OpenTTD-patches/town_gui.c

482 lines
12 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "town.h"
#include "window.h"
#include "gfx.h"
#include "viewport.h"
#include "gui.h"
#include "command.h"
#include "player.h"
static const Widget _town_authority_widgets[] = {
{ WWT_TEXTBTN, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, 13, 0, 316, 14, 105, 0x0, 0},
{ WWT_IMGBTN, 13, 0, 305, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT},
{ WWT_SCROLLBAR, 13, 306, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_IMGBTN, 13, 0, 316, 158, 209, 0x0, 0},
{ WWT_PUSHTXTBTN, 13, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED},
{ WWT_LAST},
};
extern const byte _town_action_costs[8];
extern void DrawPlayerIcon(int p, int x, int y);
static uint GetMaskOfTownActions(int *nump, Town *t)
{
int32 avail, ref;
int i, num;
uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled.
uint buttons;
if (_local_player != 0xff) {
// bribe option enabled?
if (_patches.bribe) {
// if unwanted, disable everything.
if (t->unwanted[_local_player]) {
avail_buttons = 0;
} else if (t->ratings[_local_player] < 600)
avail_buttons |= (1 << 7); // only bribe if less than excellent
}
// Things worth more than this are not shown
avail = DEREF_PLAYER(_local_player)->player_money + _price.station_value * 200;
ref = _price.build_industry >> 8;
for(i=0,buttons=0,num=0; i != lengthof(_town_action_costs); i++,avail_buttons>>=1) {
if (avail_buttons&1 && avail >= _town_action_costs[i] * ref) {
SETBIT(buttons, i);
num++;
}
}
// Disable build statue if already built
if(HASBIT(t->statues, _local_player))
{
CLRBIT(buttons, 4);
num--;
}
} else {
// no actions available for spectator
buttons = 0;
num = 0;
}
if (nump) *nump = num;
return buttons;
}
static int GetNthSetBit(uint32 bits, int n)
{
int i = 0;
if (n >= 0) {
do {
if (bits&1 && --n < 0) return i;
i++;
} while (bits>>=1);
}
return -1;
}
static void TownAuthorityWndProc(Window *w, WindowEvent *e)
{
uint buttons;
int numact;
Town *t = DEREF_TOWN(w->window_number);
switch(e->event) {
case WE_PAINT:
buttons = GetMaskOfTownActions(&numact, t);
SetVScrollCount(w, numact + 1);
if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1))
WP(w,def_d).data_1 = -1;
w->disabled_state = (WP(w,def_d).data_1 == -1) ? (1 << 6) : 0;
{
int y;
Player *p;
int r;
StringID str;
SET_DPARAM16(0, w->window_number);
DrawWindowWidgets(w);
DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0);
// Draw list of players
y = 25;
FOR_ALL_PLAYERS(p) {
if (p->is_active && HASBIT(t->have_ratings, p->index)) {
DrawPlayerIcon(p->index, 2, y);
SET_DPARAM16(0, p->name_1);
SET_DPARAM32(1, p->name_2);
SET_DPARAM16(2, GetPlayerNameString(p->index));
r = t->ratings[p->index];
(str = STR_3035_APPALLING, r <= -400) || // Apalling
(str++, r <= -200) || // Very Poor
(str++, r <= 0) || // Poor
(str++, r <= 200) || // Mediocore
(str++, r <= 400) || // Good
(str++, r <= 600) || // Very Good
(str++, r <= 800) || // Excellent
(str++, true); // Outstanding
SET_DPARAM16(3, str);
DrawString(19, y, STR_2024, 0);
y+=10;
}
}
}
// Draw actions list
{
int y = 107, i;
int pos = w->vscroll.pos;
if (--pos < 0) {
DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0);
y+=10;
}
for(i=0; buttons; i++,buttons>>=1) {
if (pos <= -5)
break;
if (buttons&1 && --pos < 0) {
DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6);
y += 10;
}
}
}
{
int i;
if ((i=WP(w,def_d).data_1) != -1) {
SET_DPARAM32(1, (_price.build_industry >> 8) * _town_action_costs[i]);
SET_DPARAM16(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i);
DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
}
}
break;
case WE_CLICK:
switch(e->click.widget) {
case 3: { /* listbox */
int y = (e->click.pt.y - 0x6B) / 10;
if (!IS_INT_INSIDE(y, 0, 5))
return;
y = GetNthSetBit(GetMaskOfTownActions(NULL, t), y + w->vscroll.pos - 1);
if (y >= 0) {
WP(w,def_d).data_1 = y;
SetWindowDirty(w);
}
break;
}
case 6: { /* carry out the action */
DoCommandP(t->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_2054_CAN_T_DO_THIS));
break;
}
}
break;
case WE_4:
SetWindowDirty(w);
break;
}
}
static const WindowDesc _town_authority_desc = {
-1, -1, 317, 222,
WC_TOWN_AUTHORITY,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_town_authority_widgets,
TownAuthorityWndProc
};
void ShowTownAuthorityWindow(uint town)
{
Window *w;
w = AllocateWindowDescFront(&_town_authority_desc, town);
if (w) {
w->vscroll.cap = 5;
WP(w,def_d).data_1 = -1;
}
}
static void TownViewWndProc(Window *w, WindowEvent *e)
{
Town *t = DEREF_TOWN(w->window_number);
switch(e->event) {
case WE_PAINT:
SET_DPARAM16(0, t->index);
DrawWindowWidgets(w);
SET_DPARAM32(0, t->population);
SET_DPARAM32(1, t->num_houses);
DrawString(2,107,STR_2006_POPULATION,0);
SET_DPARAM16(0, t->act_pass);
SET_DPARAM16(1, t->max_pass);
DrawString(2,117,STR_200D_PASSENGERS_LAST_MONTH_MAX,0);
SET_DPARAM16(0, t->act_mail);
SET_DPARAM16(1, t->max_mail);
DrawString(2,127,STR_200E_MAIL_LAST_MONTH_MAX,0);
DrawWindowViewport(w);
break;
case WE_CLICK:
switch(e->click.widget) {
case 5: /* scroll to location */
ScrollMainWindowToTile(t->xy);
break;
case 6: /* town authority */
ShowTownAuthorityWindow(w->window_number);
break;
case 7: /* rename */
SET_DPARAM32(0, t->townnameparts);
ShowQueryString(t->townnametype, STR_2007_RENAME_TOWN, 31, 130, w->window_class, w->window_number);
break;
case 8: /* expand town */
ExpandTown(t);
break;
case 9: /* delete town */
DeleteTown(t);
break;
}
break;
case WE_ON_EDIT_TEXT: {
byte *b = e->edittext.str;
if (*b == 0)
return;
memcpy(_decode_parameters, b, 32);
DoCommandP(0, w->window_number, 0, NULL, CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
} break;
}
}
static const Widget _town_view_widgets[] = {
{ WWT_TEXTBTN, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 13, 11, 259, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, 13, 0, 259, 14, 105, 0x0, 0},
{ WWT_6, 13, 2, 257, 16, 103, 0x0, 0},
{ WWT_IMGBTN, 13, 0, 259, 106, 137, 0x0, 0},
{ WWT_PUSHTXTBTN, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
{ WWT_PUSHTXTBTN, 13, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL},
{ WWT_PUSHTXTBTN, 13, 172, 259, 138, 149, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
{ WWT_LAST},
};
static const WindowDesc _town_view_desc = {
-1, -1, 260, 150,
WC_TOWN_VIEW,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_town_view_widgets,
TownViewWndProc
};
static const Widget _town_view_scen_widgets[] = {
{ WWT_TEXTBTN, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 13, 11, 184, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, 13, 0, 259, 14, 105, 0x0},
{ WWT_6, 13, 2, 257, 16, 103, 0x0},
{ WWT_IMGBTN, 13, 0, 259, 106, 137, 0x0},
{ WWT_PUSHTXTBTN, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0},
{ WWT_PUSHTXTBTN, 13, 185, 259, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
{ WWT_PUSHTXTBTN, 13, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN},
{ WWT_PUSHTXTBTN, 13, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY},
{ WWT_LAST},
};
static const WindowDesc _town_view_scen_desc = {
-1, -1, 260, 150,
WC_TOWN_VIEW,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_town_view_scen_widgets,
TownViewWndProc
};
void ShowTownViewWindow(uint town)
{
Window *w;
Town *t;
if (_game_mode != GM_EDITOR) {
w = AllocateWindowDescFront(&_town_view_desc, town);
} else {
w = AllocateWindowDescFront(&_town_view_scen_desc, town);
}
if (w) {
w->flags4 |= WF_DISABLE_VP_SCROLL;
t = DEREF_TOWN(w->window_number);
AssignWindowViewport(w, 3, 17, 0xFE, 0x56, t->xy, 1);
}
}
static const Widget _town_directory_widgets[] = {
{ WWT_TEXTBTN, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 13, 11, 207, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 13, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_TIP},
{ WWT_PUSHTXTBTN, 13, 99, 196, 14, 25, STR_SORT_BY_POPULATION,STR_SORT_TIP},
{ WWT_IMGBTN, 13, 0, 196, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME},
{ WWT_SCROLLBAR, 13, 197, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_LAST},
};
// used to get a sorted list of the towns
static byte _town_sort[lengthof(_towns)];
static uint _num_town_sort;
static char _bufcache[64];
static byte _last_town_idx;
static int CDECL TownSorterByName(const void *a, const void *b)
{
char buf1[64];
Town *t;
byte val;
int r;
t = DEREF_TOWN(*(byte*)a);
SET_DPARAM32(0, t->townnameparts);
GetString(buf1, t->townnametype);
if ( (val=*(byte*)b) != _last_town_idx) {
_last_town_idx = val;
t = DEREF_TOWN(val);
SET_DPARAM32(0, t->townnameparts);
GetString(_bufcache, t->townnametype);
}
r = strcmp(buf1, _bufcache);
if (_town_sort_order & 1) r = -r;
return r;
}
static int CDECL TownSorterByPop(const void *a, const void *b)
{
Town *ta = DEREF_TOWN(*(byte*)a);
Town *tb = DEREF_TOWN(*(byte*)b);
int r = tb->population - ta->population;
if (_town_sort_order & 1) r = -r;
return r;
}
static void MakeSortedTownList()
{
Town *t;
int n = 0;
FOR_ALL_TOWNS(t) if(t->xy) _town_sort[n++] = t->index;
_num_town_sort = n;
_last_town_idx = 255; // used for "cache"
qsort(_town_sort, n, 1, _town_sort_order & 2 ? TownSorterByPop : TownSorterByName);
}
static void TownDirectoryWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
int n;
uint p;
Town *t;
if (_town_sort_dirty) {
_town_sort_dirty = false;
MakeSortedTownList();
}
w->vscroll.count = _num_town_sort;
DrawWindowWidgets(w);
DoDrawString(_town_sort_order & 1 ? "\xAA" : "\xA0", _town_sort_order <= 1 ? 88 : 187, 15, 0x10);
p = w->vscroll.pos;
n = 0;
while (p < _num_town_sort) {
t = DEREF_TOWN(_town_sort[p]);
SET_DPARAM16(0, t->index);
SET_DPARAM32(1, t->population);
DrawString(2, 28+n*10, STR_2057, 0);
p++;
if (++n == 16)
break;
}
} break;
case WE_CLICK:
switch(e->click.widget) {
case 2: {
_town_sort_order = _town_sort_order==0 ? 1 : 0;
_town_sort_dirty = true;
SetWindowDirty(w);
} break;
case 3: {
_town_sort_order = _town_sort_order==2 ? 3 : 2;
_town_sort_dirty = true;
SetWindowDirty(w);
} break;
case 4: {
int y = (e->click.pt.y - 28) / 10;
byte p;
Town *t;
if (!IS_INT_INSIDE(y, 0, 16))
return;
p = y + w->vscroll.pos;
if (p < _num_town_sort) {
t = DEREF_TOWN(_town_sort[p]);
ScrollMainWindowToTile(t->xy);
}
break;
}
}
break;
case WE_4:
SetWindowDirty(w);
break;
}
}
static const WindowDesc _town_directory_desc = {
-1, -1, 208, 190,
WC_TOWN_DIRECTORY,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_town_directory_widgets,
TownDirectoryWndProc
};
void ShowTownDirectory()
{
Window *w;
w = AllocateWindowDescFront(&_town_directory_desc, 0);
if (w) {
w->vscroll.cap = 16;
}
}