mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-09 19:10:38 +00:00
7489 lines
276 KiB
C++
7489 lines
276 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file train_cmd.cpp Handling of trains. */
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#include "stdafx.h"
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#include "error.h"
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#include "articulated_vehicles.h"
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#include "command_func.h"
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#include "pathfinder/npf/npf_func.h"
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#include "pathfinder/yapf/yapf.hpp"
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#include "news_func.h"
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#include "company_func.h"
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#include "newgrf_sound.h"
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#include "newgrf_text.h"
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#include "strings_func.h"
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#include "viewport_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "ai/ai.hpp"
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#include "game/game.hpp"
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#include "newgrf_station.h"
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#include "effectvehicle_func.h"
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#include "network/network.h"
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#include "spritecache.h"
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#include "core/random_func.hpp"
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#include "company_base.h"
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#include "newgrf.h"
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#include "infrastructure_func.h"
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#include "order_backup.h"
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#include "zoom_func.h"
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#include "newgrf_debug.h"
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#include "framerate_type.h"
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#include "tracerestrict.h"
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#include "tbtr_template_vehicle_func.h"
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#include "autoreplace_func.h"
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#include "engine_func.h"
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#include "bridge_signal_map.h"
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#include "scope_info.h"
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#include "scope.h"
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#include "core/checksum_func.hpp"
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#include "debug_settings.h"
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#include "train_speed_adaptation.h"
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#include "event_logs.h"
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#include "3rdparty/cpp-btree/btree_map.h"
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#include "table/strings.h"
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#include "table/train_cmd.h"
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#include "safeguards.h"
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extern btree::btree_multimap<VehicleID, PendingSpeedRestrictionChange> _pending_speed_restriction_change_map;
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enum {
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REALISTIC_BRAKING_MIN_SPEED = 5,
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};
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enum ChooseTrainTrackLookAheadStateFlags {
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CTTLASF_STOP_FOUND = 0, ///< Stopping destination found
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CTTLASF_REVERSE_FOUND = 1, ///< Reverse destination found
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CTTLASF_NO_RES_VEH_TILE = 2, ///< Do not reserve the vehicle tile
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};
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struct ChooseTrainTrackLookAheadState {
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uint order_items_start = 0; ///< Order items start for VehicleOrderSaver
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uint16 flags = 0; ///< Flags
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DestinationID reverse_dest = 0; ///< Reverse station ID when CTTLASF_REVERSE_FOUND is set
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};
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/** Flags for ChooseTrainTrack */
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enum ChooseTrainTrackFlags {
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CTTF_NONE = 0, ///< No flags
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CTTF_FORCE_RES = 0x01, ///< Force a reservation to be made
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CTTF_MARK_STUCK = 0x02, ///< The train has to be marked as stuck when needed
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CTTF_NON_LOOKAHEAD = 0x04, ///< Any lookahead should not be used, if necessary reset the lookahead state
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CTTF_NO_LOOKAHEAD_VALIDATE = 0x08, ///< Don't validate the lookahead state as it has already been done
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};
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DECLARE_ENUM_AS_BIT_SET(ChooseTrainTrackFlags)
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std::unordered_map<SignalSpeedKey, SignalSpeedValue, SignalSpeedKeyHashFunc> _signal_speeds(1 << 16);
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static void TryLongReserveChooseTrainTrackFromReservationEnd(Train *v, bool no_reserve_vehicle_tile = false);
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static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, ChooseTrainTrackFlags flags, bool *p_got_reservation, ChooseTrainTrackLookAheadState lookahead_state = {});
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static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse);
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static bool TrainCheckIfLineEnds(Train *v, bool reverse = true);
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static bool TrainCanLeaveTile(const Train *v);
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static inline bool CheckCompatibleRail(const Train *v, TileIndex tile, DiagDirection enterdir);
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int ReversingDistanceTargetSpeed(const Train *v);
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bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // Also used in vehicle_sl.cpp.
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static TileIndex TrainApproachingCrossingTile(const Train *v);
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static void CheckIfTrainNeedsService(Train *v);
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static void CheckNextTrainTile(Train *v);
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extern TileIndex VehiclePosTraceRestrictPreviousSignalCallback(const Train *v, const void *, TraceRestrictPBSEntrySignalAuxField mode);
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static void TrainEnterStation(Train *v, StationID station);
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static void UnreserveBridgeTunnelTile(TileIndex tile);
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static bool CheckTrainStayInWormHolePathReserve(Train *t, TileIndex tile);
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/** Return the scaled date ticks by which the speed restriction
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* at the current position of the train is going to be invalid */
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static DateTicksScaled GetSpeedRestrictionTimeout(const Train *t)
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{
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const int64 velocity = std::max<int64>(25, t->cur_speed);
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const int64 look_ahead_distance = Clamp(t->cur_speed / 8, 4, 16); // In tiles, varying between 4 and 16 depending on current speed
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// This assumes travel along the X or Y map axis, not diagonally. See GetAdvanceDistance, GetAdvanceSpeed.
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const int64 ticks_per_tile = (192 * 16 * 4 / 3) / velocity;
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const int64 ticks = ticks_per_tile * look_ahead_distance;
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return _scaled_date_ticks + ticks;
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}
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/** Checks if the timeout of the specified signal speed restriction value has passed */
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static bool IsOutOfDate(const SignalSpeedValue& value)
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{
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return _scaled_date_ticks > value.time_stamp;
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}
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/** Removes all speed restrictions from all signals */
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void ClearAllSignalSpeedRestrictions()
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{
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_signal_speeds.clear();
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}
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void AdjustAllSignalSpeedRestrictionTickValues(DateTicksScaled delta)
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{
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for (auto &it : _signal_speeds) {
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it.second.time_stamp += delta;
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}
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}
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/** Removes all speed restrictions which have passed their timeout from all signals */
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void ClearOutOfDateSignalSpeedRestrictions()
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{
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for (auto key_value_pair = _signal_speeds.begin(); key_value_pair != _signal_speeds.end(); ) {
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if (IsOutOfDate(key_value_pair->second)) {
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key_value_pair = _signal_speeds.erase(key_value_pair);
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} else {
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++key_value_pair;
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}
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}
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}
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inline void ClearLookAheadIfInvalid(Train *v)
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{
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if (v->lookahead != nullptr && !ValidateLookAhead(v)) v->lookahead.reset();
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}
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static const byte _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
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static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
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template <>
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bool IsValidImageIndex<VEH_TRAIN>(uint8 image_index)
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{
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return image_index < lengthof(_engine_sprite_base);
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}
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/**
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* Return the cargo weight multiplier to use for a rail vehicle
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* @param cargo Cargo type to get multiplier for
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* @return Cargo weight multiplier
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*/
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byte FreightWagonMult(CargoID cargo)
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{
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if (!CargoSpec::Get(cargo)->is_freight) return 1;
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return _settings_game.vehicle.freight_trains;
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}
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/** Checks if lengths of all rail vehicles are valid. If not, shows an error message. */
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void CheckTrainsLengths()
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{
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bool first = true;
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for (const Train *v : Train::Iterate()) {
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if (v->First() == v && !(v->vehstatus & VS_CRASHED) && !v->IsVirtual()) {
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for (const Train *u = v, *w = v->Next(); w != nullptr; u = w, w = w->Next()) {
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if (u->track != TRACK_BIT_DEPOT) {
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if ((w->track != TRACK_BIT_DEPOT &&
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std::max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->CalcNextVehicleOffset()) ||
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(w->track == TRACK_BIT_DEPOT && TicksToLeaveDepot(u) <= 0)) {
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SetDParam(0, v->index);
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SetDParam(1, v->owner);
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ShowErrorMessage(STR_BROKEN_VEHICLE_LENGTH, INVALID_STRING_ID, WL_CRITICAL);
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if (!_networking && first) {
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first = false;
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DoCommandP(0, PM_PAUSED_ERROR, 1, CMD_PAUSE);
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}
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/* Break so we warn only once for each train. */
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break;
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}
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}
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}
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}
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}
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}
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/**
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* Checks the breakdown flags (VehicleRailFlags 9-12) and sets the correct value in the first vehicle of the consist.
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* This function is generally only called to check if a flag may be cleared.
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* @param v the front engine
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* @param flags bitmask of the flags to check.
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*/
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void CheckBreakdownFlags(Train *v)
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{
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dbg_assert(v->IsFrontEngine());
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/* clear the flags we're gonna check first, we'll set them again later (if applicable) */
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CLRBITS(v->flags, (1 << VRF_BREAKDOWN_BRAKING) | VRF_IS_BROKEN);
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for (const Train *w = v; w != nullptr; w = w->Next()) {
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if (v->IsEngine() || w->IsMultiheaded()) {
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if (w->breakdown_ctr == 2) {
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SetBit(v->flags, VRF_BREAKDOWN_BRAKING);
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} else if (w->breakdown_ctr == 1) {
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switch (w->breakdown_type) {
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case BREAKDOWN_CRITICAL:
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case BREAKDOWN_RV_CRASH:
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case BREAKDOWN_EM_STOP: SetBit(v->flags, VRF_BREAKDOWN_STOPPED); break;
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case BREAKDOWN_LOW_SPEED: SetBit(v->flags, VRF_BREAKDOWN_SPEED); break;
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case BREAKDOWN_LOW_POWER: SetBit(v->flags, VRF_BREAKDOWN_POWER); break;
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}
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}
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}
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}
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}
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uint16 GetTrainVehicleMaxSpeed(const Train *u, const RailVehicleInfo *rvi_u, const Train *front)
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{
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const uint16 base_speed = GetVehicleProperty(u, PROP_TRAIN_SPEED, rvi_u->max_speed);
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uint16 speed = base_speed;
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if (HasBit(u->flags, VRF_NEED_REPAIR) && front->IsFrontEngine()) {
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for (uint i = 0; i < u->critical_breakdown_count; i++) {
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speed = std::min<uint16>(speed - (speed / (front->tcache.cached_num_engines + 2)) + 1, speed);
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}
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}
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/* clamp speed to be no less than lower of 5mph and 1/8 of base speed */
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speed = std::max<uint16>(speed, std::min<uint16>(5, (base_speed + 7) >> 3));
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if (HasBit(u->flags, VRF_HAS_HIT_RV) && front->IsFrontEngine()) {
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speed = std::min<uint16>(speed, 30);
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}
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return speed;
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}
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/**
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* Recalculates the cached stuff of a train. Should be called each time a vehicle is added
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* to/removed from the chain, and when the game is loaded.
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* Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)
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* @param allowed_changes Stuff that is allowed to change.
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*/
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void Train::ConsistChanged(ConsistChangeFlags allowed_changes)
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{
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uint16 max_speed = UINT16_MAX;
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dbg_assert(this->IsFrontEngine() || this->IsFreeWagon());
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const RailVehicleInfo *rvi_v = RailVehInfo(this->engine_type);
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EngineID first_engine = this->IsFrontEngine() ? this->engine_type : INVALID_ENGINE;
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this->gcache.cached_total_length = 0;
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this->compatible_railtypes = RAILTYPES_NONE;
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this->tcache.cached_num_engines = 0;
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bool train_can_tilt = true;
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bool speed_varies_by_railtype = false;
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int min_curve_speed_mod = INT_MAX;
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for (Train *u = this; u != nullptr; u = u->Next()) {
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const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
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/* Check the this->first cache. */
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dbg_assert_msg(u->First() == this, "u: %s, this: %s",
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scope_dumper().VehicleInfo(u), scope_dumper().VehicleInfo(this));
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/* update the 'first engine' */
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u->gcache.first_engine = this == u ? INVALID_ENGINE : first_engine;
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u->railtype = rvi_u->railtype;
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if (u->IsEngine()) first_engine = u->engine_type;
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/* Set user defined data to its default value */
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u->tcache.user_def_data = rvi_u->user_def_data;
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this->InvalidateNewGRFCache();
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u->InvalidateNewGRFCache();
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}
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for (Train *u = this; u != nullptr; u = u->Next()) {
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/* Update user defined data (must be done before other properties) */
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u->tcache.user_def_data = GetVehicleProperty(u, PROP_TRAIN_USER_DATA, u->tcache.user_def_data);
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this->InvalidateNewGRFCache();
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u->InvalidateNewGRFCache();
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if (!u->IsArticulatedPart()) {
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if (u->IsEngine() || u->IsMultiheaded()) {
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this->tcache.cached_num_engines++;
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}
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}
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}
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Vehicle *last_vis_effect = this;
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for (Train *u = this; u != nullptr; u = u->Next()) {
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const Engine *e_u = u->GetEngine();
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const RailVehicleInfo *rvi_u = &e_u->u.rail;
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if (!HasBit(e_u->info.misc_flags, EF_RAIL_TILTS)) train_can_tilt = false;
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if (e_u->callbacks_used & SGCU_CB36_SPEED_RAILTYPE) speed_varies_by_railtype = true;
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min_curve_speed_mod = std::min(min_curve_speed_mod, u->GetCurveSpeedModifier());
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/* Cache wagon override sprite group. nullptr is returned if there is none */
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u->tcache.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->gcache.first_engine);
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/* Reset colour map */
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u->colourmap = PAL_NONE;
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/* Update powered-wagon-status and visual effect */
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u->UpdateVisualEffect(true);
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ClrBit(u->vcache.cached_veh_flags, VCF_LAST_VISUAL_EFFECT);
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if (!(HasBit(u->vcache.cached_vis_effect, VE_ADVANCED_EFFECT) && GB(u->vcache.cached_vis_effect, 0, VE_ADVANCED_EFFECT) == VESM_NONE)) last_vis_effect = u;
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if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
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UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
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/* wagon is powered */
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SetBit(u->flags, VRF_POWEREDWAGON); // cache 'powered' status
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} else {
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ClrBit(u->flags, VRF_POWEREDWAGON);
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}
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if (!u->IsArticulatedPart()) {
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/* Do not count powered wagons for the compatible railtypes, as wagons always
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have railtype normal */
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if (rvi_u->power > 0) {
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this->compatible_railtypes |= GetRailTypeInfo(u->railtype)->powered_railtypes;
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}
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/* Some electric engines can be allowed to run on normal rail. It happens to all
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* existing electric engines when elrails are disabled and then re-enabled */
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if (HasBit(u->flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL)) {
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u->railtype = RAILTYPE_RAIL;
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u->compatible_railtypes |= RAILTYPES_RAIL;
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}
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/* max speed is the minimum of the speed limits of all vehicles in the consist */
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if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings_game.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) {
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uint16 speed = GetTrainVehicleMaxSpeed(u, rvi_u, this);
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if (speed != 0) max_speed = std::min(speed, max_speed);
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}
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}
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uint16 new_cap = e_u->DetermineCapacity(u);
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if (allowed_changes & CCF_CAPACITY) {
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/* Update vehicle capacity. */
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if (u->cargo_cap > new_cap) u->cargo.Truncate(new_cap);
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u->refit_cap = std::min(new_cap, u->refit_cap);
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u->cargo_cap = new_cap;
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} else {
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/* Verify capacity hasn't changed. */
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if (new_cap != u->cargo_cap) ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_CAPACITY, GBUG_VEH_CAPACITY, true);
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}
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u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_TRAIN_CARGO_AGE_PERIOD, e_u->info.cargo_age_period);
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/* check the vehicle length (callback) */
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uint16 veh_len = CALLBACK_FAILED;
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if (e_u->GetGRF() != nullptr && e_u->GetGRF()->grf_version >= 8) {
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/* Use callback 36 */
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veh_len = GetVehicleProperty(u, PROP_TRAIN_SHORTEN_FACTOR, CALLBACK_FAILED);
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if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) {
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ErrorUnknownCallbackResult(e_u->GetGRFID(), CBID_VEHICLE_LENGTH, veh_len);
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}
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} else if (HasBit(e_u->info.callback_mask, CBM_VEHICLE_LENGTH)) {
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/* Use callback 11 */
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veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
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}
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if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
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veh_len = VEHICLE_LENGTH - Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
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if (allowed_changes & CCF_LENGTH) {
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/* Update vehicle length. */
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u->gcache.cached_veh_length = veh_len;
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} else {
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/* Verify length hasn't changed. */
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if (veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
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}
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this->gcache.cached_total_length += u->gcache.cached_veh_length;
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this->InvalidateNewGRFCache();
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u->InvalidateNewGRFCache();
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}
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SetBit(last_vis_effect->vcache.cached_veh_flags, VCF_LAST_VISUAL_EFFECT);
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/* store consist weight/max speed in cache */
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this->vcache.cached_max_speed = max_speed;
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this->tcache.cached_tflags = (train_can_tilt ? TCF_TILT : TCF_NONE) | (speed_varies_by_railtype ? TCF_SPD_RAILTYPE : TCF_NONE);
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this->tcache.cached_curve_speed_mod = min_curve_speed_mod;
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this->tcache.cached_max_curve_speed = this->GetCurveSpeedLimit();
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/* recalculate cached weights and power too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added) */
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this->CargoChanged();
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this->UpdateAcceleration();
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if (this->IsFrontEngine()) {
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if (!HasBit(this->subtype, GVSF_VIRTUAL)) SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
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InvalidateWindowData(WC_VEHICLE_REFIT, this->index, VIWD_CONSIST_CHANGED);
|
|
InvalidateWindowData(WC_VEHICLE_ORDERS, this->index, VIWD_CONSIST_CHANGED);
|
|
InvalidateNewGRFInspectWindow(GSF_TRAINS, this->index);
|
|
}
|
|
if (allowed_changes & CCF_LENGTH) {
|
|
for (Train *u = this->Next(); u != nullptr; u = u->Next()) {
|
|
u->vcache.cached_max_speed = 0;
|
|
u->gcache.cached_weight = 0;
|
|
u->gcache.cached_max_te = 0;
|
|
u->gcache.cached_axle_resistance = 0;
|
|
u->gcache.cached_max_track_speed = 0;
|
|
u->gcache.cached_power = 0;
|
|
u->gcache.cached_air_drag = 0;
|
|
u->gcache.cached_total_length = 0;
|
|
u->tcache.cached_num_engines = 0;
|
|
u->tcache.cached_centre_mass = 0;
|
|
u->tcache.cached_braking_length = 0;
|
|
u->tcache.cached_deceleration = 0;
|
|
u->tcache.cached_uncapped_decel = 0;
|
|
u->tcache.cached_tflags = TCF_NONE;
|
|
u->tcache.cached_curve_speed_mod = 0;
|
|
u->tcache.cached_max_curve_speed = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the fraction of the vehicle's current tile which is in front of it.
|
|
* This is equal to how many more steps it could travel without having to stop/reverse if it was an end of line.
|
|
*
|
|
* See also wrapper without x_pos, y_pos in train.h
|
|
*
|
|
* @param v the vehicle to use (not required to be the front)
|
|
* @param x_pos vehicle x position
|
|
* @param y_pos vehicle y position
|
|
* @return the fraction of the current tile in front of the vehicle
|
|
*/
|
|
int GetTileMarginInFrontOfTrain(const Train *v, int x_pos, int y_pos)
|
|
{
|
|
if (IsDiagonalDirection(v->direction)) {
|
|
DiagDirection dir = DirToDiagDir(v->direction);
|
|
int offset = ((DiagDirToAxis(dir) == AXIS_X) ? x_pos : y_pos) & 0xF;
|
|
return ((dir == DIAGDIR_SE || dir == DIAGDIR_SW) ? TILE_SIZE - 1 - offset : offset) - ((v->gcache.cached_veh_length + 1) / 2);
|
|
} else {
|
|
/* Calc position within the current tile */
|
|
uint x = x_pos & 0xF;
|
|
uint y = y_pos & 0xF;
|
|
|
|
/* for non-diagonal directions, x will be 1, 3, 5, ..., 15 */
|
|
switch (v->direction) {
|
|
case DIR_N : x = ~x + ~y + 25; break;
|
|
case DIR_E : x = ~x + y + 9; break;
|
|
case DIR_S : x = x + y - 7; break;
|
|
case DIR_W : x = ~y + x + 9; break;
|
|
default: break;
|
|
}
|
|
x >>= 1; // x is now in range 0 ... 7
|
|
return (TILE_SIZE / 2) - 1 - x - (v->gcache.cached_veh_length + 1) / 2;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the stop location of (the center) of the front vehicle of a train at
|
|
* a platform of a station.
|
|
*
|
|
* See also wrapper without x_pos, y_pos in train.h
|
|
*
|
|
* @param station_id the ID of the station where we're stopping
|
|
* @param tile the tile where the vehicle currently is
|
|
* @param v the vehicle to get the stop location of
|
|
* @param update_train_state whether the state of the train v may be changed
|
|
* @param station_ahead 'return' the amount of 1/16th tiles in front of the train
|
|
* @param station_length 'return' the station length in 1/16th tiles
|
|
* @return the location, calculated from the begin of the station to stop at.
|
|
*/
|
|
int GetTrainStopLocation(StationID station_id, TileIndex tile, Train *v, bool update_train_state, int *station_ahead, int *station_length)
|
|
{
|
|
Train *front = v->First();
|
|
if (IsRailWaypoint(tile)) {
|
|
*station_ahead = *station_length = TILE_SIZE;
|
|
} else {
|
|
const Station *st = Station::Get(station_id);
|
|
*station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
|
|
*station_length = st->GetPlatformLength(tile) * TILE_SIZE;
|
|
}
|
|
|
|
/* Default to the middle of the station for stations stops that are not in
|
|
* the order list like intermediate stations when non-stop is disabled */
|
|
OrderStopLocation osl = OSL_PLATFORM_MIDDLE;
|
|
if (front->current_order.IsType(OT_GOTO_STATION) && front->current_order.GetDestination() == station_id) {
|
|
osl = front->current_order.GetStopLocation();
|
|
} else if (front->current_order.IsType(OT_LOADING_ADVANCE) && front->current_order.GetDestination() == station_id) {
|
|
osl = OSL_PLATFORM_THROUGH;
|
|
} else if (front->current_order.IsType(OT_GOTO_WAYPOINT) && front->current_order.GetDestination() == station_id) {
|
|
osl = OSL_PLATFORM_FAR_END;
|
|
}
|
|
int overhang = front->gcache.cached_total_length - *station_length;
|
|
int adjust = 0;
|
|
if (osl == OSL_PLATFORM_THROUGH && overhang > 0) {
|
|
for (Train *u = front; u != nullptr; u = u->Next()) {
|
|
/* Passengers may not be through-loaded */
|
|
if (u->cargo_cap > 0 && IsCargoInClass(u->cargo_type, CC_PASSENGERS)) {
|
|
osl = OSL_PLATFORM_FAR_END;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (osl == OSL_PLATFORM_THROUGH && overhang > 0) {
|
|
/* The train is longer than the station, and we can run through the station to load/unload */
|
|
bool advance_beyond_platform_end = false;
|
|
if (update_train_state) {
|
|
/* Only advance beyond platform end if there is at least one vehicle with capacity in the active part of the train.
|
|
* This avoids the entire train being beyond the platform end. */
|
|
for (Train *u = v; u != nullptr; u = u->Next()) {
|
|
if (u->cargo_cap != 0) {
|
|
advance_beyond_platform_end = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
for (Train *u = v; u != nullptr; u = u->Next()) {
|
|
if (advance_beyond_platform_end && overhang > 0 && !HasBit(u->flags, VRF_BEYOND_PLATFORM_END) && !u->IsArticulatedPart()) {
|
|
bool skip = true;
|
|
for (const Train *part = u; part != nullptr; part = part->HasArticulatedPart() ? part->GetNextArticulatedPart() : nullptr) {
|
|
if (part->cargo_cap != 0) {
|
|
skip = false;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) {
|
|
for (Train *part = u; part != nullptr; part = part->HasArticulatedPart() ? part->GetNextArticulatedPart() : nullptr) {
|
|
SetBit(part->flags, VRF_BEYOND_PLATFORM_END);
|
|
}
|
|
}
|
|
}
|
|
if (HasBit(u->flags, VRF_BEYOND_PLATFORM_END)) {
|
|
overhang -= u->gcache.cached_veh_length;
|
|
adjust += u->gcache.cached_veh_length;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
for (Train *u = front; u != v; u = u->Next()) overhang -= u->gcache.cached_veh_length; // only advance until rear of train is in platform
|
|
if (overhang < 0) adjust += overhang;
|
|
} else if (overhang >= 0) {
|
|
/* The train is longer than the station, make it stop at the far end of the platform */
|
|
osl = OSL_PLATFORM_FAR_END;
|
|
}
|
|
|
|
/* The stop location of the FRONT! of the train */
|
|
int stop;
|
|
switch (osl) {
|
|
default: NOT_REACHED();
|
|
|
|
case OSL_PLATFORM_NEAR_END:
|
|
stop = front->gcache.cached_total_length;
|
|
break;
|
|
|
|
case OSL_PLATFORM_MIDDLE:
|
|
stop = *station_length - (*station_length -front->gcache.cached_total_length) / 2;
|
|
break;
|
|
|
|
case OSL_PLATFORM_FAR_END:
|
|
case OSL_PLATFORM_THROUGH:
|
|
stop = *station_length;
|
|
break;
|
|
}
|
|
|
|
/* Subtract half the front vehicle length of the train so we get the real
|
|
* stop location of the train. */
|
|
int result = stop - ((v->gcache.cached_veh_length + 1) / 2) + adjust;
|
|
|
|
if (osl == OSL_PLATFORM_THROUGH && v != front) {
|
|
/* Check front of train for obstructions */
|
|
|
|
if (TrainCanLeaveTile(front)) {
|
|
/* Determine the non-diagonal direction in which we will exit this tile */
|
|
DiagDirection dir = VehicleExitDir(front->direction, front->track);
|
|
/* Calculate next tile */
|
|
TileIndex next_tile = front->tile + TileOffsByDiagDir(dir);
|
|
|
|
/* Determine the track status on the next tile */
|
|
TrackdirBits trackdirbits = GetTileTrackdirBits(next_tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir)) & DiagdirReachesTrackdirs(dir);
|
|
|
|
/* mask unreachable track bits if we are forbidden to do 90deg turns */
|
|
TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
|
|
if (_settings_game.pf.forbid_90_deg) {
|
|
bits &= ~TrackCrossesTracks(FindFirstTrack(front->track));
|
|
}
|
|
|
|
if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(front, next_tile, dir) || IsRailDepotTile(next_tile) ||
|
|
(KillFirstBit(trackdirbits) == TRACKDIR_BIT_NONE && HasOnewaySignalBlockingTrackdir(next_tile, FindFirstTrackdir(trackdirbits)))) {
|
|
/* next tile is an effective dead end */
|
|
int current_platform_remaining = *station_ahead - TILE_SIZE + GetTileMarginInFrontOfTrain(v);
|
|
int limit = GetTileMarginInFrontOfTrain(front) + (*station_length - current_platform_remaining) - ((v->gcache.cached_veh_length + 1) / 2);
|
|
result = std::min(limit, result);
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
/**
|
|
* Computes train speed limit caused by curves
|
|
* @return imposed speed limit
|
|
*/
|
|
int Train::GetCurveSpeedLimit() const
|
|
{
|
|
dbg_assert(this->First() == this);
|
|
|
|
static const int absolute_max_speed = UINT16_MAX;
|
|
int max_speed = absolute_max_speed;
|
|
|
|
if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) return max_speed;
|
|
|
|
int curvecount[2] = {0, 0};
|
|
|
|
/* first find the curve speed limit */
|
|
int numcurve = 0;
|
|
int sum = 0;
|
|
int pos = 0;
|
|
int lastpos = -1;
|
|
for (const Vehicle *u = this; u->Next() != nullptr; u = u->Next(), pos++) {
|
|
Direction this_dir = u->direction;
|
|
Direction next_dir = u->Next()->direction;
|
|
|
|
DirDiff dirdiff = DirDifference(this_dir, next_dir);
|
|
if (dirdiff == DIRDIFF_SAME) continue;
|
|
|
|
if (dirdiff == DIRDIFF_45LEFT) curvecount[0]++;
|
|
if (dirdiff == DIRDIFF_45RIGHT) curvecount[1]++;
|
|
if (dirdiff == DIRDIFF_45LEFT || dirdiff == DIRDIFF_45RIGHT) {
|
|
if (lastpos != -1) {
|
|
numcurve++;
|
|
sum += pos - lastpos;
|
|
if (pos - lastpos == 1 && max_speed > 88) {
|
|
max_speed = 88;
|
|
}
|
|
}
|
|
lastpos = pos;
|
|
}
|
|
|
|
/* if we have a 90 degree turn, fix the speed limit to 60 */
|
|
if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) {
|
|
max_speed = 61;
|
|
}
|
|
}
|
|
|
|
if (numcurve > 0 && max_speed > 88) {
|
|
if (curvecount[0] == 1 && curvecount[1] == 1) {
|
|
max_speed = absolute_max_speed;
|
|
} else {
|
|
sum /= numcurve;
|
|
max_speed = 232 - (13 - Clamp(sum, 1, 12)) * (13 - Clamp(sum, 1, 12));
|
|
}
|
|
}
|
|
|
|
if (max_speed != absolute_max_speed) {
|
|
/* Apply the current railtype's curve speed advantage */
|
|
const RailtypeInfo *rti = GetRailTypeInfo(GetRailTypeByTrackBit(this->tile, this->track));
|
|
max_speed += (max_speed / 2) * rti->curve_speed;
|
|
|
|
if (this->tcache.cached_tflags & TCF_TILT) {
|
|
/* Apply max_speed bonus of 20% for a tilting train */
|
|
max_speed += max_speed / 5;
|
|
}
|
|
|
|
/* Apply max_speed modifier (cached value is fixed-point binary with 8 fractional bits)
|
|
* and clamp the result to an acceptable range. */
|
|
max_speed += (max_speed * this->tcache.cached_curve_speed_mod) / 256;
|
|
max_speed = Clamp(max_speed, 2, absolute_max_speed);
|
|
}
|
|
|
|
return max_speed;
|
|
}
|
|
|
|
void AdvanceOrderIndex(const Vehicle *v, VehicleOrderID &index)
|
|
{
|
|
int depth = 0;
|
|
|
|
do {
|
|
/* Wrap around. */
|
|
if (index >= v->GetNumOrders()) index = 0;
|
|
|
|
Order *order = v->GetOrder(index);
|
|
dbg_assert(order != nullptr);
|
|
|
|
switch (order->GetType()) {
|
|
case OT_GOTO_DEPOT:
|
|
/* Skip service in depot orders when the train doesn't need service. */
|
|
if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) break;
|
|
FALLTHROUGH;
|
|
case OT_GOTO_STATION:
|
|
case OT_GOTO_WAYPOINT:
|
|
return;
|
|
case OT_CONDITIONAL: {
|
|
VehicleOrderID next = ProcessConditionalOrder(order, v, PCO_DRY_RUN);
|
|
if (next != INVALID_VEH_ORDER_ID) {
|
|
depth++;
|
|
index = next;
|
|
/* Don't increment next, so no break here. */
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
/* Don't increment inside the while because otherwise conditional
|
|
* orders can lead to an infinite loop. */
|
|
++index;
|
|
depth++;
|
|
} while (depth < v->GetNumOrders());
|
|
|
|
/* Wrap around. */
|
|
if (index >= v->GetNumOrders()) index = 0;
|
|
}
|
|
|
|
int PredictStationStoppingLocation(const Train *v, const Order *order, int station_length, DestinationID dest)
|
|
{
|
|
/* Default to the middle of the station for stations stops that are not in
|
|
* the order list like intermediate stations when non-stop is disabled */
|
|
OrderStopLocation osl = OSL_PLATFORM_MIDDLE;
|
|
if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == dest) {
|
|
osl = order->GetStopLocation();
|
|
} else if (order->IsType(OT_LOADING_ADVANCE) && order->GetDestination() == dest) {
|
|
osl = OSL_PLATFORM_THROUGH;
|
|
} else if (order->IsType(OT_GOTO_WAYPOINT) && order->GetDestination() == dest) {
|
|
osl = OSL_PLATFORM_FAR_END;
|
|
}
|
|
|
|
int overhang = v->gcache.cached_total_length - station_length;
|
|
int adjust = 0;
|
|
if (osl == OSL_PLATFORM_THROUGH && overhang > 0) {
|
|
for (const Train *u = v; u != nullptr; u = u->Next()) {
|
|
/* Passengers may not be through-loaded */
|
|
if (u->cargo_cap > 0 && IsCargoInClass(u->cargo_type, CC_PASSENGERS)) {
|
|
osl = OSL_PLATFORM_FAR_END;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (osl == OSL_PLATFORM_THROUGH && overhang > 0) {
|
|
/* The train is longer than the station, and we can run through the station to load/unload */
|
|
|
|
/* Check whether the train has already reached the platform and set VRF_BEYOND_PLATFORM_END on the front part */
|
|
if (HasBit(v->flags, VRF_BEYOND_PLATFORM_END)) {
|
|
/* Compute how much of the train should stop beyond the station, using already set flags */
|
|
int beyond = 0;
|
|
for (const Train *u = v; u != nullptr && HasBit(u->flags, VRF_BEYOND_PLATFORM_END); u = u->Next()) {
|
|
beyond += u->gcache.cached_veh_length;
|
|
}
|
|
/* Adjust for the remaining amount of train being less than the station length */
|
|
int overshoot = station_length - std::min(v->gcache.cached_total_length - beyond, station_length);
|
|
adjust = beyond - overshoot;
|
|
} else {
|
|
/* Train hasn't reached the platform yet, or no advancing has occured, use predictive mode */
|
|
for (const Train *u = v; u != nullptr; u = u->Next()) {
|
|
if (overhang > 0 && !u->IsArticulatedPart()) {
|
|
bool skip = true;
|
|
for (const Train *part = u; part != nullptr; part = part->HasArticulatedPart() ? part->GetNextArticulatedPart() : nullptr) {
|
|
if (part->cargo_cap != 0) {
|
|
skip = false;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) {
|
|
for (const Train *part = u; part != nullptr; part = part->HasArticulatedPart() ? part->GetNextArticulatedPart() : nullptr) {
|
|
overhang -= part->gcache.cached_veh_length;
|
|
adjust += part->gcache.cached_veh_length;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
if (overhang < 0) adjust += overhang;
|
|
}
|
|
} else if (overhang >= 0) {
|
|
/* The train is longer than the station, make it stop at the far end of the platform */
|
|
osl = OSL_PLATFORM_FAR_END;
|
|
}
|
|
|
|
int stop;
|
|
switch (osl) {
|
|
default: NOT_REACHED();
|
|
|
|
case OSL_PLATFORM_NEAR_END:
|
|
stop = v->gcache.cached_total_length;
|
|
break;
|
|
|
|
case OSL_PLATFORM_MIDDLE:
|
|
stop = station_length - (station_length - v->gcache.cached_total_length) / 2;
|
|
break;
|
|
|
|
case OSL_PLATFORM_FAR_END:
|
|
case OSL_PLATFORM_THROUGH:
|
|
stop = station_length;
|
|
break;
|
|
}
|
|
return stop + adjust;
|
|
}
|
|
|
|
TrainDecelerationStats::TrainDecelerationStats(const Train *t, int z_pos)
|
|
{
|
|
this->deceleration_x2 = 2 * t->tcache.cached_deceleration;
|
|
this->uncapped_deceleration_x2 = 2 * t->tcache.cached_uncapped_decel;
|
|
this->z_pos = z_pos;
|
|
this->t = t;
|
|
}
|
|
|
|
static int64 GetRealisticBrakingDistanceForSpeed(const TrainDecelerationStats &stats, int start_speed, int end_speed, int z_delta)
|
|
{
|
|
/* v^2 = u^2 + 2as */
|
|
|
|
auto sqr = [](int64 speed) -> int64 { return speed * speed; };
|
|
|
|
int64 ke_delta = sqr(start_speed) - sqr(end_speed);
|
|
|
|
int64 dist = ke_delta / stats.deceleration_x2;
|
|
|
|
if (z_delta < 0 && _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
|
|
/* descending */
|
|
/* (5/18) is due to KE being in km/h derived units instead of m/s */
|
|
int64 slope_dist = (ke_delta - (z_delta * ((400 * 5) / 18) * _settings_game.vehicle.train_slope_steepness)) / stats.uncapped_deceleration_x2;
|
|
dist = std::max<int64>(dist, slope_dist);
|
|
}
|
|
return dist;
|
|
}
|
|
|
|
static int GetRealisticBrakingSpeedForDistance(const TrainDecelerationStats &stats, int distance, int end_speed, int z_delta)
|
|
{
|
|
/* v^2 = u^2 + 2as */
|
|
|
|
auto sqr = [](int64 speed) -> int64 { return speed * speed; };
|
|
|
|
int64 target_ke = sqr(end_speed);
|
|
int64 speed_sqr = target_ke + ((int64)stats.deceleration_x2 * (int64)distance);
|
|
|
|
if (speed_sqr <= REALISTIC_BRAKING_MIN_SPEED * REALISTIC_BRAKING_MIN_SPEED) return REALISTIC_BRAKING_MIN_SPEED;
|
|
|
|
if (z_delta < 0 && _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
|
|
/* descending */
|
|
/* (5/18) is due to KE being in km/h derived units instead of m/s */
|
|
int64 sloped_ke = target_ke + (z_delta * ((400 * 5) / 18) * _settings_game.vehicle.train_slope_steepness);
|
|
int64 slope_speed_sqr = sloped_ke + ((int64)stats.uncapped_deceleration_x2 * (int64)distance);
|
|
if (slope_speed_sqr < speed_sqr &&
|
|
_settings_game.vehicle.train_acceleration_model == AM_REALISTIC && GetRailTypeInfo(stats.t->railtype)->acceleration_type != 2) {
|
|
/* calculate speed at which braking would be sufficient */
|
|
|
|
uint weight = stats.t->gcache.cached_weight;
|
|
int64 power_w = (stats.t->gcache.cached_power * 746ll) + (stats.t->tcache.cached_braking_length * (int64)RBC_BRAKE_POWER_PER_LENGTH);
|
|
int64 min_braking_force = (stats.t->tcache.cached_braking_length * (int64)RBC_BRAKE_FORCE_PER_LENGTH) + stats.t->gcache.cached_axle_resistance + (weight * 16);
|
|
|
|
/* F = (7/8) * (F_min + ((power_w * 18) / (5 * v)))
|
|
* v^2 = sloped_ke + F * s / (4 * m)
|
|
* let k = sloped_ke + ((7 * F_min * s) / (8 * 4 * m))
|
|
* v^3 - k * v - (7 * 18 * power_w * s) / (5 * 8 * 4 * m) = 0
|
|
* v^3 + p * v + q = 0
|
|
* where: p = -k
|
|
* q = -(7 * 18 * power_w * s) / (5 * 8 * 4 * m)
|
|
*
|
|
* v = cbrt(-q / 2 + sqrt((q^2 / 4) - (k^3 / 27))) + cbrt(-q / 2 - sqrt((q^2 / 4) - (k^3 / 27)))
|
|
* let r = - q / 2 = (7 * 9 * power_w * s) / (5 * 8 * 4 * m)
|
|
* let l = k / 3
|
|
* v = cbrt(r + sqrt(r^2 - l^3)) + cbrt(r - sqrt(r^2 - l^3))
|
|
*/
|
|
int64 l = (sloped_ke + ((7 * min_braking_force * (int64)distance) / (8 * weight))) / 3;
|
|
int64 r = (7 * 9 * power_w * (int64)distance) / (160 * weight);
|
|
int64 sqrt_factor = (r * r) - (l * l * l);
|
|
if (sqrt_factor >= 0) {
|
|
int64 part = IntSqrt64(sqrt_factor);
|
|
int32 v_calc = IntCbrt(r + part);
|
|
int cb2 = r - part;
|
|
if (cb2 > 0) {
|
|
v_calc += IntCbrt(cb2);
|
|
} else if (cb2 < 0) {
|
|
v_calc -= IntCbrt(-cb2);
|
|
}
|
|
int64 v_calc_sq = sqr(v_calc);
|
|
if (v_calc_sq < speed_sqr && v_calc_sq > slope_speed_sqr) {
|
|
return std::max((int)REALISTIC_BRAKING_MIN_SPEED, v_calc);
|
|
}
|
|
}
|
|
}
|
|
speed_sqr = std::min<int64>(speed_sqr, slope_speed_sqr);
|
|
}
|
|
if (speed_sqr <= REALISTIC_BRAKING_MIN_SPEED * REALISTIC_BRAKING_MIN_SPEED) return REALISTIC_BRAKING_MIN_SPEED;
|
|
if (speed_sqr > UINT_MAX) speed_sqr = UINT_MAX;
|
|
|
|
return IntSqrt((uint) speed_sqr);
|
|
}
|
|
|
|
void LimitSpeedFromLookAhead(int &max_speed, const TrainDecelerationStats &stats, int current_position, int position, int end_speed, int z_delta)
|
|
{
|
|
if (position <= current_position) {
|
|
max_speed = std::min(max_speed, std::max(15, end_speed));
|
|
} else if (end_speed < max_speed) {
|
|
int64 distance = GetRealisticBrakingDistanceForSpeed(stats, max_speed, end_speed, z_delta);
|
|
if (distance + current_position > position) {
|
|
/* Speed is too fast, we would overshoot */
|
|
if (z_delta < 0 && (position - current_position) < stats.t->gcache.cached_total_length) {
|
|
int effective_length = std::min<int>(stats.t->gcache.cached_total_length, stats.t->tcache.cached_centre_mass * 2);
|
|
if ((position - current_position) < effective_length) {
|
|
/* Reduce z delta near target to compensate for target z not taking into account that z varies across the whole train */
|
|
z_delta = (z_delta * (position - current_position)) / effective_length;
|
|
}
|
|
}
|
|
max_speed = std::min(max_speed, GetRealisticBrakingSpeedForDistance(stats, position - current_position, end_speed, z_delta));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ApplyLookAheadItem(const Train *v, const TrainReservationLookAheadItem &item, int &max_speed, int &advisory_max_speed,
|
|
VehicleOrderID ¤t_order_index, const Order *&order, StationID &last_station_visited, const TrainDecelerationStats &stats, int current_position)
|
|
{
|
|
auto limit_speed = [&](int position, int end_speed, int z) {
|
|
LimitSpeedFromLookAhead(max_speed, stats, current_position, position, end_speed, z - stats.z_pos);
|
|
advisory_max_speed = std::min(advisory_max_speed, max_speed);
|
|
};
|
|
auto limit_advisory_speed = [&](int position, int end_speed, int z) {
|
|
LimitSpeedFromLookAhead(advisory_max_speed, stats, current_position, position, end_speed, z - stats.z_pos);
|
|
};
|
|
|
|
switch (item.type) {
|
|
case TRLIT_STATION: {
|
|
if (order->ShouldStopAtStation(last_station_visited, item.data_id, Waypoint::GetIfValid(item.data_id) != nullptr)) {
|
|
limit_advisory_speed(item.start + PredictStationStoppingLocation(v, order, item.end - item.start, item.data_id), 0, item.z_pos);
|
|
last_station_visited = item.data_id;
|
|
} else if (order->IsType(OT_GOTO_WAYPOINT) && order->GetDestination() == item.data_id && (order->GetWaypointFlags() & OWF_REVERSE)) {
|
|
limit_advisory_speed(item.start + v->gcache.cached_total_length, 0, item.z_pos);
|
|
if (order->IsWaitTimetabled()) last_station_visited = item.data_id;
|
|
}
|
|
if (order->IsBaseStationOrder() && order->GetDestination() == item.data_id && v->GetNumOrders() > 0) {
|
|
current_order_index++;
|
|
AdvanceOrderIndex(v, current_order_index);
|
|
order = v->GetOrder(current_order_index);
|
|
uint16 order_max_speed = order->GetMaxSpeed();
|
|
if (order_max_speed < UINT16_MAX) limit_advisory_speed(item.start, order_max_speed, item.z_pos);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case TRLIT_REVERSE:
|
|
limit_advisory_speed(item.start + v->gcache.cached_total_length, 0, item.z_pos);
|
|
break;
|
|
|
|
case TRLIT_TRACK_SPEED:
|
|
limit_speed(item.start, item.data_id, item.z_pos);
|
|
break;
|
|
|
|
case TRLIT_SPEED_RESTRICTION:
|
|
if (item.data_id > 0) limit_advisory_speed(item.start, item.data_id, item.z_pos);
|
|
break;
|
|
|
|
case TRLIT_SIGNAL:
|
|
if (_settings_game.vehicle.realistic_braking_aspect_limited == TRBALM_ON &&
|
|
(v->lookahead->lookahead_end_position == item.start || v->lookahead->lookahead_end_position == item.start + 1)) {
|
|
limit_advisory_speed(item.start, 0, item.z_pos);
|
|
}
|
|
break;
|
|
|
|
case TRLIT_CURVE_SPEED:
|
|
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) limit_speed(item.start, item.data_id, item.z_pos);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void AdvanceLookAheadPosition(Train *v)
|
|
{
|
|
v->lookahead->current_position++;
|
|
if (v->lookahead->zpos_refresh_remaining > 0) v->lookahead->zpos_refresh_remaining--;
|
|
|
|
if (v->lookahead->current_position > v->lookahead->reservation_end_position + 8 && v->track != TRACK_BIT_DEPOT) {
|
|
/* Beyond end of lookahead, delete it, it will be recreated later with a new reservation */
|
|
v->lookahead.reset();
|
|
return;
|
|
}
|
|
|
|
if (unlikely(v->lookahead->current_position >= (1 << 30))) {
|
|
/* Prevent signed overflow by rebasing all position values */
|
|
const int32 old_position = v->lookahead->current_position;
|
|
v->lookahead->current_position = 0;
|
|
v->lookahead->reservation_end_position -= old_position;
|
|
v->lookahead->lookahead_end_position -= old_position;
|
|
v->lookahead->next_extend_position -= old_position;
|
|
for (TrainReservationLookAheadItem &item : v->lookahead->items) {
|
|
item.start -= old_position;
|
|
item.end -= old_position;
|
|
}
|
|
for (TrainReservationLookAheadCurve &curve : v->lookahead->curves) {
|
|
curve.position -= old_position;
|
|
}
|
|
}
|
|
|
|
while (!v->lookahead->items.empty() && v->lookahead->items.front().end < v->lookahead->current_position) {
|
|
if (v->lookahead->items.front().type == TRLIT_STATION) {
|
|
int trim_position = v->lookahead->current_position - 4;
|
|
for (const Train *u = v; u != nullptr; u = u->Next()) {
|
|
if (HasBit(u->flags, VRF_BEYOND_PLATFORM_END)) {
|
|
trim_position -= u->gcache.cached_veh_length;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
if (v->lookahead->items.front().end >= trim_position) break;
|
|
}
|
|
v->lookahead->items.pop_front();
|
|
}
|
|
|
|
if (v->lookahead->current_position == v->lookahead->next_extend_position) {
|
|
SetTrainReservationLookaheadEnd(v);
|
|
TryLongReserveChooseTrainTrackFromReservationEnd(v, true);
|
|
v->lookahead->SetNextExtendPositionIfUnset();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculates the maximum speed information of the vehicle under its current conditions.
|
|
* @return Maximum speed information of the vehicle.
|
|
*/
|
|
Train::MaxSpeedInfo Train::GetCurrentMaxSpeedInfoInternal(bool update_state) const
|
|
{
|
|
int max_speed = _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ?
|
|
this->gcache.cached_max_track_speed :
|
|
std::min<int>(this->tcache.cached_max_curve_speed, this->gcache.cached_max_track_speed);
|
|
|
|
if (this->current_order.IsType(OT_LOADING_ADVANCE)) max_speed = std::min<int>(max_speed, _settings_game.vehicle.through_load_speed_limit);
|
|
|
|
int advisory_max_speed = max_speed;
|
|
|
|
if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC && this->lookahead == nullptr) {
|
|
Train *v_platform = const_cast<Train *>(this->GetStationLoadingVehicle());
|
|
TileIndex platform_tile = v_platform->tile;
|
|
if (HasStationTileRail(platform_tile)) {
|
|
StationID sid = GetStationIndex(platform_tile);
|
|
if (this->current_order.ShouldStopAtStation(this, sid, IsRailWaypoint(platform_tile))) {
|
|
int station_ahead;
|
|
int station_length;
|
|
int stop_at = GetTrainStopLocation(sid, platform_tile, v_platform, update_state, &station_ahead, &station_length);
|
|
|
|
/* The distance to go is whatever is still ahead of the train minus the
|
|
* distance from the train's stop location to the end of the platform */
|
|
int distance_to_go = station_ahead / TILE_SIZE - (station_length - stop_at) / TILE_SIZE;
|
|
|
|
if (distance_to_go > 0) {
|
|
if (this->UsingRealisticBraking()) {
|
|
advisory_max_speed = std::min(advisory_max_speed, 15 * distance_to_go);
|
|
} else {
|
|
int st_max_speed = 120;
|
|
|
|
int delta_v = this->cur_speed / (distance_to_go + 1);
|
|
if (max_speed > (this->cur_speed - delta_v)) {
|
|
st_max_speed = this->cur_speed - (delta_v / 10);
|
|
}
|
|
|
|
st_max_speed = std::max(st_max_speed, 25 * distance_to_go);
|
|
max_speed = std::min(max_speed, st_max_speed);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (HasBit(this->flags, VRF_CONSIST_SPEED_REDUCTION)) {
|
|
ClrBit(const_cast<Train *>(this)->flags, VRF_CONSIST_SPEED_REDUCTION);
|
|
for (const Train *u = this; u != nullptr; u = u->Next()) {
|
|
if (u->track == TRACK_BIT_DEPOT) {
|
|
SetBit(const_cast<Train *>(this)->flags, VRF_CONSIST_SPEED_REDUCTION);
|
|
if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC) {
|
|
max_speed = std::min<int>(max_speed, _settings_game.vehicle.rail_depot_speed_limit);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
/* Vehicle is on the middle part of a bridge. */
|
|
if (u->track & TRACK_BIT_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
|
|
SetBit(const_cast<Train *>(this)->flags, VRF_CONSIST_SPEED_REDUCTION);
|
|
max_speed = std::min<int>(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed);
|
|
}
|
|
}
|
|
}
|
|
|
|
advisory_max_speed = std::min<int>(advisory_max_speed, this->current_order.GetMaxSpeed());
|
|
if (HasBit(this->flags, VRF_BREAKDOWN_SPEED)) {
|
|
advisory_max_speed = std::min<int>(advisory_max_speed, this->GetBreakdownSpeed());
|
|
}
|
|
if (this->speed_restriction != 0) {
|
|
advisory_max_speed = std::min<int>(advisory_max_speed, this->speed_restriction);
|
|
}
|
|
if (this->signal_speed_restriction != 0 && _settings_game.vehicle.train_speed_adaptation && !HasBit(this->flags, VRF_SPEED_ADAPTATION_EXEMPT)) {
|
|
advisory_max_speed = std::min<int>(advisory_max_speed, this->signal_speed_restriction);
|
|
}
|
|
if (this->reverse_distance > 1) {
|
|
advisory_max_speed = std::min<int>(advisory_max_speed, ReversingDistanceTargetSpeed(this));
|
|
}
|
|
|
|
if (this->UsingRealisticBraking()) {
|
|
if (this->lookahead != nullptr) {
|
|
if (update_state && this->lookahead->zpos_refresh_remaining == 0) {
|
|
this->lookahead->cached_zpos = this->CalculateOverallZPos();
|
|
this->lookahead->zpos_refresh_remaining = this->GetZPosCacheUpdateInterval();
|
|
}
|
|
TrainDecelerationStats stats(this, this->lookahead->cached_zpos);
|
|
if (HasBit(this->lookahead->flags, TRLF_DEPOT_END)) {
|
|
LimitSpeedFromLookAhead(max_speed, stats, this->lookahead->current_position, this->lookahead->reservation_end_position - TILE_SIZE,
|
|
_settings_game.vehicle.rail_depot_speed_limit, this->lookahead->reservation_end_z - stats.z_pos);
|
|
} else {
|
|
LimitSpeedFromLookAhead(max_speed, stats, this->lookahead->current_position, this->lookahead->reservation_end_position,
|
|
0, this->lookahead->reservation_end_z - stats.z_pos);
|
|
}
|
|
VehicleOrderID current_order_index = this->cur_real_order_index;
|
|
const Order *order = &(this->current_order);
|
|
StationID last_station_visited = this->last_station_visited;
|
|
for (const TrainReservationLookAheadItem &item : this->lookahead->items) {
|
|
ApplyLookAheadItem(this, item, max_speed, advisory_max_speed, current_order_index, order, last_station_visited, stats, this->lookahead->current_position);
|
|
}
|
|
if (HasBit(this->lookahead->flags, TRLF_APPLY_ADVISORY)) {
|
|
max_speed = std::min(max_speed, advisory_max_speed);
|
|
}
|
|
} else {
|
|
advisory_max_speed = std::min(advisory_max_speed, 30);
|
|
}
|
|
}
|
|
|
|
return { max_speed, advisory_max_speed };
|
|
}
|
|
|
|
/**
|
|
* Calculates the maximum speed of the vehicle under its current conditions.
|
|
* @return Maximum speed of the vehicle.
|
|
*/
|
|
int Train::GetCurrentMaxSpeed() const
|
|
{
|
|
MaxSpeedInfo info = this->GetCurrentMaxSpeedInfo();
|
|
return std::min(info.strict_max_speed, info.advisory_max_speed);
|
|
}
|
|
|
|
uint32 Train::CalculateOverallZPos() const
|
|
{
|
|
if (likely(HasBit(this->vcache.cached_veh_flags, VCF_GV_ZERO_SLOPE_RESIST))) {
|
|
return this->z_pos;
|
|
} else {
|
|
int64 sum = 0;
|
|
for (const Train *u = this; u != nullptr; u = u->Next()) {
|
|
sum += ((int)u->z_pos * (int)u->tcache.cached_veh_weight);
|
|
}
|
|
return sum / this->gcache.cached_weight;
|
|
}
|
|
}
|
|
|
|
/** Update acceleration of the train from the cached power and weight. */
|
|
void Train::UpdateAcceleration()
|
|
{
|
|
dbg_assert(this->IsFrontEngine() || this->IsFreeWagon());
|
|
|
|
uint power = this->gcache.cached_power;
|
|
uint weight = this->gcache.cached_weight;
|
|
assert(weight != 0);
|
|
this->acceleration = Clamp(power / weight * 4, 1, 255);
|
|
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && !HasBit(GetRailTypeInfo(this->railtype)->ctrl_flags, RTCF_NOREALISTICBRAKING) && this->IsFrontEngine()) {
|
|
this->tcache.cached_tflags |= TCF_RL_BRAKING;
|
|
switch (_settings_game.vehicle.train_acceleration_model) {
|
|
default: NOT_REACHED();
|
|
case AM_ORIGINAL:
|
|
this->tcache.cached_uncapped_decel = this->tcache.cached_deceleration = Clamp((this->acceleration * 7) / 2, 1, 200);
|
|
this->tcache.cached_braking_length = this->gcache.cached_total_length;
|
|
break;
|
|
|
|
case AM_REALISTIC: {
|
|
int acceleration_type = this->GetAccelerationType();
|
|
bool maglev = (acceleration_type == 2);
|
|
int64 power_w = power * 746ll;
|
|
|
|
/* Increase the effective length used for brake force/power value when using the freight weight multiplier */
|
|
uint length = this->gcache.cached_total_length;
|
|
if (_settings_game.vehicle.freight_trains > 1) {
|
|
uint adjust = (_settings_game.vehicle.freight_trains - 1);
|
|
for (const Train *u = this; u != nullptr; u = u->Next()) {
|
|
if (u->cargo_cap > 0 && CargoSpec::Get(u->cargo_type)->is_freight) {
|
|
length += ((u->gcache.cached_veh_length * adjust) + 1) / 2;
|
|
}
|
|
}
|
|
length = Clamp<uint>(length, 0, UINT16_MAX);
|
|
}
|
|
this->tcache.cached_braking_length = length;
|
|
|
|
int64 min_braking_force = (int64)length * (int64)RBC_BRAKE_FORCE_PER_LENGTH;
|
|
if (!maglev) {
|
|
/* From GroundVehicle::GetAcceleration()
|
|
* force = power * 18 / (speed * 5);
|
|
* resistance += (area * this->gcache.cached_air_drag * speed * speed) / 1000;
|
|
*
|
|
* let:
|
|
* F = force + resistance
|
|
* P = power
|
|
* v = speed
|
|
* d = area * this->gcache.cached_air_drag / 1000
|
|
*
|
|
* F = (18 P / 5 v) + d v^2
|
|
* Minimum occurs at d F / d v = 0
|
|
* This is v^3 = 9 P / 5 d
|
|
* If d == 0 or v > max v, evaluate at max v
|
|
*/
|
|
int evaluation_speed = this->vcache.cached_max_speed;
|
|
int area = 14;
|
|
int64 power_b = power_w + ((int64)length * RBC_BRAKE_POWER_PER_LENGTH);
|
|
if (this->gcache.cached_air_drag > 0) {
|
|
uint64 v_3 = 1800 * (uint64)power_b / (area * this->gcache.cached_air_drag);
|
|
evaluation_speed = std::min<int>(evaluation_speed, IntCbrt(v_3));
|
|
}
|
|
if (evaluation_speed > 0) {
|
|
min_braking_force += power_b * 18 / (evaluation_speed * 5);
|
|
min_braking_force += (area * this->gcache.cached_air_drag * evaluation_speed * evaluation_speed) / 1000;
|
|
}
|
|
|
|
min_braking_force += this->gcache.cached_axle_resistance;
|
|
int rolling_friction = 16; // 16 is the minimum value of v->GetRollingFriction() for a moving vehicle
|
|
min_braking_force += weight * rolling_friction;
|
|
} else {
|
|
/* From GroundVehicle::GetAcceleration()
|
|
* Braking force does not decrease with speed,
|
|
* therefore air drag can be omitted.
|
|
* There is no rolling/axle drag. */
|
|
min_braking_force += power_w / 25;
|
|
}
|
|
min_braking_force -= (min_braking_force >> 3); // Slightly underestimate braking for defensive driving purposes
|
|
this->tcache.cached_uncapped_decel = Clamp(min_braking_force / (weight * 4), 1, UINT16_MAX);
|
|
this->tcache.cached_deceleration = Clamp(this->tcache.cached_uncapped_decel, 1, GetTrainRealisticBrakingTargetDecelerationLimit(acceleration_type));
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
this->tcache.cached_tflags &= ~TCF_RL_BRAKING;
|
|
this->tcache.cached_deceleration = 0;
|
|
this->tcache.cached_uncapped_decel = 0;
|
|
this->tcache.cached_braking_length = this->gcache.cached_total_length;
|
|
}
|
|
|
|
if (_settings_game.vehicle.improved_breakdowns) {
|
|
if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
|
|
this->breakdown_chance_factor = std::max(128 * 3 / (this->tcache.cached_num_engines + 2), 5);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Train::ConsistNeedsRepair() const
|
|
{
|
|
if (!HasBit(this->flags, VRF_CONSIST_BREAKDOWN)) return false;
|
|
|
|
for (const Train *u = this; u != nullptr; u = u->Next()) {
|
|
if (HasBit(u->flags, VRF_NEED_REPAIR)) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int Train::GetCursorImageOffset() const
|
|
{
|
|
if (this->gcache.cached_veh_length != 8 && HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS)) {
|
|
int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
|
|
|
|
const Engine *e = this->GetEngine();
|
|
if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
|
|
reference_width = e->GetGRF()->traininfo_vehicle_width;
|
|
}
|
|
|
|
return ScaleSpriteTrad((this->gcache.cached_veh_length - (int)VEHICLE_LENGTH) * reference_width / (int)VEHICLE_LENGTH);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Get the width of a train vehicle image in the GUI.
|
|
* @param offset Additional offset for positioning the sprite; set to nullptr if not needed
|
|
* @return Width in pixels
|
|
*/
|
|
int Train::GetDisplayImageWidth(Point *offset) const
|
|
{
|
|
int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
|
|
int vehicle_pitch = 0;
|
|
|
|
const Engine *e = this->GetEngine();
|
|
if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
|
|
reference_width = e->GetGRF()->traininfo_vehicle_width;
|
|
vehicle_pitch = e->GetGRF()->traininfo_vehicle_pitch;
|
|
}
|
|
|
|
if (offset != nullptr) {
|
|
if (HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS)) {
|
|
offset->x = ScaleSpriteTrad((this->gcache.cached_veh_length - VEHICLE_LENGTH / 2) * reference_width / VEHICLE_LENGTH);
|
|
} else {
|
|
offset->x = ScaleSpriteTrad(reference_width) / 2;
|
|
}
|
|
offset->y = ScaleSpriteTrad(vehicle_pitch);
|
|
}
|
|
return ScaleSpriteTrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
|
|
}
|
|
|
|
static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction)
|
|
{
|
|
dbg_assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
|
|
return ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
|
|
}
|
|
|
|
/**
|
|
* Get the sprite to display the train.
|
|
* @param direction Direction of view/travel.
|
|
* @param image_type Visualisation context.
|
|
* @return Sprite to display.
|
|
*/
|
|
void Train::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
|
|
{
|
|
uint8 spritenum = this->spritenum;
|
|
|
|
if (HasBit(this->flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
|
|
|
|
if (is_custom_sprite(spritenum)) {
|
|
GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
|
|
if (result->IsValid()) return;
|
|
|
|
spritenum = this->GetEngine()->original_image_index;
|
|
}
|
|
|
|
dbg_assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
|
|
SpriteID sprite = GetDefaultTrainSprite(spritenum, direction);
|
|
|
|
if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
|
|
|
|
result->Set(sprite);
|
|
}
|
|
|
|
static void GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type, VehicleSpriteSeq *result)
|
|
{
|
|
const Engine *e = Engine::Get(engine);
|
|
Direction dir = rear_head ? DIR_E : DIR_W;
|
|
uint8 spritenum = e->u.rail.image_index;
|
|
|
|
if (is_custom_sprite(spritenum)) {
|
|
GetCustomVehicleIcon(engine, dir, image_type, result);
|
|
if (result->IsValid()) {
|
|
if (e->GetGRF() != nullptr) {
|
|
y += ScaleSpriteTrad(e->GetGRF()->traininfo_vehicle_pitch);
|
|
}
|
|
return;
|
|
}
|
|
|
|
spritenum = Engine::Get(engine)->original_image_index;
|
|
}
|
|
|
|
if (rear_head) spritenum++;
|
|
|
|
result->Set(GetDefaultTrainSprite(spritenum, DIR_W));
|
|
}
|
|
|
|
void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
|
|
{
|
|
if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
|
|
int yf = y;
|
|
int yr = y;
|
|
|
|
VehicleSpriteSeq seqf, seqr;
|
|
GetRailIcon(engine, false, yf, image_type, &seqf);
|
|
GetRailIcon(engine, true, yr, image_type, &seqr);
|
|
|
|
Rect16 rectf = seqf.GetBounds();
|
|
Rect16 rectr = seqr.GetBounds();
|
|
|
|
preferred_x = SoftClamp(preferred_x,
|
|
left - UnScaleGUI(rectf.left) + ScaleSpriteTrad(14),
|
|
right - UnScaleGUI(rectr.right) - ScaleSpriteTrad(15));
|
|
|
|
seqf.Draw(preferred_x - ScaleSpriteTrad(14), yf, pal, pal == PALETTE_CRASH);
|
|
seqr.Draw(preferred_x + ScaleSpriteTrad(15), yr, pal, pal == PALETTE_CRASH);
|
|
} else {
|
|
VehicleSpriteSeq seq;
|
|
GetRailIcon(engine, false, y, image_type, &seq);
|
|
|
|
Rect16 rect = seq.GetBounds();
|
|
preferred_x = SoftClamp(preferred_x,
|
|
left - UnScaleGUI(rect.left),
|
|
right - UnScaleGUI(rect.right));
|
|
|
|
seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the size of the sprite of a train sprite heading west, or both heads (used for lists).
|
|
* @param engine The engine to get the sprite from.
|
|
* @param[out] width The width of the sprite.
|
|
* @param[out] height The height of the sprite.
|
|
* @param[out] xoffs Number of pixels to shift the sprite to the right.
|
|
* @param[out] yoffs Number of pixels to shift the sprite downwards.
|
|
* @param image_type Context the sprite is used in.
|
|
*/
|
|
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
|
|
{
|
|
int y = 0;
|
|
|
|
VehicleSpriteSeq seq;
|
|
GetRailIcon(engine, false, y, image_type, &seq);
|
|
|
|
Rect rect = ConvertRect<Rect16, Rect>(seq.GetBounds());
|
|
|
|
width = UnScaleGUI(rect.Width());
|
|
height = UnScaleGUI(rect.Height());
|
|
xoffs = UnScaleGUI(rect.left);
|
|
yoffs = UnScaleGUI(rect.top);
|
|
|
|
if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
|
|
GetRailIcon(engine, true, y, image_type, &seq);
|
|
rect = ConvertRect<Rect16, Rect>(seq.GetBounds());
|
|
|
|
/* Calculate values relative to an imaginary center between the two sprites. */
|
|
width = ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(rect.right) - xoffs;
|
|
height = std::max<uint>(height, UnScaleGUI(rect.Height()));
|
|
xoffs = xoffs - ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) / 2;
|
|
yoffs = std::min(yoffs, UnScaleGUI(rect.top));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Build a railroad wagon.
|
|
* @param tile tile of the depot where rail-vehicle is built.
|
|
* @param flags type of operation.
|
|
* @param e the engine to build.
|
|
* @param[out] ret the vehicle that has been built.
|
|
* @return the cost of this operation or an error.
|
|
*/
|
|
static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const Engine *e, Vehicle **ret)
|
|
{
|
|
const RailVehicleInfo *rvi = &e->u.rail;
|
|
|
|
/* Check that the wagon can drive on the track in question */
|
|
if (!IsCompatibleRail(rvi->railtype, GetRailType(tile))) return_cmd_error(STR_ERROR_DEPOT_HAS_WRONG_RAIL_TYPE);
|
|
|
|
if (flags & DC_EXEC) {
|
|
Train *v = new Train();
|
|
*ret = v;
|
|
v->spritenum = rvi->image_index;
|
|
|
|
v->engine_type = e->index;
|
|
v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
|
|
|
|
DiagDirection dir = GetRailDepotDirection(tile);
|
|
|
|
v->direction = DiagDirToDir(dir);
|
|
v->tile = tile;
|
|
|
|
int x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
|
|
int y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
|
|
|
|
v->x_pos = x;
|
|
v->y_pos = y;
|
|
v->z_pos = GetSlopePixelZ(x, y, true);
|
|
v->owner = _current_company;
|
|
v->track = TRACK_BIT_DEPOT;
|
|
v->vehstatus = VS_HIDDEN | VS_DEFPAL;
|
|
v->reverse_distance = 0;
|
|
v->speed_restriction = 0;
|
|
v->signal_speed_restriction = 0;
|
|
|
|
v->SetWagon();
|
|
|
|
v->SetFreeWagon();
|
|
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
|
|
|
|
v->cargo_type = e->GetDefaultCargoType();
|
|
v->cargo_cap = rvi->capacity;
|
|
v->refit_cap = 0;
|
|
|
|
v->railtype = rvi->railtype;
|
|
|
|
v->date_of_last_service = _date;
|
|
v->build_year = _cur_year;
|
|
v->sprite_seq.Set(SPR_IMG_QUERY);
|
|
v->random_bits = VehicleRandomBits();
|
|
|
|
v->group_id = DEFAULT_GROUP;
|
|
|
|
AddArticulatedParts(v);
|
|
|
|
_new_vehicle_id = v->index;
|
|
|
|
v->UpdatePosition();
|
|
v->First()->ConsistChanged(CCF_ARRANGE);
|
|
UpdateTrainGroupID(v->First());
|
|
|
|
CheckConsistencyOfArticulatedVehicle(v);
|
|
|
|
/* Try to connect the vehicle to one of free chains of wagons. */
|
|
for (Train *w : Train::Iterate()) {
|
|
if (w->tile == tile && ///< Same depot
|
|
w->IsFreeWagon() && ///< A free wagon chain
|
|
w->engine_type == e->index && ///< Same type
|
|
w->First() != v && ///< Don't connect to ourself
|
|
!(w->vehstatus & VS_CRASHED) && ///< Not crashed/flooded
|
|
w->owner == v->owner && ///< Same owner
|
|
!w->IsVirtual()) { ///< Not virtual
|
|
if (DoCommand(0, v->index | 1 << 20, w->Last()->index, DC_EXEC, CMD_MOVE_RAIL_VEHICLE).Succeeded()) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
InvalidateVehicleTickCaches();
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/** Move all free vehicles in the depot to the train */
|
|
static void NormalizeTrainVehInDepot(const Train *u)
|
|
{
|
|
for (const Train *v : Train::Iterate()) {
|
|
if (v->IsFreeWagon() && v->tile == u->tile &&
|
|
v->track == TRACK_BIT_DEPOT &&
|
|
v->owner == u->owner &&
|
|
!v->IsVirtual()) {
|
|
if (DoCommand(0, v->index | 1 << 20, u->index, DC_EXEC,
|
|
CMD_MOVE_RAIL_VEHICLE).Failed())
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void AddRearEngineToMultiheadedTrain(Train *v)
|
|
{
|
|
Train *u = new Train();
|
|
v->value >>= 1;
|
|
u->value = v->value;
|
|
u->direction = v->direction;
|
|
u->owner = v->owner;
|
|
u->tile = v->tile;
|
|
u->x_pos = v->x_pos;
|
|
u->y_pos = v->y_pos;
|
|
u->z_pos = v->z_pos;
|
|
u->track = TRACK_BIT_DEPOT;
|
|
u->vehstatus = v->vehstatus & ~VS_STOPPED;
|
|
u->spritenum = v->spritenum + 1;
|
|
u->cargo_type = v->cargo_type;
|
|
u->cargo_subtype = v->cargo_subtype;
|
|
u->cargo_cap = v->cargo_cap;
|
|
u->refit_cap = v->refit_cap;
|
|
u->railtype = v->railtype;
|
|
u->engine_type = v->engine_type;
|
|
u->reliability = v->reliability;
|
|
u->reliability_spd_dec = v->reliability_spd_dec;
|
|
u->date_of_last_service = v->date_of_last_service;
|
|
u->build_year = v->build_year;
|
|
u->sprite_seq.Set(SPR_IMG_QUERY);
|
|
u->random_bits = VehicleRandomBits();
|
|
v->SetMultiheaded();
|
|
u->SetMultiheaded();
|
|
if (v->IsVirtual()) u->SetVirtual();
|
|
v->SetNext(u);
|
|
u->UpdatePosition();
|
|
|
|
/* Now we need to link the front and rear engines together */
|
|
v->other_multiheaded_part = u;
|
|
u->other_multiheaded_part = v;
|
|
}
|
|
|
|
/**
|
|
* Build a railroad vehicle.
|
|
* @param tile tile of the depot where rail-vehicle is built.
|
|
* @param flags type of operation.
|
|
* @param e the engine to build.
|
|
* @param data bit 0 prevents any free cars from being added to the train.
|
|
* @param[out] ret the vehicle that has been built.
|
|
* @return the cost of this operation or an error.
|
|
*/
|
|
CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
|
|
{
|
|
const RailVehicleInfo *rvi = &e->u.rail;
|
|
|
|
if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(tile, flags, e, ret);
|
|
|
|
/* Check if depot and new engine uses the same kind of tracks *
|
|
* We need to see if the engine got power on the tile to avoid electric engines in non-electric depots */
|
|
if (!HasPowerOnRail(rvi->railtype, GetRailType(tile))) return_cmd_error(STR_ERROR_DEPOT_HAS_WRONG_RAIL_TYPE);
|
|
|
|
if (flags & DC_EXEC) {
|
|
DiagDirection dir = GetRailDepotDirection(tile);
|
|
int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
|
|
int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];
|
|
|
|
Train *v = new Train();
|
|
*ret = v;
|
|
v->direction = DiagDirToDir(dir);
|
|
v->tile = tile;
|
|
v->owner = _current_company;
|
|
v->x_pos = x;
|
|
v->y_pos = y;
|
|
v->z_pos = GetSlopePixelZ(x, y, true);
|
|
v->track = TRACK_BIT_DEPOT;
|
|
SetBit(v->flags, VRF_CONSIST_SPEED_REDUCTION);
|
|
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
|
|
v->spritenum = rvi->image_index;
|
|
v->cargo_type = e->GetDefaultCargoType();
|
|
v->cargo_cap = rvi->capacity;
|
|
v->refit_cap = 0;
|
|
v->last_station_visited = INVALID_STATION;
|
|
v->last_loading_station = INVALID_STATION;
|
|
v->reverse_distance = 0;
|
|
v->speed_restriction = 0;
|
|
|
|
v->engine_type = e->index;
|
|
v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
|
|
|
|
v->reliability = e->reliability;
|
|
v->reliability_spd_dec = e->reliability_spd_dec;
|
|
v->max_age = e->GetLifeLengthInDays();
|
|
|
|
v->railtype = rvi->railtype;
|
|
_new_vehicle_id = v->index;
|
|
|
|
v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_trains);
|
|
v->date_of_last_service = _date;
|
|
v->build_year = _cur_year;
|
|
v->sprite_seq.Set(SPR_IMG_QUERY);
|
|
v->random_bits = VehicleRandomBits();
|
|
|
|
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
|
|
v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
|
|
SB(v->vehicle_flags, VF_AUTOMATE_TIMETABLE, 1, Company::Get(_current_company)->settings.vehicle.auto_timetable_by_default);
|
|
SB(v->vehicle_flags, VF_TIMETABLE_SEPARATION, 1, Company::Get(_current_company)->settings.vehicle.auto_separation_by_default);
|
|
|
|
v->group_id = DEFAULT_GROUP;
|
|
|
|
v->SetFrontEngine();
|
|
v->SetEngine();
|
|
|
|
v->UpdatePosition();
|
|
|
|
if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
|
|
AddRearEngineToMultiheadedTrain(v);
|
|
} else {
|
|
AddArticulatedParts(v);
|
|
}
|
|
|
|
v->ConsistChanged(CCF_ARRANGE);
|
|
UpdateTrainGroupID(v);
|
|
|
|
if (!HasBit(data, 0) && !(flags & DC_AUTOREPLACE)) { // check if the cars should be added to the new vehicle
|
|
NormalizeTrainVehInDepot(v);
|
|
}
|
|
|
|
CheckConsistencyOfArticulatedVehicle(v);
|
|
|
|
InvalidateVehicleTickCaches();
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
static Train *FindGoodVehiclePos(const Train *src)
|
|
{
|
|
EngineID eng = src->engine_type;
|
|
TileIndex tile = src->tile;
|
|
|
|
for (Train *dst : Train::Iterate()) {
|
|
if (dst->IsFreeWagon() && dst->tile == tile && !(dst->vehstatus & VS_CRASHED) && dst->owner == src->owner && !dst->IsVirtual()) {
|
|
/* check so all vehicles in the line have the same engine. */
|
|
Train *t = dst;
|
|
while (t->engine_type == eng) {
|
|
t = t->Next();
|
|
if (t == nullptr) return dst;
|
|
}
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/** Helper type for lists/vectors of trains */
|
|
typedef std::vector<Train *> TrainList;
|
|
|
|
/**
|
|
* Make a backup of a train into a train list.
|
|
* @param list to make the backup in
|
|
* @param t the train to make the backup of
|
|
*/
|
|
static void MakeTrainBackup(TrainList &list, Train *t)
|
|
{
|
|
for (; t != nullptr; t = t->Next()) list.push_back(t);
|
|
}
|
|
|
|
/**
|
|
* Restore the train from the backup list.
|
|
* @param list the train to restore.
|
|
*/
|
|
static void RestoreTrainBackup(TrainList &list)
|
|
{
|
|
/* No train, nothing to do. */
|
|
if (list.size() == 0) return;
|
|
|
|
Train *prev = nullptr;
|
|
/* Iterate over the list and rebuild it. */
|
|
for (Train *t : list) {
|
|
if (prev != nullptr) {
|
|
prev->SetNext(t);
|
|
} else if (t->Previous() != nullptr) {
|
|
/* Make sure the head of the train is always the first in the chain. */
|
|
t->Previous()->SetNext(nullptr);
|
|
}
|
|
prev = t;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Remove the given wagon from its consist.
|
|
* @param part the part of the train to remove.
|
|
* @param chain whether to remove the whole chain.
|
|
*/
|
|
static void RemoveFromConsist(Train *part, bool chain = false)
|
|
{
|
|
Train *tail = chain ? part->Last() : part->GetLastEnginePart();
|
|
|
|
/* Unlink at the front, but make it point to the next
|
|
* vehicle after the to be remove part. */
|
|
if (part->Previous() != nullptr) part->Previous()->SetNext(tail->Next());
|
|
|
|
/* Unlink at the back */
|
|
tail->SetNext(nullptr);
|
|
}
|
|
|
|
/**
|
|
* Inserts a chain into the train at dst.
|
|
* @param dst the place where to append after.
|
|
* @param chain the chain to actually add.
|
|
*/
|
|
static void InsertInConsist(Train *dst, Train *chain)
|
|
{
|
|
/* We do not want to add something in the middle of an articulated part. */
|
|
assert(dst != nullptr && (dst->Next() == nullptr || !dst->Next()->IsArticulatedPart()));
|
|
|
|
chain->Last()->SetNext(dst->Next());
|
|
dst->SetNext(chain);
|
|
}
|
|
|
|
/**
|
|
* Normalise the dual heads in the train, i.e. if one is
|
|
* missing move that one to this train.
|
|
* @param t the train to normalise.
|
|
*/
|
|
static void NormaliseDualHeads(Train *t)
|
|
{
|
|
for (; t != nullptr; t = t->GetNextVehicle()) {
|
|
if (!t->IsMultiheaded() || !t->IsEngine()) continue;
|
|
|
|
/* Make sure that there are no free cars before next engine */
|
|
Train *u;
|
|
for (u = t; u->Next() != nullptr && !u->Next()->IsEngine(); u = u->Next()) {}
|
|
|
|
if (u == t->other_multiheaded_part) continue;
|
|
|
|
/* Remove the part from the 'wrong' train */
|
|
RemoveFromConsist(t->other_multiheaded_part);
|
|
/* And add it to the 'right' train */
|
|
InsertInConsist(u, t->other_multiheaded_part);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Normalise the sub types of the parts in this chain.
|
|
* @param chain the chain to normalise.
|
|
*/
|
|
static void NormaliseSubtypes(Train *chain)
|
|
{
|
|
/* Nothing to do */
|
|
if (chain == nullptr) return;
|
|
|
|
/* We must be the first in the chain. */
|
|
assert(chain->Previous() == nullptr);
|
|
|
|
/* Set the appropriate bits for the first in the chain. */
|
|
if (chain->IsWagon()) {
|
|
chain->SetFreeWagon();
|
|
} else {
|
|
assert(chain->IsEngine());
|
|
chain->SetFrontEngine();
|
|
}
|
|
|
|
/* Now clear the bits for the rest of the chain */
|
|
for (Train *t = chain->Next(); t != nullptr; t = t->Next()) {
|
|
t->ClearFreeWagon();
|
|
t->ClearFrontEngine();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check/validate whether we may actually build a new train.
|
|
* @note All vehicles are/were 'heads' of their chains.
|
|
* @param original_dst The original destination chain.
|
|
* @param dst The destination chain after constructing the train.
|
|
* @param original_src The original source chain.
|
|
* @param src The source chain after constructing the train.
|
|
* @return possible error of this command.
|
|
*/
|
|
static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
|
|
{
|
|
/* Just add 'new' engines and subtract the original ones.
|
|
* If that's less than or equal to 0 we can be sure we did
|
|
* not add any engines (read: trains) along the way. */
|
|
if ((src != nullptr && src->IsEngine() ? 1 : 0) +
|
|
(dst != nullptr && dst->IsEngine() ? 1 : 0) -
|
|
(original_src != nullptr && original_src->IsEngine() ? 1 : 0) -
|
|
(original_dst != nullptr && original_dst->IsEngine() ? 1 : 0) <= 0) {
|
|
return CommandCost();
|
|
}
|
|
|
|
/* Get a free unit number and check whether it's within the bounds.
|
|
* There will always be a maximum of one new train. */
|
|
if (GetFreeUnitNumber(VEH_TRAIN) <= _settings_game.vehicle.max_trains) return CommandCost();
|
|
|
|
return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
|
|
}
|
|
|
|
/**
|
|
* Check whether the train parts can be attached.
|
|
* @param t the train to check
|
|
* @return possible error of this command.
|
|
*/
|
|
static CommandCost CheckTrainAttachment(Train *t)
|
|
{
|
|
/* No multi-part train, no need to check. */
|
|
if (t == nullptr || t->Next() == nullptr) return CommandCost();
|
|
|
|
/* The maximum length for a train. For each part we decrease this by one
|
|
* and if the result is negative the train is simply too long. */
|
|
int allowed_len = _settings_game.vehicle.max_train_length * TILE_SIZE - t->gcache.cached_veh_length;
|
|
|
|
/* For free-wagon chains, check if they are within the max_train_length limit. */
|
|
if (!t->IsEngine()) {
|
|
t = t->Next();
|
|
while (t != nullptr) {
|
|
allowed_len -= t->gcache.cached_veh_length;
|
|
|
|
t = t->Next();
|
|
}
|
|
|
|
if (allowed_len < 0) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
|
|
return CommandCost();
|
|
}
|
|
|
|
Train *head = t;
|
|
Train *prev = t;
|
|
|
|
/* Break the prev -> t link so it always holds within the loop. */
|
|
t = t->Next();
|
|
prev->SetNext(nullptr);
|
|
|
|
/* Make sure the cache is cleared. */
|
|
head->InvalidateNewGRFCache();
|
|
|
|
while (t != nullptr) {
|
|
allowed_len -= t->gcache.cached_veh_length;
|
|
|
|
Train *next = t->Next();
|
|
|
|
/* Unlink the to-be-added piece; it is already unlinked from the previous
|
|
* part due to the fact that the prev -> t link is broken. */
|
|
t->SetNext(nullptr);
|
|
|
|
/* Don't check callback for articulated or rear dual headed parts */
|
|
if (!t->IsArticulatedPart() && !t->IsRearDualheaded()) {
|
|
/* Back up and clear the first_engine data to avoid using wagon override group */
|
|
EngineID first_engine = t->gcache.first_engine;
|
|
t->gcache.first_engine = INVALID_ENGINE;
|
|
|
|
/* We don't want the cache to interfere. head's cache is cleared before
|
|
* the loop and after each callback does not need to be cleared here. */
|
|
t->InvalidateNewGRFCache();
|
|
|
|
uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, head->engine_type, t, head);
|
|
|
|
/* Restore original first_engine data */
|
|
t->gcache.first_engine = first_engine;
|
|
|
|
/* We do not want to remember any cached variables from the test run */
|
|
t->InvalidateNewGRFCache();
|
|
head->InvalidateNewGRFCache();
|
|
|
|
if (callback != CALLBACK_FAILED) {
|
|
/* A failing callback means everything is okay */
|
|
StringID error = STR_NULL;
|
|
|
|
if (head->GetGRF()->grf_version < 8) {
|
|
if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
|
|
if (callback < 0xFD) error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback);
|
|
if (callback >= 0x100) ErrorUnknownCallbackResult(head->GetGRFID(), CBID_TRAIN_ALLOW_WAGON_ATTACH, callback);
|
|
} else {
|
|
if (callback < 0x400) {
|
|
error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback);
|
|
} else {
|
|
switch (callback) {
|
|
case 0x400: // allow if railtypes match (always the case for OpenTTD)
|
|
case 0x401: // allow
|
|
break;
|
|
|
|
default: // unknown reason -> disallow
|
|
case 0x402: // disallow attaching
|
|
error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (error != STR_NULL) return_cmd_error(error);
|
|
}
|
|
}
|
|
|
|
/* And link it to the new part. */
|
|
prev->SetNext(t);
|
|
prev = t;
|
|
t = next;
|
|
}
|
|
|
|
if (allowed_len < 0) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Validate whether we are going to create valid trains.
|
|
* @note All vehicles are/were 'heads' of their chains.
|
|
* @param original_dst The original destination chain.
|
|
* @param dst The destination chain after constructing the train.
|
|
* @param original_src The original source chain.
|
|
* @param src The source chain after constructing the train.
|
|
* @param check_limit Whether to check the vehicle limit.
|
|
* @return possible error of this command.
|
|
*/
|
|
static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
|
|
{
|
|
/* Check whether we may actually construct the trains. */
|
|
CommandCost ret = CheckTrainAttachment(src);
|
|
if (ret.Failed()) return ret;
|
|
ret = CheckTrainAttachment(dst);
|
|
if (ret.Failed()) return ret;
|
|
|
|
/* Check whether we need to build a new train. */
|
|
return check_limit ? CheckNewTrain(original_dst, dst, original_src, src) : CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Arrange the trains in the wanted way.
|
|
* @param dst_head The destination chain of the to be moved vehicle.
|
|
* @param dst The destination for the to be moved vehicle.
|
|
* @param src_head The source chain of the to be moved vehicle.
|
|
* @param src The to be moved vehicle.
|
|
* @param move_chain Whether to move all vehicles after src or not.
|
|
*/
|
|
static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
|
|
{
|
|
/* First determine the front of the two resulting trains */
|
|
if (*src_head == *dst_head) {
|
|
/* If we aren't moving part(s) to a new train, we are just moving the
|
|
* front back and there is not destination head. */
|
|
*dst_head = nullptr;
|
|
} else if (*dst_head == nullptr) {
|
|
/* If we are moving to a new train the head of the move train would become
|
|
* the head of the new vehicle. */
|
|
*dst_head = src;
|
|
}
|
|
|
|
if (src == *src_head) {
|
|
/* If we are moving the front of a train then we are, in effect, creating
|
|
* a new head for the train. Point to that. Unless we are moving the whole
|
|
* train in which case there is not 'source' train anymore.
|
|
* In case we are a multiheaded part we want the complete thing to come
|
|
* with us, so src->GetNextUnit(), however... when we are e.g. a wagon
|
|
* that is followed by a rear multihead we do not want to include that. */
|
|
*src_head = move_chain ? nullptr :
|
|
(src->IsMultiheaded() ? src->GetNextUnit() : src->GetNextVehicle());
|
|
}
|
|
|
|
/* Now it's just simply removing the part that we are going to move from the
|
|
* source train and *if* the destination is a not a new train add the chain
|
|
* at the destination location. */
|
|
RemoveFromConsist(src, move_chain);
|
|
if (*dst_head != src) InsertInConsist(dst, src);
|
|
|
|
/* Now normalise the dual heads, that is move the dual heads around in such
|
|
* a way that the head and rear of a dual head are in the same train */
|
|
NormaliseDualHeads(*src_head);
|
|
NormaliseDualHeads(*dst_head);
|
|
}
|
|
|
|
/**
|
|
* Normalise the head of the train again, i.e. that is tell the world that
|
|
* we have changed and update all kinds of variables.
|
|
* @param head the train to update.
|
|
*/
|
|
static void NormaliseTrainHead(Train *head)
|
|
{
|
|
/* Not much to do! */
|
|
if (head == nullptr) return;
|
|
|
|
/* Tell the 'world' the train changed. */
|
|
head->ConsistChanged(CCF_ARRANGE);
|
|
UpdateTrainGroupID(head);
|
|
SetBit(head->flags, VRF_CONSIST_SPEED_REDUCTION);
|
|
|
|
/* Not a front engine, i.e. a free wagon chain. No need to do more. */
|
|
if (!head->IsFrontEngine()) return;
|
|
|
|
/* Update the refit button and window */
|
|
InvalidateWindowData(WC_VEHICLE_REFIT, head->index, VIWD_CONSIST_CHANGED);
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, head->index, WID_VV_REFIT);
|
|
|
|
/* If we don't have a unit number yet, set one. */
|
|
if (head->unitnumber != 0 || HasBit(head->subtype, GVSF_VIRTUAL)) return;
|
|
head->unitnumber = GetFreeUnitNumber(VEH_TRAIN);
|
|
}
|
|
|
|
CommandCost CmdMoveVirtualRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
Train *src = Train::GetIfValid(GB(p1, 0, 20));
|
|
if (src == nullptr || !src->IsVirtual()) return CMD_ERROR;
|
|
|
|
return CmdMoveRailVehicle(tile, flags, p1, p2, text);
|
|
}
|
|
|
|
/**
|
|
* Move a rail vehicle around inside the depot.
|
|
* @param tile unused
|
|
* @param flags type of operation
|
|
* Note: DC_AUTOREPLACE is set when autoreplace tries to undo its modifications or moves vehicles to temporary locations inside the depot.
|
|
* @param p1 various bitstuffed elements
|
|
* - p1 (bit 0 - 19) source vehicle index
|
|
* - p1 (bit 20) move all vehicles following the source vehicle
|
|
* - p1 (bit 21) this is a virtual vehicle (for creating TemplateVehicles)
|
|
* - p1 (bit 22) when moving a head vehicle, always reset the head state
|
|
* - p1 (bit 23) if move fails, and source vehicle is virtual, delete it
|
|
* @param p2 what wagon to put the source wagon AFTER, XXX - INVALID_VEHICLE to make a new line
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
VehicleID s = GB(p1, 0, 20);
|
|
VehicleID d = GB(p2, 0, 20);
|
|
bool move_chain = HasBit(p1, 20);
|
|
bool new_head = HasBit(p1, 22);
|
|
bool delete_failed_virtual = HasBit(p1, 23);
|
|
|
|
Train *src = Train::GetIfValid(s);
|
|
if (src == nullptr) return CMD_ERROR;
|
|
|
|
auto check_on_failure = [&](CommandCost cost) -> CommandCost {
|
|
if (delete_failed_virtual && src->IsVirtual()) {
|
|
CommandCost res = DoCommand(src->tile, src->index | (1 << 21), 0, flags, CMD_SELL_VEHICLE);
|
|
if (res.Failed() || cost.GetErrorMessage() == INVALID_STRING_ID) return res;
|
|
cost.MakeSuccessWithMessage();
|
|
return cost;
|
|
} else {
|
|
return cost;
|
|
}
|
|
};
|
|
|
|
CommandCost ret = CheckOwnership(src->owner);
|
|
if (ret.Failed()) return check_on_failure(ret);
|
|
|
|
/* Do not allow moving crashed vehicles inside the depot, it is likely to cause asserts later */
|
|
if (src->vehstatus & VS_CRASHED) return CMD_ERROR;
|
|
|
|
/* if nothing is selected as destination, try and find a matching vehicle to drag to. */
|
|
Train *dst;
|
|
if (d == INVALID_VEHICLE) {
|
|
dst = (src->IsEngine() || (flags & DC_AUTOREPLACE)) ? nullptr : FindGoodVehiclePos(src);
|
|
} else {
|
|
dst = Train::GetIfValid(d);
|
|
if (dst == nullptr) return check_on_failure(CMD_ERROR);
|
|
|
|
CommandCost ret = CheckOwnership(dst->owner);
|
|
if (ret.Failed()) return check_on_failure(ret);
|
|
|
|
/* Do not allow appending to crashed vehicles, too */
|
|
if (dst->vehstatus & VS_CRASHED) return CMD_ERROR;
|
|
}
|
|
|
|
/* if an articulated part is being handled, deal with its parent vehicle */
|
|
src = src->GetFirstEnginePart();
|
|
if (dst != nullptr) {
|
|
dst = dst->GetFirstEnginePart();
|
|
assert(HasBit(dst->subtype, GVSF_VIRTUAL) == HasBit(src->subtype, GVSF_VIRTUAL));
|
|
}
|
|
|
|
/* don't move the same vehicle.. */
|
|
if (src == dst) return CommandCost();
|
|
|
|
/* locate the head of the two chains */
|
|
Train *src_head = src->First();
|
|
assert(HasBit(src_head->subtype, GVSF_VIRTUAL) == HasBit(src->subtype, GVSF_VIRTUAL));
|
|
Train *dst_head;
|
|
if (dst != nullptr) {
|
|
dst_head = dst->First();
|
|
assert(HasBit(dst_head->subtype, GVSF_VIRTUAL) == HasBit(dst->subtype, GVSF_VIRTUAL));
|
|
if (dst_head->tile != src_head->tile) return CMD_ERROR;
|
|
/* Now deal with articulated part of destination wagon */
|
|
dst = dst->GetLastEnginePart();
|
|
} else {
|
|
dst_head = nullptr;
|
|
}
|
|
|
|
if (src->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
|
|
|
|
/* When moving all wagons, we can't have the same src_head and dst_head */
|
|
if (move_chain && src_head == dst_head) return CommandCost();
|
|
|
|
/* When moving a multiheaded part to be place after itself, bail out. */
|
|
if (!move_chain && dst != nullptr && dst->IsRearDualheaded() && src == dst->other_multiheaded_part) return CommandCost();
|
|
|
|
/* Check if all vehicles in the source train are stopped inside a depot. */
|
|
/* Do this check only if the vehicle to be moved is non-virtual */
|
|
if (!HasBit(p1, 21)) {
|
|
if (!src_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
|
|
}
|
|
|
|
/* Check if all vehicles in the destination train are stopped inside a depot. */
|
|
/* Do this check only if the destination vehicle is non-virtual */
|
|
if (!HasBit(p1, 21)) {
|
|
if (dst_head != nullptr && !dst_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
|
|
}
|
|
|
|
/* First make a backup of the order of the trains. That way we can do
|
|
* whatever we want with the order and later on easily revert. */
|
|
TrainList original_src;
|
|
TrainList original_dst;
|
|
|
|
MakeTrainBackup(original_src, src_head);
|
|
MakeTrainBackup(original_dst, dst_head);
|
|
|
|
/* Also make backup of the original heads as ArrangeTrains can change them.
|
|
* For the destination head we do not care if it is the same as the source
|
|
* head because in that case it's just a copy. */
|
|
Train *original_src_head = src_head;
|
|
Train *original_dst_head = (dst_head == src_head ? nullptr : dst_head);
|
|
|
|
/* We want this information from before the rearrangement, but execute this after the validation.
|
|
* original_src_head can't be nullptr; src is by definition != nullptr, so src_head can't be nullptr as
|
|
* src->GetFirst() always yields non-nullptr, so eventually original_src_head != nullptr as well. */
|
|
bool original_src_head_front_engine = original_src_head->IsFrontEngine();
|
|
bool original_dst_head_front_engine = original_dst_head != nullptr && original_dst_head->IsFrontEngine();
|
|
|
|
/* (Re)arrange the trains in the wanted arrangement. */
|
|
ArrangeTrains(&dst_head, dst, &src_head, src, move_chain);
|
|
|
|
if ((flags & DC_AUTOREPLACE) == 0) {
|
|
/* If the autoreplace flag is set we do not need to test for the validity
|
|
* because we are going to revert the train to its original state. As we
|
|
* assume the original state was correct autoreplace can skip this. */
|
|
ret = ValidateTrains(original_dst_head, dst_head, original_src_head, src_head, true);
|
|
if (ret.Failed()) {
|
|
/* Restore the train we had. */
|
|
RestoreTrainBackup(original_src);
|
|
RestoreTrainBackup(original_dst);
|
|
return check_on_failure(ret);
|
|
}
|
|
}
|
|
|
|
/* do it? */
|
|
if (flags & DC_EXEC) {
|
|
/* Remove old heads from the statistics */
|
|
if (original_src_head_front_engine) GroupStatistics::CountVehicle(original_src_head, -1);
|
|
if (original_dst_head_front_engine) GroupStatistics::CountVehicle(original_dst_head, -1);
|
|
|
|
/* First normalise the sub types of the chains. */
|
|
NormaliseSubtypes(src_head);
|
|
NormaliseSubtypes(dst_head);
|
|
|
|
/* There are 14 different cases:
|
|
* 1) front engine gets moved to a new train, it stays a front engine.
|
|
* a) the 'next' part is a wagon that becomes a free wagon chain.
|
|
* b) the 'next' part is an engine that becomes a front engine.
|
|
* c) there is no 'next' part, nothing else happens
|
|
* 2) front engine gets moved to another train, it is not a front engine anymore
|
|
* a) the 'next' part is a wagon that becomes a free wagon chain.
|
|
* b) the 'next' part is an engine that becomes a front engine.
|
|
* c) there is no 'next' part, nothing else happens
|
|
* 3) front engine gets moved to later in the current train, it is not a front engine anymore.
|
|
* a) the 'next' part is a wagon that becomes a free wagon chain.
|
|
* b) the 'next' part is an engine that becomes a front engine.
|
|
* 4) free wagon gets moved
|
|
* a) the 'next' part is a wagon that becomes a free wagon chain.
|
|
* b) the 'next' part is an engine that becomes a front engine.
|
|
* c) there is no 'next' part, nothing else happens
|
|
* 5) non front engine gets moved and becomes a new train, nothing else happens
|
|
* 6) non front engine gets moved within a train / to another train, nothing happens
|
|
* 7) wagon gets moved, nothing happens
|
|
*/
|
|
if (src == original_src_head && src->IsEngine() && (!src->IsFrontEngine() || new_head)) {
|
|
/* Cases #2 and #3: the front engine gets trashed. */
|
|
DeleteWindowById(WC_VEHICLE_VIEW, src->index);
|
|
DeleteWindowById(WC_VEHICLE_ORDERS, src->index);
|
|
DeleteWindowById(WC_VEHICLE_REFIT, src->index);
|
|
DeleteWindowById(WC_VEHICLE_DETAILS, src->index);
|
|
DeleteWindowById(WC_VEHICLE_TIMETABLE, src->index);
|
|
DeleteWindowById(WC_SCHDISPATCH_SLOTS, src->index);
|
|
DeleteNewGRFInspectWindow(GSF_TRAINS, src->index);
|
|
SetWindowDirty(WC_COMPANY, _current_company);
|
|
|
|
/* Delete orders, group stuff and the unit number as we're not the
|
|
* front of any vehicle anymore. */
|
|
DeleteVehicleOrders(src);
|
|
RemoveVehicleFromGroup(src);
|
|
src->unitnumber = 0;
|
|
if (HasBit(src->vehicle_flags, VF_HAVE_SLOT)) {
|
|
TraceRestrictRemoveVehicleFromAllSlots(src->index);
|
|
ClrBit(src->vehicle_flags, VF_HAVE_SLOT);
|
|
}
|
|
ClrBit(src->vehicle_flags, VF_REPLACEMENT_PENDING);
|
|
OrderBackup::ClearVehicle(src);
|
|
}
|
|
|
|
/* We weren't a front engine but are becoming one. So
|
|
* we should be put in the default group. */
|
|
if ((original_src_head != src || new_head) && dst_head == src) {
|
|
SetTrainGroupID(src, DEFAULT_GROUP);
|
|
SetWindowDirty(WC_COMPANY, _current_company);
|
|
}
|
|
|
|
/* Add new heads to statistics */
|
|
if (src_head != nullptr && src_head->IsFrontEngine()) GroupStatistics::CountVehicle(src_head, 1);
|
|
if (dst_head != nullptr && dst_head->IsFrontEngine()) GroupStatistics::CountVehicle(dst_head, 1);
|
|
|
|
/* Handle 'new engine' part of cases #1b, #2b, #3b, #4b and #5 in NormaliseTrainHead. */
|
|
NormaliseTrainHead(src_head);
|
|
NormaliseTrainHead(dst_head);
|
|
|
|
if ((flags & DC_NO_CARGO_CAP_CHECK) == 0) {
|
|
CheckCargoCapacity(src_head);
|
|
CheckCargoCapacity(dst_head);
|
|
}
|
|
|
|
if (src_head != nullptr) {
|
|
src_head->last_loading_station = INVALID_STATION;
|
|
ClrBit(src_head->vehicle_flags, VF_LAST_LOAD_ST_SEP);
|
|
}
|
|
if (dst_head != nullptr) {
|
|
dst_head->last_loading_station = INVALID_STATION;
|
|
ClrBit(dst_head->vehicle_flags, VF_LAST_LOAD_ST_SEP);
|
|
}
|
|
|
|
if (src_head != nullptr) src_head->First()->MarkDirty();
|
|
if (dst_head != nullptr) dst_head->First()->MarkDirty();
|
|
|
|
/* We are undoubtedly changing something in the depot and train list. */
|
|
/* But only if the moved vehicle is not virtual */
|
|
if (!HasBit(src->subtype, GVSF_VIRTUAL)) {
|
|
InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
|
|
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
|
|
InvalidateWindowClassesData(WC_TRACE_RESTRICT_SLOTS, 0);
|
|
InvalidateWindowClassesData(WC_DEPARTURES_BOARD, 0);
|
|
}
|
|
} else {
|
|
/* We don't want to execute what we're just tried. */
|
|
RestoreTrainBackup(original_src);
|
|
RestoreTrainBackup(original_dst);
|
|
}
|
|
|
|
InvalidateVehicleTickCaches();
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Sell a (single) train wagon/engine.
|
|
* @param flags type of operation
|
|
* @param t the train wagon to sell
|
|
* @param data the selling mode
|
|
* - data = 0: only sell the single dragged wagon/engine (and any belonging rear-engines)
|
|
* - data = 1: sell the vehicle and all vehicles following it in the chain
|
|
* if the wagon is dragged, don't delete the possibly belonging rear-engine to some front
|
|
* @param user the user for the order backup.
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16 data, uint32 user)
|
|
{
|
|
/* Sell a chain of vehicles or not? */
|
|
bool sell_chain = HasBit(data, 0);
|
|
|
|
Train *v = Train::From(t)->GetFirstEnginePart();
|
|
Train *first = v->First();
|
|
|
|
if (v->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
|
|
|
|
/* First make a backup of the order of the train. That way we can do
|
|
* whatever we want with the order and later on easily revert. */
|
|
TrainList original;
|
|
MakeTrainBackup(original, first);
|
|
|
|
/* We need to keep track of the new head and the head of what we're going to sell. */
|
|
Train *new_head = first;
|
|
Train *sell_head = nullptr;
|
|
|
|
/* Split the train in the wanted way. */
|
|
ArrangeTrains(&sell_head, nullptr, &new_head, v, sell_chain);
|
|
|
|
/* We don't need to validate the second train; it's going to be sold. */
|
|
CommandCost ret = ValidateTrains(nullptr, nullptr, first, new_head, (flags & DC_AUTOREPLACE) == 0);
|
|
if (ret.Failed()) {
|
|
/* Restore the train we had. */
|
|
RestoreTrainBackup(original);
|
|
return ret;
|
|
}
|
|
|
|
if (first->orders == nullptr && !OrderList::CanAllocateItem()) {
|
|
/* Restore the train we had. */
|
|
RestoreTrainBackup(original);
|
|
return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
|
|
}
|
|
|
|
CommandCost cost(EXPENSES_NEW_VEHICLES);
|
|
for (Train *part = sell_head; part != nullptr; part = part->Next()) cost.AddCost(-part->value);
|
|
|
|
/* do it? */
|
|
if (flags & DC_EXEC) {
|
|
/* First normalise the sub types of the chain. */
|
|
NormaliseSubtypes(new_head);
|
|
|
|
if (v == first && v->IsEngine() && !sell_chain && new_head != nullptr && new_head->IsFrontEngine()) {
|
|
/* We are selling the front engine. In this case we want to
|
|
* 'give' the order, unit number and such to the new head. */
|
|
new_head->orders = first->orders;
|
|
new_head->AddToShared(first);
|
|
DeleteVehicleOrders(first);
|
|
|
|
/* Copy other important data from the front engine */
|
|
new_head->CopyVehicleConfigAndStatistics(first);
|
|
new_head->speed_restriction = first->speed_restriction;
|
|
SB(Train::From(new_head)->flags, VRF_SPEED_ADAPTATION_EXEMPT, 1, GB(Train::From(first)->flags, VRF_SPEED_ADAPTATION_EXEMPT, 1));
|
|
GroupStatistics::CountVehicle(new_head, 1); // after copying over the profit
|
|
} else if (v->IsPrimaryVehicle() && data & (MAKE_ORDER_BACKUP_FLAG >> 20)) {
|
|
OrderBackup::Backup(v, user);
|
|
}
|
|
|
|
/* We need to update the information about the train. */
|
|
NormaliseTrainHead(new_head);
|
|
|
|
/* We are undoubtedly changing something in the depot and train list. */
|
|
/* Unless its a virtual train */
|
|
if (!HasBit(v->subtype, GVSF_VIRTUAL)) {
|
|
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
|
|
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
|
|
InvalidateWindowClassesData(WC_TRACE_RESTRICT_SLOTS, 0);
|
|
InvalidateWindowClassesData(WC_DEPARTURES_BOARD, 0);
|
|
}
|
|
|
|
/* Actually delete the sold 'goods' */
|
|
delete sell_head;
|
|
} else {
|
|
/* We don't want to execute what we're just tried. */
|
|
RestoreTrainBackup(original);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
void Train::UpdateDeltaXY()
|
|
{
|
|
/* Set common defaults. */
|
|
this->x_offs = -1;
|
|
this->y_offs = -1;
|
|
this->x_extent = 3;
|
|
this->y_extent = 3;
|
|
this->z_extent = 6;
|
|
this->x_bb_offs = 0;
|
|
this->y_bb_offs = 0;
|
|
|
|
/* Set if flipped and engine is NOT flagged with custom flip handling. */
|
|
int flipped = HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS);
|
|
/* If flipped and vehicle length is odd, we need to adjust the bounding box offset slightly. */
|
|
int flip_offs = flipped && (this->gcache.cached_veh_length & 1);
|
|
|
|
Direction dir = this->direction;
|
|
if (flipped) dir = ReverseDir(dir);
|
|
|
|
if (!IsDiagonalDirection(dir)) {
|
|
static const int _sign_table[] =
|
|
{
|
|
/* x, y */
|
|
-1, -1, // DIR_N
|
|
-1, 1, // DIR_E
|
|
1, 1, // DIR_S
|
|
1, -1, // DIR_W
|
|
};
|
|
|
|
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
|
|
|
|
/* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
|
|
this->x_offs -= half_shorten * _sign_table[dir];
|
|
this->y_offs -= half_shorten * _sign_table[dir + 1];
|
|
this->x_extent += this->x_bb_offs = half_shorten * _sign_table[dir];
|
|
this->y_extent += this->y_bb_offs = half_shorten * _sign_table[dir + 1];
|
|
} else {
|
|
switch (dir) {
|
|
/* Shorten southern corner of the bounding box according the vehicle length
|
|
* and center the bounding box on the vehicle. */
|
|
case DIR_NE:
|
|
this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
|
|
this->x_extent = this->gcache.cached_veh_length - 1;
|
|
this->x_bb_offs = -1;
|
|
break;
|
|
|
|
case DIR_NW:
|
|
this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
|
|
this->y_extent = this->gcache.cached_veh_length - 1;
|
|
this->y_bb_offs = -1;
|
|
break;
|
|
|
|
/* Move northern corner of the bounding box down according to vehicle length
|
|
* and center the bounding box on the vehicle. */
|
|
case DIR_SW:
|
|
this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
|
|
this->x_extent = VEHICLE_LENGTH - 1;
|
|
this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
|
|
break;
|
|
|
|
case DIR_SE:
|
|
this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
|
|
this->y_extent = VEHICLE_LENGTH - 1;
|
|
this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
|
|
break;
|
|
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Mark a train as stuck and stop it if it isn't stopped right now.
|
|
* @param v %Train to mark as being stuck.
|
|
*/
|
|
static void MarkTrainAsStuck(Train *v, bool waiting_restriction = false)
|
|
{
|
|
if (!HasBit(v->flags, VRF_TRAIN_STUCK)) {
|
|
/* It is the first time the problem occurred, set the "train stuck" flag. */
|
|
SetBit(v->flags, VRF_TRAIN_STUCK);
|
|
SB(v->flags, VRF_WAITING_RESTRICTION, 1, waiting_restriction ? 1 : 0);
|
|
|
|
v->wait_counter = 0;
|
|
|
|
/* Stop train */
|
|
v->cur_speed = 0;
|
|
v->subspeed = 0;
|
|
v->SetLastSpeed();
|
|
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
} else if (waiting_restriction != HasBit(v->flags, VRF_WAITING_RESTRICTION)) {
|
|
ToggleBit(v->flags, VRF_WAITING_RESTRICTION);
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Swap the two up/down flags in two ways:
|
|
* - Swap values of \a swap_flag1 and \a swap_flag2, and
|
|
* - If going up previously (#GVF_GOINGUP_BIT set), the #GVF_GOINGDOWN_BIT is set, and vice versa.
|
|
* @param[in,out] swap_flag1 First train flag.
|
|
* @param[in,out] swap_flag2 Second train flag.
|
|
*/
|
|
static void SwapTrainFlags(uint16 *swap_flag1, uint16 *swap_flag2)
|
|
{
|
|
uint16 flag1 = *swap_flag1;
|
|
uint16 flag2 = *swap_flag2;
|
|
|
|
/* Clear the flags */
|
|
ClrBit(*swap_flag1, GVF_GOINGUP_BIT);
|
|
ClrBit(*swap_flag1, GVF_GOINGDOWN_BIT);
|
|
ClrBit(*swap_flag1, GVF_CHUNNEL_BIT);
|
|
ClrBit(*swap_flag2, GVF_GOINGUP_BIT);
|
|
ClrBit(*swap_flag2, GVF_GOINGDOWN_BIT);
|
|
ClrBit(*swap_flag2, GVF_CHUNNEL_BIT);
|
|
|
|
/* Reverse the rail-flags (if needed) */
|
|
if (HasBit(flag1, GVF_GOINGUP_BIT)) {
|
|
SetBit(*swap_flag2, GVF_GOINGDOWN_BIT);
|
|
} else if (HasBit(flag1, GVF_GOINGDOWN_BIT)) {
|
|
SetBit(*swap_flag2, GVF_GOINGUP_BIT);
|
|
}
|
|
if (HasBit(flag2, GVF_GOINGUP_BIT)) {
|
|
SetBit(*swap_flag1, GVF_GOINGDOWN_BIT);
|
|
} else if (HasBit(flag2, GVF_GOINGDOWN_BIT)) {
|
|
SetBit(*swap_flag1, GVF_GOINGUP_BIT);
|
|
}
|
|
if (HasBit(flag1, GVF_CHUNNEL_BIT)) {
|
|
SetBit(*swap_flag2, GVF_CHUNNEL_BIT);
|
|
}
|
|
if (HasBit(flag2, GVF_CHUNNEL_BIT)) {
|
|
SetBit(*swap_flag1, GVF_CHUNNEL_BIT);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Updates some variables after swapping the vehicle.
|
|
* @param v swapped vehicle
|
|
*/
|
|
static void UpdateStatusAfterSwap(Train *v)
|
|
{
|
|
v->InvalidateImageCache();
|
|
|
|
/* Reverse the direction. */
|
|
if (v->track != TRACK_BIT_DEPOT) v->direction = ReverseDir(v->direction);
|
|
|
|
v->UpdateIsDrawn();
|
|
|
|
/* Call the proper EnterTile function unless we are in a wormhole. */
|
|
if (!(v->track & TRACK_BIT_WORMHOLE)) {
|
|
VehicleEnterTile(v, v->tile, v->x_pos, v->y_pos);
|
|
} else {
|
|
/* VehicleEnter_TunnelBridge() may set TRACK_BIT_WORMHOLE when the vehicle
|
|
* is on the last bit of the bridge head (frame == TILE_SIZE - 1).
|
|
* If we were swapped with such a vehicle, we have set TRACK_BIT_WORMHOLE,
|
|
* when we shouldn't have. Check if this is the case. */
|
|
TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
|
|
if (IsTileType(vt, MP_TUNNELBRIDGE)) {
|
|
VehicleEnterTile(v, vt, v->x_pos, v->y_pos);
|
|
if (!(v->track & TRACK_BIT_WORMHOLE) && IsBridgeTile(v->tile)) {
|
|
/* We have just left the wormhole, possibly set the
|
|
* "goingdown" bit. UpdateInclination() can be used
|
|
* because we are at the border of the tile. */
|
|
v->UpdatePosition();
|
|
v->UpdateInclination(true, true);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
v->UpdatePosition();
|
|
if (v->track & TRACK_BIT_WORMHOLE) v->UpdateInclination(false, false, true);
|
|
v->UpdateViewport(true, true);
|
|
}
|
|
|
|
/**
|
|
* Swap vehicles \a l and \a r in consist \a v, and reverse their direction.
|
|
* @param v Consist to change.
|
|
* @param l %Vehicle index in the consist of the first vehicle.
|
|
* @param r %Vehicle index in the consist of the second vehicle.
|
|
*/
|
|
void ReverseTrainSwapVeh(Train *v, int l, int r)
|
|
{
|
|
Train *a, *b;
|
|
|
|
/* locate vehicles to swap */
|
|
for (a = v; l != 0; l--) a = a->Next();
|
|
for (b = v; r != 0; r--) b = b->Next();
|
|
|
|
if (a != b) {
|
|
/* swap the hidden bits */
|
|
{
|
|
uint16 tmp = (a->vehstatus & ~VS_HIDDEN) | (b->vehstatus & VS_HIDDEN);
|
|
b->vehstatus = (b->vehstatus & ~VS_HIDDEN) | (a->vehstatus & VS_HIDDEN);
|
|
a->vehstatus = tmp;
|
|
}
|
|
|
|
Swap(a->track, b->track);
|
|
Swap(a->direction, b->direction);
|
|
Swap(a->x_pos, b->x_pos);
|
|
Swap(a->y_pos, b->y_pos);
|
|
Swap(a->tile, b->tile);
|
|
Swap(a->z_pos, b->z_pos);
|
|
|
|
SwapTrainFlags(&a->gv_flags, &b->gv_flags);
|
|
|
|
UpdateStatusAfterSwap(a);
|
|
UpdateStatusAfterSwap(b);
|
|
} else {
|
|
/* Swap GVF_GOINGUP_BIT/GVF_GOINGDOWN_BIT.
|
|
* This is a little bit redundant way, a->gv_flags will
|
|
* be (re)set twice, but it reduces code duplication */
|
|
SwapTrainFlags(&a->gv_flags, &a->gv_flags);
|
|
UpdateStatusAfterSwap(a);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Check if the vehicle is a train
|
|
* @param v vehicle on tile
|
|
* @return v if it is a train, nullptr otherwise
|
|
*/
|
|
static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
|
|
{
|
|
return v;
|
|
}
|
|
|
|
/**
|
|
* Check if a level crossing tile has a train on it
|
|
* @param tile tile to test
|
|
* @return true if a train is on the crossing
|
|
* @pre tile is a level crossing
|
|
*/
|
|
bool TrainOnCrossing(TileIndex tile)
|
|
{
|
|
assert(IsLevelCrossingTile(tile));
|
|
|
|
return HasVehicleOnPos(tile, VEH_TRAIN, nullptr, &TrainOnTileEnum);
|
|
}
|
|
|
|
|
|
/**
|
|
* Checks if a train is approaching a rail-road crossing
|
|
* @param v vehicle on tile
|
|
* @param data tile with crossing we are testing
|
|
* @return v if it is approaching a crossing, nullptr otherwise
|
|
*/
|
|
static Vehicle *TrainApproachingCrossingEnum(Vehicle *v, void *data)
|
|
{
|
|
if ((v->vehstatus & VS_CRASHED)) return nullptr;
|
|
|
|
Train *t = Train::From(v);
|
|
if (!t->IsFrontEngine()) return nullptr;
|
|
|
|
TileIndex tile = (TileIndex) reinterpret_cast<uintptr_t>(data);
|
|
|
|
if (TrainApproachingCrossingTile(t) != tile) return nullptr;
|
|
|
|
return t;
|
|
}
|
|
|
|
|
|
/**
|
|
* Finds a vehicle approaching rail-road crossing
|
|
* @param tile tile to test
|
|
* @return true if a vehicle is approaching the crossing
|
|
* @pre tile is a rail-road crossing
|
|
*/
|
|
static bool TrainApproachingCrossing(TileIndex tile)
|
|
{
|
|
dbg_assert_tile(IsLevelCrossingTile(tile), tile);
|
|
|
|
DiagDirection dir = AxisToDiagDir(GetCrossingRailAxis(tile));
|
|
TileIndex tile_from = tile + TileOffsByDiagDir(dir);
|
|
|
|
if (HasVehicleOnPos(tile_from, VEH_TRAIN, reinterpret_cast<void *>((uintptr_t)tile), &TrainApproachingCrossingEnum)) return true;
|
|
|
|
dir = ReverseDiagDir(dir);
|
|
tile_from = tile + TileOffsByDiagDir(dir);
|
|
|
|
return HasVehicleOnPos(tile_from, VEH_TRAIN, reinterpret_cast<void *>((uintptr_t)tile), &TrainApproachingCrossingEnum);
|
|
}
|
|
|
|
/** Check if the crossing should be closed
|
|
* @return train on crossing || train approaching crossing || reserved
|
|
*/
|
|
static inline bool CheckLevelCrossing(TileIndex tile)
|
|
{
|
|
/* reserved || train on crossing || train approaching crossing */
|
|
return HasCrossingReservation(tile) || TrainOnCrossing(tile) || TrainApproachingCrossing(tile);
|
|
}
|
|
|
|
/**
|
|
* Sets correct crossing state
|
|
* @param tile tile to update
|
|
* @param sound should we play sound?
|
|
* @param is_forced force set the crossing state to that of forced_state
|
|
* @param forced_state the crossing state to set when using is_forced
|
|
* @pre tile is a rail-road crossing
|
|
*/
|
|
static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool is_forced, bool forced_state)
|
|
{
|
|
dbg_assert_tile(IsLevelCrossingTile(tile), tile);
|
|
bool new_state;
|
|
|
|
if (is_forced) {
|
|
new_state = forced_state;
|
|
} else {
|
|
new_state = CheckLevelCrossing(tile);
|
|
}
|
|
|
|
if (new_state != IsCrossingBarred(tile)) {
|
|
if (new_state && sound) {
|
|
if (_settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
|
|
}
|
|
SetCrossingBarred(tile, new_state);
|
|
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Cycles the adjacent crossings and sets their state
|
|
* @param tile tile to update
|
|
* @param sound should we play sound?
|
|
* @param force_close force close the crossing
|
|
*/
|
|
void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_close)
|
|
{
|
|
bool forced_state = force_close;
|
|
if (!IsLevelCrossingTile(tile)) return;
|
|
|
|
const Axis axis = GetCrossingRoadAxis(tile);
|
|
const DiagDirection dir = AxisToDiagDir(axis);
|
|
const DiagDirection reverse_dir = ReverseDiagDir(dir);
|
|
|
|
const bool adjacent_crossings = _settings_game.vehicle.adjacent_crossings;
|
|
if (adjacent_crossings) {
|
|
for (TileIndex t = tile; !forced_state && t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
|
|
forced_state |= CheckLevelCrossing(t);
|
|
}
|
|
for (TileIndex t = TileAddByDiagDir(tile, reverse_dir); !forced_state && t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, reverse_dir)) {
|
|
forced_state |= CheckLevelCrossing(t);
|
|
}
|
|
}
|
|
|
|
UpdateLevelCrossingTile(tile, sound, adjacent_crossings || force_close, forced_state);
|
|
for (TileIndex t = TileAddByDiagDir(tile, dir); t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
|
|
UpdateLevelCrossingTile(t, sound, adjacent_crossings, forced_state);
|
|
}
|
|
for (TileIndex t = TileAddByDiagDir(tile, reverse_dir); t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, reverse_dir)) {
|
|
UpdateLevelCrossingTile(t, sound, adjacent_crossings, forced_state);
|
|
}
|
|
}
|
|
|
|
void MarkDirtyAdjacentLevelCrossingTilesOnAddRemove(TileIndex tile, Axis road_axis)
|
|
{
|
|
if (!_settings_game.vehicle.adjacent_crossings) return;
|
|
|
|
const DiagDirection dir1 = AxisToDiagDir(road_axis);
|
|
const DiagDirection dir2 = ReverseDiagDir(dir1);
|
|
for (DiagDirection dir : { dir1, dir2 }) {
|
|
const TileIndex t = TileAddByDiagDir(tile, dir);
|
|
if (t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
|
|
MarkTileDirtyByTile(t, VMDF_NOT_MAP_MODE);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if the level crossing is occupied by road vehicle(s).
|
|
* @param t The tile to query.
|
|
* @pre IsLevelCrossing(t)
|
|
* @return True if the level crossing is marked as occupied.
|
|
*/
|
|
bool IsCrossingOccupiedByRoadVehicle(TileIndex t)
|
|
{
|
|
if (!IsCrossingPossiblyOccupiedByRoadVehicle(t)) return false;
|
|
const bool occupied = IsTrainCollidableRoadVehicleOnGround(t);
|
|
SetCrossingOccupiedByRoadVehicle(t, occupied);
|
|
return occupied;
|
|
}
|
|
|
|
|
|
/**
|
|
* Bars crossing and plays ding-ding sound if not barred already
|
|
* @param tile tile with crossing
|
|
* @pre tile is a rail-road crossing
|
|
*/
|
|
static inline void MaybeBarCrossingWithSound(TileIndex tile)
|
|
{
|
|
if (!IsCrossingBarred(tile)) {
|
|
UpdateLevelCrossing(tile, true, true);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Advances wagons for train reversing, needed for variable length wagons.
|
|
* This one is called before the train is reversed.
|
|
* @param v First vehicle in chain
|
|
*/
|
|
static void AdvanceWagonsBeforeSwap(Train *v)
|
|
{
|
|
Train *base = v;
|
|
Train *first = base; // first vehicle to move
|
|
Train *last = v->Last(); // last vehicle to move
|
|
uint length = CountVehiclesInChain(v);
|
|
|
|
while (length > 2) {
|
|
last = last->Previous();
|
|
first = first->Next();
|
|
|
|
int differential = base->CalcNextVehicleOffset() - last->CalcNextVehicleOffset();
|
|
|
|
/* do not update images now
|
|
* negative differential will be handled in AdvanceWagonsAfterSwap() */
|
|
for (int i = 0; i < differential; i++) TrainController(first, last->Next());
|
|
|
|
base = first; // == base->Next()
|
|
length -= 2;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Advances wagons for train reversing, needed for variable length wagons.
|
|
* This one is called after the train is reversed.
|
|
* @param v First vehicle in chain
|
|
*/
|
|
static void AdvanceWagonsAfterSwap(Train *v)
|
|
{
|
|
/* first of all, fix the situation when the train was entering a depot */
|
|
Train *dep = v; // last vehicle in front of just left depot
|
|
while (dep->Next() != nullptr && (dep->track == TRACK_BIT_DEPOT || dep->Next()->track != TRACK_BIT_DEPOT)) {
|
|
dep = dep->Next(); // find first vehicle outside of a depot, with next vehicle inside a depot
|
|
}
|
|
|
|
Train *leave = dep->Next(); // first vehicle in a depot we are leaving now
|
|
|
|
if (leave != nullptr) {
|
|
/* 'pull' next wagon out of the depot, so we won't miss it (it could stay in depot forever) */
|
|
int d = TicksToLeaveDepot(dep);
|
|
|
|
if (d <= 0) {
|
|
leave->vehstatus &= ~VS_HIDDEN; // move it out of the depot
|
|
leave->track = TrackToTrackBits(GetRailDepotTrack(leave->tile));
|
|
for (int i = 0; i >= d; i--) TrainController(leave, nullptr); // maybe move it, and maybe let another wagon leave
|
|
}
|
|
} else {
|
|
dep = nullptr; // no vehicle in a depot, so no vehicle leaving a depot
|
|
}
|
|
|
|
Train *base = v;
|
|
Train *first = base; // first vehicle to move
|
|
Train *last = v->Last(); // last vehicle to move
|
|
uint length = CountVehiclesInChain(v);
|
|
|
|
/* We have to make sure all wagons that leave a depot because of train reversing are moved correctly
|
|
* they have already correct spacing, so we have to make sure they are moved how they should */
|
|
bool nomove = (dep == nullptr); // If there is no vehicle leaving a depot, limit the number of wagons moved immediately.
|
|
|
|
while (length > 2) {
|
|
/* we reached vehicle (originally) in front of a depot, stop now
|
|
* (we would move wagons that are already moved with new wagon length). */
|
|
if (base == dep) break;
|
|
|
|
/* the last wagon was that one leaving a depot, so do not move it anymore */
|
|
if (last == dep) nomove = true;
|
|
|
|
last = last->Previous();
|
|
first = first->Next();
|
|
|
|
int differential = last->CalcNextVehicleOffset() - base->CalcNextVehicleOffset();
|
|
|
|
/* do not update images now */
|
|
for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : nullptr));
|
|
|
|
base = first; // == base->Next()
|
|
length -= 2;
|
|
}
|
|
}
|
|
|
|
static bool IsWholeTrainInsideDepot(const Train *v)
|
|
{
|
|
for (const Train *u = v; u != nullptr; u = u->Next()) {
|
|
if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Turn a train around.
|
|
* @param v %Train to turn around.
|
|
*/
|
|
void ReverseTrainDirection(Train *v)
|
|
{
|
|
if (IsRailDepotTile(v->tile)) {
|
|
if (IsWholeTrainInsideDepot(v)) return;
|
|
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
|
|
}
|
|
|
|
if (_local_company == v->owner && (v->current_order.IsType(OT_LOADING_ADVANCE) || HasBit(v->flags, VRF_BEYOND_PLATFORM_END))) {
|
|
SetDParam(0, v->index);
|
|
SetDParam(1, v->current_order.GetDestination());
|
|
AddNewsItem(STR_VEHICLE_LOAD_THROUGH_ABORTED_INSUFFICIENT_TRACK, NT_ADVICE, NF_INCOLOUR | NF_SMALL | NF_VEHICLE_PARAM0,
|
|
NR_VEHICLE, v->index,
|
|
NR_STATION, v->current_order.GetDestination());
|
|
}
|
|
if (v->current_order.IsType(OT_LOADING_ADVANCE)) {
|
|
v->LeaveStation();
|
|
|
|
/* Only advance to next order if we are loading at the current one */
|
|
const Order *order = v->GetOrder(v->cur_implicit_order_index);
|
|
if (order != nullptr && order->IsType(OT_GOTO_STATION) && order->GetDestination() == v->last_station_visited) {
|
|
v->IncrementImplicitOrderIndex();
|
|
}
|
|
} else if (v->current_order.IsAnyLoadingType()) {
|
|
const Vehicle *last = v;
|
|
while (last->Next() != nullptr) last = last->Next();
|
|
|
|
/* not a station || different station --> leave the station */
|
|
if (!IsTileType(last->tile, MP_STATION) || !IsTileType(v->tile, MP_STATION) ||
|
|
GetStationIndex(last->tile) != GetStationIndex(v->tile) ||
|
|
HasBit(v->flags, VRF_BEYOND_PLATFORM_END)) {
|
|
v->LeaveStation();
|
|
}
|
|
}
|
|
|
|
for (Train *u = v; u != nullptr; u = u->Next()) {
|
|
ClrBit(u->flags, VRF_BEYOND_PLATFORM_END);
|
|
ClrBit(u->flags, VRF_NOT_YET_IN_PLATFORM);
|
|
}
|
|
|
|
v->reverse_distance = 0;
|
|
|
|
bool no_near_end_unreserve = false;
|
|
bool no_far_end_unreserve = false;
|
|
{
|
|
/* Temporarily clear and restore reservations to bidi tunnel/bridge entrances when reversing train inside,
|
|
* to avoid outgoing and incoming reservations becoming merged */
|
|
auto find_train_reservations = [&v](TileIndex tile, bool &found_reservation) {
|
|
TrackBits reserved = GetAcrossTunnelBridgeReservationTrackBits(tile);
|
|
Track track;
|
|
while ((track = RemoveFirstTrack(&reserved)) != INVALID_TRACK) {
|
|
Train *res_train = GetTrainForReservation(tile, track);
|
|
if (res_train != nullptr && res_train != v) {
|
|
found_reservation = true;
|
|
}
|
|
}
|
|
};
|
|
if (IsTunnelBridgeWithSignalSimulation(v->tile) && IsTunnelBridgeSignalSimulationBidirectional(v->tile)) {
|
|
find_train_reservations(v->tile, no_near_end_unreserve);
|
|
find_train_reservations(GetOtherTunnelBridgeEnd(v->tile), no_far_end_unreserve);
|
|
}
|
|
}
|
|
|
|
/* Clear path reservation in front if train is not stuck. */
|
|
if (!HasBit(v->flags, VRF_TRAIN_STUCK) && !no_near_end_unreserve && !no_far_end_unreserve) {
|
|
FreeTrainTrackReservation(v);
|
|
} else {
|
|
v->lookahead.reset();
|
|
}
|
|
|
|
if ((v->track & TRACK_BIT_WORMHOLE) && IsTunnelBridgeWithSignalSimulation(v->tile)) {
|
|
/* Clear exit tile reservation if train was on approach to exit and had reserved it */
|
|
Axis axis = DiagDirToAxis(GetTunnelBridgeDirection(v->tile));
|
|
DiagDirection axial_dir = DirToDiagDirAlongAxis(v->direction, axis);
|
|
TileIndex next_tile = TileVirtXY(v->x_pos, v->y_pos) + TileOffsByDiagDir(axial_dir);
|
|
if ((!no_near_end_unreserve && next_tile == v->tile) || (!no_far_end_unreserve && next_tile == GetOtherTunnelBridgeEnd(v->tile))) {
|
|
Trackdir exit_td = GetTunnelBridgeExitTrackdir(next_tile);
|
|
CFollowTrackRail ft(GetTileOwner(next_tile), GetRailTypeInfo(v->railtype)->all_compatible_railtypes);
|
|
if (ft.Follow(next_tile, exit_td)) {
|
|
TrackdirBits reserved = ft.m_new_td_bits & TrackBitsToTrackdirBits(GetReservedTrackbits(ft.m_new_tile));
|
|
if (reserved == TRACKDIR_BIT_NONE) {
|
|
UnreserveBridgeTunnelTile(next_tile);
|
|
MarkTileDirtyByTile(next_tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
} else {
|
|
UnreserveBridgeTunnelTile(next_tile);
|
|
MarkTileDirtyByTile(next_tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Check if we were approaching a rail/road-crossing */
|
|
TileIndex crossing = TrainApproachingCrossingTile(v);
|
|
|
|
/* count number of vehicles */
|
|
int r = CountVehiclesInChain(v) - 1; // number of vehicles - 1
|
|
|
|
AdvanceWagonsBeforeSwap(v);
|
|
|
|
/* swap start<>end, start+1<>end-1, ... */
|
|
int l = 0;
|
|
do {
|
|
ReverseTrainSwapVeh(v, l++, r--);
|
|
} while (l <= r);
|
|
|
|
AdvanceWagonsAfterSwap(v);
|
|
|
|
ClrBit(v->vcache.cached_veh_flags, VCF_GV_ZERO_SLOPE_RESIST);
|
|
|
|
if (IsRailDepotTile(v->tile)) {
|
|
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
|
|
}
|
|
|
|
ToggleBit(v->flags, VRF_TOGGLE_REVERSE);
|
|
|
|
ClrBit(v->flags, VRF_REVERSING);
|
|
|
|
/* recalculate cached data */
|
|
v->ConsistChanged(CCF_TRACK);
|
|
|
|
/* update all images */
|
|
for (Train *u = v; u != nullptr; u = u->Next()) u->UpdateViewport(false, false);
|
|
|
|
/* update crossing we were approaching */
|
|
if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
|
|
|
|
/* maybe we are approaching crossing now, after reversal */
|
|
crossing = TrainApproachingCrossingTile(v);
|
|
if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing);
|
|
|
|
if (HasBit(v->flags, VRF_PENDING_SPEED_RESTRICTION)) {
|
|
for (auto it = _pending_speed_restriction_change_map.lower_bound(v->index); it != _pending_speed_restriction_change_map.end() && it->first == v->index;) {
|
|
it->second.distance = (v->gcache.cached_total_length + (HasBit(it->second.flags, PSRCF_DIAGONAL) ? 8 : 4)) - it->second.distance;
|
|
if (it->second.distance == 0) {
|
|
v->speed_restriction = it->second.prev_speed;
|
|
it = _pending_speed_restriction_change_map.erase(it);
|
|
} else {
|
|
std::swap(it->second.prev_speed, it->second.new_speed);
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If we are inside a depot after reversing, don't bother with path reserving. */
|
|
if (v->track == TRACK_BIT_DEPOT) {
|
|
/* Can't be stuck here as inside a depot is always a safe tile. */
|
|
if (HasBit(v->flags, VRF_TRAIN_STUCK)) SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
ClrBit(v->flags, VRF_TRAIN_STUCK);
|
|
return;
|
|
}
|
|
|
|
auto update_check_tunnel_bridge_signal_counters = [](Train *t) {
|
|
if (!(t->track & TRACK_BIT_WORMHOLE)) {
|
|
/* Not in wormhole, clear counters */
|
|
t->wait_counter = 0;
|
|
t->tunnel_bridge_signal_num = 0;
|
|
return;
|
|
}
|
|
|
|
DiagDirection tb_dir = GetTunnelBridgeDirection(t->tile);
|
|
if (DirToDiagDirAlongAxis(t->direction, DiagDirToAxis(tb_dir)) == tb_dir) {
|
|
/* Now going in correct direction, fix counters */
|
|
const uint simulated_wormhole_signals = GetTunnelBridgeSignalSimulationSpacing(t->tile);
|
|
const uint delta = DistanceManhattan(t->tile, TileVirtXY(t->x_pos, t->y_pos));
|
|
t->wait_counter = TILE_SIZE * ((simulated_wormhole_signals - 1) - (delta % simulated_wormhole_signals));
|
|
t->tunnel_bridge_signal_num = delta / simulated_wormhole_signals;
|
|
} else {
|
|
/* Now going in wrong direction, all bets are off.
|
|
* Prevent setting the wrong signals by making wait_counter a non-integer multiple of TILE_SIZE.
|
|
* Use a huge value so that the train will reverse again if there is another vehicle coming the other way.
|
|
*/
|
|
t->wait_counter = static_cast<uint16>(-((int)TILE_SIZE / 2));
|
|
t->tunnel_bridge_signal_num = 0;
|
|
}
|
|
};
|
|
|
|
Train *last = v->Last();
|
|
if (IsTunnelBridgeWithSignalSimulation(last->tile) && IsTunnelBridgeSignalSimulationEntrance(last->tile)) {
|
|
update_check_tunnel_bridge_signal_counters(last);
|
|
}
|
|
|
|
/* We are inside tunnel/bridge with signals, reversing will close the entrance. */
|
|
if (IsTunnelBridgeWithSignalSimulation(v->tile) && IsTunnelBridgeSignalSimulationEntrance(v->tile)) {
|
|
/* Flip signal on tunnel entrance tile red. */
|
|
SetTunnelBridgeEntranceSignalState(v->tile, SIGNAL_STATE_RED);
|
|
if (_extra_aspects > 0) {
|
|
PropagateAspectChange(v->tile, GetTunnelBridgeEntranceTrackdir(v->tile), 0);
|
|
}
|
|
MarkTileDirtyByTile(v->tile, VMDF_NOT_MAP_MODE);
|
|
update_check_tunnel_bridge_signal_counters(v);
|
|
ClrBit(v->flags, VRF_TRAIN_STUCK);
|
|
return;
|
|
}
|
|
|
|
/* VehicleExitDir does not always produce the desired dir for depots and
|
|
* tunnels/bridges that is needed for UpdateSignalsOnSegment. */
|
|
DiagDirection dir = VehicleExitDir(v->direction, v->track);
|
|
if (IsRailDepotTile(v->tile) || (IsTileType(v->tile, MP_TUNNELBRIDGE) && (v->track & TRACK_BIT_WORMHOLE || dir == GetTunnelBridgeDirection(v->tile)))) dir = INVALID_DIAGDIR;
|
|
|
|
if (UpdateSignalsOnSegment(v->tile, dir, v->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) {
|
|
/* If we are currently on a tile with conventional signals, we can't treat the
|
|
* current tile as a safe tile or we would enter a PBS block without a reservation. */
|
|
bool first_tile_okay = !(IsTileType(v->tile, MP_RAILWAY) &&
|
|
HasSignalOnTrackdir(v->tile, v->GetVehicleTrackdir()) &&
|
|
!IsPbsSignal(GetSignalType(v->tile, FindFirstTrack(v->track))));
|
|
|
|
/* If we are on a depot tile facing outwards, do not treat the current tile as safe. */
|
|
if (IsRailDepotTile(v->tile) && TrackdirToExitdir(v->GetVehicleTrackdir()) == GetRailDepotDirection(v->tile)) first_tile_okay = false;
|
|
|
|
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
|
|
if (TryPathReserve(v, false, first_tile_okay)) {
|
|
/* Do a look-ahead now in case our current tile was already a safe tile. */
|
|
CheckNextTrainTile(v);
|
|
} else if (v->current_order.GetType() != OT_LOADING) {
|
|
/* Do not wait for a way out when we're still loading */
|
|
MarkTrainAsStuck(v);
|
|
}
|
|
} else if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
|
|
/* A train not inside a PBS block can't be stuck. */
|
|
ClrBit(v->flags, VRF_TRAIN_STUCK);
|
|
v->wait_counter = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reverse train.
|
|
* @param tile unused
|
|
* @param flags type of operation
|
|
* @param p1 train to reverse
|
|
* @param p2 if true, reverse a unit in a train (needs to be in a depot)
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdReverseTrainDirection(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
Train *v = Train::GetIfValid(p1);
|
|
if (v == nullptr) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(v->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (p2 != 0) {
|
|
/* turn a single unit around */
|
|
|
|
if (v->IsMultiheaded() || HasBit(EngInfo(v->engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) {
|
|
return_cmd_error(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS);
|
|
}
|
|
|
|
Train *front = v->First();
|
|
/* make sure the vehicle is stopped in the depot */
|
|
if (!front->IsStoppedInDepot() && !front->IsVirtual()) {
|
|
return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
ToggleBit(v->flags, VRF_REVERSE_DIRECTION);
|
|
|
|
front->ConsistChanged(CCF_ARRANGE);
|
|
SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
|
|
SetWindowDirty(WC_VEHICLE_DETAILS, front->index);
|
|
SetWindowDirty(WC_VEHICLE_VIEW, front->index);
|
|
DirtyVehicleListWindowForVehicle(front);
|
|
}
|
|
} else {
|
|
/* turn the whole train around */
|
|
if (!v->IsPrimaryVehicle()) return CMD_ERROR;
|
|
if ((v->vehstatus & VS_CRASHED) || HasBit(v->flags, VRF_BREAKDOWN_STOPPED)) return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
/* Properly leave the station if we are loading and won't be loading anymore */
|
|
if (v->current_order.IsAnyLoadingType()) {
|
|
const Vehicle *last = v;
|
|
while (last->Next() != nullptr) last = last->Next();
|
|
|
|
/* not a station || different station --> leave the station */
|
|
if (!IsTileType(last->tile, MP_STATION) || !IsTileType(v->tile, MP_STATION) ||
|
|
GetStationIndex(last->tile) != GetStationIndex(v->tile) ||
|
|
HasBit(v->flags, VRF_BEYOND_PLATFORM_END) ||
|
|
v->current_order.IsType(OT_LOADING_ADVANCE)) {
|
|
v->LeaveStation();
|
|
}
|
|
}
|
|
|
|
/* We cancel any 'skip signal at dangers' here */
|
|
v->force_proceed = TFP_NONE;
|
|
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
|
|
|
|
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) {
|
|
ToggleBit(v->flags, VRF_REVERSING);
|
|
} else {
|
|
v->cur_speed = 0;
|
|
v->SetLastSpeed();
|
|
HideFillingPercent(&v->fill_percent_te_id);
|
|
ReverseTrainDirection(v);
|
|
}
|
|
}
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Force a train through a red signal
|
|
* @param tile unused
|
|
* @param flags type of operation
|
|
* @param p1 train to ignore the red signal
|
|
* @param p2 unused
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdForceTrainProceed(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
Train *t = Train::GetIfValid(p1);
|
|
if (t == nullptr) return CMD_ERROR;
|
|
|
|
if (!t->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckVehicleControlAllowed(t);
|
|
if (ret.Failed()) return ret;
|
|
|
|
|
|
if (flags & DC_EXEC) {
|
|
/* If we are forced to proceed, cancel that order.
|
|
* If we are marked stuck we would want to force the train
|
|
* to proceed to the next signal. In the other cases we
|
|
* would like to pass the signal at danger and run till the
|
|
* next signal we encounter. */
|
|
t->force_proceed = t->force_proceed == TFP_SIGNAL ? TFP_NONE : HasBit(t->flags, VRF_TRAIN_STUCK) || t->IsChainInDepot() ? TFP_STUCK : TFP_SIGNAL;
|
|
SetWindowDirty(WC_VEHICLE_VIEW, t->index);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Try to find a depot nearby.
|
|
* @param v %Train that wants a depot.
|
|
* @param max_distance Maximal search distance.
|
|
* @return Information where the closest train depot is located.
|
|
* @pre The given vehicle must not be crashed!
|
|
*/
|
|
static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
|
|
{
|
|
assert(!(v->vehstatus & VS_CRASHED));
|
|
|
|
if (IsRailDepotTile(v->tile)) return FindDepotData(v->tile, 0);
|
|
|
|
if (v->lookahead != nullptr && !ValidateLookAhead(v)) return FindDepotData();
|
|
|
|
PBSTileInfo origin = FollowTrainReservation(v, nullptr, FTRF_OKAY_UNUSED);
|
|
if (IsRailDepotTile(origin.tile)) return FindDepotData(origin.tile, 0);
|
|
|
|
switch (_settings_game.pf.pathfinder_for_trains) {
|
|
case VPF_NPF: return NPFTrainFindNearestDepot(v, max_distance);
|
|
case VPF_YAPF: return YapfTrainFindNearestDepot(v, max_distance);
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
ClosestDepot Train::FindClosestDepot()
|
|
{
|
|
FindDepotData tfdd = FindClosestTrainDepot(this, 0);
|
|
if (tfdd.best_length == UINT_MAX) return ClosestDepot();
|
|
|
|
return ClosestDepot(tfdd.tile, GetDepotIndex(tfdd.tile), tfdd.reverse);
|
|
}
|
|
|
|
/** Play a sound for a train leaving the station. */
|
|
void Train::PlayLeaveStationSound(bool force) const
|
|
{
|
|
static const SoundFx sfx[] = {
|
|
SND_04_DEPARTURE_STEAM,
|
|
SND_0A_DEPARTURE_TRAIN,
|
|
SND_0A_DEPARTURE_TRAIN,
|
|
SND_47_DEPARTURE_MONORAIL,
|
|
SND_41_DEPARTURE_MAGLEV
|
|
};
|
|
|
|
if (PlayVehicleSound(this, VSE_START, force)) return;
|
|
|
|
SndPlayVehicleFx(sfx[RailVehInfo(this->engine_type)->engclass], this);
|
|
}
|
|
|
|
/**
|
|
* Check if the train is on the last reserved tile and try to extend the path then.
|
|
* @param v %Train that needs its path extended.
|
|
*/
|
|
static void CheckNextTrainTile(Train *v)
|
|
{
|
|
/* Don't do any look-ahead if path_backoff_interval is 255. */
|
|
if (_settings_game.pf.path_backoff_interval == 255) return;
|
|
|
|
/* Exit if we are inside a depot. */
|
|
if (v->track == TRACK_BIT_DEPOT) return;
|
|
|
|
/* Exit if we are currently in a waiting order */
|
|
if (v->current_order.IsType(OT_WAITING)) return;
|
|
|
|
/* Exit if we are on a station tile and are going to stop. */
|
|
if (HasStationTileRail(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile), IsRailWaypoint(v->tile))) return;
|
|
|
|
switch (v->current_order.GetType()) {
|
|
/* Exit if we reached our destination depot. */
|
|
case OT_GOTO_DEPOT:
|
|
if (v->tile == v->dest_tile) return;
|
|
break;
|
|
|
|
case OT_GOTO_WAYPOINT:
|
|
/* If we reached our waypoint, make sure we see that. */
|
|
if (IsRailWaypointTile(v->tile) && GetStationIndex(v->tile) == v->current_order.GetDestination()) ProcessOrders(v);
|
|
break;
|
|
|
|
case OT_NOTHING:
|
|
case OT_LEAVESTATION:
|
|
case OT_LOADING:
|
|
/* Exit if the current order doesn't have a destination, but the train has orders. */
|
|
if (v->GetNumOrders() > 0) return;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
Trackdir td = v->GetVehicleTrackdir();
|
|
|
|
/* On a tile with a red non-pbs signal, don't look ahead. */
|
|
if (IsTileType(v->tile, MP_RAILWAY) && HasSignalOnTrackdir(v->tile, td) &&
|
|
!IsPbsSignal(GetSignalType(v->tile, TrackdirToTrack(td))) &&
|
|
GetSignalStateByTrackdir(v->tile, td) == SIGNAL_STATE_RED) return;
|
|
|
|
CFollowTrackRail ft(v);
|
|
if (!ft.Follow(v->tile, td)) return;
|
|
|
|
if (!HasReservedTracks(ft.m_new_tile, TrackdirBitsToTrackBits(ft.m_new_td_bits))) {
|
|
/* Next tile is not reserved. */
|
|
if (KillFirstBit(ft.m_new_td_bits) == TRACKDIR_BIT_NONE) {
|
|
Trackdir td = FindFirstTrackdir(ft.m_new_td_bits);
|
|
if (HasPbsSignalOnTrackdir(ft.m_new_tile, td) && !IsNoEntrySignal(ft.m_new_tile, TrackdirToTrack(td))) {
|
|
/* If the next tile is a PBS signal, try to make a reservation. */
|
|
TrackBits tracks = TrackdirBitsToTrackBits(ft.m_new_td_bits);
|
|
if (ft.m_tiles_skipped == 0 && Rail90DegTurnDisallowedTilesFromTrackdir(ft.m_old_tile, ft.m_new_tile, ft.m_old_td)) {
|
|
tracks &= ~TrackCrossesTracks(TrackdirToTrack(ft.m_old_td));
|
|
}
|
|
ChooseTrainTrack(v, ft.m_new_tile, ft.m_exitdir, tracks, CTTF_NONE, nullptr);
|
|
}
|
|
}
|
|
} else if (v->lookahead != nullptr && v->lookahead->reservation_end_tile == ft.m_new_tile && IsTileType(ft.m_new_tile, MP_TUNNELBRIDGE) && IsTunnelBridgeSignalSimulationEntrance(ft.m_new_tile) &&
|
|
v->lookahead->reservation_end_trackdir == FindFirstTrackdir(ft.m_new_td_bits)) {
|
|
/* If the lookahead ends at the next tile which is a signalled tunnel/bridge entrance, try to make a reservation. */
|
|
TryLongReserveChooseTrainTrackFromReservationEnd(v);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Will the train stay in the depot the next tick?
|
|
* @param v %Train to check.
|
|
* @return True if it stays in the depot, false otherwise.
|
|
*/
|
|
static bool CheckTrainStayInDepot(Train *v)
|
|
{
|
|
/* bail out if not all wagons are in the same depot or not in a depot at all */
|
|
for (const Train *u = v; u != nullptr; u = u->Next()) {
|
|
if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
|
|
}
|
|
|
|
/* if the train got no power, then keep it in the depot */
|
|
if (v->gcache.cached_power == 0) {
|
|
v->vehstatus |= VS_STOPPED;
|
|
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
|
|
return true;
|
|
}
|
|
|
|
if (v->current_order.IsWaitTimetabled()) {
|
|
v->HandleWaiting(false, true);
|
|
}
|
|
if (v->current_order.IsType(OT_WAITING)) {
|
|
return true;
|
|
}
|
|
|
|
if (v->reverse_distance > 0) {
|
|
v->reverse_distance--;
|
|
if (v->reverse_distance == 0) SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
return true;
|
|
}
|
|
|
|
SigSegState seg_state;
|
|
bool exit_blocked = false;
|
|
|
|
if (v->force_proceed == TFP_NONE) {
|
|
/* force proceed was not pressed */
|
|
if (++v->wait_counter < 37) {
|
|
return true;
|
|
}
|
|
|
|
v->wait_counter = 0;
|
|
|
|
seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
|
|
if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) {
|
|
/* Full and no PBS signal in block or depot reserved, can't exit. */
|
|
exit_blocked = true;
|
|
}
|
|
} else {
|
|
seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
|
|
}
|
|
|
|
/* We are leaving a depot, but have to go to the exact same one; re-enter. */
|
|
if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
|
|
if (exit_blocked) return true;
|
|
/* Service when depot has no reservation. */
|
|
if (!HasDepotReservation(v->tile)) VehicleEnterDepot(v);
|
|
return true;
|
|
}
|
|
|
|
if (_settings_game.pf.pathfinder_for_trains == VPF_YAPF && _settings_game.vehicle.drive_through_train_depot) {
|
|
const TileIndex depot_tile = v->tile;
|
|
const DiagDirection depot_dir = GetRailDepotDirection(depot_tile);
|
|
const DiagDirection behind_depot_dir = ReverseDiagDir(depot_dir);
|
|
const int depot_z = GetTileMaxZ(depot_tile);
|
|
const TileIndexDiffC tile_diff = TileIndexDiffCByDiagDir(behind_depot_dir);
|
|
|
|
TileIndex behind_depot_tile = depot_tile;
|
|
uint skipped = 0;
|
|
|
|
while (true) {
|
|
TileIndex tile = AddTileIndexDiffCWrap(behind_depot_tile, tile_diff);
|
|
if (tile == INVALID_TILE) break;
|
|
if (!IsRailDepotTile(tile)) break;
|
|
DiagDirection dir = GetRailDepotDirection(tile);
|
|
if (dir != depot_dir && dir != behind_depot_dir) break;
|
|
if (!HasBit(v->compatible_railtypes, GetRailType(tile))) break;
|
|
if (GetTileMaxZ(tile) != depot_z) break;
|
|
behind_depot_tile = tile;
|
|
skipped++;
|
|
}
|
|
|
|
if (skipped > 0 && GetRailDepotDirection(behind_depot_tile) == behind_depot_dir &&
|
|
YapfTrainCheckDepotReverse(v, depot_tile, behind_depot_tile)) {
|
|
Direction direction = DiagDirToDir(behind_depot_dir);
|
|
int x = TileX(behind_depot_tile) * TILE_SIZE | _vehicle_initial_x_fract[behind_depot_dir];
|
|
int y = TileY(behind_depot_tile) * TILE_SIZE | _vehicle_initial_y_fract[behind_depot_dir];
|
|
if (v->gcache.cached_total_length < skipped * TILE_SIZE) {
|
|
int delta = (skipped * TILE_SIZE) - v->gcache.cached_total_length;
|
|
int speed = std::max(1, v->GetCurrentMaxSpeed());
|
|
v->reverse_distance = (1 + (((192 * 3 / 2) * delta) / speed));
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
}
|
|
|
|
for (Train *u = v; u != nullptr; u = u->Next()) {
|
|
u->tile = behind_depot_tile;
|
|
u->direction = direction;
|
|
u->x_pos = x;
|
|
u->y_pos = y;
|
|
u->UpdatePosition();
|
|
u->Vehicle::UpdateViewport(false);
|
|
}
|
|
|
|
InvalidateWindowData(WC_VEHICLE_DEPOT, depot_tile);
|
|
InvalidateWindowData(WC_VEHICLE_DEPOT, behind_depot_tile);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (exit_blocked) return true;
|
|
|
|
/* Only leave when we can reserve a path to our destination. */
|
|
if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->force_proceed == TFP_NONE) {
|
|
/* No path and no force proceed. */
|
|
MarkTrainAsStuck(v);
|
|
return true;
|
|
}
|
|
|
|
SetDepotReservation(v->tile, true);
|
|
if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(v->tile, VMDF_NOT_MAP_MODE);
|
|
|
|
VehicleServiceInDepot(v);
|
|
DirtyVehicleListWindowForVehicle(v);
|
|
v->PlayLeaveStationSound();
|
|
|
|
v->track = TRACK_BIT_X;
|
|
if (v->direction & 2) v->track = TRACK_BIT_Y;
|
|
|
|
v->vehstatus &= ~VS_HIDDEN;
|
|
v->UpdateIsDrawn();
|
|
v->cur_speed = 0;
|
|
|
|
v->UpdateViewport(true, true);
|
|
v->UpdatePosition();
|
|
UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
|
|
v->UpdateAcceleration();
|
|
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
|
|
|
|
return false;
|
|
}
|
|
|
|
static int GetAndClearLastBridgeEntranceSetSignalIndex(TileIndex bridge_entrance)
|
|
{
|
|
uint16 m = _m[bridge_entrance].m2;
|
|
if (m & BRIDGE_M2_SIGNAL_STATE_EXT_FLAG) {
|
|
auto it = _long_bridge_signal_sim_map.find(bridge_entrance);
|
|
if (it != _long_bridge_signal_sim_map.end()) {
|
|
LongBridgeSignalStorage &lbss = it->second;
|
|
uint slot = (uint)lbss.signal_red_bits.size();
|
|
while (slot > 0) {
|
|
slot--;
|
|
uint64 &slot_bits = lbss.signal_red_bits[slot];
|
|
if (slot_bits) {
|
|
uint8 i = FindLastBit(slot_bits);
|
|
ClrBit(slot_bits, i);
|
|
return 1 + BRIDGE_M2_SIGNAL_STATE_COUNT + (64 * slot) + i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
uint16 m_masked = GB(m & (~BRIDGE_M2_SIGNAL_STATE_EXT_FLAG), BRIDGE_M2_SIGNAL_STATE_OFFSET, BRIDGE_M2_SIGNAL_STATE_FIELD_SIZE);
|
|
if (m_masked) {
|
|
uint8 i = FindLastBit(m_masked);
|
|
ClrBit(_m[bridge_entrance].m2, BRIDGE_M2_SIGNAL_STATE_OFFSET + i);
|
|
return 1 + i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void UpdateTunnelBridgeEntranceSignalAspect(TileIndex tile)
|
|
{
|
|
Trackdir trackdir = GetTunnelBridgeEntranceTrackdir(tile);
|
|
uint8 aspect = GetForwardAspectFollowingTrackAndIncrement(tile, trackdir);
|
|
uint8 old_aspect = GetTunnelBridgeEntranceSignalAspect(tile);
|
|
if (aspect != old_aspect) {
|
|
SetTunnelBridgeEntranceSignalAspect(tile, aspect);
|
|
MarkTunnelBridgeSignalDirty(tile, false);
|
|
PropagateAspectChange(tile, trackdir, aspect);
|
|
}
|
|
}
|
|
|
|
static void SetTunnelBridgeEntranceSignalGreen(TileIndex tile)
|
|
{
|
|
if (GetTunnelBridgeEntranceSignalState(tile) == SIGNAL_STATE_RED) {
|
|
SetTunnelBridgeEntranceSignalState(tile, SIGNAL_STATE_GREEN);
|
|
MarkTunnelBridgeSignalDirty(tile, false);
|
|
if (_extra_aspects > 0) {
|
|
SetTunnelBridgeEntranceSignalAspect(tile, 0);
|
|
UpdateAspectDeferred(tile, GetTunnelBridgeEntranceTrackdir(tile));
|
|
}
|
|
} else if (_extra_aspects > 0) {
|
|
UpdateTunnelBridgeEntranceSignalAspect(tile);
|
|
}
|
|
}
|
|
|
|
static void UpdateEntranceAspectFromMiddleSignalChange(TileIndex entrance, int signal_number)
|
|
{
|
|
if (signal_number < _extra_aspects && GetTunnelBridgeEntranceSignalState(entrance) == SIGNAL_STATE_GREEN) {
|
|
UpdateTunnelBridgeEntranceSignalAspect(entrance);
|
|
}
|
|
}
|
|
|
|
static void UpdateAspectFromBridgeMiddleSignalChange(TileIndex entrance, TileIndexDiff diff, int signal_number)
|
|
{
|
|
UpdateEntranceAspectFromMiddleSignalChange(entrance, signal_number);
|
|
if (signal_number > 0) {
|
|
for (int i = std::max<int>(0, signal_number - _extra_aspects); i < signal_number; i++) {
|
|
MarkSingleBridgeSignalDirty(entrance + (diff * (i + 1)), entrance);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void HandleLastTunnelBridgeSignals(TileIndex tile, TileIndex end, DiagDirection dir, bool free)
|
|
{
|
|
if (IsBridge(end) && _m[end].m2 != 0 && IsTunnelBridgeSignalSimulationEntrance(end)) {
|
|
/* Clearing last bridge signal. */
|
|
int signal_offset = GetAndClearLastBridgeEntranceSetSignalIndex(end);
|
|
if (signal_offset) {
|
|
TileIndexDiff diff = TileOffsByDiagDir(dir) * GetTunnelBridgeSignalSimulationSpacing(tile);
|
|
TileIndex last_signal_tile = end + (diff * signal_offset);
|
|
MarkSingleBridgeSignalDirty(last_signal_tile, end);
|
|
if (_extra_aspects > 0) UpdateAspectFromBridgeMiddleSignalChange(end, diff, signal_offset - 1);
|
|
}
|
|
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
if (free) {
|
|
/* Open up the wormhole and clear m2. */
|
|
if (IsBridge(end)) {
|
|
bool redraw = false;
|
|
if (IsTunnelBridgeSignalSimulationEntrance(tile)) {
|
|
redraw |= SetAllBridgeEntranceSimulatedSignalsGreen(tile);
|
|
}
|
|
if (IsTunnelBridgeSignalSimulationEntrance(end)) {
|
|
redraw |= SetAllBridgeEntranceSimulatedSignalsGreen(end);
|
|
}
|
|
if (redraw) MarkBridgeDirty(tile, end, GetTunnelBridgeDirection(tile), GetBridgeHeight(tile), VMDF_NOT_MAP_MODE);
|
|
}
|
|
|
|
if (IsTunnelBridgeSignalSimulationEntrance(end)) SetTunnelBridgeEntranceSignalGreen(end);
|
|
if (IsTunnelBridgeSignalSimulationEntrance(tile)) SetTunnelBridgeEntranceSignalGreen(tile);
|
|
} else if (IsTunnel(end) && _extra_aspects > 0 && IsTunnelBridgeSignalSimulationEntrance(end)) {
|
|
uint signal_count = GetTunnelBridgeLength(tile, end) / GetTunnelBridgeSignalSimulationSpacing(end);
|
|
if (signal_count > 0) UpdateEntranceAspectFromMiddleSignalChange(end, signal_count - 1);
|
|
}
|
|
}
|
|
|
|
static void UnreserveBridgeTunnelTile(TileIndex tile)
|
|
{
|
|
UnreserveAcrossRailTunnelBridge(tile);
|
|
if (IsTunnelBridgeSignalSimulationExit(tile) && IsTunnelBridgeEffectivelyPBS(tile)) {
|
|
if (IsTunnelBridgePBS(tile)) {
|
|
SetTunnelBridgeExitSignalState(tile, SIGNAL_STATE_RED);
|
|
if (_extra_aspects > 0) PropagateAspectChange(tile, GetTunnelBridgeExitTrackdir(tile), 0);
|
|
} else {
|
|
UpdateSignalsOnSegment(tile, INVALID_DIAGDIR, GetTileOwner(tile));
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Clear the reservation of \a tile that was just left by a wagon on \a track_dir.
|
|
* @param v %Train owning the reservation.
|
|
* @param tile Tile with reservation to clear.
|
|
* @param track_dir Track direction to clear.
|
|
* @param tunbridge_clear_unsignaled_other_end Whether to clear the far end of unsignalled tunnels/bridges.
|
|
*/
|
|
static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir, bool tunbridge_clear_unsignaled_other_end = false)
|
|
{
|
|
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
|
|
if (IsTrackAcrossTunnelBridge(tile, TrackdirToTrack(track_dir))) {
|
|
UnreserveBridgeTunnelTile(tile);
|
|
|
|
if (IsTunnelBridgeWithSignalSimulation(tile)) {
|
|
/* Are we just leaving a tunnel/bridge? */
|
|
if (TrackdirExitsTunnelBridge(tile, track_dir)) {
|
|
TileIndex end = GetOtherTunnelBridgeEnd(tile);
|
|
bool free = TunnelBridgeIsFree(tile, end, v, TBIFM_ACROSS_ONLY).Succeeded();
|
|
HandleLastTunnelBridgeSignals(tile, end, ReverseDiagDir(GetTunnelBridgeDirection(tile)), free);
|
|
}
|
|
} else if (tunbridge_clear_unsignaled_other_end) {
|
|
TileIndex end = GetOtherTunnelBridgeEnd(tile);
|
|
UnreserveAcrossRailTunnelBridge(end);
|
|
if (_settings_client.gui.show_track_reservation) {
|
|
MarkTileDirtyByTile(end, VMDF_NOT_MAP_MODE);
|
|
}
|
|
}
|
|
|
|
if (_settings_client.gui.show_track_reservation) {
|
|
MarkBridgeOrTunnelDirtyOnReservationChange(tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
} else {
|
|
UnreserveRailTrack(tile, TrackdirToTrack(track_dir));
|
|
if (_settings_client.gui.show_track_reservation) {
|
|
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
}
|
|
} else if (IsRailStationTile(tile)) {
|
|
DiagDirection dir = TrackdirToExitdir(track_dir);
|
|
TileIndex new_tile = TileAddByDiagDir(tile, dir);
|
|
/* If the new tile is not a further tile of the same station, we
|
|
* clear the reservation for the whole platform. */
|
|
if (!IsCompatibleTrainStationTile(new_tile, tile)) {
|
|
SetRailStationPlatformReservation(tile, ReverseDiagDir(dir), false);
|
|
}
|
|
} else {
|
|
/* Any other tile */
|
|
UnreserveRailTrack(tile, TrackdirToTrack(track_dir));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Free the reserved path in front of a vehicle.
|
|
* @param v %Train owning the reserved path.
|
|
* @param origin %Tile to start clearing (if #INVALID_TILE, use the current tile of \a v).
|
|
* @param orig_td Track direction (if #INVALID_TRACKDIR, use the track direction of \a v).
|
|
*/
|
|
void FreeTrainTrackReservation(Train *v, TileIndex origin, Trackdir orig_td)
|
|
{
|
|
assert(v->IsFrontEngine());
|
|
|
|
if (origin == INVALID_TILE) v->lookahead.reset();
|
|
|
|
bool free_origin_tunnel_bridge = false;
|
|
|
|
if (origin == INVALID_TILE && (v->track & TRACK_BIT_WORMHOLE) && IsTunnelBridgeWithSignalSimulation(v->tile)) {
|
|
TileIndex other_end = GetOtherTunnelBridgeEnd(v->tile);
|
|
Axis axis = DiagDirToAxis(GetTunnelBridgeDirection(v->tile));
|
|
DiagDirection axial_dir = DirToDiagDirAlongAxis(v->direction, axis);
|
|
TileIndex exit = v->tile;
|
|
TileIndex entrance = other_end;
|
|
if (axial_dir == GetTunnelBridgeDirection(v->tile)) std::swap(exit, entrance);
|
|
if (GetTrainClosestToTunnelBridgeEnd(exit, entrance) == v) {
|
|
origin = exit;
|
|
TrackBits tracks = GetAcrossTunnelBridgeTrackBits(origin);
|
|
orig_td = ReverseTrackdir(TrackExitdirToTrackdir(FindFirstTrack(tracks), GetTunnelBridgeDirection(origin)));
|
|
free_origin_tunnel_bridge = true;
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
TileIndex tile = origin != INVALID_TILE ? origin : v->tile;
|
|
Trackdir td = orig_td != INVALID_TRACKDIR ? orig_td : v->GetVehicleTrackdir();
|
|
bool free_tile = tile != v->tile || !(IsRailStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE));
|
|
StationID station_id = IsRailStationTile(v->tile) ? GetStationIndex(v->tile) : INVALID_STATION;
|
|
|
|
/* Can't be holding a reservation if we enter a depot. */
|
|
if (IsRailDepotTile(tile) && TrackdirToExitdir(td) != GetRailDepotDirection(tile)) return;
|
|
if (v->track == TRACK_BIT_DEPOT) {
|
|
/* Front engine is in a depot. We enter if some part is not in the depot. */
|
|
for (const Train *u = v; u != nullptr; u = u->Next()) {
|
|
if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return;
|
|
}
|
|
}
|
|
/* Don't free reservation if it's not ours. */
|
|
if (TracksOverlap(GetReservedTrackbits(tile) | TrackToTrackBits(TrackdirToTrack(td)))) return;
|
|
|
|
/* Do not attempt to unreserve out of a signalled tunnel/bridge entrance, as this would unreserve the reservations of another train coming in */
|
|
if (IsTunnelBridgeWithSignalSimulation(tile) && TrackdirExitsTunnelBridge(tile, td) && IsTunnelBridgeSignalSimulationEntranceOnly(tile)) return;
|
|
|
|
if (free_origin_tunnel_bridge) {
|
|
if (!HasReservedTracks(tile, TrackToTrackBits(TrackdirToTrack(td)))) return;
|
|
UnreserveRailTrack(tile, TrackdirToTrack(td));
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && !IsTunnelBridgePBS(tile)) {
|
|
UpdateSignalsOnSegment(tile, INVALID_DIAGDIR, GetTileOwner(tile));
|
|
}
|
|
}
|
|
|
|
CFollowTrackRail ft(v, GetRailTypeInfo(v->railtype)->all_compatible_railtypes);
|
|
while (ft.Follow(tile, td)) {
|
|
tile = ft.m_new_tile;
|
|
TrackdirBits bits = ft.m_new_td_bits & TrackBitsToTrackdirBits(GetReservedTrackbits(tile));
|
|
td = RemoveFirstTrackdir(&bits);
|
|
dbg_assert(bits == TRACKDIR_BIT_NONE);
|
|
|
|
if (!IsValidTrackdir(td)) break;
|
|
|
|
bool update_signal = false;
|
|
|
|
if (IsTileType(tile, MP_RAILWAY)) {
|
|
if (HasSignalOnTrackdir(tile, td) && !IsPbsSignal(GetSignalType(tile, TrackdirToTrack(td)))) {
|
|
/* Conventional signal along trackdir: remove reservation and stop. */
|
|
UnreserveRailTrack(tile, TrackdirToTrack(td));
|
|
break;
|
|
}
|
|
if (HasPbsSignalOnTrackdir(tile, td)) {
|
|
if (GetSignalStateByTrackdir(tile, td) == SIGNAL_STATE_RED || IsNoEntrySignal(tile, TrackdirToTrack(td))) {
|
|
/* Red PBS signal? Can't be our reservation, would be green then. */
|
|
break;
|
|
} else {
|
|
/* Turn the signal back to red. */
|
|
if (GetSignalType(tile, TrackdirToTrack(td)) == SIGTYPE_NORMAL) {
|
|
update_signal = true;
|
|
} else {
|
|
SetSignalStateByTrackdir(tile, td, SIGNAL_STATE_RED);
|
|
}
|
|
MarkSingleSignalDirty(tile, td);
|
|
}
|
|
} else if (HasSignalOnTrackdir(tile, ReverseTrackdir(td)) && IsOnewaySignal(tile, TrackdirToTrack(td))) {
|
|
break;
|
|
}
|
|
} else if (IsTunnelBridgeWithSignalSimulation(tile) && TrackdirExitsTunnelBridge(tile, td)) {
|
|
TileIndex end = GetOtherTunnelBridgeEnd(tile);
|
|
bool free = TunnelBridgeIsFree(tile, end, v, TBIFM_ACROSS_ONLY).Succeeded();
|
|
if (!free) break;
|
|
}
|
|
|
|
/* Don't free first station/bridge/tunnel if we are on it. */
|
|
if (free_tile || (!(ft.m_is_station && GetStationIndex(ft.m_new_tile) == station_id) && !ft.m_is_tunnel && !ft.m_is_bridge)) ClearPathReservation(v, tile, td);
|
|
if (update_signal) {
|
|
AddSideToSignalBuffer(tile, TrackdirToExitdir(td), GetTileOwner(tile));
|
|
UpdateSignalsInBuffer();
|
|
}
|
|
|
|
free_tile = true;
|
|
}
|
|
}
|
|
|
|
static const byte _initial_tile_subcoord[6][4][3] = {
|
|
{{ 15, 8, 1 }, { 0, 0, 0 }, { 0, 8, 5 }, { 0, 0, 0 }},
|
|
{{ 0, 0, 0 }, { 8, 0, 3 }, { 0, 0, 0 }, { 8, 15, 7 }},
|
|
{{ 0, 0, 0 }, { 7, 0, 2 }, { 0, 7, 6 }, { 0, 0, 0 }},
|
|
{{ 15, 8, 2 }, { 0, 0, 0 }, { 0, 0, 0 }, { 8, 15, 6 }},
|
|
{{ 15, 7, 0 }, { 8, 0, 4 }, { 0, 0, 0 }, { 0, 0, 0 }},
|
|
{{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 8, 4 }, { 7, 15, 0 }},
|
|
};
|
|
|
|
/**
|
|
* Perform pathfinding for a train.
|
|
*
|
|
* @param v The train
|
|
* @param tile The tile the train is about to enter
|
|
* @param enterdir Diagonal direction the train is coming from
|
|
* @param tracks Usable tracks on the new tile
|
|
* @param[out] path_found Whether a path has been found or not.
|
|
* @param do_track_reservation Path reservation is requested
|
|
* @param[out] dest State and destination of the requested path
|
|
* @param[out] final_dest Final tile of the best path found
|
|
* @return The best track the train should follow
|
|
*/
|
|
static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
|
|
{
|
|
if (final_dest != nullptr) *final_dest = INVALID_TILE;
|
|
|
|
switch (_settings_game.pf.pathfinder_for_trains) {
|
|
case VPF_NPF: return NPFTrainChooseTrack(v, path_found, do_track_reservation, dest);
|
|
case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest, final_dest);
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Extend a train path as far as possible. Stops on encountering a safe tile,
|
|
* another reservation or a track choice.
|
|
* @param v The train.
|
|
* @param origin The tile from which the reservation have to be extended
|
|
* @param new_tracks [out] Tracks to choose from when encountering a choice
|
|
* @param enterdir [out] The direction from which the choice tile is to be entered
|
|
* @return INVALID_TILE indicates that the reservation failed.
|
|
*/
|
|
static PBSTileInfo ExtendTrainReservation(const Train *v, const PBSTileInfo &origin, TrackBits *new_tracks, DiagDirection *enterdir)
|
|
{
|
|
CFollowTrackRail ft(v);
|
|
|
|
TileIndex tile = origin.tile;
|
|
Trackdir cur_td = origin.trackdir;
|
|
while (ft.Follow(tile, cur_td)) {
|
|
if (KillFirstBit(ft.m_new_td_bits) == TRACKDIR_BIT_NONE) {
|
|
/* Possible signal tile. */
|
|
if (HasOnewaySignalBlockingTrackdir(ft.m_new_tile, FindFirstTrackdir(ft.m_new_td_bits))) break;
|
|
}
|
|
|
|
if (ft.m_tiles_skipped == 0 && Rail90DegTurnDisallowedTilesFromTrackdir(ft.m_old_tile, ft.m_new_tile, ft.m_old_td)) {
|
|
ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(ft.m_old_td);
|
|
if (ft.m_new_td_bits == TRACKDIR_BIT_NONE) break;
|
|
}
|
|
|
|
/* Station, depot or waypoint are a possible target. */
|
|
bool target_seen = ft.m_is_station || (IsTileType(ft.m_new_tile, MP_RAILWAY) && !IsPlainRail(ft.m_new_tile));
|
|
if (target_seen || KillFirstBit(ft.m_new_td_bits) != TRACKDIR_BIT_NONE) {
|
|
/* Choice found or possible target encountered.
|
|
* On finding a possible target, we need to stop and let the pathfinder handle the
|
|
* remaining path. This is because we don't know if this target is in one of our
|
|
* orders, so we might cause pathfinding to fail later on if we find a choice.
|
|
* This failure would cause a bogous call to TryReserveSafePath which might reserve
|
|
* a wrong path not leading to our next destination. */
|
|
if (HasReservedTracks(ft.m_new_tile, TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(ft.m_old_td)))) break;
|
|
|
|
/* If we did skip some tiles, backtrack to the first skipped tile so the pathfinder
|
|
* actually starts its search at the first unreserved tile. */
|
|
if (ft.m_tiles_skipped != 0) ft.m_new_tile -= TileOffsByDiagDir(ft.m_exitdir) * ft.m_tiles_skipped;
|
|
|
|
/* Choice found, path valid but not okay. Save info about the choice tile as well. */
|
|
if (new_tracks != nullptr) *new_tracks = TrackdirBitsToTrackBits(ft.m_new_td_bits);
|
|
if (enterdir != nullptr) *enterdir = ft.m_exitdir;
|
|
return PBSTileInfo(ft.m_new_tile, ft.m_old_td, false);
|
|
}
|
|
|
|
tile = ft.m_new_tile;
|
|
cur_td = FindFirstTrackdir(ft.m_new_td_bits);
|
|
|
|
if (IsSafeWaitingPosition(v, tile, cur_td, true, _settings_game.pf.forbid_90_deg)) {
|
|
PBSWaitingPositionRestrictedSignalInfo restricted_signal_info;
|
|
bool wp_free = IsWaitingPositionFree(v, tile, cur_td, _settings_game.pf.forbid_90_deg, &restricted_signal_info);
|
|
if (!(wp_free && TryReserveRailTrackdir(v, tile, cur_td))) break;
|
|
/* Safe position is all good, path valid and okay. */
|
|
if (restricted_signal_info.tile != INVALID_TILE) {
|
|
const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(restricted_signal_info.tile, TrackdirToTrack(restricted_signal_info.trackdir));
|
|
if (prog && prog->actions_used_flags & TRPAUF_PBS_RES_END_SLOT) {
|
|
TraceRestrictProgramResult out;
|
|
TraceRestrictProgramInput input(restricted_signal_info.tile, restricted_signal_info.trackdir, &VehiclePosTraceRestrictPreviousSignalCallback, nullptr);
|
|
input.permitted_slot_operations = TRPISP_PBS_RES_END_ACQUIRE | TRPISP_PBS_RES_END_RELEASE;
|
|
prog->Execute(v, input, out);
|
|
}
|
|
}
|
|
return PBSTileInfo(tile, cur_td, true);
|
|
}
|
|
|
|
if (!TryReserveRailTrackdir(v, tile, cur_td)) break;
|
|
}
|
|
|
|
if (ft.m_err == CFollowTrackRail::EC_OWNER || ft.m_err == CFollowTrackRail::EC_NO_WAY) {
|
|
/* End of line, path valid and okay. */
|
|
return PBSTileInfo(ft.m_old_tile, ft.m_old_td, true);
|
|
}
|
|
|
|
/* Sorry, can't reserve path, back out. */
|
|
tile = origin.tile;
|
|
cur_td = origin.trackdir;
|
|
TileIndex stopped = ft.m_old_tile;
|
|
Trackdir stopped_td = ft.m_old_td;
|
|
while (tile != stopped || cur_td != stopped_td) {
|
|
if (!ft.Follow(tile, cur_td)) break;
|
|
|
|
if (ft.m_tiles_skipped == 0 && Rail90DegTurnDisallowedTilesFromTrackdir(ft.m_old_tile, ft.m_new_tile, ft.m_old_td)) {
|
|
ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(ft.m_old_td);
|
|
dbg_assert(ft.m_new_td_bits != TRACKDIR_BIT_NONE);
|
|
}
|
|
dbg_assert(KillFirstBit(ft.m_new_td_bits) == TRACKDIR_BIT_NONE);
|
|
|
|
tile = ft.m_new_tile;
|
|
cur_td = FindFirstTrackdir(ft.m_new_td_bits);
|
|
|
|
UnreserveRailTrackdir(tile, cur_td);
|
|
}
|
|
|
|
/* Path invalid. */
|
|
return PBSTileInfo();
|
|
}
|
|
|
|
/**
|
|
* Try to reserve any path to a safe tile, ignoring the vehicle's destination.
|
|
* Safe tiles are tiles in front of a signal, depots and station tiles at end of line.
|
|
*
|
|
* @param v The vehicle.
|
|
* @param tile The tile the search should start from.
|
|
* @param td The trackdir the search should start from.
|
|
* @param override_railtype Whether all physically compatible railtypes should be followed.
|
|
* @return True if a path to a safe stopping tile could be reserved.
|
|
*/
|
|
static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
|
|
{
|
|
switch (_settings_game.pf.pathfinder_for_trains) {
|
|
case VPF_NPF: return NPFTrainFindNearestSafeTile(v, tile, td, override_railtype);
|
|
case VPF_YAPF: return YapfTrainFindNearestSafeTile(v, tile, td, override_railtype);
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
const Order *_choose_train_track_saved_current_order = nullptr;
|
|
|
|
/** This class will save the current order of a vehicle and restore it on destruction. */
|
|
class VehicleOrderSaver {
|
|
private:
|
|
Train *v;
|
|
Order old_order;
|
|
TileIndex old_dest_tile;
|
|
StationID old_last_station_visited;
|
|
VehicleOrderID old_index;
|
|
VehicleOrderID old_impl_index;
|
|
VehicleOrderID old_tt_index;
|
|
bool suppress_implicit_orders;
|
|
bool clear_saved_order_ptr;
|
|
bool restored;
|
|
|
|
public:
|
|
VehicleOrderSaver(Train *_v) :
|
|
v(_v),
|
|
old_order(_v->current_order),
|
|
old_dest_tile(_v->dest_tile),
|
|
old_last_station_visited(_v->last_station_visited),
|
|
old_index(_v->cur_real_order_index),
|
|
old_impl_index(_v->cur_implicit_order_index),
|
|
old_tt_index(_v->cur_timetable_order_index),
|
|
suppress_implicit_orders(HasBit(_v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)),
|
|
restored(false)
|
|
{
|
|
if (_choose_train_track_saved_current_order == nullptr) {
|
|
_choose_train_track_saved_current_order = &(this->old_order);
|
|
this->clear_saved_order_ptr = true;
|
|
} else {
|
|
this->clear_saved_order_ptr = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Restore the saved order to the vehicle.
|
|
*/
|
|
void Restore()
|
|
{
|
|
this->v->current_order = std::move(this->old_order);
|
|
this->v->dest_tile = this->old_dest_tile;
|
|
this->v->last_station_visited = this->old_last_station_visited;
|
|
this->v->cur_real_order_index = this->old_index;
|
|
this->v->cur_implicit_order_index = this->old_impl_index;
|
|
this->v->cur_timetable_order_index = this->old_tt_index;
|
|
SB(this->v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS, 1, suppress_implicit_orders ? 1: 0);
|
|
if (this->clear_saved_order_ptr) _choose_train_track_saved_current_order = nullptr;
|
|
this->restored = true;
|
|
}
|
|
|
|
/**
|
|
* Restore the saved order to the vehicle, if Restore() has not already been called.
|
|
*/
|
|
~VehicleOrderSaver()
|
|
{
|
|
if (!this->restored) this->Restore();
|
|
}
|
|
|
|
/**
|
|
* Set the current vehicle order to the next order in the order list.
|
|
* @param skip_first Shall the first (i.e. active) order be skipped?
|
|
* @return True if a suitable next order could be found.
|
|
*/
|
|
bool SwitchToNextOrder(bool skip_first)
|
|
{
|
|
if (this->v->GetNumOrders() == 0) return false;
|
|
|
|
if (skip_first) ++this->v->cur_real_order_index;
|
|
|
|
int depth = 0;
|
|
|
|
do {
|
|
/* Wrap around. */
|
|
if (this->v->cur_real_order_index >= this->v->GetNumOrders()) this->v->cur_real_order_index = 0;
|
|
|
|
Order *order = this->v->GetOrder(this->v->cur_real_order_index);
|
|
dbg_assert(order != nullptr);
|
|
|
|
switch (order->GetType()) {
|
|
case OT_GOTO_DEPOT:
|
|
/* Skip service in depot orders when the train doesn't need service. */
|
|
if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !this->v->NeedsServicing()) break;
|
|
FALLTHROUGH;
|
|
case OT_GOTO_STATION:
|
|
case OT_GOTO_WAYPOINT:
|
|
this->v->current_order = *order;
|
|
return UpdateOrderDest(this->v, order, 0, true);
|
|
case OT_CONDITIONAL: {
|
|
VehicleOrderID next = ProcessConditionalOrder(order, this->v, PCO_DRY_RUN);
|
|
if (next != INVALID_VEH_ORDER_ID) {
|
|
depth++;
|
|
this->v->cur_real_order_index = next;
|
|
/* Don't increment next, so no break here. */
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
/* Don't increment inside the while because otherwise conditional
|
|
* orders can lead to an infinite loop. */
|
|
++this->v->cur_real_order_index;
|
|
depth++;
|
|
} while (this->v->cur_real_order_index != this->old_index && depth < this->v->GetNumOrders());
|
|
|
|
return false;
|
|
}
|
|
|
|
void AdvanceOrdersFromVehiclePosition(ChooseTrainTrackLookAheadState &state)
|
|
{
|
|
/* If the current tile is the destination of the current order and
|
|
* a reservation was requested, advance to the next order.
|
|
* Don't advance on a depot order as depots are always safe end points
|
|
* for a path and no look-ahead is necessary. This also avoids a
|
|
* problem with depot orders not part of the order list when the
|
|
* order list itself is empty. */
|
|
Train *v = this->v;
|
|
if (v->current_order.IsType(OT_LEAVESTATION)) {
|
|
this->SwitchToNextOrder(false);
|
|
} else if (v->current_order.IsAnyLoadingType() || (!v->current_order.IsType(OT_GOTO_DEPOT) && (
|
|
v->current_order.IsBaseStationOrder() ?
|
|
HasStationTileRail(v->tile) && v->current_order.GetDestination() == GetStationIndex(v->tile) :
|
|
v->tile == v->dest_tile))) {
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && v->current_order.IsBaseStationOrder()) {
|
|
if (v->current_order.ShouldStopAtStation(v, v->current_order.GetDestination(), v->current_order.IsType(OT_GOTO_WAYPOINT))) {
|
|
SetBit(state.flags, CTTLASF_STOP_FOUND);
|
|
v->last_station_visited = v->current_order.GetDestination();
|
|
}
|
|
}
|
|
if (v->current_order.IsAnyLoadingType() || v->current_order.IsType(OT_WAITING)) SetBit(state.flags, CTTLASF_STOP_FOUND);
|
|
this->SwitchToNextOrder(true);
|
|
}
|
|
}
|
|
|
|
void AdvanceOrdersFromLookahead(ChooseTrainTrackLookAheadState &state)
|
|
{
|
|
TrainReservationLookAhead *lookahead = this->v->lookahead.get();
|
|
if (lookahead == nullptr) return;
|
|
|
|
for (size_t i = state.order_items_start; i < lookahead->items.size(); i++) {
|
|
const TrainReservationLookAheadItem &item = lookahead->items[i];
|
|
switch (item.type) {
|
|
case TRLIT_STATION:
|
|
if (this->v->current_order.IsBaseStationOrder()) {
|
|
/* we've already seen this station in the lookahead, advance current order */
|
|
if (this->v->current_order.ShouldStopAtStation(this->v, item.data_id, Waypoint::GetIfValid(item.data_id) != nullptr)) {
|
|
SetBit(state.flags, CTTLASF_STOP_FOUND);
|
|
this->v->last_station_visited = item.data_id;
|
|
} else if (this->v->current_order.IsType(OT_GOTO_WAYPOINT) && this->v->current_order.GetDestination() == item.data_id && (this->v->current_order.GetWaypointFlags() & OWF_REVERSE)) {
|
|
if (!HasBit(state.flags, CTTLASF_REVERSE_FOUND)) {
|
|
SetBit(state.flags, CTTLASF_REVERSE_FOUND);
|
|
state.reverse_dest = item.data_id;
|
|
if (this->v->current_order.IsWaitTimetabled()) {
|
|
this->v->last_station_visited = item.data_id;
|
|
SetBit(state.flags, CTTLASF_STOP_FOUND);
|
|
}
|
|
}
|
|
}
|
|
if (this->v->current_order.GetDestination() == item.data_id) {
|
|
this->SwitchToNextOrder(true);
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
state.order_items_start = (uint)lookahead->items.size();
|
|
}
|
|
};
|
|
|
|
static bool IsReservationLookAheadLongEnough(const Train *v, const ChooseTrainTrackLookAheadState &lookahead_state)
|
|
{
|
|
if (!v->UsingRealisticBraking() || v->lookahead == nullptr) return true;
|
|
|
|
if (v->current_order.IsAnyLoadingType() || v->current_order.IsType(OT_WAITING)) return true;
|
|
|
|
if (HasBit(lookahead_state.flags, CTTLASF_STOP_FOUND) || HasBit(v->lookahead->flags, TRLF_DEPOT_END)) return true;
|
|
|
|
if (v->reverse_distance > 1) {
|
|
if (v->lookahead->reservation_end_position >= v->lookahead->current_position + v->reverse_distance - 1) return true;
|
|
}
|
|
|
|
if (v->lookahead->lookahead_end_position <= v->lookahead->reservation_end_position && _settings_game.vehicle.realistic_braking_aspect_limited == TRBALM_ON &&
|
|
v->lookahead->reservation_end_position > v->lookahead->current_position + 24) {
|
|
return true;
|
|
}
|
|
|
|
TrainDecelerationStats stats(v, v->lookahead->cached_zpos);
|
|
|
|
bool found_signal = false;
|
|
int signal_speed = 0;
|
|
int signal_position = 0;
|
|
int signal_z = 0;
|
|
|
|
for (const TrainReservationLookAheadItem &item : v->lookahead->items) {
|
|
if (item.type == TRLIT_REVERSE) {
|
|
if (v->lookahead->reservation_end_position >= item.start + v->gcache.cached_total_length) return true;
|
|
}
|
|
if (item.type == TRLIT_STATION && HasBit(lookahead_state.flags, CTTLASF_REVERSE_FOUND) && lookahead_state.reverse_dest == item.data_id) {
|
|
if (v->lookahead->reservation_end_position >= item.start + v->gcache.cached_total_length) return true;
|
|
}
|
|
|
|
if (found_signal) {
|
|
if (item.type == TRLIT_TRACK_SPEED || item.type == TRLIT_SPEED_RESTRICTION || item.type == TRLIT_CURVE_SPEED) {
|
|
if (item.data_id > 0) LimitSpeedFromLookAhead(signal_speed, stats, signal_position, item.start, item.data_id, item.z_pos - stats.z_pos);
|
|
}
|
|
} else if (item.type == TRLIT_SIGNAL && item.start > v->lookahead->current_position + 24) {
|
|
signal_speed = std::min<int>(item.data_id > 0 ? item.data_id : UINT16_MAX, v->vcache.cached_max_speed);
|
|
signal_position = item.start;
|
|
signal_z = item.z_pos;
|
|
found_signal = true;
|
|
}
|
|
}
|
|
|
|
if (found_signal) {
|
|
int delta_z = v->lookahead->reservation_end_z - signal_z;
|
|
delta_z += (delta_z >> 2); // Slightly overestimate slope changes to compensate for non-uniform descents
|
|
int64 distance = GetRealisticBrakingDistanceForSpeed(stats, signal_speed, 0, delta_z);
|
|
if (signal_position + distance <= v->lookahead->reservation_end_position) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool LookaheadWithinCurrentTunnelBridge(const Train *t)
|
|
{
|
|
return t->lookahead->current_position >= t->lookahead->reservation_end_position - ((int)TILE_SIZE * t->lookahead->tunnel_bridge_reserved_tiles) && !HasBit(t->lookahead->flags, TRLF_TB_EXIT_FREE);
|
|
}
|
|
|
|
static bool HasLongReservePbsSignalOnTrackdir(Train* v, TileIndex tile, Trackdir trackdir, bool default_value)
|
|
{
|
|
if (HasPbsSignalOnTrackdir(tile, trackdir)) {
|
|
if (IsNoEntrySignal(tile, TrackdirToTrack(trackdir))) return false;
|
|
if (IsRestrictedSignal(tile)) {
|
|
const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(tile, TrackdirToTrack(trackdir));
|
|
if (prog && prog->actions_used_flags & TRPAUF_LONG_RESERVE) {
|
|
TraceRestrictProgramResult out;
|
|
if (default_value) out.flags |= TRPRF_LONG_RESERVE;
|
|
prog->Execute(v, TraceRestrictProgramInput(tile, trackdir, &VehiclePosTraceRestrictPreviousSignalCallback, nullptr), out);
|
|
return (out.flags & TRPRF_LONG_RESERVE);
|
|
}
|
|
}
|
|
return default_value;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static TileIndex CheckLongReservePbsTunnelBridgeOnTrackdir(Train* v, TileIndex tile, Trackdir trackdir, bool restricted_only = false)
|
|
{
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && IsTunnelBridgeSignalSimulationEntranceTile(tile) && TrackdirEntersTunnelBridge(tile, trackdir)) {
|
|
|
|
TileIndex end = GetOtherTunnelBridgeEnd(tile);
|
|
if (restricted_only && !IsTunnelBridgeRestrictedSignal(end)) return INVALID_TILE;
|
|
int raw_free_tiles;
|
|
if (v->lookahead != nullptr && v->lookahead->reservation_end_tile == tile && v->lookahead->reservation_end_trackdir == trackdir) {
|
|
if (HasBit(v->lookahead->flags, TRLF_TB_EXIT_FREE)) {
|
|
raw_free_tiles = INT_MAX;
|
|
} else {
|
|
raw_free_tiles = GetAvailableFreeTilesInSignalledTunnelBridgeWithStartOffset(tile, end, v->lookahead->tunnel_bridge_reserved_tiles + 1);
|
|
ApplyAvailableFreeTunnelBridgeTiles(v->lookahead.get(), raw_free_tiles, tile, end);
|
|
FlushDeferredDetermineCombineNormalShuntMode(v);
|
|
SetTrainReservationLookaheadEnd(v);
|
|
}
|
|
} else {
|
|
raw_free_tiles = GetAvailableFreeTilesInSignalledTunnelBridge(tile, end, tile);
|
|
}
|
|
if (!HasAcrossTunnelBridgeReservation(end) && raw_free_tiles == INT_MAX) {
|
|
return end;
|
|
}
|
|
}
|
|
return INVALID_TILE;
|
|
}
|
|
|
|
bool _long_reserve_disabled = false;
|
|
|
|
static void TryLongReserveChooseTrainTrack(Train *v, TileIndex tile, Trackdir td, bool force_res, ChooseTrainTrackLookAheadState lookahead_state)
|
|
{
|
|
if (_long_reserve_disabled) return;
|
|
|
|
const bool long_enough = IsReservationLookAheadLongEnough(v, lookahead_state);
|
|
|
|
// We reserved up to a unoccupied signalled tunnel/bridge, reserve past it as well. recursion
|
|
TileIndex exit_tile = CheckLongReservePbsTunnelBridgeOnTrackdir(v, tile, td, long_enough);
|
|
if (exit_tile != INVALID_TILE) {
|
|
CFollowTrackRail ft(v);
|
|
Trackdir exit_td = GetTunnelBridgeExitTrackdir(exit_tile);
|
|
if (ft.Follow(exit_tile, exit_td)) {
|
|
const TrackBits reserved_bits = GetReservedTrackbits(ft.m_new_tile);
|
|
if ((ft.m_new_td_bits & TrackBitsToTrackdirBits(reserved_bits)) == TRACKDIR_BIT_NONE) {
|
|
/* next tile is not reserved */
|
|
|
|
bool long_reserve = !long_enough;
|
|
if (IsTunnelBridgeRestrictedSignal(exit_tile)) {
|
|
const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(exit_tile, TrackdirToTrack(exit_td));
|
|
if (prog && prog->actions_used_flags & (TRPAUF_WAIT_AT_PBS | TRPAUF_SLOT_ACQUIRE | TRPAUF_SLOT_ACQUIRE_ON_RES | TRPAUF_LONG_RESERVE)) {
|
|
TraceRestrictProgramResult out;
|
|
if (long_reserve) out.flags |= TRPRF_LONG_RESERVE;
|
|
TraceRestrictProgramInput input(exit_tile, exit_td, nullptr, nullptr);
|
|
input.permitted_slot_operations = TRPISP_ACQUIRE | TRPISP_ACQUIRE_ON_RES;
|
|
prog->Execute(v, input, out);
|
|
if (out.flags & TRPRF_WAIT_AT_PBS) {
|
|
return;
|
|
}
|
|
long_reserve = (out.flags & TRPRF_LONG_RESERVE);
|
|
}
|
|
}
|
|
if (!long_reserve) return;
|
|
|
|
SignalState exit_state = GetTunnelBridgeExitSignalState(exit_tile);
|
|
|
|
/* reserve exit to make contiguous reservation */
|
|
if (IsBridge(exit_tile)) {
|
|
TryReserveRailBridgeHead(exit_tile, FindFirstTrack(GetAcrossTunnelBridgeTrackBits(exit_tile)));
|
|
} else {
|
|
SetTunnelReservation(exit_tile, true);
|
|
}
|
|
SetTunnelBridgeExitSignalState(exit_tile, SIGNAL_STATE_GREEN);
|
|
|
|
ChooseTrainTrack(v, ft.m_new_tile, ft.m_exitdir, TrackdirBitsToTrackBits(ft.m_new_td_bits), CTTF_NO_LOOKAHEAD_VALIDATE | (force_res ? CTTF_FORCE_RES : CTTF_NONE), nullptr, lookahead_state);
|
|
|
|
if (reserved_bits == GetReservedTrackbits(ft.m_new_tile)) {
|
|
/* next tile is still not reserved, so unreserve exit and restore signal state */
|
|
if (IsBridge(exit_tile)) {
|
|
UnreserveRailBridgeHeadTrack(exit_tile, FindFirstTrack(GetAcrossTunnelBridgeTrackBits(exit_tile)));
|
|
} else {
|
|
SetTunnelReservation(exit_tile, false);
|
|
}
|
|
SetTunnelBridgeExitSignalState(exit_tile, exit_state);
|
|
} else {
|
|
if (_extra_aspects > 0) {
|
|
SetTunnelBridgeExitSignalAspect(exit_tile, 0);
|
|
UpdateAspectDeferred(exit_tile, GetTunnelBridgeExitTrackdir(exit_tile));
|
|
}
|
|
MarkTileDirtyByTile(exit_tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
CFollowTrackRail ft(v);
|
|
if (ft.Follow(tile, td) && HasLongReservePbsSignalOnTrackdir(v, ft.m_new_tile, FindFirstTrackdir(ft.m_new_td_bits), !long_enough)) {
|
|
// We reserved up to a LR signal, reserve past it as well. recursion
|
|
ChooseTrainTrack(v, ft.m_new_tile, ft.m_exitdir, TrackdirBitsToTrackBits(ft.m_new_td_bits), CTTF_NO_LOOKAHEAD_VALIDATE | (force_res ? CTTF_FORCE_RES : CTTF_NONE), nullptr, lookahead_state);
|
|
}
|
|
}
|
|
|
|
static void TryLongReserveChooseTrainTrackFromReservationEnd(Train *v, bool no_reserve_vehicle_tile)
|
|
{
|
|
ClearLookAheadIfInvalid(v);
|
|
|
|
PBSTileInfo origin = FollowTrainReservation(v, nullptr, FTRF_OKAY_UNUSED);
|
|
if (IsRailDepotTile(origin.tile)) return;
|
|
|
|
ChooseTrainTrackLookAheadState lookahead_state;
|
|
if (no_reserve_vehicle_tile) SetBit(lookahead_state.flags, CTTLASF_NO_RES_VEH_TILE);
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) {
|
|
VehicleOrderSaver orders(v);
|
|
orders.AdvanceOrdersFromVehiclePosition(lookahead_state);
|
|
orders.AdvanceOrdersFromLookahead(lookahead_state);
|
|
|
|
/* Note that this must be called before the VehicleOrderSaver destructor, above */
|
|
TryLongReserveChooseTrainTrack(v, origin.tile, origin.trackdir, true, lookahead_state);
|
|
} else {
|
|
TryLongReserveChooseTrainTrack(v, origin.tile, origin.trackdir, true, lookahead_state);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Choose a track and reserve if necessary
|
|
*
|
|
* @param v The vehicle
|
|
* @param tile The tile from which to start
|
|
* @param enterdir
|
|
* @param tracks
|
|
* @param flags ChooseTrainTrackFlags flags
|
|
* @param got_reservation [out] If the train has a reservation
|
|
* @return The track the train should take.
|
|
*/
|
|
static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, ChooseTrainTrackFlags flags, bool *p_got_reservation, ChooseTrainTrackLookAheadState lookahead_state)
|
|
{
|
|
Track best_track = INVALID_TRACK;
|
|
bool do_track_reservation = _settings_game.pf.reserve_paths || (flags & CTTF_FORCE_RES);
|
|
Trackdir changed_signal = INVALID_TRACKDIR;
|
|
TileIndex final_dest = INVALID_TILE;
|
|
|
|
dbg_assert((tracks & ~TRACK_BIT_MASK) == 0);
|
|
|
|
bool got_reservation = false;
|
|
if (p_got_reservation != nullptr) *p_got_reservation = got_reservation;
|
|
|
|
/* Don't use tracks here as the setting to forbid 90 deg turns might have been switched between reservation and now. */
|
|
TrackBits res_tracks = (TrackBits)(GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir));
|
|
/* Do we have a suitable reserved track? */
|
|
if (res_tracks != TRACK_BIT_NONE) return FindFirstTrack(res_tracks);
|
|
|
|
bool mark_stuck = (flags & CTTF_MARK_STUCK);
|
|
|
|
/* Quick return in case only one possible track is available */
|
|
if (KillFirstBit(tracks) == TRACK_BIT_NONE) {
|
|
Track track = FindFirstTrack(tracks);
|
|
/* We need to check for signals only here, as a junction tile can't have signals. */
|
|
if (track != INVALID_TRACK && HasPbsSignalOnTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir)) && !IsNoEntrySignal(tile, track)) {
|
|
if (IsRestrictedSignal(tile) && v->force_proceed != TFP_SIGNAL) {
|
|
const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(tile, track);
|
|
if (prog && prog->actions_used_flags & (TRPAUF_WAIT_AT_PBS | TRPAUF_SLOT_ACQUIRE | TRPAUF_SLOT_ACQUIRE_ON_RES | TRPAUF_TRAIN_NOT_STUCK)) {
|
|
TraceRestrictProgramResult out;
|
|
TraceRestrictProgramInput input(tile, TrackEnterdirToTrackdir(track, enterdir), nullptr, nullptr);
|
|
input.permitted_slot_operations = TRPISP_ACQUIRE | TRPISP_ACQUIRE_ON_RES;
|
|
prog->Execute(v, input, out);
|
|
if (out.flags & TRPRF_TRAIN_NOT_STUCK && !(v->track & TRACK_BIT_WORMHOLE) && !(v->track == TRACK_BIT_DEPOT)) {
|
|
v->wait_counter = 0;
|
|
}
|
|
if (out.flags & TRPRF_WAIT_AT_PBS) {
|
|
if (mark_stuck) MarkTrainAsStuck(v, true);
|
|
return track;
|
|
}
|
|
}
|
|
}
|
|
ClrBit(v->flags, VRF_WAITING_RESTRICTION);
|
|
|
|
do_track_reservation = true;
|
|
changed_signal = TrackEnterdirToTrackdir(track, enterdir);
|
|
SetSignalStateByTrackdir(tile, changed_signal, SIGNAL_STATE_GREEN);
|
|
if (_extra_aspects > 0) {
|
|
SetSignalAspect(tile, track, 0);
|
|
UpdateAspectDeferredWithVehicle(v, tile, changed_signal, true);
|
|
}
|
|
} else if (!do_track_reservation) {
|
|
return track;
|
|
}
|
|
best_track = track;
|
|
}
|
|
|
|
if ((flags & CTTF_NON_LOOKAHEAD) && v->lookahead != nullptr) {
|
|
/* We have reached a diverging junction with no reservation, yet we have a lookahead state.
|
|
* Clear the lookahead state. */
|
|
v->lookahead.reset();
|
|
}
|
|
|
|
if (!(flags & CTTF_NO_LOOKAHEAD_VALIDATE)) {
|
|
ClearLookAheadIfInvalid(v);
|
|
}
|
|
|
|
PBSTileInfo origin = FollowTrainReservation(v, nullptr, FTRF_OKAY_UNUSED);
|
|
PBSTileInfo res_dest(tile, INVALID_TRACKDIR, false);
|
|
DiagDirection dest_enterdir = enterdir;
|
|
if (do_track_reservation) {
|
|
res_dest = ExtendTrainReservation(v, origin, &tracks, &dest_enterdir);
|
|
if (res_dest.tile == INVALID_TILE) {
|
|
/* Reservation failed? */
|
|
if (mark_stuck) MarkTrainAsStuck(v);
|
|
if (changed_signal != INVALID_TRACKDIR) SetSignalStateByTrackdir(tile, changed_signal, SIGNAL_STATE_RED);
|
|
return FindFirstTrack(tracks);
|
|
}
|
|
if (res_dest.okay) {
|
|
bool long_reserve = (CheckLongReservePbsTunnelBridgeOnTrackdir(v, res_dest.tile, res_dest.trackdir) != INVALID_TILE);
|
|
if (!long_reserve) {
|
|
CFollowTrackRail ft(v);
|
|
if (ft.Follow(res_dest.tile, res_dest.trackdir)) {
|
|
Trackdir new_td = FindFirstTrackdir(ft.m_new_td_bits);
|
|
long_reserve = HasLongReservePbsSignalOnTrackdir(v, ft.m_new_tile, new_td, _settings_game.vehicle.train_braking_model == TBM_REALISTIC);
|
|
}
|
|
}
|
|
|
|
if (!long_reserve) {
|
|
/* Got a valid reservation that ends at a safe target, quick exit. */
|
|
if (p_got_reservation != nullptr) *p_got_reservation = true;
|
|
if (changed_signal != INVALID_TRACKDIR) MarkSingleSignalDirty(tile, changed_signal);
|
|
if (!HasBit(lookahead_state.flags, CTTLASF_NO_RES_VEH_TILE)) TryReserveRailTrack(v->tile, TrackdirToTrack(v->GetVehicleTrackdir()));
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) FillTrainReservationLookAhead(v);
|
|
return best_track;
|
|
}
|
|
}
|
|
|
|
/* Check if the train needs service here, so it has a chance to always find a depot.
|
|
* Also check if the current order is a service order so we don't reserve a path to
|
|
* the destination but instead to the next one if service isn't needed. */
|
|
CheckIfTrainNeedsService(v);
|
|
if (v->current_order.IsType(OT_DUMMY) || v->current_order.IsType(OT_CONDITIONAL) || v->current_order.IsType(OT_GOTO_DEPOT) ||
|
|
v->current_order.IsType(OT_RELEASE_SLOT) || v->current_order.IsType(OT_COUNTER) || v->current_order.IsType(OT_LABEL)) {
|
|
ProcessOrders(v);
|
|
}
|
|
}
|
|
|
|
/* Save the current train order. The destructor will restore the old order on function exit. */
|
|
VehicleOrderSaver orders(v);
|
|
|
|
if (lookahead_state.order_items_start == 0) {
|
|
orders.AdvanceOrdersFromVehiclePosition(lookahead_state);
|
|
}
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) orders.AdvanceOrdersFromLookahead(lookahead_state);
|
|
|
|
if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
|
|
/* Pathfinders are able to tell that route was only 'guessed'. */
|
|
bool path_found = true;
|
|
TileIndex new_tile = res_dest.tile;
|
|
|
|
Track next_track = DoTrainPathfind(v, new_tile, dest_enterdir, tracks, path_found, do_track_reservation, &res_dest, &final_dest);
|
|
DEBUG_UPDATESTATECHECKSUM("ChooseTrainTrack: v: %u, path_found: %d, next_track: %d", v->index, path_found, next_track);
|
|
UpdateStateChecksum((((uint64) v->index) << 32) | (path_found << 16) | next_track);
|
|
if (new_tile == tile) best_track = next_track;
|
|
v->HandlePathfindingResult(path_found);
|
|
}
|
|
|
|
/* No track reservation requested -> finished. */
|
|
if (!do_track_reservation) return best_track;
|
|
|
|
/* A path was found, but could not be reserved. */
|
|
if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
|
|
if (mark_stuck) MarkTrainAsStuck(v);
|
|
FreeTrainTrackReservation(v, origin.tile, origin.trackdir);
|
|
return best_track;
|
|
}
|
|
|
|
/* No possible reservation target found, we are probably lost. */
|
|
if (res_dest.tile == INVALID_TILE) {
|
|
/* Try to find any safe destination. */
|
|
PBSTileInfo path_end = FollowTrainReservation(v, nullptr, FTRF_OKAY_UNUSED);
|
|
if (TryReserveSafeTrack(v, path_end.tile, path_end.trackdir, false)) {
|
|
TrackBits res = GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir);
|
|
best_track = FindFirstTrack(res);
|
|
if (!HasBit(lookahead_state.flags, CTTLASF_NO_RES_VEH_TILE)) TryReserveRailTrack(v->tile, TrackdirToTrack(v->GetVehicleTrackdir()));
|
|
if (p_got_reservation != nullptr) *p_got_reservation = true;
|
|
if (changed_signal != INVALID_TRACKDIR) MarkSingleSignalDirty(tile, changed_signal);
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) FillTrainReservationLookAhead(v);
|
|
} else {
|
|
FreeTrainTrackReservation(v, origin.tile, origin.trackdir);
|
|
if (mark_stuck) MarkTrainAsStuck(v);
|
|
}
|
|
return best_track;
|
|
}
|
|
|
|
got_reservation = true;
|
|
|
|
auto check_destination_seen = [&](TileIndex tile) {
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && v->current_order.IsBaseStationOrder() &&
|
|
HasStationTileRail(tile)) {
|
|
if (v->current_order.ShouldStopAtStation(v, GetStationIndex(tile), IsRailWaypoint(tile))) {
|
|
SetBit(lookahead_state.flags, CTTLASF_STOP_FOUND);
|
|
} else if (v->current_order.IsType(OT_GOTO_WAYPOINT) && v->current_order.GetDestination() == GetStationIndex(tile) && (v->current_order.GetWaypointFlags() & OWF_REVERSE)) {
|
|
if (!HasBit(lookahead_state.flags, CTTLASF_REVERSE_FOUND)) {
|
|
SetBit(lookahead_state.flags, CTTLASF_REVERSE_FOUND);
|
|
lookahead_state.reverse_dest = GetStationIndex(tile);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
check_destination_seen(res_dest.tile);
|
|
|
|
/* Reservation target found and free, check if it is safe. */
|
|
while (!IsSafeWaitingPosition(v, res_dest.tile, res_dest.trackdir, true, _settings_game.pf.forbid_90_deg)) {
|
|
/* Extend reservation until we have found a safe position. */
|
|
DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir);
|
|
TileIndex next_tile = TileAddByDiagDir(res_dest.tile, exitdir);
|
|
TrackBits reachable = TrackdirBitsToTrackBits(GetTileTrackdirBits(next_tile, TRANSPORT_RAIL, 0)) & DiagdirReachesTracks(exitdir);
|
|
if (Rail90DegTurnDisallowedTilesFromDiagDir(res_dest.tile, next_tile, exitdir)) {
|
|
reachable &= ~TrackCrossesTracks(TrackdirToTrack(res_dest.trackdir));
|
|
}
|
|
|
|
/* Get next order with destination. */
|
|
if (orders.SwitchToNextOrder(true)) {
|
|
PBSTileInfo cur_dest;
|
|
bool path_found;
|
|
DoTrainPathfind(v, next_tile, exitdir, reachable, path_found, true, &cur_dest, nullptr);
|
|
if (cur_dest.tile != INVALID_TILE) {
|
|
res_dest = cur_dest;
|
|
if (res_dest.okay) {
|
|
check_destination_seen(res_dest.tile);
|
|
continue;
|
|
}
|
|
/* Path found, but could not be reserved. */
|
|
FreeTrainTrackReservation(v, origin.tile, origin.trackdir);
|
|
if (mark_stuck) MarkTrainAsStuck(v);
|
|
got_reservation = false;
|
|
changed_signal = INVALID_TRACKDIR;
|
|
break;
|
|
}
|
|
}
|
|
/* No order or no safe position found, try any position. */
|
|
if (!TryReserveSafeTrack(v, res_dest.tile, res_dest.trackdir, true)) {
|
|
FreeTrainTrackReservation(v, origin.tile, origin.trackdir);
|
|
if (mark_stuck) MarkTrainAsStuck(v);
|
|
got_reservation = false;
|
|
changed_signal = INVALID_TRACKDIR;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (got_reservation) {
|
|
if (v->current_order.IsBaseStationOrder() && HasStationTileRail(res_dest.tile) && v->current_order.GetDestination() == GetStationIndex(res_dest.tile)) {
|
|
if (v->current_order.ShouldStopAtStation(v, v->current_order.GetDestination(), v->current_order.IsType(OT_GOTO_WAYPOINT))) {
|
|
v->last_station_visited = v->current_order.GetDestination();
|
|
}
|
|
orders.SwitchToNextOrder(true);
|
|
}
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) {
|
|
FillTrainReservationLookAhead(v);
|
|
if (v->lookahead != nullptr) lookahead_state.order_items_start = (uint)v->lookahead->items.size();
|
|
}
|
|
TryLongReserveChooseTrainTrack(v, res_dest.tile, res_dest.trackdir, (flags & CTTF_FORCE_RES), lookahead_state);
|
|
}
|
|
|
|
if (!HasBit(lookahead_state.flags, CTTLASF_NO_RES_VEH_TILE)) TryReserveRailTrack(v->tile, TrackdirToTrack(v->GetVehicleTrackdir()));
|
|
|
|
if (changed_signal != INVALID_TRACKDIR) MarkSingleSignalDirty(tile, changed_signal);
|
|
if (p_got_reservation != nullptr) *p_got_reservation = got_reservation;
|
|
|
|
orders.Restore();
|
|
if (v->current_order.IsType(OT_GOTO_DEPOT) &&
|
|
(v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) &&
|
|
final_dest != INVALID_TILE && IsRailDepotTile(final_dest)) {
|
|
v->current_order.SetDestination(GetDepotIndex(final_dest));
|
|
v->dest_tile = final_dest;
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
}
|
|
|
|
return best_track;
|
|
}
|
|
|
|
/**
|
|
* Try to reserve a path to a safe position.
|
|
*
|
|
* @param v The vehicle
|
|
* @param mark_as_stuck Should the train be marked as stuck on a failed reservation?
|
|
* @param first_tile_okay True if no path should be reserved if the current tile is a safe position.
|
|
* @return True if a path could be reserved.
|
|
*/
|
|
bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
|
|
{
|
|
dbg_assert(v->IsFrontEngine());
|
|
|
|
ClearLookAheadIfInvalid(v);
|
|
|
|
if (v->lookahead != nullptr && HasBit(v->lookahead->flags, TRLF_DEPOT_END)) return true;
|
|
|
|
/* We have to handle depots specially as the track follower won't look
|
|
* at the depot tile itself but starts from the next tile. If we are still
|
|
* inside the depot, a depot reservation can never be ours. */
|
|
if (v->track == TRACK_BIT_DEPOT) {
|
|
if (HasDepotReservation(v->tile)) {
|
|
if (mark_as_stuck) MarkTrainAsStuck(v);
|
|
return false;
|
|
} else {
|
|
/* Depot not reserved, but the next tile might be. */
|
|
TileIndex next_tile = TileAddByDiagDir(v->tile, GetRailDepotDirection(v->tile));
|
|
if (HasReservedTracks(next_tile, DiagdirReachesTracks(GetRailDepotDirection(v->tile)))) return false;
|
|
}
|
|
}
|
|
|
|
if (IsTileType(v->tile, MP_TUNNELBRIDGE) && IsTunnelBridgeSignalSimulationExitOnly(v->tile) &&
|
|
TrackdirEntersTunnelBridge(v->tile, v->GetVehicleTrackdir())) {
|
|
/* prevent any attempt to reserve the wrong way onto a tunnel/bridge exit */
|
|
return false;
|
|
}
|
|
if (IsTunnelBridgeWithSignalSimulation(v->tile) && ((v->track & TRACK_BIT_WORMHOLE) || TrackdirEntersTunnelBridge(v->tile, v->GetVehicleTrackdir()))) {
|
|
DiagDirection tunnel_bridge_dir = GetTunnelBridgeDirection(v->tile);
|
|
Axis axis = DiagDirToAxis(tunnel_bridge_dir);
|
|
DiagDirection axial_dir = DirToDiagDirAlongAxis(v->direction, axis);
|
|
if (axial_dir == tunnel_bridge_dir) {
|
|
/* prevent use of the entrance tile for reservations when the train is already in the wormhole */
|
|
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) {
|
|
/* Initialise a lookahead if there isn't one already */
|
|
if (v->lookahead == nullptr) FillTrainReservationLookAhead(v);
|
|
if (v->lookahead != nullptr && !LookaheadWithinCurrentTunnelBridge(v)) {
|
|
/* Try to extend the reservation beyond the tunnel/bridge exit */
|
|
TryLongReserveChooseTrainTrackFromReservationEnd(v, true);
|
|
}
|
|
} else {
|
|
TileIndex exit = GetOtherTunnelBridgeEnd(v->tile);
|
|
TileIndex v_pos = TileVirtXY(v->x_pos, v->y_pos);
|
|
if (v_pos != exit) {
|
|
v_pos += TileOffsByDiagDir(tunnel_bridge_dir);
|
|
}
|
|
if (v_pos == exit) {
|
|
return CheckTrainStayInWormHolePathReserve(v, exit);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Vehicle *other_train = nullptr;
|
|
PBSTileInfo origin = FollowTrainReservation(v, &other_train);
|
|
/* The path we are driving on is already blocked by some other train.
|
|
* This can only happen in certain situations when mixing path and
|
|
* block signals or when changing tracks and/or signals.
|
|
* Exit here as doing any further reservations will probably just
|
|
* make matters worse. */
|
|
if (other_train != nullptr && other_train->index != v->index) {
|
|
if (mark_as_stuck) MarkTrainAsStuck(v);
|
|
return false;
|
|
}
|
|
/* If we have a reserved path and the path ends at a safe tile, we are finished already. */
|
|
if (origin.okay && (v->tile != origin.tile || first_tile_okay)) {
|
|
/* Can't be stuck then. */
|
|
if (HasBit(v->flags, VRF_TRAIN_STUCK)) SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
ClrBit(v->flags, VRF_TRAIN_STUCK);
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) {
|
|
FillTrainReservationLookAhead(v);
|
|
TryLongReserveChooseTrainTrackFromReservationEnd(v, true);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* If we are in a depot, tentatively reserve the depot. */
|
|
if (v->track == TRACK_BIT_DEPOT && v->tile == origin.tile) {
|
|
SetDepotReservation(v->tile, true);
|
|
if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(v->tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
|
|
DiagDirection exitdir = TrackdirToExitdir(origin.trackdir);
|
|
TileIndex new_tile;
|
|
if (IsTileType(origin.tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(origin.tile) == exitdir) {
|
|
new_tile = GetOtherTunnelBridgeEnd(origin.tile);
|
|
} else {
|
|
new_tile = TileAddByDiagDir(origin.tile, exitdir);
|
|
}
|
|
TrackBits reachable = TrackdirBitsToTrackBits(GetTileTrackdirBits(new_tile, TRANSPORT_RAIL, 0) & DiagdirReachesTrackdirs(exitdir));
|
|
|
|
if (Rail90DegTurnDisallowedTilesFromDiagDir(origin.tile, new_tile, exitdir)) reachable &= ~TrackCrossesTracks(TrackdirToTrack(origin.trackdir));
|
|
|
|
bool res_made = false;
|
|
if (reachable != TRACK_BIT_NONE) {
|
|
ChooseTrainTrack(v, new_tile, exitdir, reachable, CTTF_FORCE_RES | (mark_as_stuck ? CTTF_MARK_STUCK : CTTF_NONE), &res_made);
|
|
}
|
|
|
|
if (!res_made) {
|
|
/* Free the depot reservation as well. */
|
|
if (v->track == TRACK_BIT_DEPOT && v->tile == origin.tile) SetDepotReservation(v->tile, false);
|
|
return false;
|
|
}
|
|
|
|
if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
|
|
v->wait_counter = 0;
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
}
|
|
ClrBit(v->flags, VRF_TRAIN_STUCK);
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) FillTrainReservationLookAhead(v);
|
|
return true;
|
|
}
|
|
|
|
|
|
static bool CheckReverseTrain(const Train *v)
|
|
{
|
|
if (_settings_game.difficulty.line_reverse_mode != 0 ||
|
|
v->track == TRACK_BIT_DEPOT) {
|
|
return false;
|
|
}
|
|
|
|
dbg_assert(v->track != TRACK_BIT_NONE);
|
|
|
|
switch (_settings_game.pf.pathfinder_for_trains) {
|
|
case VPF_NPF: return NPFTrainCheckReverse(v);
|
|
case VPF_YAPF: return YapfTrainCheckReverse(v);
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the location of the next station to visit.
|
|
* @param station Next station to visit.
|
|
* @return Location of the new station.
|
|
*/
|
|
TileIndex Train::GetOrderStationLocation(StationID station)
|
|
{
|
|
if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
|
|
|
|
const Station *st = Station::Get(station);
|
|
if (!(st->facilities & FACIL_TRAIN)) {
|
|
/* The destination station has no trainstation tiles. */
|
|
this->IncrementRealOrderIndex();
|
|
return 0;
|
|
}
|
|
|
|
return st->xy;
|
|
}
|
|
|
|
/** Goods at the consist have changed, update the graphics, cargo, and acceleration. */
|
|
void Train::MarkDirty()
|
|
{
|
|
Train *v = this;
|
|
do {
|
|
v->colourmap = PAL_NONE;
|
|
v->InvalidateImageCache();
|
|
v->UpdateViewport(true, false);
|
|
} while ((v = v->Next()) != nullptr);
|
|
|
|
/* need to update acceleration and cached values since the goods on the train changed. */
|
|
this->CargoChanged();
|
|
this->UpdateAcceleration();
|
|
}
|
|
|
|
/**
|
|
* This function looks at the vehicle and updates its speed (cur_speed
|
|
* and subspeed) variables. Furthermore, it returns the distance that
|
|
* the train can drive this tick. #Vehicle::GetAdvanceDistance() determines
|
|
* the distance to drive before moving a step on the map.
|
|
* @return distance to drive.
|
|
*/
|
|
int Train::UpdateSpeed(MaxSpeedInfo max_speed_info)
|
|
{
|
|
AccelStatus accel_status = this->GetAccelerationStatus();
|
|
if (this->lookahead != nullptr && HasBit(this->lookahead->flags, TRLF_APPLY_ADVISORY) && this->cur_speed <= max_speed_info.strict_max_speed) {
|
|
ClrBit(this->lookahead->flags, TRLF_APPLY_ADVISORY);
|
|
}
|
|
switch (_settings_game.vehicle.train_acceleration_model) {
|
|
default: NOT_REACHED();
|
|
case AM_ORIGINAL:
|
|
return this->DoUpdateSpeed({ this->acceleration * (accel_status == AS_BRAKE ? -4 : 2), this->acceleration * -4 }, 0,
|
|
max_speed_info.strict_max_speed, max_speed_info.advisory_max_speed, this->UsingRealisticBraking());
|
|
|
|
case AM_REALISTIC:
|
|
return this->DoUpdateSpeed(this->GetAcceleration(), accel_status == AS_BRAKE ? 0 : 2,
|
|
max_speed_info.strict_max_speed, max_speed_info.advisory_max_speed, this->UsingRealisticBraking());
|
|
}
|
|
}
|
|
/**
|
|
* Handle all breakdown related stuff for a train consist.
|
|
* @param v The front engine.
|
|
*/
|
|
static bool HandlePossibleBreakdowns(Train *v)
|
|
{
|
|
dbg_assert(v->IsFrontEngine());
|
|
for (Train *u = v; u != nullptr; u = u->Next()) {
|
|
if (u->breakdown_ctr != 0 && (u->IsEngine() || u->IsMultiheaded())) {
|
|
if (u->breakdown_ctr <= 2) {
|
|
if (u->HandleBreakdown()) return true;
|
|
/* We check the order of v (the first vehicle) instead of u here! */
|
|
} else if (!v->current_order.IsType(OT_LOADING)) {
|
|
u->breakdown_ctr--;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Trains enters a station, send out a news item if it is the first train, and start loading.
|
|
* @param v Train that entered the station.
|
|
* @param station Station visited.
|
|
*/
|
|
static void TrainEnterStation(Train *v, StationID station)
|
|
{
|
|
v->last_station_visited = station;
|
|
|
|
BaseStation *bst = BaseStation::Get(station);
|
|
|
|
if (Waypoint::IsExpected(bst)) {
|
|
v->DeleteUnreachedImplicitOrders();
|
|
UpdateVehicleTimetable(v, true);
|
|
v->last_station_visited = station;
|
|
v->force_proceed = TFP_NONE;
|
|
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
|
|
v->current_order.MakeWaiting();
|
|
v->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
|
|
v->cur_speed = 0;
|
|
v->signal_speed_restriction = 0;
|
|
return;
|
|
}
|
|
|
|
/* check if a train ever visited this station before */
|
|
Station *st = Station::From(bst);
|
|
if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
|
|
st->had_vehicle_of_type |= HVOT_TRAIN;
|
|
SetDParam(0, st->index);
|
|
AddVehicleNewsItem(
|
|
STR_NEWS_FIRST_TRAIN_ARRIVAL,
|
|
v->owner == _local_company ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
|
|
v->index,
|
|
st->index
|
|
);
|
|
AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
|
|
Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
|
|
}
|
|
|
|
v->force_proceed = TFP_NONE;
|
|
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
|
|
|
|
v->BeginLoading();
|
|
|
|
TileIndex station_tile = v->GetStationLoadingVehicle()->tile;
|
|
TriggerStationRandomisation(st, station_tile, SRT_TRAIN_ARRIVES);
|
|
TriggerStationAnimation(st, station_tile, SAT_TRAIN_ARRIVES);
|
|
}
|
|
|
|
/* Check if the vehicle is compatible with the specified tile */
|
|
static inline bool CheckCompatibleRail(const Train *v, TileIndex tile, DiagDirection enterdir)
|
|
{
|
|
return IsInfraTileUsageAllowed(VEH_TRAIN, v->owner, tile) &&
|
|
(!v->IsFrontEngine() || HasBit(v->compatible_railtypes, GetRailTypeByEntryDir(tile, enterdir)));
|
|
}
|
|
|
|
/** Data structure for storing engine speed changes of an acceleration type. */
|
|
struct AccelerationSlowdownParams {
|
|
byte small_turn; ///< Speed change due to a small turn.
|
|
byte large_turn; ///< Speed change due to a large turn.
|
|
byte z_up; ///< Fraction to remove when moving up.
|
|
byte z_down; ///< Fraction to add when moving down.
|
|
};
|
|
|
|
/** Speed update fractions for each acceleration type. */
|
|
static const AccelerationSlowdownParams _accel_slowdown[] = {
|
|
/* normal accel */
|
|
{256 / 4, 256 / 2, 256 / 4, 2}, ///< normal
|
|
{256 / 4, 256 / 2, 256 / 4, 2}, ///< monorail
|
|
{0, 256 / 2, 256 / 4, 2}, ///< maglev
|
|
};
|
|
|
|
/**
|
|
* Modify the speed of the vehicle due to a change in altitude.
|
|
* @param v %Train to update.
|
|
* @param old_z Previous height.
|
|
*/
|
|
static inline void AffectSpeedByZChange(Train *v, int old_z)
|
|
{
|
|
if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return;
|
|
|
|
const AccelerationSlowdownParams *asp = &_accel_slowdown[GetRailTypeInfo(v->railtype)->acceleration_type];
|
|
|
|
if (old_z < v->z_pos) {
|
|
v->cur_speed -= (v->cur_speed * asp->z_up >> 8);
|
|
} else {
|
|
uint16 spd = v->cur_speed + asp->z_down;
|
|
if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
|
|
}
|
|
}
|
|
|
|
enum TrainMovedChangeSignalEnum {
|
|
CHANGED_NOTHING, ///< No special signals were changed
|
|
CHANGED_NORMAL_TO_PBS_BLOCK, ///< A PBS block with a non-PBS signal facing us
|
|
CHANGED_LR_PBS ///< A long reserve PBS signal
|
|
};
|
|
|
|
static TrainMovedChangeSignalEnum TrainMovedChangeSignal(Train* v, TileIndex tile, DiagDirection dir, bool front)
|
|
{
|
|
if (IsTileType(tile, MP_RAILWAY) &&
|
|
GetRailTileType(tile) == RAIL_TILE_SIGNALS) {
|
|
TrackdirBits tracks = TrackBitsToTrackdirBits(GetTrackBits(tile)) & DiagdirReachesTrackdirs(dir);
|
|
Trackdir trackdir = FindFirstTrackdir(tracks);
|
|
if (UpdateSignalsOnSegment(tile, TrackdirToExitdir(trackdir), GetTileOwner(tile)) == SIGSEG_PBS && HasSignalOnTrackdir(tile, trackdir)) {
|
|
/* A PBS block with a non-PBS signal facing us? */
|
|
if (!IsPbsSignal(GetSignalType(tile, TrackdirToTrack(trackdir)))) return CHANGED_NORMAL_TO_PBS_BLOCK;
|
|
|
|
if (front && HasLongReservePbsSignalOnTrackdir(v, tile, trackdir, _settings_game.vehicle.train_braking_model == TBM_REALISTIC)) return CHANGED_LR_PBS;
|
|
}
|
|
}
|
|
if (IsTileType(tile, MP_TUNNELBRIDGE) && IsTunnelBridgeSignalSimulationExit(tile) && GetTunnelBridgeDirection(tile) == ReverseDiagDir(dir)) {
|
|
if (UpdateSignalsOnSegment(tile, dir, GetTileOwner(tile)) == SIGSEG_PBS) {
|
|
return CHANGED_NORMAL_TO_PBS_BLOCK;
|
|
}
|
|
}
|
|
if (front && _settings_game.vehicle.train_braking_model == TBM_REALISTIC && IsTileType(tile, MP_TUNNELBRIDGE) && IsTunnelBridgeSignalSimulationEntrance(tile)) {
|
|
TrackdirBits tracks = TrackBitsToTrackdirBits(GetTunnelBridgeTrackBits(tile)) & DiagdirReachesTrackdirs(dir);
|
|
Trackdir trackdir = FindFirstTrackdir(tracks);
|
|
if (CheckLongReservePbsTunnelBridgeOnTrackdir(v, tile, trackdir) != INVALID_TILE) return CHANGED_LR_PBS;
|
|
}
|
|
|
|
return CHANGED_NOTHING;
|
|
}
|
|
|
|
/** Tries to reserve track under whole train consist. */
|
|
void Train::ReserveTrackUnderConsist() const
|
|
{
|
|
for (const Train *u = this; u != nullptr; u = u->Next()) {
|
|
if (u->track & TRACK_BIT_WORMHOLE) {
|
|
if (IsRailCustomBridgeHeadTile(u->tile)) {
|
|
/* reserve the first available track */
|
|
TrackBits bits = GetAcrossTunnelBridgeTrackBits(u->tile);
|
|
Track first_track = RemoveFirstTrack(&bits);
|
|
dbg_assert(IsValidTrack(first_track));
|
|
TryReserveRailTrack(u->tile, first_track);
|
|
} else {
|
|
TryReserveRailTrack(u->tile, DiagDirToDiagTrack(GetTunnelBridgeDirection(u->tile)));
|
|
}
|
|
} else if (u->track != TRACK_BIT_DEPOT) {
|
|
TryReserveRailTrack(u->tile, TrackBitsToTrack(u->track));
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The train vehicle crashed!
|
|
* Update its status and other parts around it.
|
|
* @param flooded Crash was caused by flooding.
|
|
* @return Number of people killed.
|
|
*/
|
|
uint Train::Crash(bool flooded)
|
|
{
|
|
uint pass = 0;
|
|
if (this->IsFrontEngine()) {
|
|
pass += 2; // driver
|
|
|
|
/* Remove the reserved path in front of the train if it is not stuck.
|
|
* Also clear all reserved tracks the train is currently on. */
|
|
if (!HasBit(this->flags, VRF_TRAIN_STUCK)) FreeTrainTrackReservation(this);
|
|
for (const Train *v = this; v != nullptr; v = v->Next()) {
|
|
ClearPathReservation(v, v->tile, v->GetVehicleTrackdir(), true);
|
|
}
|
|
|
|
/* we may need to update crossing we were approaching,
|
|
* but must be updated after the train has been marked crashed */
|
|
TileIndex crossing = TrainApproachingCrossingTile(this);
|
|
if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
|
|
|
|
/* Remove the loading indicators (if any) */
|
|
HideFillingPercent(&this->fill_percent_te_id);
|
|
}
|
|
|
|
RegisterGameEvents(GEF_TRAIN_CRASH);
|
|
|
|
pass += this->GroundVehicleBase::Crash(flooded);
|
|
|
|
this->crash_anim_pos = flooded ? 4000 : 1; // max 4440, disappear pretty fast when flooded
|
|
return pass;
|
|
}
|
|
|
|
/**
|
|
* Marks train as crashed and creates an AI event.
|
|
* Doesn't do anything if the train is crashed already.
|
|
* @param v first vehicle of chain
|
|
* @return number of victims (including 2 drivers; zero if train was already crashed)
|
|
*/
|
|
static uint TrainCrashed(Train *v)
|
|
{
|
|
uint num = 0;
|
|
|
|
/* do not crash train twice */
|
|
if (!(v->vehstatus & VS_CRASHED)) {
|
|
num = v->Crash();
|
|
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
|
|
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
|
|
}
|
|
|
|
/* Try to re-reserve track under already crashed train too.
|
|
* Crash() clears the reservation! */
|
|
v->ReserveTrackUnderConsist();
|
|
|
|
return num;
|
|
}
|
|
|
|
/** Temporary data storage for testing collisions. */
|
|
struct TrainCollideChecker {
|
|
Train *v; ///< %Vehicle we are testing for collision.
|
|
uint num; ///< Total number of victims if train collided.
|
|
};
|
|
|
|
/**
|
|
* Collision test function.
|
|
* @param v %Train vehicle to test collision with.
|
|
* @param data %Train being examined.
|
|
* @return \c nullptr (always continue search)
|
|
*/
|
|
static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
|
|
{
|
|
TrainCollideChecker *tcc = (TrainCollideChecker*)data;
|
|
|
|
/* not in depot */
|
|
if (Train::From(v)->track == TRACK_BIT_DEPOT) return nullptr;
|
|
|
|
if (_settings_game.vehicle.no_train_crash_other_company) {
|
|
/* do not crash into trains of another company. */
|
|
if (v->owner != tcc->v->owner) return nullptr;
|
|
}
|
|
|
|
/* get first vehicle now to make most usual checks faster */
|
|
Train *coll = Train::From(v)->First();
|
|
|
|
/* can't collide with own wagons */
|
|
if (coll == tcc->v) return nullptr;
|
|
|
|
int x_diff = v->x_pos - tcc->v->x_pos;
|
|
int y_diff = v->y_pos - tcc->v->y_pos;
|
|
|
|
/* Do fast calculation to check whether trains are not in close vicinity
|
|
* and quickly reject trains distant enough for any collision.
|
|
* Differences are shifted by 7, mapping range [-7 .. 8] into [0 .. 15]
|
|
* Differences are then ORed and then we check for any higher bits */
|
|
uint hash = (y_diff + 7) | (x_diff + 7);
|
|
if (hash & ~15) return nullptr;
|
|
|
|
/* Slower check using multiplication */
|
|
int min_diff = (Train::From(v)->gcache.cached_veh_length + 1) / 2 + (tcc->v->gcache.cached_veh_length + 1) / 2 - 1;
|
|
if (x_diff * x_diff + y_diff * y_diff >= min_diff * min_diff) return nullptr;
|
|
|
|
/* Happens when there is a train under bridge next to bridge head */
|
|
if (abs(v->z_pos - tcc->v->z_pos) > 5) return nullptr;
|
|
|
|
/* crash both trains */
|
|
tcc->num += TrainCrashed(tcc->v);
|
|
tcc->num += TrainCrashed(coll);
|
|
|
|
return nullptr; // continue searching
|
|
}
|
|
|
|
/**
|
|
* Checks whether the specified train has a collision with another vehicle. If
|
|
* so, destroys this vehicle, and the other vehicle if its subtype has TS_Front.
|
|
* Reports the incident in a flashy news item, modifies station ratings and
|
|
* plays a sound.
|
|
* @param v %Train to test.
|
|
*/
|
|
static bool CheckTrainCollision(Train *v)
|
|
{
|
|
/* can't collide in depot */
|
|
if (v->track == TRACK_BIT_DEPOT) return false;
|
|
|
|
dbg_assert(v->track & TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
|
|
|
|
TrainCollideChecker tcc;
|
|
tcc.v = v;
|
|
tcc.num = 0;
|
|
|
|
/* find colliding vehicles */
|
|
if (v->track & TRACK_BIT_WORMHOLE) {
|
|
FindVehicleOnPos(v->tile, VEH_TRAIN, &tcc, FindTrainCollideEnum);
|
|
FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), VEH_TRAIN, &tcc, FindTrainCollideEnum);
|
|
} else {
|
|
FindVehicleOnPosXY(v->x_pos, v->y_pos, VEH_TRAIN, &tcc, FindTrainCollideEnum);
|
|
}
|
|
|
|
/* any dead -> no crash */
|
|
if (tcc.num == 0) return false;
|
|
|
|
SetDParam(0, tcc.num);
|
|
AddTileNewsItem(STR_NEWS_TRAIN_CRASH, NT_ACCIDENT, v->tile);
|
|
|
|
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
|
|
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_13_TRAIN_COLLISION, v);
|
|
return true;
|
|
}
|
|
|
|
static Vehicle *CheckTrainAtSignal(Vehicle *v, void *data)
|
|
{
|
|
if ((v->vehstatus & VS_CRASHED)) return nullptr;
|
|
|
|
Train *t = Train::From(v);
|
|
DiagDirection exitdir = *(DiagDirection *)data;
|
|
|
|
/* not front engine of a train, inside wormhole or depot, crashed */
|
|
if (!t->IsFrontEngine() || !(t->track & TRACK_BIT_MASK)) return nullptr;
|
|
|
|
if (t->cur_speed > 5 || VehicleExitDir(t->direction, t->track) != exitdir) return nullptr;
|
|
|
|
return t;
|
|
}
|
|
|
|
struct FindSpaceBetweenTrainsChecker {
|
|
int32 pos;
|
|
uint16 distance;
|
|
DiagDirection direction;
|
|
};
|
|
|
|
/** Find train in front and keep distance between trains in tunnel/bridge. */
|
|
static Vehicle *FindSpaceBetweenTrainsEnum(Vehicle *v, void *data)
|
|
{
|
|
/* Don't look at wagons between front and back of train. */
|
|
if ((v->Previous() != nullptr && v->Next() != nullptr)) return nullptr;
|
|
|
|
if (!IsDiagonalDirection(v->direction)) {
|
|
/* Check for vehicles on non-across track pieces of custom bridge head */
|
|
if ((GetAcrossTunnelBridgeTrackBits(v->tile) & Train::From(v)->track & TRACK_BIT_ALL) == TRACK_BIT_NONE) return nullptr;
|
|
}
|
|
|
|
const FindSpaceBetweenTrainsChecker *checker = (FindSpaceBetweenTrainsChecker*) data;
|
|
int32 a, b = 0;
|
|
|
|
switch (checker->direction) {
|
|
default: NOT_REACHED();
|
|
case DIAGDIR_NE: a = checker->pos; b = v->x_pos; break;
|
|
case DIAGDIR_SE: a = v->y_pos; b = checker->pos; break;
|
|
case DIAGDIR_SW: a = v->x_pos; b = checker->pos; break;
|
|
case DIAGDIR_NW: a = checker->pos; b = v->y_pos; break;
|
|
}
|
|
|
|
if (a > b && a <= (b + (int)(checker->distance)) + (int)(TILE_SIZE) - 1) return v;
|
|
return nullptr;
|
|
}
|
|
|
|
static bool IsTooCloseBehindTrain(Train *t, TileIndex tile, uint16 distance, bool check_endtile)
|
|
{
|
|
if (t->force_proceed != 0) return false;
|
|
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) {
|
|
if (unlikely(t->lookahead == nullptr)) {
|
|
FillTrainReservationLookAhead(t);
|
|
}
|
|
if (likely(t->lookahead != nullptr)) {
|
|
if (LookaheadWithinCurrentTunnelBridge(t)) {
|
|
/* lookahead is within tunnel/bridge */
|
|
TileIndex end = GetOtherTunnelBridgeEnd(t->tile);
|
|
const int raw_free_tiles = GetAvailableFreeTilesInSignalledTunnelBridge(t->tile, end, tile);
|
|
ApplyAvailableFreeTunnelBridgeTiles(t->lookahead.get(), raw_free_tiles + ((raw_free_tiles != INT_MAX) ? DistanceManhattan(t->tile, tile) : 0), t->tile, end);
|
|
SetTrainReservationLookaheadEnd(t);
|
|
|
|
if (!LookaheadWithinCurrentTunnelBridge(t)) {
|
|
/* Try to extend the reservation beyond the tunnel/bridge exit */
|
|
TryLongReserveChooseTrainTrackFromReservationEnd(t, true);
|
|
}
|
|
|
|
if (raw_free_tiles <= (int)(distance / TILE_SIZE)) {
|
|
/* Revert train if not going with tunnel direction. */
|
|
DiagDirection tb_dir = GetTunnelBridgeDirection(t->tile);
|
|
if (DirToDiagDirAlongAxis(t->direction, DiagDirToAxis(tb_dir)) != tb_dir) {
|
|
SetBit(t->flags, VRF_REVERSING);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
} else {
|
|
/* Try to extend the reservation beyond the tunnel/bridge exit */
|
|
TryLongReserveChooseTrainTrackFromReservationEnd(t, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
FindSpaceBetweenTrainsChecker checker;
|
|
checker.distance = distance;
|
|
checker.direction = DirToDiagDirAlongAxis(t->direction, DiagDirToAxis(GetTunnelBridgeDirection(t->tile)));
|
|
switch (checker.direction) {
|
|
default: NOT_REACHED();
|
|
case DIAGDIR_NE: checker.pos = (TileX(tile) * TILE_SIZE) + TILE_UNIT_MASK; break;
|
|
case DIAGDIR_SE: checker.pos = (TileY(tile) * TILE_SIZE); break;
|
|
case DIAGDIR_SW: checker.pos = (TileX(tile) * TILE_SIZE); break;
|
|
case DIAGDIR_NW: checker.pos = (TileY(tile) * TILE_SIZE) + TILE_UNIT_MASK; break;
|
|
}
|
|
|
|
if (HasVehicleOnPos(t->tile, VEH_TRAIN, &checker, &FindSpaceBetweenTrainsEnum)) {
|
|
/* Revert train if not going with tunnel direction. */
|
|
if (checker.direction != GetTunnelBridgeDirection(t->tile)) {
|
|
SetBit(t->flags, VRF_REVERSING);
|
|
}
|
|
return true;
|
|
}
|
|
/* Cover blind spot at end of tunnel bridge. */
|
|
if (check_endtile){
|
|
if (HasVehicleOnPos(GetOtherTunnelBridgeEnd(t->tile), VEH_TRAIN, &checker, &FindSpaceBetweenTrainsEnum)) {
|
|
/* Revert train if not going with tunnel direction. */
|
|
if (checker.direction != GetTunnelBridgeDirection(t->tile)) {
|
|
SetBit(t->flags, VRF_REVERSING);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool CheckTrainStayInWormHolePathReserve(Train *t, TileIndex tile)
|
|
{
|
|
bool mark_dirty = false;
|
|
auto guard = scope_guard([&]() {
|
|
if (mark_dirty) MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
|
|
});
|
|
|
|
Trackdir td = GetTunnelBridgeExitTrackdir(tile);
|
|
CFollowTrackRail ft(GetTileOwner(tile), GetRailTypeInfo(t->railtype)->all_compatible_railtypes);
|
|
|
|
if (ft.Follow(tile, td)) {
|
|
TrackdirBits reserved = ft.m_new_td_bits & TrackBitsToTrackdirBits(GetReservedTrackbits(ft.m_new_tile));
|
|
if (reserved == TRACKDIR_BIT_NONE) {
|
|
/* next tile is not reserved, so reserve the exit tile */
|
|
if (IsBridge(tile)) {
|
|
TryReserveRailBridgeHead(tile, FindFirstTrack(GetAcrossTunnelBridgeTrackBits(tile)));
|
|
} else {
|
|
SetTunnelReservation(tile, true);
|
|
}
|
|
mark_dirty = true;
|
|
}
|
|
}
|
|
|
|
auto try_exit_reservation = [&]() -> bool {
|
|
if (IsTunnelBridgeRestrictedSignal(tile)) {
|
|
const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(tile, TrackdirToTrack(td));
|
|
if (prog && prog->actions_used_flags & (TRPAUF_WAIT_AT_PBS | TRPAUF_SLOT_ACQUIRE | TRPAUF_SLOT_ACQUIRE_ON_RES)) {
|
|
TraceRestrictProgramResult out;
|
|
TraceRestrictProgramInput input(tile, td, nullptr, nullptr);
|
|
input.permitted_slot_operations = TRPISP_ACQUIRE | TRPISP_ACQUIRE_ON_RES;
|
|
prog->Execute(t, input, out);
|
|
if (out.flags & TRPRF_WAIT_AT_PBS) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return TryPathReserve(t);
|
|
};
|
|
|
|
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) {
|
|
if (unlikely(t->lookahead == nullptr)) {
|
|
FillTrainReservationLookAhead(t);
|
|
}
|
|
if (likely(t->lookahead != nullptr)) {
|
|
if (!HasAcrossTunnelBridgeReservation(tile)) return false;
|
|
if (t->lookahead->reservation_end_tile == t->tile && t->lookahead->reservation_end_position - t->lookahead->current_position <= (int)TILE_SIZE && !HasBit(t->lookahead->flags, TRLF_TB_EXIT_FREE)) return false;
|
|
SignalState exit_state = GetTunnelBridgeExitSignalState(tile);
|
|
SetTunnelBridgeExitSignalState(tile, SIGNAL_STATE_GREEN);
|
|
|
|
/* Get tile margin before changing vehicle direction */
|
|
const int tile_margin = GetTileMarginInFrontOfTrain(t);
|
|
|
|
TileIndex veh_orig_tile = t->tile;
|
|
TrackBits veh_orig_track = t->track;
|
|
Direction veh_orig_direction = t->direction;
|
|
t->tile = tile;
|
|
t->track = TRACK_BIT_WORMHOLE;
|
|
t->direction = TrackdirToDirection(td);
|
|
|
|
if (t->Next() == nullptr) {
|
|
/* If this is a single-vehicle train, temporarily update the tile hash so that it can be found when scanning tiles.
|
|
* This is so that the whole train does not become invisible.
|
|
* Otherwise if the outgoing reservation reaches the entrance tile at the opposite end of this tunnel/bridge,
|
|
* the reservation would form a loop, resulting in various ill-effects and invariant violations. */
|
|
t->UpdatePosition();
|
|
}
|
|
|
|
bool ok = try_exit_reservation();
|
|
if (!ok && (t->lookahead->reservation_end_position >= t->lookahead->current_position && t->lookahead->reservation_end_position > t->lookahead->current_position + tile_margin)) {
|
|
/* Reservation was made previously and was valid then.
|
|
* To avoid unexpected braking due to stopping short of the lookahead end,
|
|
* just carry on even if the end is not a safe waiting point now. */
|
|
ok = true;
|
|
}
|
|
if (ok) {
|
|
if (_extra_aspects > 0) {
|
|
SetTunnelBridgeExitSignalAspect(tile, 0);
|
|
UpdateAspectDeferred(tile, GetTunnelBridgeExitTrackdir(tile));
|
|
}
|
|
mark_dirty = true;
|
|
if (t->lookahead->reservation_end_tile == veh_orig_tile && t->lookahead->reservation_end_position - t->lookahead->current_position <= (int)TILE_SIZE) {
|
|
/* Less than a tile of lookahead, advance tile */
|
|
t->lookahead->reservation_end_tile = tile;
|
|
t->lookahead->reservation_end_trackdir = td;
|
|
ClrBit(t->lookahead->flags, TRLF_TB_EXIT_FREE);
|
|
ClrBit(t->lookahead->flags, TRLF_CHUNNEL);
|
|
t->lookahead->reservation_end_position += (DistanceManhattan(veh_orig_tile, tile) - 1 - t->lookahead->tunnel_bridge_reserved_tiles) * (int)TILE_SIZE;
|
|
t->lookahead->reservation_end_position += IsDiagonalTrackdir(td) ? 16 : 8;
|
|
t->lookahead->tunnel_bridge_reserved_tiles = 0;
|
|
FillTrainReservationLookAhead(t);
|
|
}
|
|
/* Try to extend the reservation */
|
|
TryLongReserveChooseTrainTrackFromReservationEnd(t);
|
|
} else {
|
|
SetTunnelBridgeExitSignalState(tile, exit_state);
|
|
}
|
|
t->tile = veh_orig_tile;
|
|
t->track = veh_orig_track;
|
|
t->direction = veh_orig_direction;
|
|
if (t->Next() == nullptr) {
|
|
/* See equivalent UpdatePosition call above */
|
|
t->UpdatePosition();
|
|
}
|
|
return ok;
|
|
}
|
|
}
|
|
|
|
|
|
TileIndex veh_orig_tile = t->tile;
|
|
TrackBits veh_orig_track = t->track;
|
|
Direction veh_orig_direction = t->direction;
|
|
t->tile = tile;
|
|
t->track = TRACK_BIT_WORMHOLE;
|
|
t->direction = TrackdirToDirection(td);
|
|
bool ok = try_exit_reservation();
|
|
t->tile = veh_orig_tile;
|
|
t->track = veh_orig_track;
|
|
t->direction = veh_orig_direction;
|
|
if (ok && IsTunnelBridgeEffectivelyPBS(tile)) {
|
|
SetTunnelBridgeExitSignalState(tile, SIGNAL_STATE_GREEN);
|
|
if (_extra_aspects > 0) {
|
|
SetTunnelBridgeExitSignalAspect(tile, 0);
|
|
UpdateAspectDeferred(tile, GetTunnelBridgeExitTrackdir(tile));
|
|
}
|
|
mark_dirty = true;
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
/** Simulate signals in tunnel - bridge. */
|
|
static bool CheckTrainStayInWormHole(Train *t, TileIndex tile)
|
|
{
|
|
if (t->force_proceed != 0) return false;
|
|
|
|
/* When not exit reverse train. */
|
|
if (!IsTunnelBridgeSignalSimulationExit(tile)) {
|
|
SetBit(t->flags, VRF_REVERSING);
|
|
return true;
|
|
}
|
|
SigSegState seg_state = (_settings_game.pf.reserve_paths || IsTunnelBridgeEffectivelyPBS(tile)) ? SIGSEG_PBS : UpdateSignalsOnSegment(tile, INVALID_DIAGDIR, t->owner);
|
|
if (seg_state != SIGSEG_PBS) {
|
|
CFollowTrackRail ft(GetTileOwner(tile), GetRailTypeInfo(t->railtype)->all_compatible_railtypes);
|
|
if (ft.Follow(tile, GetTunnelBridgeExitTrackdir(tile))) {
|
|
if (ft.m_new_td_bits != TRACKDIR_BIT_NONE && KillFirstBit(ft.m_new_td_bits) == TRACKDIR_BIT_NONE) {
|
|
Trackdir td = FindFirstTrackdir(ft.m_new_td_bits);
|
|
if (HasPbsSignalOnTrackdir(ft.m_new_tile, td)) {
|
|
/* immediately after the exit, there is a PBS signal, switch to PBS mode */
|
|
seg_state = SIGSEG_PBS;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (seg_state == SIGSEG_FULL || (seg_state == SIGSEG_PBS && !CheckTrainStayInWormHolePathReserve(t, tile))) {
|
|
t->vehstatus |= VS_TRAIN_SLOWING;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void HandleSignalBehindTrain(Train *v, int signal_number)
|
|
{
|
|
if (!IsTunnelBridgeSignalSimulationEntrance(v->tile)) return;
|
|
|
|
const uint simulated_wormhole_signals = GetTunnelBridgeSignalSimulationSpacing(v->tile);
|
|
|
|
TileIndex tile;
|
|
switch (v->direction) {
|
|
default: NOT_REACHED();
|
|
case DIR_NE: tile = TileVirtXY(v->x_pos + (TILE_SIZE * simulated_wormhole_signals), v->y_pos); break;
|
|
case DIR_SE: tile = TileVirtXY(v->x_pos, v->y_pos - (TILE_SIZE * simulated_wormhole_signals) ); break;
|
|
case DIR_SW: tile = TileVirtXY(v->x_pos - (TILE_SIZE * simulated_wormhole_signals), v->y_pos); break;
|
|
case DIR_NW: tile = TileVirtXY(v->x_pos, v->y_pos + (TILE_SIZE * simulated_wormhole_signals)); break;
|
|
}
|
|
|
|
if (tile == v->tile) {
|
|
/* Flip signal on ramp. */
|
|
SetTunnelBridgeEntranceSignalGreen(tile);
|
|
} else if (IsBridge(v->tile) && signal_number >= 0) {
|
|
SetBridgeEntranceSimulatedSignalState(v->tile, signal_number, SIGNAL_STATE_GREEN);
|
|
MarkSingleBridgeSignalDirty(tile, v->tile);
|
|
if (_extra_aspects > 0) UpdateAspectFromBridgeMiddleSignalChange(v->tile, TileOffsByDiagDir(GetTunnelBridgeDirection(v->tile)) * simulated_wormhole_signals, signal_number);
|
|
} else if (IsTunnel(v->tile) && signal_number >= 0 && _extra_aspects > 0) {
|
|
UpdateEntranceAspectFromMiddleSignalChange(v->tile, signal_number);
|
|
}
|
|
}
|
|
|
|
inline void DecreaseReverseDistance(Train *v)
|
|
{
|
|
if (v->reverse_distance > 1) {
|
|
v->reverse_distance--;
|
|
if (unlikely(v->reverse_distance == 1 && v->cur_speed > 15 && _settings_game.vehicle.train_acceleration_model == AM_REALISTIC)) {
|
|
/* Train is still moving too fast, extend the reversing point */
|
|
v->reverse_distance++;
|
|
}
|
|
}
|
|
}
|
|
|
|
int ReversingDistanceTargetSpeed(const Train *v)
|
|
{
|
|
if (v->UsingRealisticBraking()) {
|
|
TrainDecelerationStats stats(v, v->lookahead != nullptr ? v->lookahead->cached_zpos : v->CalculateOverallZPos());
|
|
return GetRealisticBrakingSpeedForDistance(stats, v->reverse_distance - 1, 0, 0);
|
|
}
|
|
int target_speed;
|
|
if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC) {
|
|
target_speed = ((v->reverse_distance - 1) * 5) / 2;
|
|
} else {
|
|
target_speed = (v->reverse_distance - 1) * 10 - 5;
|
|
}
|
|
return std::max(0, target_speed);
|
|
}
|
|
|
|
void DecrementPendingSpeedRestrictions(Train *v)
|
|
{
|
|
bool remaining = false;
|
|
for (auto it = _pending_speed_restriction_change_map.lower_bound(v->index); it != _pending_speed_restriction_change_map.end() && it->first == v->index;) {
|
|
if (--it->second.distance == 0) {
|
|
v->speed_restriction = it->second.new_speed;
|
|
it = _pending_speed_restriction_change_map.erase(it);
|
|
} else {
|
|
++it;
|
|
remaining = true;
|
|
}
|
|
}
|
|
if (!remaining) ClrBit(v->flags, VRF_PENDING_SPEED_RESTRICTION);
|
|
}
|
|
|
|
void HandleTraceRestrictSpeedRestrictionAction(const TraceRestrictProgramResult &out, Train *v, Trackdir signal_td)
|
|
{
|
|
if (out.flags & TRPRF_SPEED_RESTRICTION_SET) {
|
|
SetBit(v->flags, VRF_PENDING_SPEED_RESTRICTION);
|
|
for (auto it = _pending_speed_restriction_change_map.lower_bound(v->index); it != _pending_speed_restriction_change_map.end() && it->first == v->index; ++it) {
|
|
if ((uint16) (out.speed_restriction + 0xFFFF) < (uint16) (it->second.new_speed + 0xFFFF)) it->second.new_speed = out.speed_restriction;
|
|
}
|
|
uint16 flags = 0;
|
|
if (IsDiagonalTrack(TrackdirToTrack(signal_td))) SetBit(flags, PSRCF_DIAGONAL);
|
|
_pending_speed_restriction_change_map.insert({ v->index, { (uint16) (v->gcache.cached_total_length + (HasBit(flags, PSRCF_DIAGONAL) ? 8 : 4)), out.speed_restriction, v->speed_restriction, flags } });
|
|
if ((uint16) (out.speed_restriction + 0xFFFF) < (uint16) (v->speed_restriction + 0xFFFF)) v->speed_restriction = out.speed_restriction;
|
|
}
|
|
if (out.flags & TRPRF_SPEED_ADAPT_EXEMPT && !HasBit(v->flags, VRF_SPEED_ADAPTATION_EXEMPT)) {
|
|
SetBit(v->flags, VRF_SPEED_ADAPTATION_EXEMPT);
|
|
SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
|
|
}
|
|
if (out.flags & TRPRF_RM_SPEED_ADAPT_EXEMPT && HasBit(v->flags, VRF_SPEED_ADAPTATION_EXEMPT)) {
|
|
ClrBit(v->flags, VRF_SPEED_ADAPTATION_EXEMPT);
|
|
SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Move a vehicle chain one movement stop forwards.
|
|
* @param v First vehicle to move.
|
|
* @param nomove Stop moving this and all following vehicles.
|
|
* @param reverse Set to false to not execute the vehicle reversing. This does not change any other logic.
|
|
* @return True if the vehicle could be moved forward, false otherwise.
|
|
*/
|
|
bool TrainController(Train *v, Vehicle *nomove, bool reverse)
|
|
{
|
|
Train *first = v->First();
|
|
Train *prev = nullptr;
|
|
SCOPE_INFO_FMT([&], "TrainController: %s, %s, %s", scope_dumper().VehicleInfo(v), scope_dumper().VehicleInfo(prev), scope_dumper().VehicleInfo(nomove));
|
|
bool direction_changed = false; // has direction of any part changed?
|
|
bool update_signal_tunbridge_exit = false;
|
|
Direction old_direction = INVALID_DIR;
|
|
TrackBits old_trackbits = INVALID_TRACK_BIT;
|
|
uint16 old_gv_flags = 0;
|
|
|
|
auto notify_direction_changed = [&](Direction old_direction, Direction new_direction) {
|
|
if (prev == nullptr && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
|
|
const AccelerationSlowdownParams *asp = &_accel_slowdown[GetRailTypeInfo(v->railtype)->acceleration_type];
|
|
DirDiff diff = DirDifference(old_direction, new_direction);
|
|
v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? asp->small_turn : asp->large_turn) * v->cur_speed >> 8;
|
|
}
|
|
direction_changed = true;
|
|
};
|
|
|
|
if (reverse && v->reverse_distance == 1) {
|
|
goto reverse_train_direction;
|
|
}
|
|
|
|
/* For every vehicle after and including the given vehicle */
|
|
for (prev = v->Previous(); v != nomove; prev = v, v = v->Next()) {
|
|
old_direction = v->direction;
|
|
old_trackbits = v->track;
|
|
old_gv_flags = v->gv_flags;
|
|
DiagDirection enterdir = DIAGDIR_BEGIN;
|
|
bool update_signals_crossing = false; // will we update signals or crossing state?
|
|
|
|
|
|
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
|
|
if (!(v->track & TRACK_BIT_WORMHOLE) && gp.old_tile != gp.new_tile &&
|
|
IsRailBridgeHeadTile(gp.old_tile) && DiagdirBetweenTiles(gp.old_tile, gp.new_tile) == GetTunnelBridgeDirection(gp.old_tile)) {
|
|
/* left a bridge headtile into a wormhole */
|
|
Direction old_direction = v->direction;
|
|
uint32 r = VehicleEnterTile(v, gp.old_tile, gp.x, gp.y); // NB: old tile, the bridge head which the train just left
|
|
if (HasBit(r, VETS_CANNOT_ENTER)) {
|
|
goto invalid_rail;
|
|
}
|
|
if (old_direction != v->direction) notify_direction_changed(old_direction, v->direction);
|
|
DiagDirection dir = GetTunnelBridgeDirection(gp.old_tile);
|
|
const byte *b = _initial_tile_subcoord[AxisToTrack(DiagDirToAxis(dir))][dir];
|
|
gp.x = (gp.x & ~0xF) | b[0];
|
|
gp.y = (gp.y & ~0xF) | b[1];
|
|
}
|
|
if (!(v->track & TRACK_BIT_WORMHOLE)) {
|
|
/* Not inside tunnel */
|
|
if (gp.old_tile == gp.new_tile) {
|
|
/* Staying in the old tile */
|
|
if (v->track == TRACK_BIT_DEPOT) {
|
|
/* Inside depot */
|
|
gp.x = v->x_pos;
|
|
gp.y = v->y_pos;
|
|
v->reverse_distance = 0;
|
|
} else {
|
|
/* Not inside depot */
|
|
|
|
/* Reverse when we are at the end of the track already, do not move to the new position */
|
|
if (v->IsFrontEngine() && !TrainCheckIfLineEnds(v, reverse)) return false;
|
|
|
|
uint32 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
|
|
if (HasBit(r, VETS_CANNOT_ENTER)) {
|
|
goto invalid_rail;
|
|
}
|
|
if (HasBit(r, VETS_ENTERED_STATION)) {
|
|
/* The new position is the end of the platform */
|
|
TrainEnterStation(v->First(), r >> VETS_STATION_ID_OFFSET);
|
|
}
|
|
if (old_direction != v->direction) notify_direction_changed(old_direction, v->direction);
|
|
}
|
|
} else {
|
|
/* A new tile is about to be entered. */
|
|
|
|
/* Determine what direction we're entering the new tile from */
|
|
enterdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
|
|
dbg_assert(IsValidDiagDirection(enterdir));
|
|
|
|
enter_new_tile:
|
|
|
|
/* Get the status of the tracks in the new tile and mask
|
|
* away the bits that aren't reachable. */
|
|
TrackStatus ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0, (v->track & TRACK_BIT_WORMHOLE) ? INVALID_DIAGDIR : ReverseDiagDir(enterdir));
|
|
TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(enterdir);
|
|
|
|
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
|
|
TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs);
|
|
|
|
TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
|
|
if (Rail90DegTurnDisallowedTilesFromDiagDir(gp.old_tile, gp.new_tile, enterdir) && prev == nullptr) {
|
|
/* We allow wagons to make 90 deg turns, because forbid_90_deg
|
|
* can be switched on halfway a turn */
|
|
if (!(v->track & TRACK_BIT_WORMHOLE)) {
|
|
bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
|
|
} else if (v->track & TRACK_BIT_MASK) {
|
|
bits &= ~TrackCrossesTracks(FindFirstTrack(v->track & TRACK_BIT_MASK));
|
|
}
|
|
}
|
|
|
|
if (bits == TRACK_BIT_NONE) goto invalid_rail;
|
|
|
|
/* Check if the new tile constrains tracks that are compatible
|
|
* with the current train, if not, bail out. */
|
|
if (!CheckCompatibleRail(v, gp.new_tile, enterdir)) goto invalid_rail;
|
|
|
|
TrackBits chosen_track;
|
|
if (prev == nullptr) {
|
|
/* Currently the locomotive is active. Determine which one of the
|
|
* available tracks to choose */
|
|
chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits, CTTF_MARK_STUCK | CTTF_NON_LOOKAHEAD, nullptr));
|
|
dbg_assert_msg_tile(chosen_track & (bits | GetReservedTrackbits(gp.new_tile)), gp.new_tile, "0x%X, 0x%X, 0x%X", chosen_track, bits, GetReservedTrackbits(gp.new_tile));
|
|
|
|
if (v->force_proceed != TFP_NONE && IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile)) {
|
|
/* For each signal we find decrease the counter by one.
|
|
* We start at two, so the first signal we pass decreases
|
|
* this to one, then if we reach the next signal it is
|
|
* decreased to zero and we won't pass that new signal. */
|
|
Trackdir dir = FindFirstTrackdir(trackdirbits);
|
|
if (HasSignalOnTrackdir(gp.new_tile, dir) ||
|
|
(HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(dir)) &&
|
|
GetSignalType(gp.new_tile, TrackdirToTrack(dir)) != SIGTYPE_PBS)) {
|
|
/* However, we do not want to be stopped by PBS signals
|
|
* entered via the back. */
|
|
v->force_proceed = (v->force_proceed == TFP_SIGNAL) ? TFP_STUCK : TFP_NONE;
|
|
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
|
|
}
|
|
}
|
|
|
|
/* Check if it's a red signal and that force proceed is not clicked. */
|
|
if ((red_signals & chosen_track) && v->force_proceed == TFP_NONE) {
|
|
/* In front of a red signal */
|
|
Trackdir i = FindFirstTrackdir(trackdirbits);
|
|
|
|
/* Don't handle stuck trains here. */
|
|
if (HasBit(v->flags, VRF_TRAIN_STUCK)) return false;
|
|
|
|
if (IsNoEntrySignal(gp.new_tile, TrackdirToTrack(i)) && HasSignalOnTrackdir(gp.new_tile, i)) {
|
|
goto reverse_train_direction;
|
|
}
|
|
|
|
if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) {
|
|
v->cur_speed = 0;
|
|
v->subspeed = 0;
|
|
v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
|
|
if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * DAY_TICKS * 2) return false;
|
|
} else if (HasSignalOnTrackdir(gp.new_tile, i)) {
|
|
v->cur_speed = 0;
|
|
v->subspeed = 0;
|
|
v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
|
|
if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * DAY_TICKS * 2) {
|
|
DiagDirection exitdir = TrackdirToExitdir(i);
|
|
TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
|
|
|
|
exitdir = ReverseDiagDir(exitdir);
|
|
|
|
/* check if a train is waiting on the other side */
|
|
if (!HasVehicleOnPos(o_tile, VEH_TRAIN, &exitdir, &CheckTrainAtSignal)) return false;
|
|
}
|
|
}
|
|
|
|
/* If we would reverse but are currently in a PBS block and
|
|
* reversing of stuck trains is disabled, don't reverse.
|
|
* This does not apply if the reason for reversing is a one-way
|
|
* signal blocking us, because a train would then be stuck forever. */
|
|
if (!_settings_game.pf.reverse_at_signals && !HasOnewaySignalBlockingTrackdir(gp.new_tile, i) &&
|
|
UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
|
|
v->wait_counter = 0;
|
|
return false;
|
|
}
|
|
goto reverse_train_direction;
|
|
} else {
|
|
TryReserveRailTrack(gp.new_tile, TrackBitsToTrack(chosen_track), false);
|
|
|
|
if (IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile) && IsRestrictedSignal(gp.new_tile)) {
|
|
const Trackdir dir = FindFirstTrackdir(trackdirbits);
|
|
if (HasSignalOnTrack(gp.new_tile, TrackdirToTrack(dir))) {
|
|
const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(gp.new_tile, TrackdirToTrack(dir));
|
|
if (prog && prog->actions_used_flags & (TRPAUF_SLOT_ACQUIRE | TRPAUF_SLOT_RELEASE_FRONT | TRPAUF_REVERSE | TRPAUF_SPEED_RESTRICTION | TRPAUF_SPEED_ADAPTATION | TRPAUF_CHANGE_COUNTER)) {
|
|
TraceRestrictProgramResult out;
|
|
TraceRestrictProgramInput input(gp.new_tile, dir, nullptr, nullptr);
|
|
input.permitted_slot_operations = TRPISP_ACQUIRE | TRPISP_RELEASE_FRONT | TRPISP_CHANGE_COUNTER;
|
|
prog->Execute(v, input, out);
|
|
if (out.flags & TRPRF_REVERSE && GetSignalType(gp.new_tile, TrackdirToTrack(dir)) == SIGTYPE_PBS &&
|
|
!HasSignalOnTrackdir(gp.new_tile, dir)) {
|
|
v->reverse_distance = v->gcache.cached_total_length + (IsDiagonalTrack(TrackdirToTrack(dir)) ? 16 : 8);
|
|
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
|
|
}
|
|
HandleTraceRestrictSpeedRestrictionAction(out, v, dir);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
/* The wagon is active, simply follow the prev vehicle. */
|
|
if (TileVirtXY(prev->x_pos, prev->y_pos) == gp.new_tile) {
|
|
/* Choose the same track as prev */
|
|
if (prev->track & TRACK_BIT_WORMHOLE) {
|
|
/* Vehicles entering tunnels enter the wormhole earlier than for bridges.
|
|
* However, just choose the track into the wormhole. */
|
|
dbg_assert_tile(IsTunnel(prev->tile), prev->tile);
|
|
chosen_track = bits;
|
|
} else {
|
|
chosen_track = prev->track;
|
|
}
|
|
} else {
|
|
/* Choose the track that leads to the tile where prev is.
|
|
* This case is active if 'prev' is already on the second next tile, when 'v' just enters the next tile.
|
|
* I.e. when the tile between them has only space for a single vehicle like
|
|
* 1) horizontal/vertical track tiles and
|
|
* 2) some orientations of tunnel entries, where the vehicle is already inside the wormhole at 8/16 from the tile edge.
|
|
* Is also the train just reversing, the wagon inside the tunnel is 'on' the tile of the opposite tunnel entry.
|
|
*/
|
|
static const TrackBits _connecting_track[DIAGDIR_END][DIAGDIR_END] = {
|
|
{TRACK_BIT_X, TRACK_BIT_LOWER, TRACK_BIT_NONE, TRACK_BIT_LEFT },
|
|
{TRACK_BIT_UPPER, TRACK_BIT_Y, TRACK_BIT_LEFT, TRACK_BIT_NONE },
|
|
{TRACK_BIT_NONE, TRACK_BIT_RIGHT, TRACK_BIT_X, TRACK_BIT_UPPER},
|
|
{TRACK_BIT_RIGHT, TRACK_BIT_NONE, TRACK_BIT_LOWER, TRACK_BIT_Y }
|
|
};
|
|
DiagDirection exitdir = DiagdirBetweenTiles(gp.new_tile, TileVirtXY(prev->x_pos, prev->y_pos));
|
|
dbg_assert(IsValidDiagDirection(exitdir));
|
|
chosen_track = _connecting_track[enterdir][exitdir];
|
|
}
|
|
chosen_track &= bits;
|
|
}
|
|
|
|
/* Make sure chosen track is a valid track */
|
|
dbg_assert(
|
|
chosen_track == TRACK_BIT_X || chosen_track == TRACK_BIT_Y ||
|
|
chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER ||
|
|
chosen_track == TRACK_BIT_LEFT || chosen_track == TRACK_BIT_RIGHT);
|
|
|
|
/* Update XY to reflect the entrance to the new tile, and select the direction to use */
|
|
const byte *b = _initial_tile_subcoord[FIND_FIRST_BIT(chosen_track)][enterdir];
|
|
gp.x = (gp.x & ~0xF) | b[0];
|
|
gp.y = (gp.y & ~0xF) | b[1];
|
|
Direction chosen_dir = (Direction)b[2];
|
|
|
|
/* Call the landscape function and tell it that the vehicle entered the tile */
|
|
uint32 r = (v->track & TRACK_BIT_WORMHOLE) ? 0 : VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
|
|
if (HasBit(r, VETS_CANNOT_ENTER)) {
|
|
goto invalid_rail;
|
|
}
|
|
|
|
if (!(v->track & TRACK_BIT_WORMHOLE) && IsTunnelBridgeWithSignalSimulation(gp.new_tile) && (GetAcrossTunnelBridgeTrackBits(gp.new_tile) & chosen_track)) {
|
|
/* If red signal stop. */
|
|
if (v->IsFrontEngine() && v->force_proceed == 0) {
|
|
if (IsTunnelBridgeSignalSimulationEntrance(gp.new_tile) && GetTunnelBridgeEntranceSignalState(gp.new_tile) == SIGNAL_STATE_RED) {
|
|
v->cur_speed = 0;
|
|
v->vehstatus |= VS_TRAIN_SLOWING;
|
|
return false;
|
|
}
|
|
if (IsTunnelBridgeSignalSimulationExitOnly(gp.new_tile) &&
|
|
TrackdirEntersTunnelBridge(gp.new_tile, TrackDirectionToTrackdir(FindFirstTrack(chosen_track), chosen_dir))) {
|
|
v->cur_speed = 0;
|
|
goto invalid_rail;
|
|
}
|
|
/* Flip signal on tunnel entrance tile red. */
|
|
SetTunnelBridgeEntranceSignalState(gp.new_tile, SIGNAL_STATE_RED);
|
|
if (_extra_aspects > 0) {
|
|
PropagateAspectChange(gp.new_tile, GetTunnelBridgeEntranceTrackdir(gp.new_tile), 0);
|
|
}
|
|
MarkTileDirtyByTile(gp.new_tile, VMDF_NOT_MAP_MODE);
|
|
if (IsTunnelBridgeSignalSimulationBidirectional(gp.new_tile)) {
|
|
/* Set incoming signal in other direction to red as well */
|
|
TileIndex other_end = GetOtherTunnelBridgeEnd(gp.new_tile);
|
|
SetTunnelBridgeEntranceSignalState(other_end, SIGNAL_STATE_RED);
|
|
if (_extra_aspects > 0) {
|
|
PropagateAspectChange(other_end, GetTunnelBridgeEntranceTrackdir(other_end), 0);
|
|
}
|
|
MarkTileDirtyByTile(other_end, VMDF_NOT_MAP_MODE);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
|
|
Track track = FindFirstTrack(chosen_track);
|
|
Trackdir tdir = TrackDirectionToTrackdir(track, chosen_dir);
|
|
if (v->IsFrontEngine() && HasPbsSignalOnTrackdir(gp.new_tile, tdir)) {
|
|
SetSignalStateByTrackdir(gp.new_tile, tdir, SIGNAL_STATE_RED);
|
|
MarkSingleSignalDirty(gp.new_tile, tdir);
|
|
}
|
|
|
|
/* Clear any track reservation when the last vehicle leaves the tile */
|
|
if (v->Next() == nullptr && !(v->track & TRACK_BIT_WORMHOLE)) ClearPathReservation(v, v->tile, v->GetVehicleTrackdir(), true);
|
|
|
|
v->tile = gp.new_tile;
|
|
v->track = chosen_track;
|
|
dbg_assert(v->track);
|
|
|
|
if (GetTileRailTypeByTrackBit(gp.new_tile, chosen_track) != GetTileRailTypeByTrackBit(gp.old_tile, old_trackbits)) {
|
|
/* v->track and v->tile must both be valid and consistent before this is called */
|
|
v->First()->ConsistChanged(CCF_TRACK);
|
|
}
|
|
}
|
|
|
|
/* We need to update signal status, but after the vehicle position hash
|
|
* has been updated by UpdateInclination() */
|
|
update_signals_crossing = true;
|
|
|
|
if (chosen_dir != v->direction) {
|
|
notify_direction_changed(v->direction, chosen_dir);
|
|
v->direction = chosen_dir;
|
|
}
|
|
|
|
if (v->IsFrontEngine()) {
|
|
v->wait_counter = 0;
|
|
|
|
/* If we are approaching a crossing that is reserved, play the sound now. */
|
|
TileIndex crossing = TrainApproachingCrossingTile(v);
|
|
if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
|
|
|
|
/* Always try to extend the reservation when entering a tile. */
|
|
CheckNextTrainTile(v);
|
|
}
|
|
|
|
if (HasBit(r, VETS_ENTERED_STATION)) {
|
|
/* The new position is the location where we want to stop */
|
|
TrainEnterStation(v->First(), r >> VETS_STATION_ID_OFFSET);
|
|
}
|
|
}
|
|
} else {
|
|
/* Handle signal simulation on tunnel/bridge. */
|
|
TileIndex old_tile = TileVirtXY(v->x_pos, v->y_pos);
|
|
if (old_tile != gp.new_tile && IsTunnelBridgeWithSignalSimulation(v->tile) && (v->IsFrontEngine() || v->Next() == nullptr)) {
|
|
const uint simulated_wormhole_signals = GetTunnelBridgeSignalSimulationSpacing(v->tile);
|
|
if (old_tile == v->tile) {
|
|
if (v->IsFrontEngine() && v->force_proceed == 0 && IsTunnelBridgeSignalSimulationExitOnly(v->tile)) goto invalid_rail;
|
|
/* Entered wormhole set counters. */
|
|
v->wait_counter = (TILE_SIZE * simulated_wormhole_signals) - TILE_SIZE;
|
|
v->tunnel_bridge_signal_num = 0;
|
|
|
|
if (v->IsFrontEngine() && IsTunnelBridgeSignalSimulationEntrance(old_tile) && (IsTunnelBridgeRestrictedSignal(old_tile) || _settings_game.vehicle.train_speed_adaptation)) {
|
|
const Trackdir trackdir = GetTunnelBridgeEntranceTrackdir(old_tile);
|
|
if (IsTunnelBridgeRestrictedSignal(old_tile)) {
|
|
const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(old_tile, TrackdirToTrack(trackdir));
|
|
if (prog && prog->actions_used_flags & (TRPAUF_SLOT_ACQUIRE | TRPAUF_SLOT_RELEASE_FRONT | TRPAUF_SPEED_RESTRICTION | TRPAUF_SPEED_ADAPTATION | TRPAUF_CHANGE_COUNTER)) {
|
|
TraceRestrictProgramResult out;
|
|
TraceRestrictProgramInput input(old_tile, trackdir, nullptr, nullptr);
|
|
input.permitted_slot_operations = TRPISP_ACQUIRE | TRPISP_RELEASE_FRONT | TRPISP_CHANGE_COUNTER;
|
|
prog->Execute(v, input, out);
|
|
HandleTraceRestrictSpeedRestrictionAction(out, v, trackdir);
|
|
}
|
|
}
|
|
if (_settings_game.vehicle.train_speed_adaptation) {
|
|
SetSignalTrainAdaptationSpeed(v, old_tile, TrackdirToTrack(trackdir));
|
|
}
|
|
}
|
|
|
|
if (v->Next() == nullptr && IsTunnelBridgeSignalSimulationEntrance(old_tile) && (IsTunnelBridgeRestrictedSignal(old_tile) || _settings_game.vehicle.train_speed_adaptation)) {
|
|
const Trackdir trackdir = GetTunnelBridgeEntranceTrackdir(old_tile);
|
|
const Track track = TrackdirToTrack(trackdir);
|
|
|
|
if (IsTunnelBridgeRestrictedSignal(old_tile)) {
|
|
const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(old_tile, track);
|
|
if (prog && prog->actions_used_flags & TRPAUF_SLOT_RELEASE_BACK) {
|
|
TraceRestrictProgramResult out;
|
|
TraceRestrictProgramInput input(old_tile, trackdir, nullptr, nullptr);
|
|
input.permitted_slot_operations = TRPISP_RELEASE_BACK;
|
|
prog->Execute(first, input, out);
|
|
}
|
|
}
|
|
if (_settings_game.vehicle.train_speed_adaptation) {
|
|
ApplySignalTrainAdaptationSpeed(v, old_tile, track);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint distance = v->wait_counter;
|
|
bool leaving = false;
|
|
if (distance == 0) v->wait_counter = (TILE_SIZE * simulated_wormhole_signals);
|
|
|
|
if (v->IsFrontEngine()) {
|
|
/* Check if track in front is free and see if we can leave wormhole. */
|
|
int z = GetSlopePixelZ(gp.x, gp.y, true) - v->z_pos;
|
|
if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && !(abs(z) > 2)) {
|
|
if (CheckTrainStayInWormHole(v, gp.new_tile)) {
|
|
v->cur_speed = 0;
|
|
return false;
|
|
}
|
|
leaving = true;
|
|
if (IsTunnelBridgeRestrictedSignal(gp.new_tile) && IsTunnelBridgeSignalSimulationExit(gp.new_tile)) {
|
|
const Trackdir trackdir = GetTunnelBridgeExitTrackdir(gp.new_tile);
|
|
const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(gp.new_tile, TrackdirToTrack(trackdir));
|
|
if (prog && prog->actions_used_flags & (TRPAUF_SLOT_ACQUIRE | TRPAUF_SLOT_RELEASE_FRONT | TRPAUF_SPEED_RESTRICTION | TRPAUF_SPEED_ADAPTATION | TRPAUF_CHANGE_COUNTER)) {
|
|
TraceRestrictProgramResult out;
|
|
TraceRestrictProgramInput input(gp.new_tile, trackdir, nullptr, nullptr);
|
|
input.permitted_slot_operations = TRPISP_ACQUIRE | TRPISP_RELEASE_FRONT | TRPISP_CHANGE_COUNTER;
|
|
prog->Execute(v, input, out);
|
|
HandleTraceRestrictSpeedRestrictionAction(out, v, trackdir);
|
|
}
|
|
}
|
|
} else {
|
|
if (IsTooCloseBehindTrain(v, gp.new_tile, v->wait_counter, distance == 0)) {
|
|
if (distance == 0) v->wait_counter = 0;
|
|
v->cur_speed = 0;
|
|
v->vehstatus |= VS_TRAIN_SLOWING;
|
|
return false;
|
|
}
|
|
/* flip signal in front to red on bridges*/
|
|
if (distance == 0 && IsBridge(v->tile) && IsTunnelBridgeSignalSimulationEntrance(v->tile)) {
|
|
SetBridgeEntranceSimulatedSignalState(v->tile, v->tunnel_bridge_signal_num, SIGNAL_STATE_RED);
|
|
MarkSingleBridgeSignalDirty(gp.new_tile, v->tile);
|
|
}
|
|
if (_settings_game.vehicle.train_speed_adaptation && distance == 0 && IsTunnelBridgeSignalSimulationEntrance(v->tile)) {
|
|
ApplySignalTrainAdaptationSpeed(v, v->tile, 0x100 + v->tunnel_bridge_signal_num);
|
|
}
|
|
}
|
|
}
|
|
if (v->Next() == nullptr) {
|
|
if (v->tunnel_bridge_signal_num > 0 && distance == (TILE_SIZE * simulated_wormhole_signals) - TILE_SIZE) {
|
|
HandleSignalBehindTrain(v, v->tunnel_bridge_signal_num - 2);
|
|
if (_settings_game.vehicle.train_speed_adaptation) {
|
|
SetSignalTrainAdaptationSpeed(v, v->tile, 0x100 + v->tunnel_bridge_signal_num - 1);
|
|
}
|
|
}
|
|
DiagDirection tunnel_bridge_dir = GetTunnelBridgeDirection(v->tile);
|
|
Axis axis = DiagDirToAxis(tunnel_bridge_dir);
|
|
DiagDirection axial_dir = DirToDiagDirAlongAxis(v->direction, axis);
|
|
if (old_tile == ((axial_dir == tunnel_bridge_dir) ? v->tile : GetOtherTunnelBridgeEnd(v->tile))) {
|
|
/* We left ramp into wormhole. */
|
|
v->x_pos = gp.x;
|
|
v->y_pos = gp.y;
|
|
UpdateSignalsOnSegment(old_tile, INVALID_DIAGDIR, v->owner);
|
|
UnreserveBridgeTunnelTile(old_tile);
|
|
if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(old_tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
}
|
|
if (distance == 0) v->tunnel_bridge_signal_num++;
|
|
v->wait_counter -= TILE_SIZE;
|
|
|
|
if (leaving) { // Reset counters.
|
|
v->force_proceed = TFP_NONE;
|
|
v->wait_counter = 0;
|
|
v->tunnel_bridge_signal_num = 0;
|
|
update_signal_tunbridge_exit = true;
|
|
}
|
|
}
|
|
if (old_tile == gp.new_tile && IsTunnelBridgeWithSignalSimulation(v->tile) && v->IsFrontEngine()) {
|
|
Axis axis = DiagDirToAxis(GetTunnelBridgeDirection(v->tile));
|
|
DiagDirection axial_dir = DirToDiagDirAlongAxis(v->direction, axis);
|
|
TileIndex next_tile = old_tile + TileOffsByDiagDir(axial_dir);
|
|
bool is_exit = false;
|
|
if (IsTileType(next_tile, MP_TUNNELBRIDGE) && IsTunnelBridgeWithSignalSimulation(next_tile) &&
|
|
ReverseDiagDir(GetTunnelBridgeDirection(next_tile)) == axial_dir) {
|
|
if (IsBridge(next_tile) && IsBridge(v->tile)) {
|
|
// bridge ramp facing towards us
|
|
is_exit = true;
|
|
} else if (IsTunnel(next_tile) && IsTunnel(v->tile)) {
|
|
// tunnel exit at same height
|
|
is_exit = (GetTileZ(next_tile) == GetTileZ(v->tile));
|
|
}
|
|
}
|
|
if (is_exit) {
|
|
if (CheckTrainStayInWormHole(v, next_tile)) {
|
|
TrainApproachingLineEnd(v, true, false);
|
|
}
|
|
} else if (v->wait_counter == 0) {
|
|
if (IsTooCloseBehindTrain(v, next_tile, TILE_SIZE * GetTunnelBridgeSignalSimulationSpacing(v->tile), true)) {
|
|
TrainApproachingLineEnd(v, true, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
|
|
/* Perform look-ahead on tunnel exit. */
|
|
if (IsRailCustomBridgeHeadTile(gp.new_tile)) {
|
|
enterdir = ReverseDiagDir(GetTunnelBridgeDirection(gp.new_tile));
|
|
goto enter_new_tile;
|
|
}
|
|
if (v->IsFrontEngine()) {
|
|
TryReserveRailTrack(gp.new_tile, DiagDirToDiagTrack(GetTunnelBridgeDirection(gp.new_tile)));
|
|
CheckNextTrainTile(v);
|
|
}
|
|
/* Prevent v->UpdateInclination() being called with wrong parameters.
|
|
* This could happen if the train was reversed inside the tunnel/bridge. */
|
|
if (gp.old_tile == gp.new_tile) {
|
|
gp.old_tile = GetOtherTunnelBridgeEnd(gp.old_tile);
|
|
}
|
|
} else {
|
|
v->x_pos = gp.x;
|
|
v->y_pos = gp.y;
|
|
v->UpdatePosition();
|
|
v->UpdateDeltaXY();
|
|
DecreaseReverseDistance(v);
|
|
if (v->lookahead != nullptr) AdvanceLookAheadPosition(v);
|
|
if (HasBit(v->flags, VRF_PENDING_SPEED_RESTRICTION)) DecrementPendingSpeedRestrictions(v);
|
|
if (HasBit(v->gv_flags, GVF_CHUNNEL_BIT)) {
|
|
/* update the Z position of the vehicle */
|
|
int old_z = v->UpdateInclination(false, false, true);
|
|
|
|
if (prev == nullptr) {
|
|
/* This is the first vehicle in the train */
|
|
AffectSpeedByZChange(v, old_z);
|
|
}
|
|
}
|
|
if (v->IsDrawn()) v->Vehicle::UpdateViewport(true);
|
|
if (update_signal_tunbridge_exit) {
|
|
UpdateSignalsOnSegment(gp.new_tile, INVALID_DIAGDIR, v->owner);
|
|
update_signal_tunbridge_exit = false;
|
|
if (v->IsFrontEngine() && IsTunnelBridgeSignalSimulationExit(gp.new_tile)) {
|
|
SetTunnelBridgeExitSignalState(gp.new_tile, SIGNAL_STATE_RED);
|
|
MarkTileDirtyByTile(gp.new_tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* update image of train, as well as delta XY */
|
|
v->UpdateDeltaXY();
|
|
|
|
v->x_pos = gp.x;
|
|
v->y_pos = gp.y;
|
|
v->UpdatePosition();
|
|
DecreaseReverseDistance(v);
|
|
if (v->lookahead != nullptr) AdvanceLookAheadPosition(v);
|
|
if (HasBit(v->flags, VRF_PENDING_SPEED_RESTRICTION)) DecrementPendingSpeedRestrictions(v);
|
|
|
|
/* update the Z position of the vehicle */
|
|
int old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false, v->track == TRACK_BIT_WORMHOLE);
|
|
|
|
if (prev == nullptr) {
|
|
/* This is the first vehicle in the train */
|
|
AffectSpeedByZChange(v, old_z);
|
|
}
|
|
|
|
if (update_signal_tunbridge_exit) {
|
|
UpdateSignalsOnSegment(gp.new_tile, INVALID_DIAGDIR, v->owner);
|
|
update_signal_tunbridge_exit = false;
|
|
if (v->IsFrontEngine() && IsTunnelBridgeSignalSimulationExit(gp.new_tile)) {
|
|
SetTunnelBridgeExitSignalState(gp.new_tile, SIGNAL_STATE_RED);
|
|
MarkTileDirtyByTile(gp.new_tile, VMDF_NOT_MAP_MODE);
|
|
}
|
|
}
|
|
|
|
if (update_signals_crossing) {
|
|
|
|
if (v->IsFrontEngine()) {
|
|
if (_settings_game.vehicle.train_speed_adaptation && IsTileType(gp.old_tile, MP_RAILWAY) && HasSignals(gp.old_tile)) {
|
|
const TrackdirBits rev_tracks = TrackBitsToTrackdirBits(GetTrackBits(gp.old_tile)) & DiagdirReachesTrackdirs(ReverseDiagDir(enterdir));
|
|
const Trackdir rev_trackdir = FindFirstTrackdir(rev_tracks);
|
|
if (HasSignalOnTrackdir(gp.old_tile, ReverseTrackdir(rev_trackdir))) {
|
|
ApplySignalTrainAdaptationSpeed(v, gp.old_tile, TrackdirToTrack(rev_trackdir));
|
|
}
|
|
}
|
|
if (_settings_game.vehicle.train_speed_adaptation && IsTileType(gp.old_tile, MP_TUNNELBRIDGE) && IsTunnelBridgeSignalSimulationExit(gp.old_tile)) {
|
|
const TrackdirBits rev_tracks = TrackBitsToTrackdirBits(GetTunnelBridgeTrackBits(gp.old_tile)) & DiagdirReachesTrackdirs(ReverseDiagDir(enterdir));
|
|
const Trackdir rev_trackdir = FindFirstTrackdir(rev_tracks);
|
|
ApplySignalTrainAdaptationSpeed(v, gp.old_tile, TrackdirToTrack(rev_trackdir));
|
|
}
|
|
|
|
switch (TrainMovedChangeSignal(v, gp.new_tile, enterdir, true)) {
|
|
case CHANGED_NORMAL_TO_PBS_BLOCK:
|
|
/* We are entering a block with PBS signals right now, but
|
|
* not through a PBS signal. This means we don't have a
|
|
* reservation right now. As a conventional signal will only
|
|
* ever be green if no other train is in the block, getting
|
|
* a path should always be possible. If the player built
|
|
* such a strange network that it is not possible, the train
|
|
* will be marked as stuck and the player has to deal with
|
|
* the problem. */
|
|
if ((!HasReservedTracks(gp.new_tile, v->track) &&
|
|
!TryReserveRailTrack(gp.new_tile, FindFirstTrack(v->track))) ||
|
|
!TryPathReserve(v)) {
|
|
MarkTrainAsStuck(v);
|
|
}
|
|
|
|
break;
|
|
|
|
case CHANGED_LR_PBS:
|
|
{
|
|
/* We went past a long reserve PBS signal. Try to extend the
|
|
* reservation if reserving failed at another LR signal. */
|
|
TryLongReserveChooseTrainTrackFromReservationEnd(v);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Signals can only change when the first
|
|
* (above) or the last vehicle moves. */
|
|
if (v->Next() == nullptr) {
|
|
TrainMovedChangeSignal(v, gp.old_tile, ReverseDiagDir(enterdir), false);
|
|
if (IsLevelCrossingTile(gp.old_tile)) UpdateLevelCrossing(gp.old_tile);
|
|
|
|
if (IsTileType(gp.old_tile, MP_RAILWAY) && HasSignals(gp.old_tile)) {
|
|
const TrackdirBits rev_tracks = TrackBitsToTrackdirBits(GetTrackBits(gp.old_tile)) & DiagdirReachesTrackdirs(ReverseDiagDir(enterdir));
|
|
const Trackdir rev_trackdir = FindFirstTrackdir(rev_tracks);
|
|
const Track track = TrackdirToTrack(rev_trackdir);
|
|
|
|
if (_settings_game.vehicle.train_speed_adaptation && HasSignalOnTrackdir(gp.old_tile, ReverseTrackdir(rev_trackdir))) {
|
|
SetSignalTrainAdaptationSpeed(v, gp.old_tile, track);
|
|
}
|
|
|
|
if (HasSignalOnTrack(gp.old_tile, track)) {
|
|
if (IsRestrictedSignal(gp.old_tile)) {
|
|
const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(gp.old_tile, track);
|
|
if (prog && prog->actions_used_flags & TRPAUF_SLOT_RELEASE_BACK) {
|
|
TraceRestrictProgramResult out;
|
|
TraceRestrictProgramInput input(gp.old_tile, ReverseTrackdir(rev_trackdir), nullptr, nullptr);
|
|
input.permitted_slot_operations = TRPISP_RELEASE_BACK;
|
|
prog->Execute(first, input, out);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsTileType(gp.old_tile, MP_TUNNELBRIDGE) && IsTunnelBridgeSignalSimulationExit(gp.old_tile) && (IsTunnelBridgeRestrictedSignal(gp.old_tile) || _settings_game.vehicle.train_speed_adaptation)) {
|
|
const TrackdirBits rev_tracks = TrackBitsToTrackdirBits(GetTunnelBridgeTrackBits(gp.old_tile)) & DiagdirReachesTrackdirs(ReverseDiagDir(enterdir));
|
|
const Trackdir rev_trackdir = FindFirstTrackdir(rev_tracks);
|
|
const Track track = TrackdirToTrack(rev_trackdir);
|
|
|
|
if (TrackdirEntersTunnelBridge(gp.old_tile, rev_trackdir)) {
|
|
if (IsTunnelBridgeRestrictedSignal(gp.old_tile)) {
|
|
const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(gp.old_tile, track);
|
|
if (prog && prog->actions_used_flags & TRPAUF_SLOT_RELEASE_BACK) {
|
|
TraceRestrictProgramResult out;
|
|
TraceRestrictProgramInput input(gp.old_tile, ReverseTrackdir(rev_trackdir), nullptr, nullptr);
|
|
input.permitted_slot_operations = TRPISP_RELEASE_BACK;
|
|
prog->Execute(first, input, out);
|
|
}
|
|
}
|
|
if (_settings_game.vehicle.train_speed_adaptation) {
|
|
SetSignalTrainAdaptationSpeed(v, gp.old_tile, track);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Do not check on every tick to save some computing time. */
|
|
if (v->IsFrontEngine() && (v->lookahead != nullptr && v->cur_speed > 0 && v->lookahead->reservation_end_position <= v->lookahead->current_position + 24)) {
|
|
TryLongReserveChooseTrainTrackFromReservationEnd(v, true);
|
|
} else if (v->IsFrontEngine() && (v->tick_counter % _settings_game.pf.path_backoff_interval == 0)) {
|
|
CheckNextTrainTile(v);
|
|
}
|
|
}
|
|
|
|
if (direction_changed) first->tcache.cached_max_curve_speed = first->GetCurveSpeedLimit();
|
|
|
|
return true;
|
|
|
|
invalid_rail:
|
|
/* We've reached end of line?? */
|
|
if (prev != nullptr) return true; //error("Disconnecting train");
|
|
|
|
reverse_train_direction:
|
|
if (old_trackbits != INVALID_TRACK_BIT && (v->track ^ old_trackbits) & TRACK_BIT_WORMHOLE) {
|
|
/* Entering/exiting wormhole failed/aborted, back out changes to vehicle direction and track */
|
|
v->track = old_trackbits;
|
|
v->direction = old_direction;
|
|
v->gv_flags = old_gv_flags;
|
|
}
|
|
if (reverse) {
|
|
v->wait_counter = 0;
|
|
v->cur_speed = 0;
|
|
v->subspeed = 0;
|
|
ReverseTrainDirection(v);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static TrackBits GetTrackbitsFromCrashedVehicle(Train *t)
|
|
{
|
|
TrackBits train_tbits = t->track;
|
|
if (train_tbits & TRACK_BIT_WORMHOLE) {
|
|
/* Vehicle is inside a wormhole, v->track contains no useful value then. */
|
|
train_tbits = GetAcrossTunnelBridgeReservationTrackBits(t->tile);
|
|
if (train_tbits != TRACK_BIT_NONE) return train_tbits;
|
|
/* Pick the first available tunnel/bridge head track which could be reserved */
|
|
train_tbits = GetAcrossTunnelBridgeTrackBits(t->tile);
|
|
return train_tbits ^ KillFirstBit(train_tbits);
|
|
} else {
|
|
return train_tbits;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Collect trackbits of all crashed train vehicles on a tile
|
|
* @param v Vehicle passed from Find/HasVehicleOnPos()
|
|
* @param data trackdirbits for the result
|
|
* @return nullptr to iterate over all vehicles on the tile.
|
|
*/
|
|
static Vehicle *CollectTrackbitsFromCrashedVehiclesEnum(Vehicle *v, void *data)
|
|
{
|
|
TrackBits *trackbits = (TrackBits *)data;
|
|
|
|
if ((v->vehstatus & VS_CRASHED) != 0) {
|
|
if (Train::From(v)->track != TRACK_BIT_DEPOT) {
|
|
*trackbits |= GetTrackbitsFromCrashedVehicle(Train::From(v));
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
static void SetSignalledBridgeTunnelGreenIfClear(TileIndex tile, TileIndex end)
|
|
{
|
|
if (TunnelBridgeIsFree(tile, end, nullptr, TBIFM_ACROSS_ONLY).Succeeded()) {
|
|
auto process_tile = [](TileIndex t) {
|
|
if (IsTunnelBridgeSignalSimulationEntrance(t)) {
|
|
if (IsBridge(t)) {
|
|
SetAllBridgeEntranceSimulatedSignalsGreen(t);
|
|
MarkBridgeDirty(t, VMDF_NOT_MAP_MODE);
|
|
}
|
|
SetTunnelBridgeEntranceSignalGreen(t);
|
|
}
|
|
};
|
|
process_tile(tile);
|
|
process_tile(end);
|
|
}
|
|
}
|
|
|
|
static bool IsRailStationPlatformOccupied(TileIndex tile)
|
|
{
|
|
TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
|
|
|
|
for (TileIndex t = tile; IsCompatibleTrainStationTile(t, tile); t -= delta) {
|
|
if (HasVehicleOnPos(t, VEH_TRAIN, nullptr, &TrainOnTileEnum)) return true;
|
|
}
|
|
for (TileIndex t = tile + delta; IsCompatibleTrainStationTile(t, tile); t += delta) {
|
|
if (HasVehicleOnPos(t, VEH_TRAIN, nullptr, &TrainOnTileEnum)) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Deletes/Clears the last wagon of a crashed train. It takes the engine of the
|
|
* train, then goes to the last wagon and deletes that. Each call to this function
|
|
* will remove the last wagon of a crashed train. If this wagon was on a crossing,
|
|
* or inside a tunnel/bridge, recalculate the signals as they might need updating
|
|
* @param v the Vehicle of which last wagon is to be removed
|
|
*/
|
|
static void DeleteLastWagon(Train *v)
|
|
{
|
|
Train *first = v->First();
|
|
|
|
/* Go to the last wagon and delete the link pointing there
|
|
* *u is then the one-before-last wagon, and *v the last
|
|
* one which will physically be removed */
|
|
Train *u = v;
|
|
for (; v->Next() != nullptr; v = v->Next()) u = v;
|
|
u->SetNext(nullptr);
|
|
|
|
if (first != v) {
|
|
/* Recalculate cached train properties */
|
|
first->ConsistChanged(CCF_ARRANGE);
|
|
/* Update the depot window if the first vehicle is in depot -
|
|
* if v == first, then it is updated in PreDestructor() */
|
|
if (first->track == TRACK_BIT_DEPOT) {
|
|
SetWindowDirty(WC_VEHICLE_DEPOT, first->tile);
|
|
}
|
|
v->last_station_visited = first->last_station_visited; // for PreDestructor
|
|
}
|
|
|
|
/* 'v' shouldn't be accessed after it has been deleted */
|
|
const TrackBits orig_trackbits = v->track;
|
|
TrackBits trackbits = GetTrackbitsFromCrashedVehicle(v);
|
|
const TileIndex tile = v->tile;
|
|
const Owner owner = v->owner;
|
|
|
|
delete v;
|
|
v = nullptr; // make sure nobody will try to read 'v' anymore
|
|
|
|
Track track = TrackBitsToTrack(trackbits);
|
|
if (HasReservedTracks(tile, trackbits)) {
|
|
UnreserveRailTrack(tile, track);
|
|
|
|
/* If there are still crashed vehicles on the tile, give the track reservation to them */
|
|
TrackBits remaining_trackbits = TRACK_BIT_NONE;
|
|
FindVehicleOnPos(tile, VEH_TRAIN, &remaining_trackbits, CollectTrackbitsFromCrashedVehiclesEnum);
|
|
|
|
/* It is important that these two are the first in the loop, as reservation cannot deal with every trackbit combination */
|
|
dbg_assert(TRACK_BEGIN == TRACK_X && TRACK_Y == TRACK_BEGIN + 1);
|
|
for (Track t : SetTrackBitIterator(remaining_trackbits)) TryReserveRailTrack(tile, t);
|
|
}
|
|
|
|
/* check if the wagon was on a road/rail-crossing */
|
|
if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile);
|
|
|
|
if (IsRailStationTile(tile)) {
|
|
bool occupied = IsRailStationPlatformOccupied(tile);
|
|
DiagDirection dir = AxisToDiagDir(GetRailStationAxis(tile));
|
|
SetRailStationPlatformReservation(tile, dir, occupied);
|
|
SetRailStationPlatformReservation(tile, ReverseDiagDir(dir), occupied);
|
|
}
|
|
|
|
/* Update signals */
|
|
if (IsTunnelBridgeWithSignalSimulation(tile)) {
|
|
TileIndex end = GetOtherTunnelBridgeEnd(tile);
|
|
UpdateSignalsOnSegment(end, INVALID_DIAGDIR, owner);
|
|
SetSignalledBridgeTunnelGreenIfClear(tile, end);
|
|
}
|
|
if ((orig_trackbits & TRACK_BIT_WORMHOLE) || IsRailDepotTile(tile)) {
|
|
UpdateSignalsOnSegment(tile, INVALID_DIAGDIR, owner);
|
|
} else {
|
|
SetSignalsOnBothDir(tile, track, owner);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Rotate all vehicles of a (crashed) train chain randomly to animate the crash.
|
|
* @param v First crashed vehicle.
|
|
*/
|
|
static void ChangeTrainDirRandomly(Train *v)
|
|
{
|
|
static const DirDiff delta[] = {
|
|
DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
|
|
};
|
|
|
|
do {
|
|
/* We don't need to twist around vehicles if they're not visible */
|
|
if (!(v->vehstatus & VS_HIDDEN)) {
|
|
v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
|
|
/* Refrain from updating the z position of the vehicle when on
|
|
* a bridge, because UpdateInclination() will put the vehicle under
|
|
* the bridge in that case */
|
|
if (!(v->track & TRACK_BIT_WORMHOLE)) {
|
|
v->UpdatePosition();
|
|
v->UpdateInclination(false, true);
|
|
} else {
|
|
v->UpdateViewport(false, true);
|
|
}
|
|
}
|
|
} while ((v = v->Next()) != nullptr);
|
|
}
|
|
|
|
/**
|
|
* Handle a crashed train.
|
|
* @param v First train vehicle.
|
|
* @return %Vehicle chain still exists.
|
|
*/
|
|
static bool HandleCrashedTrain(Train *v)
|
|
{
|
|
int state = ++v->crash_anim_pos;
|
|
|
|
if (state == 4 && !(v->vehstatus & VS_HIDDEN)) {
|
|
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
|
|
}
|
|
|
|
uint32 r;
|
|
if (state <= 200 && Chance16R(1, 7, r)) {
|
|
int index = (r * 10 >> 16);
|
|
|
|
Vehicle *u = v;
|
|
do {
|
|
if (--index < 0) {
|
|
r = Random();
|
|
|
|
CreateEffectVehicleRel(u,
|
|
GB(r, 8, 3) + 2,
|
|
GB(r, 16, 3) + 2,
|
|
GB(r, 0, 3) + 5,
|
|
EV_EXPLOSION_SMALL);
|
|
break;
|
|
}
|
|
} while ((u = u->Next()) != nullptr);
|
|
}
|
|
|
|
if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);
|
|
|
|
if (state >= 4440 && !(v->tick_counter & 0x1F)) {
|
|
bool ret = v->Next() != nullptr;
|
|
DeleteLastWagon(v);
|
|
return ret;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/** Maximum speeds for train that is broken down or approaching line end */
|
|
static const uint16 _breakdown_speeds[16] = {
|
|
225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
|
|
};
|
|
|
|
|
|
/**
|
|
* Train is approaching line end, slow down and possibly reverse
|
|
*
|
|
* @param v front train engine
|
|
* @param signal not line end, just a red signal
|
|
* @param reverse Set to false to not execute the vehicle reversing. This does not change any other logic.
|
|
* @return true iff we did NOT have to reverse
|
|
*/
|
|
static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
|
|
{
|
|
/* Calc position within the current tile */
|
|
uint x = v->x_pos & 0xF;
|
|
uint y = v->y_pos & 0xF;
|
|
|
|
/* for diagonal directions, 'x' will be 0..15 -
|
|
* for other directions, it will be 1, 3, 5, ..., 15 */
|
|
switch (v->direction) {
|
|
case DIR_N : x = ~x + ~y + 25; break;
|
|
case DIR_NW: x = y; FALLTHROUGH;
|
|
case DIR_NE: x = ~x + 16; break;
|
|
case DIR_E : x = ~x + y + 9; break;
|
|
case DIR_SE: x = y; break;
|
|
case DIR_S : x = x + y - 7; break;
|
|
case DIR_W : x = ~y + x + 9; break;
|
|
default: break;
|
|
}
|
|
|
|
/* Do not reverse when approaching red signal. Make sure the vehicle's front
|
|
* does not cross the tile boundary when we do reverse, but as the vehicle's
|
|
* location is based on their center, use half a vehicle's length as offset.
|
|
* Multiply the half-length by two for straight directions to compensate that
|
|
* we only get odd x offsets there. */
|
|
if (!signal && x + (v->gcache.cached_veh_length + 1) / 2 * (IsDiagonalDirection(v->direction) ? 1 : 2) >= TILE_SIZE) {
|
|
/* we are too near the tile end, reverse now */
|
|
v->cur_speed = 0;
|
|
if (reverse) ReverseTrainDirection(v);
|
|
return false;
|
|
}
|
|
|
|
/* slow down */
|
|
v->vehstatus |= VS_TRAIN_SLOWING;
|
|
uint16 break_speed = _breakdown_speeds[x & 0xF];
|
|
if (break_speed < v->cur_speed) v->cur_speed = break_speed;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Determines whether train would like to leave the tile
|
|
* @param v train to test
|
|
* @return true iff vehicle is NOT entering or inside a depot or tunnel/bridge
|
|
*/
|
|
static bool TrainCanLeaveTile(const Train *v)
|
|
{
|
|
/* Exit if inside a tunnel/bridge or a depot */
|
|
if (v->track & TRACK_BIT_WORMHOLE || v->track == TRACK_BIT_DEPOT) return false;
|
|
|
|
TileIndex tile = v->tile;
|
|
|
|
/* entering a tunnel/bridge? */
|
|
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
|
|
DiagDirection dir = GetTunnelBridgeDirection(tile);
|
|
if (DiagDirToDir(dir) == v->direction) return false;
|
|
if (IsRailCustomBridgeHeadTile(tile) && VehicleExitDir(v->direction, v->track) == dir) {
|
|
if (_settings_game.pf.forbid_90_deg && v->Previous() == nullptr && GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) == 0) {
|
|
/* Check for 90 degree turn on zero-length bridge span */
|
|
if (!(GetCustomBridgeHeadTrackBits(tile) & ~TrackCrossesTracks(FindFirstTrack(v->track)))) return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* entering a depot? */
|
|
if (IsRailDepotTile(tile)) {
|
|
DiagDirection dir = ReverseDiagDir(GetRailDepotDirection(tile));
|
|
if (DiagDirToDir(dir) == v->direction) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Determines whether train is approaching a rail-road crossing
|
|
* (thus making it barred)
|
|
* @param v front engine of train
|
|
* @return TileIndex of crossing the train is approaching, else INVALID_TILE
|
|
* @pre v in non-crashed front engine
|
|
*/
|
|
static TileIndex TrainApproachingCrossingTile(const Train *v)
|
|
{
|
|
dbg_assert(v->IsFrontEngine());
|
|
dbg_assert(!(v->vehstatus & VS_CRASHED));
|
|
|
|
if (!TrainCanLeaveTile(v)) return INVALID_TILE;
|
|
|
|
DiagDirection dir = VehicleExitDir(v->direction, v->track);
|
|
TileIndex tile = v->tile + TileOffsByDiagDir(dir);
|
|
|
|
/* not a crossing || wrong axis || unusable rail (wrong type or owner) */
|
|
if (!IsLevelCrossingTile(tile) || DiagDirToAxis(dir) == GetCrossingRoadAxis(tile) ||
|
|
!CheckCompatibleRail(v, tile, dir)) {
|
|
return INVALID_TILE;
|
|
}
|
|
|
|
return tile;
|
|
}
|
|
|
|
|
|
/**
|
|
* Checks for line end. Also, bars crossing at next tile if needed
|
|
*
|
|
* @param v vehicle we are checking
|
|
* @param reverse Set to false to not execute the vehicle reversing. This does not change any other logic.
|
|
* @return true iff we did NOT have to reverse
|
|
*/
|
|
static bool TrainCheckIfLineEnds(Train *v, bool reverse)
|
|
{
|
|
/* First, handle broken down train */
|
|
|
|
if (HasBit(v->flags, VRF_BREAKDOWN_BRAKING)) {
|
|
v->vehstatus |= VS_TRAIN_SLOWING;
|
|
} else {
|
|
v->vehstatus &= ~VS_TRAIN_SLOWING;
|
|
}
|
|
|
|
if (!TrainCanLeaveTile(v)) return true;
|
|
|
|
/* Determine the non-diagonal direction in which we will exit this tile */
|
|
DiagDirection dir = VehicleExitDir(v->direction, v->track);
|
|
/* Calculate next tile */
|
|
TileIndex tile = v->tile + TileOffsByDiagDir(dir);
|
|
|
|
/* Determine the track status on the next tile */
|
|
TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir));
|
|
TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(dir);
|
|
|
|
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
|
|
TrackdirBits red_signals = TrackStatusToRedSignals(ts) & reachable_trackdirs;
|
|
|
|
/* We are sure the train is not entering a depot, it is detected above */
|
|
|
|
/* mask unreachable track bits if we are forbidden to do 90deg turns */
|
|
TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
|
|
if (Rail90DegTurnDisallowedTilesFromDiagDir(v->tile, tile, dir)) {
|
|
bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
|
|
}
|
|
|
|
/* no suitable trackbits at all || unusable rail (wrong type or owner) */
|
|
if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(v, tile, dir)) {
|
|
return TrainApproachingLineEnd(v, false, reverse);
|
|
}
|
|
|
|
/* approaching red signal */
|
|
if ((trackdirbits & red_signals) != 0) return TrainApproachingLineEnd(v, true, reverse);
|
|
|
|
/* approaching a rail/road crossing? then make it red */
|
|
if (IsLevelCrossingTile(tile)) MaybeBarCrossingWithSound(tile);
|
|
|
|
if (IsTunnelBridgeSignalSimulationEntranceTile(tile) && GetTunnelBridgeEntranceSignalState(tile) == SIGNAL_STATE_RED) {
|
|
return TrainApproachingLineEnd(v, true, reverse);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Calculate the summed up value of all parts of a train */
|
|
Money Train::CalculateCurrentOverallValue() const
|
|
{
|
|
Money ovr_value = 0;
|
|
const Train *v = this;
|
|
do {
|
|
ovr_value += v->value;
|
|
} while ((v = v->GetNextVehicle()) != nullptr);
|
|
return ovr_value;
|
|
}
|
|
|
|
static bool TrainLocoHandler(Train *v, bool mode)
|
|
{
|
|
/* train has crashed? */
|
|
if (v->vehstatus & VS_CRASHED) {
|
|
return mode ? true : HandleCrashedTrain(v); // 'this' can be deleted here
|
|
} else if (v->crash_anim_pos > 0) {
|
|
/* Reduce realistic braking brake overheating */
|
|
v->crash_anim_pos--;
|
|
}
|
|
|
|
if (v->force_proceed != TFP_NONE) {
|
|
ClrBit(v->flags, VRF_TRAIN_STUCK);
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
}
|
|
|
|
/* train is broken down? */
|
|
if (HasBit(v->flags, VRF_CONSIST_BREAKDOWN) && HandlePossibleBreakdowns(v)) return true;
|
|
|
|
if (HasBit(v->flags, VRF_REVERSING) && v->cur_speed == 0) {
|
|
ReverseTrainDirection(v);
|
|
}
|
|
|
|
/* exit if train is stopped */
|
|
if ((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) return true;
|
|
|
|
bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL && !v->current_order.IsType(OT_RELEASE_SLOT) && !v->current_order.IsType(OT_COUNTER) && !v->current_order.IsType(OT_LABEL);
|
|
if (ProcessOrders(v) && CheckReverseTrain(v)) {
|
|
v->wait_counter = 0;
|
|
v->cur_speed = 0;
|
|
v->subspeed = 0;
|
|
ClrBit(v->flags, VRF_LEAVING_STATION);
|
|
ReverseTrainDirection(v);
|
|
return true;
|
|
} else if (HasBit(v->flags, VRF_LEAVING_STATION)) {
|
|
/* Try to reserve a path when leaving the station as we
|
|
* might not be marked as wanting a reservation, e.g.
|
|
* when an overlength train gets turned around in a station. */
|
|
DiagDirection dir = VehicleExitDir(v->direction, v->track);
|
|
if (IsRailDepotTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE)) dir = INVALID_DIAGDIR;
|
|
|
|
if (UpdateSignalsOnSegment(v->tile, dir, v->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) {
|
|
TryPathReserve(v, true, true);
|
|
}
|
|
ClrBit(v->flags, VRF_LEAVING_STATION);
|
|
}
|
|
|
|
v->HandleLoading(mode);
|
|
|
|
if (v->current_order.IsType(OT_LOADING)) return true;
|
|
|
|
if (CheckTrainStayInDepot(v)) return true;
|
|
|
|
if (v->current_order.IsType(OT_WAITING) && v->reverse_distance == 0) {
|
|
if (mode) return true;
|
|
v->HandleWaiting(false, true);
|
|
if (v->current_order.IsType(OT_WAITING)) return true;
|
|
if (IsRailWaypointTile(v->tile)) {
|
|
StationID station_id = GetStationIndex(v->tile);
|
|
if (v->current_order.ShouldStopAtStation(v, station_id, true)) {
|
|
UpdateVehicleTimetable(v, true);
|
|
v->last_station_visited = station_id;
|
|
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
|
|
v->current_order.MakeWaiting();
|
|
v->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* We had no order but have an order now, do look ahead. */
|
|
if (!valid_order && !v->current_order.IsType(OT_NOTHING)) {
|
|
CheckNextTrainTile(v);
|
|
}
|
|
|
|
/* Handle stuck trains. */
|
|
if (!mode && HasBit(v->flags, VRF_TRAIN_STUCK)) {
|
|
++v->wait_counter;
|
|
|
|
/* Should we try reversing this tick if still stuck? */
|
|
bool turn_around = v->wait_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.reverse_at_signals;
|
|
|
|
if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true;
|
|
if (!TryPathReserve(v)) {
|
|
/* Still stuck. */
|
|
if (turn_around) ReverseTrainDirection(v);
|
|
|
|
if (HasBit(v->flags, VRF_TRAIN_STUCK) && v->wait_counter > 2 * _settings_game.pf.wait_for_pbs_path * DAY_TICKS) {
|
|
/* Show message to player. */
|
|
if (v->owner == _local_company && (HasBit(v->flags, VRF_WAITING_RESTRICTION) ? _settings_client.gui.restriction_wait_vehicle_warn : _settings_client.gui.lost_vehicle_warn)) {
|
|
SetDParam(0, v->index);
|
|
AddVehicleAdviceNewsItem(STR_NEWS_TRAIN_IS_STUCK, v->index);
|
|
}
|
|
v->wait_counter = 0;
|
|
}
|
|
/* Exit if force proceed not pressed, else reset stuck flag anyway. */
|
|
if (v->force_proceed == TFP_NONE) return true;
|
|
ClrBit(v->flags, VRF_TRAIN_STUCK);
|
|
v->wait_counter = 0;
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
}
|
|
}
|
|
|
|
if (v->current_order.IsType(OT_LEAVESTATION)) {
|
|
StationID station_id = v->current_order.GetDestination();
|
|
v->current_order.Free();
|
|
|
|
bool may_reverse = ProcessOrders(v);
|
|
|
|
if (IsRailStationTile(v->tile) && GetStationIndex(v->tile) == station_id && Company::Get(v->owner)->settings.remain_if_next_order_same_station) {
|
|
if (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == station_id &&
|
|
!(v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) {
|
|
v->last_station_visited = station_id;
|
|
v->BeginLoading();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
v->PlayLeaveStationSound();
|
|
|
|
if (may_reverse && CheckReverseTrain(v)) {
|
|
v->wait_counter = 0;
|
|
v->cur_speed = 0;
|
|
v->subspeed = 0;
|
|
ClrBit(v->flags, VRF_LEAVING_STATION);
|
|
ReverseTrainDirection(v);
|
|
}
|
|
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
return true;
|
|
}
|
|
|
|
int j;
|
|
{
|
|
Train::MaxSpeedInfo max_speed_info = v->GetCurrentMaxSpeedInfoAndUpdate();
|
|
|
|
if (!mode) v->ShowVisualEffect(std::min(max_speed_info.strict_max_speed, max_speed_info.advisory_max_speed));
|
|
j = v->UpdateSpeed(max_speed_info);
|
|
}
|
|
|
|
/* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
|
|
if (v->cur_speed == 0 && (v->vehstatus & VS_STOPPED)) {
|
|
/* If we manually stopped, we're not force-proceeding anymore. */
|
|
v->force_proceed = TFP_NONE;
|
|
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
|
|
}
|
|
|
|
int adv_spd = v->GetAdvanceDistance();
|
|
if (j < adv_spd) {
|
|
/* if the vehicle has speed 0, update the last_speed field. */
|
|
if (v->cur_speed == 0) v->SetLastSpeed();
|
|
} else {
|
|
TrainCheckIfLineEnds(v);
|
|
/* Loop until the train has finished moving. */
|
|
for (;;) {
|
|
j -= adv_spd;
|
|
TrainController(v, nullptr);
|
|
/* Don't continue to move if the train crashed. */
|
|
if (CheckTrainCollision(v)) break;
|
|
/* Determine distance to next map position */
|
|
adv_spd = v->GetAdvanceDistance();
|
|
|
|
/* No more moving this tick */
|
|
if (j < adv_spd || v->cur_speed == 0) break;
|
|
|
|
OrderType order_type = v->current_order.GetType();
|
|
/* Do not skip waypoints (incl. 'via' stations) when passing through at full speed. */
|
|
if ((order_type == OT_GOTO_WAYPOINT || order_type == OT_GOTO_STATION) &&
|
|
(v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) &&
|
|
IsTileType(v->tile, MP_STATION) &&
|
|
v->current_order.GetDestination() == GetStationIndex(v->tile)) {
|
|
ProcessOrders(v);
|
|
}
|
|
}
|
|
v->SetLastSpeed();
|
|
}
|
|
|
|
for (Train *u = v; u != nullptr; u = u->Next()) {
|
|
if (!(u->IsDrawn())) continue;
|
|
|
|
u->UpdateViewport(false, false);
|
|
}
|
|
|
|
if (v->progress == 0) v->progress = j; // Save unused spd for next time, if TrainController didn't set progress
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Get running cost for the train consist.
|
|
* @return Yearly running costs.
|
|
*/
|
|
Money Train::GetRunningCost() const
|
|
{
|
|
Money cost = 0;
|
|
const Train *v = this;
|
|
|
|
do {
|
|
const Engine *e = v->GetEngine();
|
|
if (e->u.rail.running_cost_class == INVALID_PRICE) continue;
|
|
|
|
uint cost_factor = GetVehicleProperty(v, PROP_TRAIN_RUNNING_COST_FACTOR, e->u.rail.running_cost);
|
|
if (cost_factor == 0) continue;
|
|
|
|
/* Halve running cost for multiheaded parts */
|
|
if (v->IsMultiheaded()) cost_factor /= 2;
|
|
|
|
cost += GetPrice(e->u.rail.running_cost_class, cost_factor, e->GetGRF());
|
|
} while ((v = v->GetNextVehicle()) != nullptr);
|
|
|
|
if (this->cur_speed == 0) {
|
|
if (this->IsInDepot()) {
|
|
/* running costs if in depot */
|
|
cost = CeilDivT<Money>(cost, _settings_game.difficulty.vehicle_costs_in_depot);
|
|
} else {
|
|
/* running costs if stopped */
|
|
cost = CeilDivT<Money>(cost, _settings_game.difficulty.vehicle_costs_when_stopped);
|
|
}
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Update train vehicle data for a tick.
|
|
* @return True if the vehicle still exists, false if it has ceased to exist (front of consists only).
|
|
*/
|
|
bool Train::Tick()
|
|
{
|
|
DEBUG_UPDATESTATECHECKSUM("Train::Tick: v: %u, x: %d, y: %d, track: %d", this->index, this->x_pos, this->y_pos, this->track);
|
|
UpdateStateChecksum((((uint64) this->x_pos) << 32) | (this->y_pos << 16) | this->track);
|
|
if (this->IsFrontEngine()) {
|
|
if (!((this->vehstatus & VS_STOPPED) || this->IsWaitingInDepot()) || this->cur_speed > 0) this->running_ticks++;
|
|
|
|
this->current_order_time++;
|
|
|
|
if (!TrainLocoHandler(this, false)) return false;
|
|
|
|
return TrainLocoHandler(this, true);
|
|
} else if (this->IsFreeWagon() && (this->vehstatus & VS_CRASHED)) {
|
|
/* Delete flooded standalone wagon chain */
|
|
if (++this->crash_anim_pos >= 4400) {
|
|
delete this;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Check whether a train needs service, and if so, find a depot or service it.
|
|
* @return v %Train to check.
|
|
*/
|
|
static void CheckIfTrainNeedsService(Train *v)
|
|
{
|
|
if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
|
|
if (v->IsChainInDepot()) {
|
|
VehicleServiceInDepot(v);
|
|
return;
|
|
}
|
|
|
|
uint max_penalty;
|
|
switch (_settings_game.pf.pathfinder_for_trains) {
|
|
case VPF_NPF: max_penalty = _settings_game.pf.npf.maximum_go_to_depot_penalty; break;
|
|
case VPF_YAPF: max_penalty = _settings_game.pf.yapf.maximum_go_to_depot_penalty; break;
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
FindDepotData tfdd = FindClosestTrainDepot(v, max_penalty * (v->current_order.IsType(OT_GOTO_DEPOT) ? 2 : 1));
|
|
/* Only go to the depot if it is not too far out of our way. */
|
|
if (tfdd.best_length == UINT_MAX || tfdd.best_length > max_penalty * (v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.GetDestination() == GetDepotIndex(tfdd.tile) ? 2 : 1)) {
|
|
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
|
|
/* If we were already heading for a depot but it has
|
|
* suddenly moved farther away, we continue our normal
|
|
* schedule? */
|
|
v->current_order.MakeDummy();
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
}
|
|
return;
|
|
}
|
|
|
|
DepotID depot = GetDepotIndex(tfdd.tile);
|
|
|
|
if (v->current_order.IsType(OT_GOTO_DEPOT) &&
|
|
v->current_order.GetDestination() != depot &&
|
|
!Chance16(3, 16)) {
|
|
return;
|
|
}
|
|
|
|
SetBit(v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
|
|
v->current_order.MakeGoToDepot(depot, ODTFB_SERVICE, ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, ODATFB_NEAREST_DEPOT);
|
|
v->dest_tile = tfdd.tile;
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
|
|
for (Train *u = v; u != nullptr; u = u->Next()) {
|
|
ClrBit(u->flags, VRF_BEYOND_PLATFORM_END);
|
|
}
|
|
}
|
|
|
|
/** Update day counters of the train vehicle. */
|
|
void Train::OnNewDay()
|
|
{
|
|
AgeVehicle(this);
|
|
|
|
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
|
|
}
|
|
|
|
void Train::OnPeriodic()
|
|
{
|
|
if (this->IsFrontEngine()) {
|
|
CheckIfTrainNeedsService(this);
|
|
|
|
CheckOrders(this);
|
|
|
|
/* update destination */
|
|
if (this->current_order.IsType(OT_GOTO_STATION)) {
|
|
TileIndex tile = Station::Get(this->current_order.GetDestination())->train_station.tile;
|
|
if (tile != INVALID_TILE) this->dest_tile = tile;
|
|
}
|
|
|
|
if (this->running_ticks != 0) {
|
|
/* running costs */
|
|
CommandCost cost(EXPENSES_TRAIN_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
|
|
|
|
/* sharing fee */
|
|
PayDailyTrackSharingFee(this);
|
|
|
|
this->profit_this_year -= cost.GetCost();
|
|
this->running_ticks = 0;
|
|
|
|
SubtractMoneyFromCompanyFract(this->owner, cost);
|
|
|
|
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
|
|
DirtyVehicleListWindowForVehicle(this);
|
|
}
|
|
}
|
|
if (IsEngine() || IsMultiheaded()) {
|
|
CheckVehicleBreakdown(this);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the tracks of the train vehicle.
|
|
* @return Current tracks of the vehicle.
|
|
*/
|
|
Trackdir Train::GetVehicleTrackdir() const
|
|
{
|
|
if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
|
|
|
|
if (this->track == TRACK_BIT_DEPOT) {
|
|
/* We'll assume the train is facing outwards */
|
|
return DiagDirToDiagTrackdir(GetRailDepotDirection(this->tile)); // Train in depot
|
|
}
|
|
|
|
if (this->track == TRACK_BIT_WORMHOLE) {
|
|
/* Train in tunnel or on bridge, so just use its direction and make an educated guess
|
|
* given the track bits on the tunnel/bridge head tile.
|
|
* If a reachable track piece is reserved, use that, otherwise use the first reachable track piece.
|
|
*/
|
|
TrackBits tracks = GetAcrossTunnelBridgeReservationTrackBits(this->tile);
|
|
if (!tracks) tracks = GetAcrossTunnelBridgeTrackBits(this->tile);
|
|
Trackdir td = TrackExitdirToTrackdir(FindFirstTrack(tracks), GetTunnelBridgeDirection(this->tile));
|
|
if (GetTunnelBridgeDirection(this->tile) != DirToDiagDir(this->direction)) td = ReverseTrackdir(td);
|
|
return td;
|
|
} else if (this->track & TRACK_BIT_WORMHOLE) {
|
|
return TrackDirectionToTrackdir(FindFirstTrack(this->track & TRACK_BIT_MASK), this->direction);
|
|
}
|
|
|
|
return TrackDirectionToTrackdir(FindFirstTrack(this->track), this->direction);
|
|
}
|
|
|
|
/**
|
|
* Delete a train while it is visible.
|
|
* This happens when a company bankrupts when infrastructure sharing is enabled.
|
|
* @param v The train to delete.
|
|
*/
|
|
void DeleteVisibleTrain(Train *v)
|
|
{
|
|
SCOPE_INFO_FMT([v], "DeleteVisibleTrain: %s", scope_dumper().VehicleInfo(v));
|
|
|
|
assert(!v->IsVirtual());
|
|
|
|
FreeTrainTrackReservation(v);
|
|
TileIndex crossing = TrainApproachingCrossingTile(v);
|
|
|
|
/* delete train from back to front */
|
|
Train *u;
|
|
Train *prev = v->Last();
|
|
FreeTrainStationPlatformReservation(v);
|
|
do {
|
|
u = prev;
|
|
prev = u->Previous();
|
|
if (prev != nullptr) prev->SetNext(nullptr);
|
|
|
|
/* 'u' shouldn't be accessed after it has been deleted */
|
|
TileIndex tile = u->tile;
|
|
TrackBits trackbits = u->track;
|
|
bool in_wormhole = trackbits & TRACK_BIT_WORMHOLE;
|
|
|
|
delete u;
|
|
|
|
if (in_wormhole) {
|
|
/* Vehicle is inside a wormhole, u->track contains no useful value then. */
|
|
if (IsTunnelBridgeWithSignalSimulation(tile)) {
|
|
TileIndex end = GetOtherTunnelBridgeEnd(tile);
|
|
AddSideToSignalBuffer(end, INVALID_DIAGDIR, GetTileOwner(tile));
|
|
SetSignalledBridgeTunnelGreenIfClear(tile, end);
|
|
}
|
|
} else {
|
|
Track track = TrackBitsToTrack(trackbits);
|
|
if (HasReservedTracks(tile, trackbits)) UnreserveRailTrack(tile, track);
|
|
if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile);
|
|
}
|
|
|
|
/* Update signals */
|
|
if (in_wormhole || IsRailDepotTile(tile)) {
|
|
AddSideToSignalBuffer(tile, INVALID_DIAGDIR, GetTileOwner(tile));
|
|
} else {
|
|
AddTrackToSignalBuffer(tile, TrackBitsToTrack(trackbits), GetTileOwner(tile));
|
|
}
|
|
} while (prev != nullptr);
|
|
|
|
if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
|
|
|
|
UpdateSignalsInBuffer();
|
|
}
|
|
|
|
Train* CmdBuildVirtualRailWagon(const Engine *e, uint32 user, bool no_consist_change)
|
|
{
|
|
const RailVehicleInfo *rvi = &e->u.rail;
|
|
|
|
Train *v = new Train();
|
|
|
|
v->x_pos = 0;
|
|
v->y_pos = 0;
|
|
|
|
v->spritenum = rvi->image_index;
|
|
|
|
v->engine_type = e->index;
|
|
v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
|
|
|
|
v->direction = DIR_W;
|
|
v->tile = 0; // INVALID_TILE;
|
|
|
|
v->owner = _current_company;
|
|
v->track = TRACK_BIT_DEPOT;
|
|
SetBit(v->flags, VRF_CONSIST_SPEED_REDUCTION);
|
|
v->vehstatus = VS_HIDDEN | VS_DEFPAL;
|
|
v->motion_counter = user;
|
|
|
|
v->SetWagon();
|
|
v->SetFreeWagon();
|
|
v->SetVirtual();
|
|
|
|
v->cargo_type = e->GetDefaultCargoType();
|
|
v->cargo_cap = rvi->capacity;
|
|
|
|
v->railtype = rvi->railtype;
|
|
|
|
v->build_year = _cur_year;
|
|
v->sprite_seq.Set(SPR_IMG_QUERY);
|
|
v->random_bits = VehicleRandomBits();
|
|
|
|
v->group_id = DEFAULT_GROUP;
|
|
|
|
AddArticulatedParts(v);
|
|
|
|
// Make sure we set EVERYTHING to virtual, even articulated parts.
|
|
for (Train* train_part = v; train_part != nullptr; train_part = train_part->Next()) {
|
|
train_part->SetVirtual();
|
|
}
|
|
|
|
_new_vehicle_id = v->index;
|
|
|
|
if (no_consist_change) return v;
|
|
|
|
v->First()->ConsistChanged(CCF_ARRANGE);
|
|
|
|
CheckConsistencyOfArticulatedVehicle(v);
|
|
|
|
InvalidateVehicleTickCaches();
|
|
|
|
return v;
|
|
}
|
|
|
|
Train* BuildVirtualRailVehicle(EngineID eid, StringID &error, uint32 user, bool no_consist_change)
|
|
{
|
|
const Engine *e = Engine::GetIfValid(eid);
|
|
if (e == nullptr || e->type != VEH_TRAIN) {
|
|
error = STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + VEH_TRAIN;
|
|
return nullptr;
|
|
}
|
|
|
|
const RailVehicleInfo *rvi = &e->u.rail;
|
|
|
|
int num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false);
|
|
if (!Train::CanAllocateItem(num_vehicles)) {
|
|
error = STR_ERROR_TOO_MANY_VEHICLES_IN_GAME;
|
|
return nullptr;
|
|
}
|
|
|
|
RegisterGameEvents(GEF_VIRT_TRAIN);
|
|
|
|
if (rvi->railveh_type == RAILVEH_WAGON) {
|
|
return CmdBuildVirtualRailWagon(e, user, no_consist_change);
|
|
}
|
|
|
|
Train *v = new Train();
|
|
|
|
v->x_pos = 0;
|
|
v->y_pos = 0;
|
|
|
|
v->direction = DIR_W;
|
|
v->tile = 0; // INVALID_TILE;
|
|
v->owner = _current_company;
|
|
v->track = TRACK_BIT_DEPOT;
|
|
SetBit(v->flags, VRF_CONSIST_SPEED_REDUCTION);
|
|
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
|
|
v->spritenum = rvi->image_index;
|
|
v->cargo_type = e->GetDefaultCargoType();
|
|
v->cargo_cap = rvi->capacity;
|
|
v->last_station_visited = INVALID_STATION;
|
|
v->motion_counter = user;
|
|
|
|
v->engine_type = e->index;
|
|
v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
|
|
|
|
v->reliability = e->reliability;
|
|
v->reliability_spd_dec = e->reliability_spd_dec;
|
|
v->max_age = e->GetLifeLengthInDays();
|
|
|
|
v->railtype = rvi->railtype;
|
|
_new_vehicle_id = v->index;
|
|
|
|
v->build_year = _cur_year;
|
|
v->sprite_seq.Set(SPR_IMG_QUERY);
|
|
v->random_bits = VehicleRandomBits();
|
|
|
|
v->group_id = DEFAULT_GROUP;
|
|
|
|
v->SetFrontEngine();
|
|
v->SetEngine();
|
|
v->SetVirtual();
|
|
|
|
if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
|
|
AddRearEngineToMultiheadedTrain(v);
|
|
} else {
|
|
AddArticulatedParts(v);
|
|
}
|
|
|
|
// Make sure we set EVERYTHING to virtual, even articulated parts.
|
|
for (Train* train_part = v; train_part != nullptr; train_part = train_part->Next()) {
|
|
train_part->SetVirtual();
|
|
}
|
|
|
|
if (no_consist_change) return v;
|
|
|
|
v->ConsistChanged(CCF_ARRANGE);
|
|
|
|
CheckConsistencyOfArticulatedVehicle(v);
|
|
|
|
InvalidateVehicleTickCaches();
|
|
|
|
return v;
|
|
}
|
|
|
|
/**
|
|
* Build a virtual train vehicle.
|
|
* @param tile unused
|
|
* @param flags type of operation
|
|
* @param p1 various bitstuffed data
|
|
* bits 0-15: vehicle type being built.
|
|
* bits 24-31: refit cargo type.
|
|
* @param p2 user
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdBuildVirtualRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
EngineID eid = GB(p1, 0, 16);
|
|
|
|
if (!IsEngineBuildable(eid, VEH_TRAIN, _current_company)) {
|
|
return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + VEH_TRAIN);
|
|
}
|
|
|
|
/* Validate the cargo type. */
|
|
CargoID cargo = GB(p1, 24, 8);
|
|
if (cargo >= NUM_CARGO && cargo != CT_INVALID) return CMD_ERROR;
|
|
|
|
bool should_execute = (flags & DC_EXEC) != 0;
|
|
|
|
if (should_execute) {
|
|
StringID err = INVALID_STRING_ID;
|
|
Train* train = BuildVirtualRailVehicle(eid, err, p2, false);
|
|
|
|
if (train == nullptr) {
|
|
return_cmd_error(err);
|
|
}
|
|
|
|
if (cargo != CT_INVALID) {
|
|
CargoID default_cargo = Engine::Get(eid)->GetDefaultCargoType();
|
|
if (default_cargo != cargo) {
|
|
CommandCost refit_res = CmdRefitVehicle(tile, flags, train->index, cargo, nullptr);
|
|
if (!refit_res.Succeeded()) return refit_res;
|
|
}
|
|
}
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
void ClearVehicleWindows(const Train *v)
|
|
{
|
|
if (v->IsPrimaryVehicle()) {
|
|
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
|
|
DeleteWindowById(WC_VEHICLE_ORDERS, v->index);
|
|
DeleteWindowById(WC_VEHICLE_REFIT, v->index);
|
|
DeleteWindowById(WC_VEHICLE_DETAILS, v->index);
|
|
DeleteWindowById(WC_VEHICLE_TIMETABLE, v->index);
|
|
DeleteWindowById(WC_SCHDISPATCH_SLOTS, v->index);
|
|
DeleteWindowById(WC_VEHICLE_CARGO_TYPE_LOAD_ORDERS, v->index);
|
|
DeleteWindowById(WC_VEHICLE_CARGO_TYPE_UNLOAD_ORDERS, v->index);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Replace a vehicle based on a template replacement order.
|
|
* @param tile unused
|
|
* @param flags type of operation
|
|
* @param p1 the ID of the vehicle to replace.
|
|
* @param p2 whether the vehicle should leave (1) or stay (0) in the depot.
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
Train *incoming = Train::GetIfValid(p1);
|
|
|
|
if (incoming == nullptr) {
|
|
return CMD_ERROR;
|
|
}
|
|
|
|
if (!(flags & DC_EXEC)) {
|
|
return CommandCost();
|
|
}
|
|
|
|
const bool leave_depot = (p2 != 0);
|
|
auto guard = scope_guard([&]() {
|
|
_new_vehicle_id = incoming->index;
|
|
if (leave_depot) incoming->vehstatus &= ~VS_STOPPED;
|
|
});
|
|
|
|
Train *new_chain = nullptr;
|
|
Train *remainder_chain = nullptr;
|
|
TemplateVehicle *tv = GetTemplateVehicleByGroupIDRecursive(incoming->group_id);
|
|
if (tv == nullptr) {
|
|
return CMD_ERROR;
|
|
}
|
|
EngineID eid = tv->engine_type;
|
|
|
|
CommandCost tmp_result(EXPENSES_NEW_VEHICLES);
|
|
|
|
/* first some tests on necessity and sanity */
|
|
if (tv == nullptr) return CommandCost();
|
|
if (tv->IsReplaceOldOnly() && !incoming->NeedsAutorenewing(Company::Get(incoming->owner), false)) {
|
|
return CommandCost();
|
|
}
|
|
bool need_replacement = !TrainMatchesTemplate(incoming, tv);
|
|
bool need_refit = !TrainMatchesTemplateRefit(incoming, tv);
|
|
bool use_refit = tv->refit_as_template;
|
|
CargoID store_refit_ct = CT_INVALID;
|
|
uint16 store_refit_csubt = 0;
|
|
// if a train shall keep its old refit, store the refit setting of its first vehicle
|
|
if (!use_refit) {
|
|
for (Train *getc = incoming; getc != nullptr; getc = getc->GetNextUnit()) {
|
|
if (getc->cargo_type != CT_INVALID && getc->cargo_cap > 0) {
|
|
store_refit_ct = getc->cargo_type;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!need_replacement) {
|
|
if (!need_refit || !use_refit) {
|
|
return CommandCost();
|
|
}
|
|
} else {
|
|
CommandCost buy_cost = TestBuyAllTemplateVehiclesInChain(tv, tile);
|
|
if (buy_cost.Failed()) {
|
|
if (buy_cost.GetErrorMessage() == INVALID_STRING_ID) return CommandCost(STR_ERROR_CAN_T_BUY_TRAIN);
|
|
return buy_cost;
|
|
} else if (!CheckCompanyHasMoney(buy_cost)) {
|
|
return CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
|
|
}
|
|
}
|
|
|
|
if (need_replacement || (need_refit && use_refit)) RegisterGameEvents(GEF_TBTR_REPLACEMENT);
|
|
|
|
TemplateDepotVehicles depot_vehicles;
|
|
if (tv->IsSetReuseDepotVehicles()) depot_vehicles.Init(tile);
|
|
|
|
CommandCost buy(EXPENSES_NEW_VEHICLES);
|
|
|
|
if (need_replacement) {
|
|
// step 1: generate primary for newchain and generate remainder_chain
|
|
// 1. primary of incoming might already fit the template
|
|
// leave incoming's primary as is and move the rest to a free chain = remainder_chain
|
|
// 2. needed primary might be one of incoming's member vehicles
|
|
// 3. primary might be available as orphan vehicle in the depot
|
|
// 4. we need to buy a new engine for the primary
|
|
// all options other than 1. need to make sure to copy incoming's primary's status
|
|
auto setup_head = [&]() -> CommandCost {
|
|
/* Case 1 */
|
|
if (eid == incoming->engine_type) {
|
|
new_chain = incoming;
|
|
remainder_chain = incoming->GetNextUnit();
|
|
if (remainder_chain) {
|
|
CommandCost move_cost = CmdMoveRailVehicle(tile, flags, remainder_chain->index | (1 << 20), INVALID_VEHICLE, 0);
|
|
if (move_cost.Failed()) {
|
|
/* This should not fail, if it does give up immediately */
|
|
return move_cost;
|
|
}
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
/* Case 2 */
|
|
new_chain = ChainContainsEngine(eid, incoming);
|
|
if (new_chain != nullptr) {
|
|
/* new_chain is the needed engine, move it to an empty spot in the depot */
|
|
CommandCost move_cost = DoCommand(tile, new_chain->index, INVALID_VEHICLE, flags, CMD_MOVE_RAIL_VEHICLE);
|
|
if (move_cost.Succeeded()) {
|
|
remainder_chain = incoming;
|
|
return CommandCost();
|
|
}
|
|
}
|
|
|
|
/* Case 3 */
|
|
if (tv->IsSetReuseDepotVehicles()) {
|
|
new_chain = depot_vehicles.ContainsEngine(eid, incoming);
|
|
if (new_chain != nullptr) {
|
|
ClearVehicleWindows(new_chain);
|
|
CommandCost move_cost = DoCommand(tile, new_chain->index, INVALID_VEHICLE, flags, CMD_MOVE_RAIL_VEHICLE);
|
|
if (move_cost.Succeeded()) {
|
|
depot_vehicles.RemoveVehicle(new_chain->index);
|
|
remainder_chain = incoming;
|
|
return CommandCost();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Case 4 */
|
|
CommandCost buy_cost = DoCommand(tile, eid | (1 << 16), 0, flags, CMD_BUILD_VEHICLE);
|
|
/* break up in case buying the vehicle didn't succeed */
|
|
if (buy_cost.Failed()) {
|
|
return buy_cost;
|
|
}
|
|
buy.AddCost(buy_cost);
|
|
new_chain = Train::Get(_new_vehicle_id);
|
|
/* prepare the remainder chain */
|
|
remainder_chain = incoming;
|
|
return CommandCost();
|
|
};
|
|
CommandCost head_result = setup_head();
|
|
if (head_result.Failed()) return head_result;
|
|
|
|
// If we bought a new engine or reused one from the depot, copy some parameters from the incoming primary engine
|
|
if (incoming != new_chain) {
|
|
CopyHeadSpecificThings(incoming, new_chain, flags);
|
|
NeutralizeStatus(incoming);
|
|
|
|
// additionally, if we don't want to use the template refit, refit as incoming
|
|
// the template refit will be set further down, if we use it at all
|
|
if (!use_refit) {
|
|
buy.AddCost(DoCommand(new_chain->tile, new_chain->index, store_refit_ct | store_refit_csubt << 8 | (1 << 16) | (1 << 31), flags, GetCmdRefitVeh(new_chain)));
|
|
}
|
|
}
|
|
|
|
// step 2: fill up newchain according to the template
|
|
// foreach member of template (after primary):
|
|
// 1. needed engine might be within remainder_chain already
|
|
// 2. needed engine might be orphaned within the depot (copy status)
|
|
// 3. we need to buy (again) (copy status)
|
|
Train *last_veh = new_chain;
|
|
for (TemplateVehicle *cur_tmpl = tv->GetNextUnit(); cur_tmpl != nullptr; cur_tmpl = cur_tmpl->GetNextUnit()) {
|
|
Train *new_part = nullptr;
|
|
auto setup_chain_part = [&]() {
|
|
/* Case 1: engine contained in remainder chain */
|
|
new_part = ChainContainsEngine(cur_tmpl->engine_type, remainder_chain);
|
|
if (new_part != nullptr) {
|
|
Train *remainder_chain_next = remainder_chain;
|
|
if (new_part == remainder_chain) {
|
|
remainder_chain_next = remainder_chain->GetNextUnit();
|
|
}
|
|
CommandCost move_cost = CmdMoveRailVehicle(tile, flags, new_part->index, last_veh->index, 0);
|
|
if (move_cost.Succeeded()) {
|
|
remainder_chain = remainder_chain_next;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Case 2: engine contained somewhere else in the depot */
|
|
if (tv->IsSetReuseDepotVehicles()) {
|
|
new_part = depot_vehicles.ContainsEngine(cur_tmpl->engine_type, new_chain);
|
|
if (new_part != nullptr) {
|
|
CommandCost move_cost = CmdMoveRailVehicle(tile, flags, new_part->index, last_veh->index, 0);
|
|
if (move_cost.Succeeded()) {
|
|
depot_vehicles.RemoveVehicle(new_part->index);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Case 3: must buy new engine */
|
|
CommandCost buy_cost = DoCommand(tile, cur_tmpl->engine_type | (1 << 16), 0, flags, CMD_BUILD_VEHICLE);
|
|
if (buy_cost.Failed()) {
|
|
new_part = nullptr;
|
|
return;
|
|
}
|
|
new_part = Train::Get(_new_vehicle_id);
|
|
CommandCost move_cost = CmdMoveRailVehicle(tile, flags, new_part->index, last_veh->index, 0);
|
|
if (move_cost.Succeeded()) {
|
|
buy.AddCost(buy_cost);
|
|
} else {
|
|
DoCommand(tile, new_part->index, 0, flags, CMD_SELL_VEHICLE);
|
|
new_part = nullptr;
|
|
}
|
|
};
|
|
setup_chain_part();
|
|
if (new_part != nullptr) {
|
|
last_veh = new_part;
|
|
}
|
|
// TODO: is this enough ? might it be that we bought a new wagon here and it now has std refit ?
|
|
if (need_refit && new_part != nullptr) {
|
|
if (use_refit) {
|
|
DoCommand(tile, new_part->index, cur_tmpl->cargo_type | (cur_tmpl->cargo_subtype << 8) | (1 << 16) | (1 << 31), flags, GetCmdRefitVeh(new_part));
|
|
} else {
|
|
DoCommand(tile, new_part->index, store_refit_ct | (store_refit_csubt << 8) | (1 << 16) | (1 << 31), flags, GetCmdRefitVeh(new_part));
|
|
}
|
|
if (HasBit(new_part->flags, VRF_REVERSE_DIRECTION) != HasBit(cur_tmpl->ctrl_flags, TVCF_REVERSED)) {
|
|
DoCommand(tile, new_part->index, true, flags, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
|
|
}
|
|
}
|
|
|
|
}
|
|
} else {
|
|
/* no replacement done */
|
|
new_chain = incoming;
|
|
}
|
|
|
|
/// step 3: reorder and neutralize the remaining vehicles from incoming
|
|
// wagons remaining from remainder_chain should be filled up in as few free wagon chains as possible
|
|
// each loco might be left as singular in the depot
|
|
// neutralize each remaining engine's status
|
|
|
|
// refit, only if the template option is set so
|
|
if (use_refit && (need_refit || need_replacement)) {
|
|
buy.AddCost(CmdRefitTrainFromTemplate(new_chain, tv, flags));
|
|
}
|
|
|
|
if (new_chain && remainder_chain) {
|
|
for (Train *ct = remainder_chain; ct != nullptr; ct = ct->Next()) {
|
|
TransferCargoForTrain(ct, new_chain);
|
|
}
|
|
}
|
|
|
|
// point incoming to the newly created train so that starting/stopping affects the replacement train
|
|
incoming = new_chain;
|
|
|
|
if (remainder_chain && tv->IsSetKeepRemainingVehicles()) {
|
|
BreakUpRemainders(remainder_chain);
|
|
} else if (remainder_chain) {
|
|
buy.AddCost(DoCommand(tile, remainder_chain->index | (1 << 20), 0, flags, CMD_SELL_VEHICLE));
|
|
}
|
|
|
|
/* Redraw main gui for changed statistics */
|
|
SetWindowClassesDirty(WC_TEMPLATEGUI_MAIN);
|
|
|
|
return buy;
|
|
}
|
|
|
|
void TrainRoadVehicleCrashBreakdown(Vehicle *v)
|
|
{
|
|
Train *t = Train::From(v)->First();
|
|
t->breakdown_ctr = 2;
|
|
SetBit(t->flags, VRF_CONSIST_BREAKDOWN);
|
|
t->breakdown_delay = 255;
|
|
t->breakdown_type = BREAKDOWN_RV_CRASH;
|
|
t->breakdown_severity = 0;
|
|
t->reliability = 0;
|
|
}
|
|
|
|
void TrainBrakesOverheatedBreakdown(Vehicle *v)
|
|
{
|
|
Train *t = Train::From(v)->First();
|
|
if (t->breakdown_ctr != 0 || (t->vehstatus & VS_CRASHED)) return;
|
|
|
|
if (unlikely(HasBit(_misc_debug_flags, MDF_OVERHEAT_BREAKDOWN_OPEN_WIN)) && !_network_dedicated) {
|
|
ShowVehicleViewWindow(t);
|
|
}
|
|
|
|
t->crash_anim_pos = std::min<uint>(1500, t->crash_anim_pos + 200);
|
|
if (t->crash_anim_pos < 1500) return;
|
|
|
|
t->breakdown_ctr = 2;
|
|
SetBit(t->flags, VRF_CONSIST_BREAKDOWN);
|
|
t->breakdown_delay = 255;
|
|
t->breakdown_type = BREAKDOWN_BRAKE_OVERHEAT;
|
|
t->breakdown_severity = 0;
|
|
}
|
|
|
|
int GetTrainRealisticAccelerationAtSpeed(const int speed, const int mass, const uint32 cached_power, const uint32 max_te, const uint32 air_drag, const RailType railtype)
|
|
{
|
|
const int64 power = cached_power * 746ll;
|
|
int64 resistance = 0;
|
|
|
|
const bool maglev = (GetRailTypeInfo(railtype)->acceleration_type == 2);
|
|
|
|
if (!maglev) {
|
|
/* Static resistance plus rolling friction. */
|
|
resistance = 10 * mass;
|
|
resistance += (int64)mass * (int64)(15 * (512 + speed) / 512);
|
|
}
|
|
|
|
const int area = 14;
|
|
|
|
resistance += (area * air_drag * speed * speed) / 1000;
|
|
|
|
int64 force;
|
|
|
|
if (speed > 0) {
|
|
if (!maglev) {
|
|
/* Conversion factor from km/h to m/s is 5/18 to get [N] in the end. */
|
|
force = power * 18 / (speed * 5);
|
|
|
|
if (force > static_cast<int>(max_te)) {
|
|
force = max_te;
|
|
}
|
|
} else {
|
|
force = power / 25;
|
|
}
|
|
} else {
|
|
force = (!maglev) ? std::min<uint64>(max_te, power) : power;
|
|
force = std::max(force, (mass * 8) + resistance);
|
|
}
|
|
|
|
/* Easy way out when there is no acceleration. */
|
|
if (force == resistance) return 0;
|
|
|
|
int acceleration = ClampToI32((force - resistance) / (mass * 4));
|
|
acceleration = force < resistance ? std::min(-1, acceleration) : std::max(1, acceleration);
|
|
|
|
return acceleration;
|
|
}
|
|
|
|
int GetTrainEstimatedMaxAchievableSpeed(const Train *train, int mass, const int speed_cap)
|
|
{
|
|
int max_speed = 0;
|
|
int acceleration;
|
|
|
|
if (mass < 1) mass = 1;
|
|
|
|
do
|
|
{
|
|
max_speed++;
|
|
acceleration = GetTrainRealisticAccelerationAtSpeed(max_speed, mass, train->gcache.cached_power, train->gcache.cached_max_te, train->gcache.cached_air_drag, train->railtype);
|
|
} while (acceleration > 0 && max_speed < speed_cap);
|
|
|
|
return max_speed;
|
|
}
|
|
|
|
void SetSignalTrainAdaptationSpeed(const Train *v, TileIndex tile, uint16 track)
|
|
{
|
|
SignalSpeedKey speed_key = {
|
|
speed_key.signal_tile = tile,
|
|
speed_key.signal_track = track,
|
|
speed_key.last_passing_train_dir = v->GetVehicleTrackdir()
|
|
};
|
|
SignalSpeedValue speed_value = {
|
|
speed_value.train_speed = v->First()->cur_speed,
|
|
speed_value.time_stamp = GetSpeedRestrictionTimeout(v->First())
|
|
};
|
|
_signal_speeds[speed_key] = speed_value;
|
|
}
|
|
|
|
void ApplySignalTrainAdaptationSpeed(Train *v, TileIndex tile, uint16 track)
|
|
{
|
|
SignalSpeedKey speed_key = {
|
|
speed_key.signal_tile = tile,
|
|
speed_key.signal_track = track,
|
|
speed_key.last_passing_train_dir = v->GetVehicleTrackdir()
|
|
};
|
|
const auto found_speed_restriction = _signal_speeds.find(speed_key);
|
|
|
|
if (found_speed_restriction != _signal_speeds.end()) {
|
|
if (IsOutOfDate(found_speed_restriction->second)) {
|
|
_signal_speeds.erase(found_speed_restriction);
|
|
v->signal_speed_restriction = 0;
|
|
} else {
|
|
v->signal_speed_restriction = std::max<uint16>(25, found_speed_restriction->second.train_speed);
|
|
}
|
|
} else {
|
|
v->signal_speed_restriction = 0;
|
|
}
|
|
}
|
|
|
|
uint16 Train::GetMaxWeight() const
|
|
{
|
|
uint16 weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnitsInTrain(this->GetEngine()->DetermineCapacity(this));
|
|
|
|
/* Vehicle weight is not added for articulated parts. */
|
|
if (!this->IsArticulatedPart()) {
|
|
weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight);
|
|
}
|
|
|
|
/* Powered wagons have extra weight added. */
|
|
if (HasBit(this->flags, VRF_POWEREDWAGON)) {
|
|
weight += RailVehInfo(this->gcache.first_engine)->pow_wag_weight;
|
|
}
|
|
|
|
return weight;
|
|
}
|