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https://github.com/JGRennison/OpenTTD-patches.git
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38 lines
2.7 KiB
C++
38 lines
2.7 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file road_cmd.h Road related functions. */
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#ifndef ROAD_CMD_H
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#define ROAD_CMD_H
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#include "direction_type.h"
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#include "road_type.h"
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#include "command_type.h"
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void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt);
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void UpdateNearestTownForRoadTiles(bool invalidate);
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CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex start_tile, TileIndex end_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai);
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std::tuple<CommandCost, Money> CmdRemoveLongRoad(DoCommandFlag flags, TileIndex start_tile, TileIndex end_tile, RoadType rt, Axis axis, bool start_half, bool end_half);
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CommandCost CmdBuildRoad(DoCommandFlag flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id);
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CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt, DiagDirection dir);
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CommandCost CmdConvertRoad(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RoadType to_type);
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DEF_CMD_TRAIT(CMD_BUILD_LONG_ROAD, CmdBuildLongRoad, CMD_AUTO | CMD_NO_WATER | CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
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DEF_CMD_TRAIT(CMD_REMOVE_LONG_ROAD, CmdRemoveLongRoad, CMD_AUTO | CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION) // towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
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DEF_CMD_TRAIT(CMD_BUILD_ROAD, CmdBuildRoad, CMD_AUTO | CMD_NO_WATER | CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
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DEF_CMD_TRAIT(CMD_BUILD_ROAD_DEPOT, CmdBuildRoadDepot, CMD_AUTO | CMD_NO_WATER, CMDT_LANDSCAPE_CONSTRUCTION)
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DEF_CMD_TRAIT(CMD_CONVERT_ROAD, CmdConvertRoad, 0, CMDT_LANDSCAPE_CONSTRUCTION)
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CommandCallback CcPlaySound_CONSTRUCTION_OTHER;
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CommandCallback CcBuildRoadTunnel;
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void CcRoadDepot(Commands cmd, const CommandCost &result, TileIndex tile, RoadType rt, DiagDirection dir);
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void CcRoadStop(Commands cmd, const CommandCost &result, TileIndex tile, uint8 width, uint8 length, RoadStopType, bool is_drive_through, DiagDirection dir, RoadType, StationID, bool);
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#endif /* ROAD_CMD_H */
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