|
SLE_VAR(GameOptions,kilometers, SLE_UINT8),
|
|
SLE_VAR(GameOptions,town_name, SLE_UINT8),
|
|
SLE_VAR(GameOptions,landscape, SLE_UINT8),
|
|
SLE_VAR(GameOptions,snow_line, SLE_UINT8),
|
|
SLE_VAR(GameOptions,autosave, SLE_UINT8),
|
|
SLE_VAR(GameOptions,road_side, SLE_UINT8),
|
|
SLE_END()
|
|
};
|
|
|
|
// Save load game options
|
|
static void SaveLoad_OPTS()
|
|
{
|
|
SlObject(&_opt, _game_opt_desc);
|
|
}
|
|
|
|
|
|
static const SaveLoadGlobVarList _date_desc[] = {
|
|
{&_date, SLE_UINT16, 0, 255},
|
|
{&_date_fract, SLE_UINT16, 0, 255},
|
|
{&_tick_counter, SLE_UINT16, 0, 255},
|
|
{&_vehicle_id_ctr_day, SLE_UINT16, 0, 255},
|
|
{&_age_cargo_skip_counter, SLE_UINT8, 0, 255},
|
|
{&_avail_aircraft, SLE_UINT8, 0, 255},
|
|
{&_cur_tileloop_tile, SLE_UINT16, 0, 255},
|
|
{&_disaster_delay, SLE_UINT16, 0, 255},
|
|
{&_station_tick_ctr, SLE_UINT16, 0, 255},
|
|
{&_random_seeds[0][0], SLE_UINT32, 0, 255},
|
|
{&_random_seeds[0][1], SLE_UINT32, 0, 255},
|
|
{&_cur_town_ctr, SLE_UINT8, 0, 255},
|
|
{&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255},
|
|
{&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255},
|
|
{&_trees_tick_ctr, SLE_UINT8, 0, 255},
|
|
{&_pause, SLE_UINT8, 4, 255},
|
|
{NULL, 0, 0, 0}
|
|
};
|
|
|
|
// Save load date related variables as well as persistent tick counters
|
|
// XXX: currently some unrelated stuff is just put here
|
|
static void SaveLoad_DATE()
|
|
{
|
|
SlGlobList(_date_desc);
|
|
}
|
|
|
|
|
|
static const SaveLoadGlobVarList _view_desc[] = {
|
|
{&_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_INT, 0, 255},
|
|
{&_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_INT, 0, 255},
|
|
{&_saved_scrollpos_zoom, SLE_UINT8, 0, 255},
|
|
{NULL, 0, 0, 0}
|
|
};
|
|
|
|
static void SaveLoad_VIEW()
|
|
{
|
|
SlGlobList(_view_desc);
|
|
}
|
|
|
|
static void SaveLoad_MAPT() {
|
|
SlArray(_map_type_and_height, MapSize(), SLE_UINT8);
|
|
}
|
|
|
|
static void SaveLoad_MAP2() {
|
|
if (_sl.version < 5) {
|
|
/* In those versions the _map2 was 8 bits */
|
|
SlArray(_map2, MapSize(), SLE_FILE_U8 | SLE_VAR_U16);
|
|
} else {
|
|
SlArray(_map2, MapSize(), SLE_UINT16);
|
|
}
|
|
}
|
|
|
|
static void SaveLoad_M3LO() {
|
|
SlArray(_map3_lo, MapSize(), SLE_UINT8);
|
|
}
|
|
|
|
static void SaveLoad_M3HI() {
|
|
SlArray(_map3_hi, MapSize(), SLE_UINT8);
|
|
}
|
|
|
|
static void SaveLoad_MAPO() {
|
|
SlArray(_map_owner, MapSize(), SLE_UINT8);
|
|
}
|
|
|
|
static void SaveLoad_MAP5() {
|
|
SlArray(_map5, MapSize(), SLE_UINT8);
|
|
}
|
|
|
|
static void SaveLoad_MAPE() {
|
|
SlArray(_map_extra_bits, MapSize() / 4, SLE_UINT8);
|
|
}
|
|
|
|
|
|
static void Save_CHTS()
|
|
{
|
|
byte count = sizeof(_cheats)/sizeof(Cheat);
|
|
Cheat* cht = (Cheat*) &_cheats;
|
|
Cheat* cht_last = &cht[count];
|
|
|
|
SlSetLength(count*2);
|
|
for(; cht != cht_last; cht++) {
|
|
SlWriteByte(cht->been_used);
|
|
SlWriteByte(cht->value);
|
|
}
|
|
}
|
|
|
|
static void Load_CHTS()
|
|
{
|
|
Cheat* cht = (Cheat*) &_cheats;
|
|
|
|
uint count = SlGetFieldLength()/2;
|
|
for(; count; count--, cht++)
|
|
{
|
|
cht->been_used = (byte)SlReadByte();
|
|
cht->value = (byte)SlReadByte();
|
|
}
|
|
}
|
|
|
|
|
|
const ChunkHandler _misc_chunk_handlers[] = {
|
|
{ 'MAPT', SaveLoad_MAPT, SaveLoad_MAPT, CH_RIFF },
|
|
{ 'MAP2', SaveLoad_MAP2, SaveLoad_MAP2, CH_RIFF },
|
|
{ 'M3LO', SaveLoad_M3LO, SaveLoad_M3LO, CH_RIFF },
|
|
{ 'M3HI', SaveLoad_M3HI, SaveLoad_M3HI, CH_RIFF },
|
|
{ 'MAPO', SaveLoad_MAPO, SaveLoad_MAPO, CH_RIFF },
|
|
{ 'MAP5', SaveLoad_MAP5, SaveLoad_MAP5, CH_RIFF },
|
|
{ 'MAPE', SaveLoad_MAPE, SaveLoad_MAPE, CH_RIFF },
|
|
|
|
{ 'NAME', Save_NAME, Load_NAME, CH_ARRAY},
|
|
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
|
|
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF},
|
|
{ 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF},
|
|
{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
|
|
};
|