mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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389 lines
15 KiB
C++
389 lines
15 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_industrytiles.cpp NewGRF handling of industry tiles. */
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#include "stdafx.h"
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#include "debug.h"
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#include "landscape.h"
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#include "newgrf_industrytiles.h"
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#include "newgrf_sound.h"
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#include "industry.h"
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#include "town.h"
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#include "command_func.h"
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#include "water.h"
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#include "newgrf_animation_base.h"
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#include "table/strings.h"
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/**
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* Based on newhouses equivalent, but adapted for newindustries
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* @param parameter from callback. It's in fact a pair of coordinates
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* @param tile TileIndex from which the callback was initiated
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* @param index of the industry been queried for
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* @param signed_offsets Are the x and y offset encoded in parameter signed?
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* @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
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* @return a construction of bits obeying the newgrf format
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*/
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uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
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{
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if (parameter != 0) tile = GetNearbyTile(parameter, tile, signed_offsets); // only perform if it is required
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bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
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return GetNearbyTileInformation(tile, grf_version8) | (is_same_industry ? 1 : 0) << 8;
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}
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/**
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* This is the position of the tile relative to the northernmost tile of the industry.
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* Format: 00yxYYXX
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* Variable Content
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* x the x offset from the northernmost tile
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* XX same, but stored in a byte instead of a nibble
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* y the y offset from the northernmost tile
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* YY same, but stored in a byte instead of a nibble
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* @param tile TileIndex of the tile to evaluate
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* @param ind_tile northernmost tile of the industry
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*/
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uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
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{
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byte x = TileX(tile) - TileX(ind_tile);
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byte y = TileY(tile) - TileY(ind_tile);
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return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
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}
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/* virtual */ uint32 IndustryTileScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
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{
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switch (variable) {
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/* Construction state of the tile: a value between 0 and 3 */
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case 0x40: return (IsTileType(this->tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(this->tile) : 0;
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/* Terrain type */
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case 0x41: return GetTerrainType(this->tile);
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/* Current town zone of the tile in the nearest town */
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case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(this->tile, UINT_MAX), this->tile);
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/* Relative position */
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case 0x43: return GetRelativePosition(this->tile, this->industry->location.tile);
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/* Animation frame. Like house variable 46 but can contain anything 0..FF. */
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case 0x44: return IsTileType(this->tile, MP_INDUSTRY) ? GetAnimationFrame(this->tile) : 0;
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/* Land info of nearby tiles */
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case 0x60: return GetNearbyIndustryTileInformation(parameter, this->tile,
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this->industry == NULL ? (IndustryID)INVALID_INDUSTRY : this->industry->index, true, this->ro->grffile->grf_version >= 8);
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/* Animation stage of nearby tiles */
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case 0x61: {
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TileIndex tile = GetNearbyTile(parameter, this->tile);
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if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == this->industry) {
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return GetAnimationFrame(tile);
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}
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return UINT_MAX;
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}
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/* Get industry tile ID at offset */
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case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->tile), this->industry, this->ro->grffile->grfid);
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}
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DEBUG(grf, 1, "Unhandled industry tile variable 0x%X", variable);
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*available = false;
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return UINT_MAX;
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}
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/* virtual */ uint32 IndustryTileScopeResolver::GetRandomBits() const
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{
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assert(this->industry != NULL && IsValidTile(this->tile));
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assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
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return (this->industry->index != INVALID_INDUSTRY) ? GetIndustryRandomBits(this->tile) : 0;
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}
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/* virtual */ uint32 IndustryTileScopeResolver::GetTriggers() const
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{
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assert(this->industry != NULL && IsValidTile(this->tile));
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assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
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if (this->industry->index == INVALID_INDUSTRY) return 0;
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return GetIndustryTriggers(this->tile);
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}
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/* virtual */ void IndustryTileScopeResolver::SetTriggers(int triggers) const
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{
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assert(this->industry != NULL && this->industry->index != INVALID_INDUSTRY && IsValidTile(this->tile) && IsTileType(this->tile, MP_INDUSTRY));
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SetIndustryTriggers(this->tile, triggers);
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}
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/**
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* Get the associated NewGRF file from the industry graphics.
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* @param gfx Graphics to query.
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* @return Grf file associated with the graphics, if any.
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*/
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static const GRFFile *GetIndTileGrffile(IndustryGfx gfx)
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{
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const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
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return (its != NULL) ? its->grf_prop.grffile : NULL;
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}
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/**
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* Constructor of the industry tiles scope resolver.
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* @param gfx Graphics of the industry.
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* @param tile %Tile of the industry.
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* @param indus %Industry owning the tile.
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* @param callback Callback ID.
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* @param callback_param1 First parameter (var 10) of the callback.
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* @param callback_param2 Second parameter (var 18) of the callback.
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*/
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IndustryTileResolverObject::IndustryTileResolverObject(IndustryGfx gfx, TileIndex tile, Industry *indus,
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CallbackID callback, uint32 callback_param1, uint32 callback_param2)
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: ResolverObject(GetIndTileGrffile(gfx), callback, callback_param1, callback_param2),
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indtile_scope(this, indus, tile),
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ind_scope(this, tile, indus, indus->type)
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{
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}
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/**
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* Constructor of the scope resolver for the industry tile.
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* @param ro Surrounding resolver.
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* @param industry %Industry owning the tile.
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* @param tile %Tile of the industry.
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*/
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IndustryTileScopeResolver::IndustryTileScopeResolver(ResolverObject *ro, Industry *industry, TileIndex tile) : ScopeResolver(ro)
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{
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this->industry = industry;
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this->tile = tile;
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}
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static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
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{
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const DrawTileSprites *dts = group->ProcessRegisters(&stage);
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SpriteID image = dts->ground.sprite;
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PaletteID pal = dts->ground.pal;
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if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
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if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
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if (GB(image, 0, SPRITE_WIDTH) != 0) {
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/* If the ground sprite is the default flat water sprite, draw also canal/river borders
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* Do not do this if the tile's WaterClass is 'land'. */
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if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
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DrawWaterClassGround(ti);
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} else {
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DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
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}
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}
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DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
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}
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uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
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{
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assert(industry != NULL && IsValidTile(tile));
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assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
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IndustryTileResolverObject object(gfx_id, tile, industry, callback, param1, param2);
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const SpriteGroup *group = SpriteGroup::Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup[0], &object);
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if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
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return group->GetCallbackResult();
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}
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bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
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{
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if (ti->tileh != SLOPE_FLAT) {
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bool draw_old_one = true;
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if (HasBit(inds->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
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/* Called to determine the type (if any) of foundation to draw for industry tile */
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uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
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if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(inds->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res);
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}
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if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
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}
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IndustryTileResolverObject object(gfx, ti->tile, i);
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const SpriteGroup *group = SpriteGroup::Resolve(inds->grf_prop.spritegroup[0], &object);
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if (group == NULL || group->type != SGT_TILELAYOUT) {
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return false;
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} else {
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/* Limit the building stage to the number of stages supplied. */
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const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
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byte stage = GetIndustryConstructionStage(ti->tile);
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IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
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return true;
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}
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}
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extern bool IsSlopeRefused(Slope current, Slope refused);
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/**
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* Check the slope of a tile of a new industry.
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* @param ind_base_tile Base tile of the industry.
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* @param ind_tile Tile to check.
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* @param its Tile specification.
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* @param type Industry type.
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* @param gfx Gfx of the tile.
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* @param itspec_index Layout.
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* @param initial_random_bits Random bits of industry after construction
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* @param founder Industry founder
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* @param creation_type The circumstances the industry is created under.
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* @return Succeeded or failed command.
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*/
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CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
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{
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Industry ind;
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ind.index = INVALID_INDUSTRY;
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ind.location.tile = ind_base_tile;
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ind.location.w = 0;
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ind.type = type;
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ind.random = initial_random_bits;
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ind.founder = founder;
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uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | itspec_index, gfx, &ind, ind_tile);
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if (callback_res == CALLBACK_FAILED) {
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if (!IsSlopeRefused(GetTileSlope(ind_tile), its->slopes_refused)) return CommandCost();
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return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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}
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if (its->grf_prop.grffile->grf_version < 7) {
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if (callback_res != 0) return CommandCost();
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return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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}
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return GetErrorMessageFromLocationCallbackResult(callback_res, its->grf_prop.grffile->grfid, STR_ERROR_SITE_UNSUITABLE);
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}
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/* Simple wrapper for GetHouseCallback to keep the animation unified. */
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uint16 GetSimpleIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, const IndustryTileSpec *spec, Industry *ind, TileIndex tile, int extra_data)
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{
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return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), ind, tile);
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}
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/** Helper class for animation control. */
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struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback> {
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static const CallbackID cb_animation_speed = CBID_INDTILE_ANIMATION_SPEED;
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static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
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static const IndustryTileCallbackMask cbm_animation_speed = CBM_INDT_ANIM_SPEED;
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static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
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};
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void AnimateNewIndustryTile(TileIndex tile)
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{
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const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
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if (itspec == NULL) return;
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IndustryAnimationBase::AnimateTile(itspec, Industry::GetByTile(tile), tile, (itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) != 0);
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}
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bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
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{
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const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
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if (!HasBit(itspec->animation.triggers, iat)) return false;
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IndustryAnimationBase::ChangeAnimationFrame(CBID_INDTILE_ANIM_START_STOP, itspec, Industry::GetByTile(tile), tile, random, iat);
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return true;
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}
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bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
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{
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bool ret = true;
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uint32 random = Random();
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TILE_AREA_LOOP(tile, ind->location) {
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if (ind->TileBelongsToIndustry(tile)) {
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if (StartStopIndustryTileAnimation(tile, iat, random)) {
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SB(random, 0, 16, Random());
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} else {
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ret = false;
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}
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}
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}
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return ret;
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}
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/**
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* Trigger random triggers for an industry tile and reseed its random bits.
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* @param tile Industry tile to trigger.
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* @param trigger Trigger to trigger.
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* @param ind Industry of the tile.
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* @param [in,out] reseed_industry Collects bits to reseed for the industry.
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*/
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static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32 &reseed_industry)
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{
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assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
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IndustryGfx gfx = GetIndustryGfx(tile);
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const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
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if (itspec->grf_prop.spritegroup[0] == NULL) return;
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IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER);
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object.trigger = trigger;
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const SpriteGroup *group = SpriteGroup::Resolve(itspec->grf_prop.spritegroup[0], &object);
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if (group == NULL) return;
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byte new_random_bits = Random();
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byte random_bits = GetIndustryRandomBits(tile);
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random_bits &= ~object.reseed[VSG_SCOPE_SELF];
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random_bits |= new_random_bits & object.reseed[VSG_SCOPE_SELF];
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SetIndustryRandomBits(tile, random_bits);
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MarkTileDirtyByTile(tile);
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reseed_industry |= object.reseed[VSG_SCOPE_PARENT];
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}
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/**
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* Reseeds the random bits of an industry.
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* @param ind Industry.
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* @param reseed Bits to reseed.
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*/
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static void DoReseedIndustry(Industry *ind, uint32 reseed)
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{
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if (reseed == 0 || ind == NULL) return;
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uint16 random_bits = Random();
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ind->random &= reseed;
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ind->random |= random_bits & reseed;
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}
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/**
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* Trigger a random trigger for a single industry tile.
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* @param tile Industry tile to trigger.
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* @param trigger Trigger to trigger.
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*/
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void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
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{
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uint32 reseed_industry = 0;
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Industry *ind = Industry::GetByTile(tile);
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DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
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DoReseedIndustry(ind, reseed_industry);
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}
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/**
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* Trigger a random trigger for all industry tiles.
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* @param ind Industry to trigger.
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* @param trigger Trigger to trigger.
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*/
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void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
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{
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uint32 reseed_industry = 0;
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TILE_AREA_LOOP(tile, ind->location) {
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if (ind->TileBelongsToIndustry(tile)) {
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DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
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}
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}
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DoReseedIndustry(ind, reseed_industry);
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}
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