mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-09 19:10:38 +00:00
491 lines
14 KiB
C++
491 lines
14 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file debug.cpp Handling of printing debug messages. */
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#include "stdafx.h"
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#include <stdarg.h>
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#include "console_func.h"
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#include "debug.h"
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#include "string_func.h"
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#include "fileio_func.h"
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#include "settings_type.h"
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#include "date_func.h"
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#include "thread.h"
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#include <array>
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#include <mutex>
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#if defined(__MINGW32__)
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#include "3rdparty/mingw-std-threads/mingw.mutex.h"
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#endif
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#if defined(_WIN32)
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#include "os/windows/win32.h"
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#endif
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#include "walltime_func.h"
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#include "network/network_admin.h"
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SOCKET _debug_socket = INVALID_SOCKET;
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#if defined(RANDOM_DEBUG) && defined(UNIX) && defined(__GLIBC__)
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#include <unistd.h>
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#endif
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#include "safeguards.h"
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/** Element in the queue of debug messages that have to be passed to either NetworkAdminConsole or IConsolePrint.*/
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struct QueuedDebugItem {
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std::string level; ///< The used debug level.
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std::string message; ///< The actual formatted message.
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};
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std::atomic<bool> _debug_remote_console; ///< Whether we need to send data to either NetworkAdminConsole or IConsolePrint.
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std::mutex _debug_remote_console_mutex; ///< Mutex to guard the queue of debug messages for either NetworkAdminConsole or IConsolePrint.
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std::vector<QueuedDebugItem> _debug_remote_console_queue; ///< Queue for debug messages to be passed to NetworkAdminConsole or IConsolePrint.
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std::vector<QueuedDebugItem> _debug_remote_console_queue_spare; ///< Spare queue to swap with _debug_remote_console_queue.
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int _debug_driver_level;
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int _debug_grf_level;
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int _debug_map_level;
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int _debug_misc_level;
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int _debug_net_level;
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int _debug_sprite_level;
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int _debug_oldloader_level;
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int _debug_npf_level;
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int _debug_yapf_level;
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int _debug_fontcache_level;
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int _debug_script_level;
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int _debug_sl_level;
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int _debug_gamelog_level;
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int _debug_desync_level;
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int _debug_yapfdesync_level;
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int _debug_console_level;
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int _debug_linkgraph_level;
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int _debug_sound_level;
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#ifdef RANDOM_DEBUG
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int _debug_random_level;
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int _debug_statecsum_level;
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#endif
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const char *_savegame_DBGL_data = nullptr;
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std::string _loadgame_DBGL_data;
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bool _save_DBGC_data = false;
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std::string _loadgame_DBGC_data;
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uint32 _misc_debug_flags;
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struct DebugLevel {
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const char *name;
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int *level;
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};
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#define DEBUG_LEVEL(x) { #x, &_debug_##x##_level }
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static const DebugLevel debug_level[] = {
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DEBUG_LEVEL(driver),
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DEBUG_LEVEL(grf),
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DEBUG_LEVEL(map),
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DEBUG_LEVEL(misc),
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DEBUG_LEVEL(net),
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DEBUG_LEVEL(sprite),
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DEBUG_LEVEL(oldloader),
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DEBUG_LEVEL(npf),
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DEBUG_LEVEL(yapf),
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DEBUG_LEVEL(fontcache),
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DEBUG_LEVEL(script),
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DEBUG_LEVEL(sl),
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DEBUG_LEVEL(gamelog),
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DEBUG_LEVEL(desync),
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DEBUG_LEVEL(yapfdesync),
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DEBUG_LEVEL(console),
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DEBUG_LEVEL(linkgraph),
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DEBUG_LEVEL(sound),
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#ifdef RANDOM_DEBUG
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DEBUG_LEVEL(random),
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DEBUG_LEVEL(statecsum),
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#endif
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};
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#undef DEBUG_LEVEL
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/**
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* Dump the available debug facility names in the help text.
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* @param buf Start address for storing the output.
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* @param last Last valid address for storing the output.
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* @return Next free position in the output.
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*/
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char *DumpDebugFacilityNames(char *buf, char *last)
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{
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size_t length = 0;
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for (const DebugLevel *i = debug_level; i != endof(debug_level); ++i) {
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if (length == 0) {
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buf = strecpy(buf, "List of debug facility names:\n", last);
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} else {
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buf = strecpy(buf, ", ", last);
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length += 2;
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}
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buf = strecpy(buf, i->name, last);
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length += strlen(i->name);
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}
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if (length > 0) {
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buf = strecpy(buf, "\n\n", last);
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}
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return buf;
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}
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/**
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* Internal function for outputting the debug line.
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* @param dbg Debug category.
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* @param buf Text line to output.
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*/
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void debug_print(const char *dbg, const char *buf)
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{
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if (_debug_socket != INVALID_SOCKET) {
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char buf2[1024 + 32];
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seprintf(buf2, lastof(buf2), "%sdbg: [%s] %s\n", GetLogPrefix(), dbg, buf);
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/* Prevent sending a message concurrently, as that might cause interleaved messages. */
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static std::mutex _debug_socket_mutex;
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std::lock_guard<std::mutex> lock(_debug_socket_mutex);
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/* Sending out an error when this fails would be nice, however... the error
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* would have to be send over this failing socket which won't work. */
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send(_debug_socket, buf2, (int)strlen(buf2), 0);
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return;
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}
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if (strcmp(dbg, "desync") == 0) {
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static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
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if (f != nullptr) {
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fprintf(f, "%s%s\n", GetLogPrefix(), buf);
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fflush(f);
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}
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#ifdef RANDOM_DEBUG
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} else if (strcmp(dbg, "random") == 0 || strcmp(dbg, "statecsum") == 0) {
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#if defined(UNIX) && defined(__GLIBC__)
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static bool have_inited = false;
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static FILE *f = nullptr;
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if (!have_inited) {
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have_inited = true;
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unsigned int num = 0;
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int pid = getpid();
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const char *fn = nullptr;
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for(;;) {
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free(fn);
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fn = str_fmt("random-out-%d-%u.log", pid, num);
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f = FioFOpenFile(fn, "wx", AUTOSAVE_DIR);
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if (f == nullptr && errno == EEXIST) {
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num++;
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continue;
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}
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break;
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}
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free(fn);
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}
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#else
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static FILE *f = FioFOpenFile("random-out.log", "wb", AUTOSAVE_DIR);
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#endif
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if (f != nullptr) {
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fprintf(f, "%s\n", buf);
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return;
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}
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#endif
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}
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char buffer[512];
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seprintf(buffer, lastof(buffer), "%sdbg: [%s] %s\n", GetLogPrefix(), dbg, buf);
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str_strip_colours(buffer);
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/* do not write desync messages to the console on Windows platforms, as they do
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* not seem able to handle text direction change characters in a console without
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* crashing, and NetworkTextMessage includes these */
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#if defined(_WIN32)
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if (strcmp(dbg, "desync") != 0) {
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fputs(buffer, stderr);
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}
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#else
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fputs(buffer, stderr);
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#endif
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if (_debug_remote_console.load()) {
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/* Only add to the queue when there is at least one consumer of the data. */
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if (IsNonGameThread()) {
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std::lock_guard<std::mutex> lock(_debug_remote_console_mutex);
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_debug_remote_console_queue.push_back({ dbg, buf });
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} else {
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NetworkAdminConsole(dbg, buf);
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if (_settings_client.gui.developer >= 2) IConsolePrintF(CC_DEBUG, "dbg: [%s] %s", dbg, buf);
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}
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}
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}
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/**
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* Output a debug line.
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* @note Do not call directly, use the #DEBUG macro instead.
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* @param dbg Debug category.
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* @param format Text string a la printf, with optional arguments.
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*/
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void CDECL debug(const char *dbg, const char *format, ...)
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{
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char buf[1024];
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va_list va;
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va_start(va, format);
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vseprintf(buf, lastof(buf), format, va);
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va_end(va);
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debug_print(dbg, buf);
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}
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/**
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* Set debugging levels by parsing the text in \a s.
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* For setting individual levels a string like \c "net=3,grf=6" should be used.
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* If the string starts with a number, the number is used as global debugging level.
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* @param s Text describing the wanted debugging levels.
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* @param error_func The function to call if a parse error occurs.
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*/
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void SetDebugString(const char *s, void (*error_func)(const char *))
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{
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int v;
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char *end;
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const char *t;
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/* Store planned changes into map during parse */
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std::map<const char *, int> new_levels;
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/* Global debugging level? */
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if (*s >= '0' && *s <= '9') {
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const DebugLevel *i;
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v = strtoul(s, &end, 0);
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s = end;
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for (i = debug_level; i != endof(debug_level); ++i) {
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new_levels[i->name] = v;
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}
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}
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/* Individual levels */
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for (;;) {
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/* skip delimiters */
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while (*s == ' ' || *s == ',' || *s == '\t') s++;
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if (*s == '\0') break;
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t = s;
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while (*s >= 'a' && *s <= 'z') s++;
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/* check debugging levels */
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const DebugLevel *found = nullptr;
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for (const DebugLevel *i = debug_level; i != endof(debug_level); ++i) {
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if (s == t + strlen(i->name) && strncmp(t, i->name, s - t) == 0) {
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found = i;
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break;
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}
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}
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if (*s == '=') s++;
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v = strtoul(s, &end, 0);
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s = end;
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if (found != nullptr) {
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new_levels[found->name] = v;
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} else {
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char buf[1024];
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seprintf(buf, lastof(buf), "Unknown debug level '%*s'", (int)(s - t), t);
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error_func(buf);
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return;
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}
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}
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/* Apply the changes after parse is successful */
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for (const DebugLevel *i = debug_level; i != endof(debug_level); ++i) {
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const auto &nl = new_levels.find(i->name);
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if (nl != new_levels.end()) {
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*i->level = nl->second;
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}
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}
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}
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/**
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* Print out the current debug-level.
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* Just return a string with the values of all the debug categories.
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* @return string with debug-levels
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*/
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const char *GetDebugString()
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{
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const DebugLevel *i;
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static char dbgstr[150];
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char dbgval[20];
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memset(dbgstr, 0, sizeof(dbgstr));
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i = debug_level;
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seprintf(dbgstr, lastof(dbgstr), "%s=%d", i->name, *i->level);
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for (i++; i != endof(debug_level); i++) {
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seprintf(dbgval, lastof(dbgval), ", %s=%d", i->name, *i->level);
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strecat(dbgstr, dbgval, lastof(dbgstr));
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}
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return dbgstr;
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}
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/**
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* Get the prefix for logs; if show_date_in_logs is enabled it returns
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* the date, otherwise it returns nothing.
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* @return the prefix for logs (do not free), never nullptr
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*/
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const char *GetLogPrefix()
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{
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static char _log_prefix[24];
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if (_settings_client.gui.show_date_in_logs) {
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LocalTime::Format(_log_prefix, lastof(_log_prefix), "[%Y-%m-%d %H:%M:%S] ");
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} else {
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*_log_prefix = '\0';
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}
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return _log_prefix;
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}
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struct DesyncMsgLogEntry {
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Date date;
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DateFract date_fract;
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uint8 tick_skip_counter;
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uint32 src_id;
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std::string msg;
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DesyncMsgLogEntry() { }
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DesyncMsgLogEntry(std::string msg)
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: date(_date), date_fract(_date_fract), tick_skip_counter(_tick_skip_counter), src_id(0), msg(msg) { }
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};
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struct DesyncMsgLog {
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std::array<DesyncMsgLogEntry, 256> log;
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unsigned int count = 0;
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unsigned int next = 0;
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void Clear()
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{
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this->count = 0;
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this->next = 0;
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}
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void LogMsg(DesyncMsgLogEntry entry)
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{
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this->log[this->next] = std::move(entry);
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this->next = (this->next + 1) % this->log.size();
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this->count++;
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}
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template <typename F>
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char *Dump(char *buffer, const char *last, const char *prefix, F handler)
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{
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if (!this->count) return buffer;
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const unsigned int count = std::min<unsigned int>(this->count, (uint)this->log.size());
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unsigned int log_index = (this->next + (uint)this->log.size() - count) % (uint)this->log.size();
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unsigned int display_num = this->count - count;
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buffer += seprintf(buffer, last, "%s:\n Showing most recent %u of %u messages\n", prefix, count, this->count);
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for (unsigned int i = 0 ; i < count; i++) {
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const DesyncMsgLogEntry &entry = this->log[log_index];
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buffer += handler(display_num, buffer, last, entry);
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log_index = (log_index + 1) % this->log.size();
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display_num++;
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}
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buffer += seprintf(buffer, last, "\n");
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return buffer;
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}
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};
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static DesyncMsgLog _desync_msg_log;
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static DesyncMsgLog _remote_desync_msg_log;
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void ClearDesyncMsgLog()
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{
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_desync_msg_log.Clear();
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}
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char *DumpDesyncMsgLog(char *buffer, const char *last)
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{
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buffer = _desync_msg_log.Dump(buffer, last, "Desync Msg Log", [](int display_num, char *buffer, const char *last, const DesyncMsgLogEntry &entry) -> int {
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YearMonthDay ymd;
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ConvertDateToYMD(entry.date, &ymd);
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return seprintf(buffer, last, "%5u | %4i-%02i-%02i, %2i, %3i | %s\n", display_num, ymd.year, ymd.month + 1, ymd.day, entry.date_fract, entry.tick_skip_counter, entry.msg.c_str());
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});
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buffer = _remote_desync_msg_log.Dump(buffer, last, "Remote Client Desync Msg Log", [](int display_num, char *buffer, const char *last, const DesyncMsgLogEntry &entry) -> int {
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YearMonthDay ymd;
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ConvertDateToYMD(entry.date, &ymd);
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return seprintf(buffer, last, "%5u | Client %5u | %4i-%02i-%02i, %2i, %3i | %s\n", display_num, entry.src_id, ymd.year, ymd.month + 1, ymd.day, entry.date_fract, entry.tick_skip_counter, entry.msg.c_str());
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});
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return buffer;
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}
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void LogDesyncMsg(std::string msg)
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{
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if (_networking && !_network_server) {
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NetworkClientSendDesyncMsg(msg.c_str());
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}
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_desync_msg_log.LogMsg(DesyncMsgLogEntry(std::move(msg)));
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}
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void LogRemoteDesyncMsg(Date date, DateFract date_fract, uint8 tick_skip_counter, uint32 src_id, std::string msg)
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{
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DesyncMsgLogEntry entry(std::move(msg));
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entry.date = date;
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entry.date_fract = date_fract;
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entry.tick_skip_counter = tick_skip_counter;
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entry.src_id = src_id;
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_remote_desync_msg_log.LogMsg(std::move(entry));
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}
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/**
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* Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the
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* GameLoop thread to prevent concurrent accesses to both the NetworkAdmin's packet queue
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* as well as IConsolePrint's buffers.
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*
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* This is to be called from the GameLoop thread.
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*/
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void DebugSendRemoteMessages()
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{
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if (!_debug_remote_console.load()) return;
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{
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std::lock_guard<std::mutex> lock(_debug_remote_console_mutex);
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std::swap(_debug_remote_console_queue, _debug_remote_console_queue_spare);
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}
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for (auto &item : _debug_remote_console_queue_spare) {
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NetworkAdminConsole(item.level.c_str(), item.message.c_str());
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if (_settings_client.gui.developer >= 2) IConsolePrintF(CC_DEBUG, "dbg: [%s] %s", item.level.c_str(), item.message.c_str());
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}
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_debug_remote_console_queue_spare.clear();
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}
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/**
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* Reconsider whether we need to send debug messages to either NetworkAdminConsole
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* or IConsolePrint. The former is when they have enabled console handling whereas
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* the latter depends on the gui.developer setting's value.
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*
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* This is to be called from the GameLoop thread.
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*/
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void DebugReconsiderSendRemoteMessages()
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{
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bool enable = _settings_client.gui.developer >= 2;
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if (!enable) {
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
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enable = true;
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break;
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}
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}
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}
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_debug_remote_console.store(enable);
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}
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